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Take a look at multiplayer in Tomb Raider

6:00 PM on 01.08.2013 // Jordan Devore
  @DtoidJordan

Behind-the-scenes footage with Zachary Levi

The Final Hours of Tomb Raider continues with episode four, which offers a look at competitive multiplayer for the first time. It's about what you would expect to find in a third-person shooter, but the traps and ability to scale the environment should provide some entertaining options.

"It's something we talked about when creating the initial design for Tomb Raider, but it was very important that there weren't any distractions from our focus on delivering a great single-player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos Montréal," said CD studio head Darrell Gallagher.

I doubt this component of Tomb Raider will be the singular reason anyone purchases the game, but if they have a decent time with it as a supplement to the single-player campaign, that's a success in my book.




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Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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destructoid's previous coverage:
Tomb Raider


  Mar 06

Post PS4, Xbox One release, Tomb Raider sales crossing 6M

5-6 million was the first month expectation -- it's taken a year


  Jan 17

The Tomb Raider reboot is finally profitable

Square Enix initially expected to sell 5-6 million units


  Jan 14

Tomb Raider: Definitive Edition comparison video

With blow-by-blow commentary from my wife


View all:powered by:  MM.Elephant

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