It's a goddamn shame there is so much potential thrown away because of poor sells and bad marketing.
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Taiko no Tatsujin Wii gets a sequel next month
I'm sad that the Taiko no Tatsujin games were not a success in America, but I know why -- the American version, Taiko Drum Master, simply lacked the musical oomph that the original Japanese games pull off so well (and I'm not just saying that because I'm a big Japanese music fan!). There's definitely something unappealing about beating a replica of a taiko drum to a Britney Spears song. Meanwhile in Japan, sales of the series are as strong as ever, and the Wii version of Taiko no Tatsujin gets its sequel next month. Called Taiko no Tatsujin Dodon to 2 Dai Me, the game boasts seventy songs, including new stuff from chiptune masters YMCK. It seems as if the game will also include an expanded version of the adventure mode from Taiko no Tatsujin DS 2. The game comes out on November 19th and can either be purchased with the drum peripheral for $89 or without for $56. Guess I better get my wallet ready for another import... Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)I think it's a universal issue with all rhythm games localized for North America. I think that Taito and Konami are missing the point. The main reason we play those games is because of the awesome Japanese soundtrack not for the overall "control mechanic".
It's a goddamn shame there is so much potential thrown away because of poor sells and bad marketing. @Kraid -- I hear you, but I also see what they are trying to do. The Japanese music wouldn't appeal to the average US consumer, you know? I just think it's a hard thing to do without that music (I agree it really makes the games). If only they hadn't used crappy English pop maybe the series would be alive and well over here. I want a console version of the Taiko no Tatsujin machine at GameWorks, that had a really good set. @Colette Bennett, that's a good point and I agree that Japanese music would definitely not appeal to mainstream US consumers. That being said though, would those same people ever really try out a game like Taiko no Tatsujin? I can't imagine many would so it might be better served trying to give the fans what they want. The Wii platform seems to accept the latest version of this game. However, the graphics is not impressive, from my point of view. They must work a lot, for better effects. optimizare seo site 7:00 PM on 10.03.2010 Hands-on: Pokemon WhiteI planned on having this post up last week. I figured that playing through ten hours or so of the new Pokémon game would be enough to give you some impressions of how the game turned out. I was wrong on two counts. Fir...
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Steam is pretty much the de facto standard for PC gaming these days. Even the most retail-loyal PC gamers likely have used it in some way, shape or form. Valve's Steam-powered empire also dominates the digital distribution la...more
If you're anything like Jim, you can't wait for Bayonetta to come out. Well, guess what? You don't have to. Siliconera has confirmed that the Japanese PS3 version, at least, is not only region-free, but presented completely i...more
I'm sad that the Taiko no Tatsujin games were not a success in America, but I know why -- the American version, Taiko Drum Master, simply lacked the musical oomph that the original Japanese games pull off so well (and I'm not...more View all Import Spotlight |


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