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Borderlands: The Pre-Sequel is official. The latest entry in Gearbox's shooter looter takes place between the original Borderlands and Borderlands 2, hence the Pre-Sequel moniker. The new game is based on the Borderlands 2 engine as well, and will be sticking to the Xbox 360, PlayStation 3, and PC.
You'll be able to play as one of four new -- yet familiar -- characters as you work for Handsome Jack during his rise to power. Oh, and a majority of the game takes place on Pandora's moon. And you get jet packs. And laser guns. And ice weapons. Oh my.
In some ways, Telltale's Wolf Among Us has topped its already stellar Walking Dead franchise. Although it doesn't feature a true post-apocalyptic setting, it still manages to feel bleak and hopeless in its own way. It also helps that almost every character is memorable, and the situations, harrowing.
The last time we saw Bigby Wolf he had just made a break in the case, and was hot on the trail of the murderer that had been plaguing Fabletown. While the follow-up isn't really as exciting as its predecessor, it still features the same likable and intriguing world -- and at this point, it's clear that the final episodes are going to be one hell of a ride.
Last year, the news of Ubisoft making an old-school throwback to the JRPG genre took a number of people by surprise. When Destructoid got the chance to check it out, there was a healthy amount of curiosity around it. Not too many people knew what to make of it, especially considering it was coming from the team that made Far Cry 3, which is a title that seems very far apart from it.
But after spending some time with Child of Light, about three hours to be exact, there might be more in common with these two titles than you think. I got the chance to talk with lead writer Jeffrey Yohalem, and saw what passion and a small team working on a unique throwback to JRPG titles managed to come up with.
Rockstar has detailed what it has in store for GTA Onlineand while there's quite a lot of content planned, my eyes went straight for the line about the long-awaited Heist Missions. They're coming at some point this spring -- that's all the company was willing to say. Drat!
Next week, players will be able to create their own Capture Jobs if they're tired of making and playing Deathmatches and Races. There's also the High Life Update in the works -- it will allow players to own a second property with another garage, introduce the Mental State player statistic so we know how crazy our peers are, and add stuff like the Ballpup Rifle, the Dinka Thrust motorcycle, more cars, and additional high-end apartments.
Beyond this, Rockstar says holiday-themed content is scheduled for GTA Online as well and it'll be rolling out Story Mode DLC eventually. There's also a preview of upcoming changes to the game that will be delivered by way of title updates and dynamic tuning, viewable below.
BioShock Infinite had an interesting run, with player reception all over the board. Some loved it, some hated it, others reveled in its celebration of violence, some disapproved. It's probably going to be a long time before we get to debate the merits of another BioShock game again though, considering the fact that Irrational Games has dissolved, and is handing over the franchise to 2K.
So that leaves Burial at Sea Episode Two as Irrational's last hurrah, and I'm pleased to say it's a vast improvement upon the foundation that was built in Episode One.
[Be warned: there are minor spoilers involving Episode One below.]
One of the neatest touted functionality with the Xbox One is the ability to turn retail consoles into development units, but it's still not something you can with the One now. In a GDC talk, Microsoft Game Studios corporate vice president Phil Spencer explained that the company still wants to do it, but with its indie outreach program ID@Xbox, it's not top priority.
Thousands have apparently reached out to sign on with ID@Xbox. "We want to make sure the people that are signed up are getting the most support from us," Spencer explained. "Seeing all the games in development and trying to give the teams feedback on the games as they come through," is the focus, while "further down the road" we'll see a shift towards working on discoverability and the dev kit retail conversion.
"What we're trying to do is facilitate the games coming to the platform as quickly as possible and right now there's been focus on the people that can build today."
As you may have heard, both Sony (PS3, PS4) and Microsoft (Xbox 360, Xbox One) have their own piece of exclusive content for Metal Gear Solid V: Ground Zeroes. This isn't a pre-order bonus mind you -- it's built into every copy of the game.
Naturally this can lead to a choice between the two, so let's take a look at what you're getting.
I really didn't know what to expect from Yaiba: Ninja Gaiden Z.
