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Taiko no Tatsujin Wii gets a sequel next month photo

I'm sad that the Taiko no Tatsujin games were not a success in America, but I know why -- the American version, Taiko Drum Master, simply lacked the musical oomph that the original Japanese games pull off so well (and I'm not just saying that because I'm a big Japanese music fan!). There's definitely something unappealing about beating a replica of a taiko drum to a Britney Spears song.

Meanwhile in Japan, sales of the series are as strong as ever, and the Wii version of Taiko no Tatsujin gets its sequel next month. Called Taiko no Tatsujin Dodon to 2 Dai Me, the game boasts seventy songs, including new stuff from chiptune masters YMCK. It seems as if the game will also include an expanded version of the adventure mode from Taiko no Tatsujin DS 2.

The game comes out on November 19th and can either be purchased with the drum peripheral for $89 or without for $56. Guess I better get my wallet ready for another import...








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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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9 comments | showing # 1 to 9
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Kraid's Avatar - Comment posted on 10/15/2009 13:48
Kraid
I think it's a universal issue with all rhythm games localized for North America. I think that Taito and Konami are missing the point. The main reason we play those games is because of the awesome Japanese soundtrack not for the overall "control mechanic".


It's a goddamn shame there is so much potential thrown away because of poor sells and bad marketing.
Booerns's Avatar - Comment posted on 10/15/2009 13:51
Booerns
Damn...been waiting for this
odber's Avatar - Comment posted on 10/15/2009 14:55
odber
Taiko no tatsujin <3
Excel-2011's Avatar - Comment posted on 10/15/2009 15:21
Excel-2011
Taiko chiptunes?
strangerdanger's Avatar - Comment posted on 10/15/2009 15:57
strangerdanger
@Kraid: Agreed. I quit playing DDR because the amount of Bemani songs kept dropping.
Colette Bennett's Avatar - Comment posted on 10/15/2009 16:20
Colette Bennett
@Kraid -- I hear you, but I also see what they are trying to do. The Japanese music wouldn't appeal to the average US consumer, you know? I just think it's a hard thing to do without that music (I agree it really makes the games).
CrocBox's Avatar - Comment posted on 10/15/2009 16:56
CrocBox
If only they hadn't used crappy English pop maybe the series would be alive and well over here. I want a console version of the Taiko no Tatsujin machine at GameWorks, that had a really good set.
Unit-01's Avatar - Comment posted on 10/16/2009 00:27
Unit-01
@Colette Bennett, that's a good point and I agree that Japanese music would definitely not appeal to mainstream US consumers. That being said though, would those same people ever really try out a game like Taiko no Tatsujin? I can't imagine many would so it might be better served trying to give the fans what they want.
RcaIeftin's Avatar - Comment posted on 04/04/2011 05:10
RcaIeftin
The Wii platform seems to accept the latest version of this game. However, the graphics is not impressive, from my point of view. They must work a lot, for better effects. optimizare seo site
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