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10:00 AM on 10.29.2014

Whoa! Final Fantasy Type-0 HD is pretty fun

Look, you can't blame me for turning a blind eye to Final Fantasy Type-0. Why hurt and labor and want over something you can't have? At least not a videogame, of which there are alternates and substitutes plenty. Elliot Gay k...

Steven Hansen


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Resident Evil was a difficult game to remaster in HD photo
Resident Evil was a difficult game to remaster in HD
by Alessandro Fillari

With the rise of high-definition re-releases, many fans have likely made a wish list of titles they hope will eventually get the HD treatment. Whether they be classics from the '90s or 2000s, we're seeing a variety of games find new life in today's market. Unfortunately, not every title can make that transition to modern consoles, be it for technical or design reasons.

Thankfully, Resident Evil is an exception. During a special hands-on session with the game, I experienced what it was like to return the mansion in full HD, and even got to speak with members of Capcom staff to learn about the challenges they faced with Remastered.

They certainly had their work cut out for them.

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Here's 26 minutes of Far Cry 4 gameplay with commentary photo
Here's 26 minutes of Far Cry 4 gameplay with commentary
by Bill Zoeker

Max and I got a chance to dick around in an almost-finished build of Far Cry 4, but unfortunately Max went home sick with an earache, so here's my playthrough, along with my impressions. And Max's dumb jokes.

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Far Cry 4 features a more dynamic and vibrant open world photo
Far Cry 4 features a more dynamic and vibrant open world
by Alessandro Fillari

Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.

With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.

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Here's 5 particularly weird things in Far Cry 4 photo
Here's 5 particularly weird things in Far Cry 4
by Bill Zoeker

Max was poring through some new Far Cry 4 footage and spotted a few things that he didn't quite understand. Here's his top picks of interesting things he can't explain, because this game isn't out yet and we thought you might want to see some of it because this is a videogame website, you clown.

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Paris will be the true star of Assassin's Creed Unity photo
Paris will be the true star of Assassin's Creed Unity
by Brett Makedonski

Modern-day Paris is vastly different than the city that served as the backdrop to one of the most famous uprisings in history: the French Revolution. Some of the greatest locales of the revolution are now gone -- either on the cusp of being forgotten by society, or repurposed altogether. The exact spot where the guillotine was used to behead Louis XVI can be pinpointed by going to Concorde Square and counting one, two, three lampposts in. The Bastille, the prison that was infamously stormed and destroyed is, well, destroyed. It’s been reduced to a scant few blocks next to a metro platform where commuters mostly ignore it. What was the residence of royalty now houses other treasures such as the Mona Lisa and Venus de Milo.

Therein lies the challenge for developers of Assassin’s Creed games. How do they capture the mood and atmosphere of a city that’s so far historically removed from present time? The setting is always the star of Assassin’s Creed titles, no matter which installment in the franchise you’re playing. But, they have to tread carefully because a dull city makes for a dull game.

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Resident Evil: Revelations 2 raises more questions than answers photo
Resident Evil: Revelations 2 raises more questions than answers
by Brett Makedonski

My time with Resident Evil: Revelations 2 at Tokyo Game Show was brief -- maybe 20 minutes if we're being generous. Swiftly dumped into the beginning of the game, I was left to try to unravel the mystery of what exactly was happening, an inquiry that went unsolved. It was predictable, though. There's a lot of story to tell over Revelations 2's month-long release of four installments in early 2015; they're not going to clue me in right from the get-go.

What I do know is that I woke up in a jail cell as Claire Redfield, the action protagonist of Revelations 2. She handles all the shooty/stabby parts, and her cohort Moira Burton handles all the investigation bits. Moira was similarly imprisoned close by, until I used Claire to free her. From then on, the two could be switched on-the-fly with a simple press of a button.

Seeing as it was the beginning of the game, this is where Revelations 2 did its best to acclimate players with the simpler mechanics. Here's a knife, stab stuff with it; here's a gun, it's used for shooting bad people. That sort of thing. After teaching me how to push shelving, a zombie burst through the other side, imploring me to punch him with my knife in his big dumb face.

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Watch Dogs: Bad Blood goes punk, features co-op play and new modes photo
Watch Dogs: Bad Blood goes punk, features co-op play and new modes
by Alessandro Fillari

Say what you will about Ubisoft, but they've got a knack for trying something a little different for their DLC offerings. After the incredibly successful launch of Watch Dogs back in May, it seemed like they've been biding their time with the release of some smaller DLC packs to one of their best-selling new titles. With so much content packed in Watch Dogs, I was curious to see how a single-player campaign DLC can stack up.

But now, it seems Ubisoft felt that four months was enough for players to explore the city of Chicago as Aiden Pearce. With a new playable character, a new set of tools, and new missions to dive into; players can see the streets of Chicago through a fresh perspective, and can even bring a friend along for the ride.

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BioWare is working to specifically differentiate Dragon Age: Inquisition from Dragon Age II photo
BioWare is working to specifically differentiate Dragon Age: Inquisition from Dragon Age II
by Chris Carter

When I entered BioWare's offices and had a chance to speak to the game's Executive Producer and Studio GM, I had one goal in mind -- to find out how Dragon Age: Inquisition was going to be more like Origins, and less like Dragon Age II.

You'd expect a lot of Molyneuxian backpedaling when confronted with the idea that the last game was a letdown in many eyes, but the responses I received were genuine, with a real concern for learning from past mistakes, and a confident assurance of the game Inquisition could really become.

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Fortified is a fun 1950s sci-fi take on base defense photo
Fortified is a fun 1950s sci-fi take on base defense
by Jordan Devore

Leading up to PAX Prime, Clapfoot released a trailer for its base defense shooter Fortified. It caught my eye for a few reasons, notably the '50s sci-fi movie theme and its general resemblance to Double Fine's Iron Brigade (formerly Trenched). There aren't too many games like it.

