Profitable it may have been, but gamers sure as shit did not love Duke.
in my local gamestop they have a whole shelf devoted to used copies of fallout new vegas
I seriously want to find the guy that thought that wad a good idea and punch Jim in his fucking face.
I'm sure the sequel will be better, too.
This game was very mixed when it came to customers and reviewers.
Most reviewers hated it, but many of the people I talk to enjoyed it for what it was. Especially when they grabbed it after it went down in price.
I also absolutely cannot stand Pitchford. With the recent comments against Borderland 2's announcement by the press, he's probably the most annoying voice in the industry right now.
Because if it was profitable after 10years and the amount of cash sunk into it, then it shows just HOW much publishers are screwing over their customers and how excessive profit margins are in gaming right now.
I didn't have that much of a issue with it though I won't say I likes it though. Still hoping the PC patch that upped weapon count will hit consoles.
Considering a new Duke game would more than likely start from scratch at gearbox, I don't see this fiasco many consider happening again.
Part of me thinks that this sort of hype is dishonest by nature. That if you promote something you know isn't the best, costs a ton of money, and needs some overall work, you're screwing the system. Ultimately, what you lose is your honesty and connection to your audience.
However, another side of me realizes that as a CEO of the company- What else could he really say? Well, he could have stayed around, hyping up Borderlands 2 (among other Gearbox games). He could have simply admitted that 12 years in development hell was too long to keep focus on a good game. Really, it all comes down to this: Stop trying to bullshit your way through statistics to prove a point, Randy.
Its all- Bleh.
He said it was profitable for Take-Two, which means he's only talking about the investment to acquire the rights, and the development cost that went into the game afterwards.
The anger of critics like Sterling toward Take-Two and Gearbox kind of annoys me. This is not a game they built from the ground up. All they did was finish it and publish it, which seemed to be what the fans of Duke Nukem wanted. People just wanted DNF done and finished and out there so the 14 years of waiting could be over. I have no doubt Gearbox could have made a much better Duke Nukem game from scratch, but then it would not have been DNF, and fans would have kept clamoring for it until the end of time. A game this long in development was never going to be amazing, and everyone should have known that. It is what it is.
Don't plan on any Duke Nukem game selling half as well as this one, even if it's better. Quite a few people bought it because it was Duke Nukem Forever and it was finally done without reading a review or checking out the demo. Even if the game had been perfect, you'd have had people who wouldn't come back for a repeat. Duke Nukem Forever was far from perfect.
Let Duke Nukem die on a relative high note. He will never be an industry icon again, and any attempts to force him back into the mainstream probably won't work out nearly as well as you'd like. Investing a huge budget into the game after burning customers with Duke Nukem Forever would be a horrible, horrible mistake.
The two-gun thing was answered long ago. George Broussard couldn't figure out how to handle switching between more than two guns using a console controller. Seriously.
Then he decided that because other popular FPS use two-weapon limits, that is the modern standard and it isn't good to be able to carry a lot of weapons at once anymore. That part is my paraphrase of the other half of his justification, but not much of a paraphrase.
so yeah, CAPTAIN OBVIOUS! get hype son.

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