On one hand, it has the Ninja Gaiden name (which, admittedly, doesn't have much sway these days) and Keiji Inafune attached. But on the other, you have Spark Unlimited and the so-so grindhouse setup that kind of fell flat with a series of dull trailers.
The end result is a game that attempts to try a lot of different concepts, and only succeeds at a select few.
Ever since I randomly picked up a conspicuous looking Metal Gear NES catridge in 1990, I've been enjoying Snake's adventures. I've collected every Metal Gear game released in the US, and while I'm busy waiting for the next entry, I'm keeping up with the encyclopedic amount of data that fills the series' lore -- which is a task all on its own.
And wait we shall, as Phantom Pain is still completely up in the air regarding its release date, leaving Kojima and crew to satiate our needs with Ground Zeroes. But even as a fan, there are a few shortcomings that make me hesitant to call Zeroes a "must have" franchise entry, despite how fun it might be.
Marc Whitten, Chief Product Officer of Xbox, joined Microsoft in 2000, helping to build the original Xbox and Xbox Live, and release two subsequent consoles. Microsoft has announced his departure from the company to take the same role at Sonos, which makes speakers and things.
"I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community,” Whitten said. "Xbox is so special because of the amazing team I've had the opportunity to work with and because our fans are the most incredible fans on the planet. It has been the highlight of my career to work on a product so loved. It's incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of a very talented team."
Like the iconic Cammy (Super Steet Fighter 2) and the lesser known Juni and Juli (Street Fighter Alpha 3), Decapre is one of Bison's "dolls", though she doesn't fight exactly like the dolls that came before her. She's got a teleport and laser knife gloves! Also, she wears a metal mask and quotes Metallica. Edgy!
Here's some history about her from Capcom:
"Making her first brief appearance in a Street Fighter game as a non-playable character in Street Fighter Alpha 3, where she was seen as one of M. Bison’s Dolls, Decapre now joins the fight! Although a partial mask hides a giant burn mark located on this Russian beauty’s face, challengers will be scarred by her quick and elusive scramble moves as well as her psycho power infused attacks, which allow her to share her pain with her opponents. Players can get their claws on Decapre and the rest of the all-star lineup in Ultra Street Fighter IV when the game begins releasing in June 2014."
I've been playing Titanfall quite a bit in the past week or so, to the point where I'm about ready to Prestige soon. It's an enjoyable multiplayer game with some flaws for sure, and as a general rule FPS fans will have fun with it for weeks to come.
But there's been one major polarizing aspect of Titanfall, even for fans -- the campaign. Rather than provide a proper story or solo set of missions, the campaign is built entirely into the multiplayer component. Meaning, you'll need to connect online, find a game, and essentially play a modified multiplayer match to "see" the story.
That would have been fine, if the story or the world were worth exploring. But they aren't.
My experience with the Souls series is one of my favorite memories of my entire gaming career. Playing Demon's Souls for the first time made me feel like a kid again, back when games didn't hold your hand and explain every single facet of the adventure -- leaving everything to your imagination.
Even though Dark Souls was mainly just a refinement of the formula on a technical level, it offered up all-new experiences that felt wholly unique, and raised the bar in many respects. But then something changed -- Hidetaka Miyazaki, the producer and arguably the heart and soul of the franchise left, passing the torch to Tomohiro Shibuya and Yui Tanimura to carry on his legacy.
Once again, Dark Souls II remains relatively unchanged from its predecessors, and still offers up most of the same magic that you fell in love with the first two times around.
Considering that the series just celebrated its 25th anniversary, it might seem a little odd that Metal Gear Solid V: Ground Zeroes is only the fifth game in the series. However, if you’re counting Peace Walker, it’s the sixth, and the seventh if you include Portable Ops, too. If you're counting every game with the words "Metal Gear" in the title, it's something like the thirteenth game in the series.
Plenty of other game franchises would've retired or rebooted by now (and plenty have) but somehow, this one manages to consistently reinvent itself, all the while staying within the confines of the same universe. Ground Zeroes makes some of the most drastic changes the series has seen in over a decade, while still managing to feel familiar.