The build playable at PAX was fairly early in development but offered a decent enough idea of what to expect. Aliens are invading the city and you and up to three friends need to shoot them down, one wave at a time. I selected the character class with a jetpack, while my co-op partner had the unique ability to command soldiers around the battlefield. I think I made the right call.

We had the freedom to place defensive structures like machine gun turrets, a slowing device, and sandbags wherever we wanted within reason, and the shooting felt good -- surprisingly good. My favorite weapon was the rocket launcher, because it sent robot invaders flying all over the place. The physics were wobbly, exactly as you would hope. Again, think lo-fi science fiction.

With some proper maze-building techniques, we managed to funnel robotic spiders into a single lane so we could concentrate fire on flying saucers and other stragglers. The boss, a hulking robot, must have been inches away from our base before he went down.

I wasn't able to see the two remaining characters, upgrades, or any other levels -- I'm told they will more than likely all be set within a city -- but I liked what was playable enough to keep Fortified on my radar. The game isn't releasing on PC and Xbox One until next year, so there's time for more features and polish. In speaking with art director Adam Garib, it seems like the studio has a solid grasp on what's needed to flesh out the experience. Fingers crossed.

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Never Alone may have stolen the show at PAX photo
Never Alone may have stolen the show at PAX
by Brett Makedonski

If Upper One Games’ Never Alone sticks out to you as one of the best examples of storytelling in recent memory, don’t be surprised. It sort of has an unfair advantage. You see, the tale it tells has only been passed down throughout several generations’ time. But, while its roots are in the past, the way it’s being told is unique and wholly original.

Never Alone is a puzzle platformer that’s about an old folktale of the Inupiat people -- one of seven major indigenous groups in Alaska. The project actually came about because the Inupiat’s tribal council wanted a way to pass their heritage down to the youths, who had become more enamored by the likes of Facebook, Twitter, and of course videogames than they were with their own history. They reached out to E-Line Media to see if the educational game company would be interested in helping develop a game that would share a bit about them. The result was the creation of Upper One Games.

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The Behemoth's Game 4 is the strangest SRPG I've ever played photo
The Behemoth's Game 4 is the strangest SRPG I've ever played
by Jordan Devore

No, the next game from The Behemoth isn't a sequel to Castle Crashers. I mean, yeah, that'd be nice to have one day, but I'm loving how the studio is continuing to try new things. And its next project, the to-be-properly-named "Game 4," is most certainly a New Thing for the team.

It's a turn-based strategy role-playing game with the style and humor we've come to expect from The Behemoth. So, pretty freaking great. Will Stamper even returns from BattleBlock Theater to narrate again. What begins as a typical fantasy adventure with swords and shields quickly morphs into a tale of robots, vampires, and anthropomorphic cupcakes. Knights getting extracted via space shuttle? Yeah, something's not quite right here.

As shown in the teaser trailer, a space bear has crash landed into a planet -- your planet -- and the universe hasn't been the same ever since. Just chaos, left and right. I was fortunate enough to spend well over an hour with Game 4 at PAX Prime and in that time, far more questions were raised than answered. I laughed more than a few times, though, and really dug the combat.

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Saints Row: Gat Out of Hell was inspired by Disney movies photo
Saints Row: Gat Out of Hell was inspired by Disney movies
by Jordan Devore

I've played and enjoyed all of the Saints Row games to date, but wonder how much longer this can last. How much more ridiculous can the series get, and even if there is room to up the insanity, do we even want that? Where Volition goes from here, I'm not sure.

Gat Out of Hell, a standalone expansion, will give the studio some breathing room to figure that out while keeping the series on store shelves. As will Saints Row IV: Re-elected, a "Game of the Year"-style re-release for Xbox One and PlayStation 4. Both are due out January 27, 2015.

I played a brief demo of Gat Out of Hell at PAX Prime over the weekend and spoke with studio creative director Steve Jaros about how the game is influenced by Disney films. Yes, really.

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Final Fantasy Type-0 HD is a mature new take on the series photo
Final Fantasy Type-0 HD is a mature new take on the series
by Kyle MacGregor

Final Fantasy Type-0 HD is taking Square Enix's beloved RPG series in a bold new direction. According to director Hajime Tabata, it's "much more mature in comparison with previous titles" and provides "a completely new take on the franchise" for adults. 

Destructoid met up with Tabata over the weekend in Seattle to check in on how the remaster of the 2011 PSP game is coming along. Visually speaking, it looks quite good, though that's far from the upcoming PS4 and Xbox One title's most striking quality.

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Hands on with Tales from the Borderlands photo
Hands on with Tales from the Borderlands
by Abel Girmay

Telltalle has been a busy beehive lately. Having wrapped up The Walking Dead Season 2 and season one of The Wolf Among Us, this fall will bring us right into the first episode of Tales from the Borderlands. Darren seemed positive on the game when he saw it at E3, but for a series like Borderlands that built its name more on its genre fusion gameplay than it's setting, I didn't know what to expect or hope for going into this demo.

After it was over, I came out with confirmation that Telltale is still the best at what it does.

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Mighty No. 9 feels great, but the core concepts take some getting used to photo
Mighty No. 9 feels great, but the core concepts take some getting used to
by Chris Carter

Mighty No. 9 is probably one of the most anticipated games of 2015. After a massive Kickstarter, creator Inafune and developers Comcept and Inti Creates have kicked off a long line of products to hype it up, including Mighty Gunvolt and a potential cartoon.

After all that hype though we finally have a chance to play the game. I have to say, it has the feel of a Mega Man game, but a few aspects definitely took some getting used to.

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