"Natal motion-sensors - yes we have dev kits, yes we’re working on them."
Take-Two said that they have installed both Project Natal and PlayStation Motion Controller development kits in most of their studios during their investors call today. Their CEO, Ben Feder, says that "everybody's working with them to try to figure out new ways in which we can innovate and create the kind of content that this company is famous for."
My arms are already tired just thinking about it.
I can't even begin to imagine what Take-Two has in mind for both of these control types. I know I'd prefer they came up with something new for the tech, rather than working it into existing franchises. That said, Natal-sensed one-to-one bitch slaps for Grand Theft Auto could be fun.
[via Joystiq]
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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Revenge!
I know, I know it's a concept video, but that's what got people excited, concept videos
@Holyetheline: it's a dev 360
If Take Two was behind a game, any game, for the Wii that was worthy of note, it might be interesting. But any company that can't or wouldn't make a good wii game, they probably can't make a good motion control game. Either that, or they're elitist jerks who refuse to make good games for the most popular system with the cheapest developement costs due to developer pride.
Seriously, the Wii should be the most popular system to develop on - huge install base and relatively low developement costs means you can make 4 wii games for the price of a PS3 game. Or when considering GTA IV, they could have made 20 AAA wii titles for that $100 million dollar price tag.
I think it's subtle stuff like that, that would make the experience so much cooler, not a full on waggle and jump control-scheme. Although there could be games, where this is fun too. You get my idea...