Finally, a spare moment to take a breather. It's been nonstop madness since Monday morning, not that I'm complaining -- I adore the energy of E3. Hope you're having fun.
So, which company won this year's show?
Microsoft kicked the week off with a solid press conference featuring games -- The Master Chief Collection, Phantom Dust, Crackdown, and Scalebound, to name a few -- and not much else, as promised. A respectable but not necessarily stellar showing. It helped that Kinect is now optional.
Next was Sony, and while its press briefing went on for far too long as per usual, the games themselves delivered: Bloodborne, Uncharted 4, LittleBigPlanet 3, No Man's Sky. That said, gosh, not much in the way of PS Vita love. Some Gravity Rush 2 would've been nice.
Finally, Nintendo aired its prerecorded Digital Event this morning, which I found to be a nice mix of silliness and fun-looking games. That's all I ever want from Nintendo, anyway. For games, we had Xenoblade Chronicles X, Yoshi's Woolly World, Mario Maker, and talk of a new Zelda. There's also amiibo toys for Smash Bros., Mario Kart 8, and other titles.
Who won? It's a total cop-out, but I'd say we all did.
Microsoft, Sony, and Nintendo had new software to get excited about for their respective consoles. We're a customer base with a diverse taste in games, and we're always wanting more -- especially when it comes to "surprise" announcements -- but this has been a good E3. Very good indeed.
The folks at Bungie gave Destructoid full access to the Destiny Alpha just before E3. You may remember that I wasn't all that excited for the game the last time I saw it, but having full freedom to do whatever and being able to discover things on my own has really changed my opinion.
I'm way more excited for Destiny again now, and you can see why as Max Scoville and I play nearly an hour's worth of the open world aspect known as Patrols. Plus we went and checked out the social space hub called The Tower at the very end of our playthrough.
For more on Destiny, check out Chris Carter's full hands-on breakdown, and we'll have some videos of the multiplayer PvP stuff later today.
After months of hype it's nice to be able to sit down and actually play a game for yourself. It's crazy to think that Bungie sent over members of the press to an event without even giving them a chance to play Destiny, but here we are these many months later, and the technical alpha has started for PlayStation 4 owners.
I've been playing it for quite a while, and I'm glad to say that it was worth the wait -- even if it doesn't blow me away quite yet.
[Update: Rockstar has also announced Xbox One and PC versions. There you go! On PC, expect to find a new video editor "designed for advanced movie-making."]
The inevitable has come, though with one surprise.
Grand Theft Auto V on PS4 "takes full advantage of the PS4" and "features a host of enhancements." Sure. It's got more power. The kick is that PS3 and Xbox 360 players can transfer their GTA Online characters and progress onto the PS4 version. Pretty nifty.
I was pretty excited to be able to be the first to tell you about Battlefield Hardline, the new team up cops-and-robbers title from Visceral (Dead Space) and DICE. But trailer leaks, detail leaks, and even gameplay video leaks ruined the fun. I played the game several weeks ago and did my job to keep the secret! Too bad no one else did.
So you probably already know the idea behind Hardline: a sandbox that takes the mayhem of a Battlefield game but puts a crime revenge twist to it. It's a multiplayer cops and robbers game, two factions going at each other like a playable heist movie. It's as cool as it sounds.
Microsoft had their E3 Conference today, and it was all about the games. Everything shown was game related, and they even got a few great reveals in there like a brand new Platinum Games exclusive that looks like it could be great. It didn't blow me away, but it's far from a disaster.
Microsoft kicks off E3 today its annual press conference, which is scheduled to begin at 9:30am PST. It's been an interesting year since the corporation revealed the Xbox One last May, one full of surprises and reversals aplenty.
What's next for Microsoft and the Xbox One's search for identity? Well, we'll just have to wait and see. My money's on sports, entertainment apps, and dudes with guns.
I'm angry that I had to write this review of 1001 Spikes, as I would have rather spent this time playing more of it. That anger makes me all the more similar to the game's titular hero Aban Hawkins. Neglected and disrespected by his famous father and stuck in the shadow of his intelligent and responsible sister, he's got every reason to be a grump. This is a man with something to prove and he doesn't care how badly he's going to get hurt in the process. He's not going to stop until he shows the world that nobody and nothing can keep him down.
Aban's story is a perfect fit for the world of hurt he runs into headfirst. 1001 Spikes is a game of endless danger, a place where eye contact with death is a near constant. The game fights you nearly every step of the way, but it always fights fair, making each small victory feel like a life affirming success. Those who can summon the bravery to risk the challenges here are bound to discover that they are capable of more than they had given themselves credit for.
So far in the saga that is Call of Duty: Ghosts, the fun factor of the game has increased tremendously through the first two map packs -- Onslaught andDevastation, which allow you to play as Michael Meyers and Predator, respectively. Slowly but surely Infinity Ward has been addressing concerns from Ghosts, adding in more interesting locations on top of a ton of little extras that add up over time.
Although Invasion doesn't have a gimmick as strong as say, a playable horror or action movie villain, its tricks are more spread out over the entire DLC, making for one of the best map packs yet.
Telltale does a wonderful job of showing you just how tough Bigby Wolf's life really is.
He's constantly trying to do the right thing and fight his feral nature, but every so often you really can't help but rough someone up to solve the case. After all, Fabletown is a dangerous place, and every wasted second could mean a new victim or the flight of a perpetrator.
While In Sheep's Clothing doesn't give us the showdown we've been wanting since the end of the first episode, it still delivers that wonderful feeling of tension that's been sprinkled throughout the series.
All too often, survival horror titles perform poorly in some areas, but it's somehow acceptable because that's the trade-off for being survival horror. If the experience is tense and scary, it seems like everything else is forgivable. That's a very important "if" however, because if it doesn't deliver on the horror front, you're suddenly left with a game that just performs poorly.
After having almost two hours of hands-on time with The Evil Within, it's perilously close to falling into this category.
As a disclaimer of sorts, I was thrust into two levels at varying points of the story. Chapter 4 and Chapter 8 were the two sections shown, and both were ineffective at providing any scares, any true adrenaline-pumping moments, or really anything even noteworthy. For what it's worth, maybe I was missing the context of the previous parts of the game that might give others an overarching sense of fear. As isolated incidents, they were just dull.
What I love most about my job is that I get to test out everything in its final, ready to deliver form, free of the binds of hype. For what feels like half my lifetime, Ubisoft has been trying to convince us that Watch Dogs will change everything. It doesn't.
If you come in expecting a polished high-budget venture on par with the Grand Theft Auto series, you're going to be disappointed. But if you think of it like a more arcadey take on the open world genre, you'll have a lot more fun.
Oh, and you can totally become a giant Spider-Tank and blow people up.
Along with Catacomb, Wolfenstein was one of my first FPS games. One of the fondest memories I have of my father is playing it "co-operatively," where one of us moved and the other shot enemies and opened doors.
It was one of the purest FPS games of all time, in an era where maps were more of an elaborate maze than a hallway of cutscenes. While Wolfenstein may play it safe with many modern designs that we've all come to expect, it manages to encapsulate the spirit of the genre when it was in its infancy -- fun.