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3:00 AM on 10.09.2013

Crytek's Warface is getting playable women soldiers

Warface, which I still can't say with a straight face, is adding playable women avatars to the fray. According to executive producer Joshua Howard, speaking to Games Beat, the "female characters are a big hit" in Russia, wher...

Steven Hansen


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8:00 PM on 09.17.2013

Here's one good and one sad GTA V related story

First the good news by way of Breakfast Television: Two teen brothers helped attempt to save the life of an elderly man trapped in his home due to a fire. 17-year-old Colten and 16-year-old Luke were on their way back home af...

Hamza CTZ Aziz

5:00 AM on 08.07.2013

Volition weren't fans of THQ's porn star marketing push

Volition's associate producer Kate Nelson spoke with Edge Online about all things Saints Row, and specifically brought up how the team weren't fans of THQ's marketing push using porn stars. “I did not always love how mu...

Hamza CTZ Aziz

8:00 AM on 06.05.2013

The Dishwasher: VS finally ported to PC, just not legally

Ska Studios has a pretty well-documented allegiance to publishing its games through the Xbox Live Arcade platform. The company's 2011 hit The Dishwasher: Vampire Smile has been an exclusive to the Microsoft service until...

Brett Makedonski

3:00 PM on 04.08.2013

Jimquisition: Why An Always-On DRM Console Is Dumb

Just talking about an "always-on" Xbox is a really dumb idea. Hopefully not even Microsoft would be so stupid, but just in case any of the platform holders are seriously considering this awful, nasty little idea, let Jimquisition lay out the many good reasons as to why an always-on console would be utterly ludicrous. Seriously, it's ... it's terrible. Deal with it!

Jim Sterling

6:15 PM on 04.05.2013

Microsoft apologizes for 'Deal With It' statements

Following an earlier controversy of stunning proportions, Microsoft has issued an official statement concerning employee Adam Orth's public sentiment that always-on DRM haters need to just "Deal with it." The company apologiz...

Jim Sterling



Developer: Gearbox lied to SEGA, 2K over Colonial Marines photo
Developer: Gearbox lied to SEGA, 2K over Colonial Marines
by Jim Sterling

It's fair to say the Aliens: Colonial Marines story has been a fascinating one. From the years of hype, to the negative reviews, to the later confusion over who actually developed the game, there's a lot of mystery and controversy afoot. Here's Destructoid to add a little more.

We've recently been chatting with a developer who -- as you might have guessed -- wishes to remain anonymous. Under this condition, he agreed to let us publish the things he's witnessed personally and learned from fellow project members in the time he spent working on Colonial Marines

Our man was involved with the game only briefly, between 2007 and 2008, but in just that short time he had some interesting reading for us. If his words are indeed to be believed, they further fuel the suggestion that Colonial Marines was increasingly sidelined for more "important" projects. 

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12:15 PM on 02.19.2013

Gearbox 'looking at' an explanation for Colonial Marines

After breaking his radio silence this morning to respond to lots of praise for Aliens: Colonial Marines, Gearbox CEO Randy Pitchford went on a bit of a blocking spree, cold-shouldering yours truly and a number of other people...

Jim Sterling



Bungie says 'nobody plays shooters the way they used to' photo
Bungie says 'nobody plays shooters the way they used to'
by Joshua Derocher

A lot of news on Bungie's new shooter Destiny has come out this morning, and while it looks like an interesting game, there hasn't been a PC version announced by the Halo developer. Something said by the studio's co-founder, Jason Jones may bring some light as to why there might not be a PC version of Destiny.

"We did a bunch of ambitious things on Halo deliberately to reach out to people," Jones told us. "We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game -- almost heretical things to first-person shooters at the time. We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo 'cause nobody wants to."

I don't know about you, but I play shooters with a mouse and keyboard, and it's because I want to. I have a 360 controller for my PC, but I rarely use it. I have tried playing some shooters on my girlfriend's PlayStation 3, and I can't stand it. I know I am not alone here, and that there are thousands if not millions of gamers who prefer using a mouse and keyboard.

I also liked old-school shooters that had health packs and the choice to quick save when I wanted to. There are still shooters that don't follow the Halo formula, like Max Payne 3, that are very successful. Halo is a great game, but it's a bold statement to say that we don't want to play shooters the way we used to.

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So ... who the hell DID make Aliens: Colonial Marines? photo
So ... who the hell DID make Aliens: Colonial Marines?
by Jim Sterling

Aliens: Colonial Marines has turned out to be more than just a bad game. It's a confusing story of allegations, outsourcing, and potential deception on a considerable level. The biggest mystery to come out of this debacle is the question of who actually made the game. Nobody's entirely sure.

It was rumored Gearbox outsourced development of at least the campaign to TimeGate Studios, a claim SEGA itself denied. However, with TimeGate, Demiurge, and Nerve Software all credited as having a hand in the project, this situation is as clear as a cracked window covered in black paint. 

Then there's a Reddit post by an anonymous writer who claims to be an ex-Gearbox developer, and a followup post from a self-titled TimeGate employee. These two posts really throw a wrench in the works. 

Here's a rundown of everything that's happened so far!

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11:00 AM on 02.12.2013

Rayman Legends developers want their game out now!

Continuing to prove it has no love for Ubisoft's decision to delay Rayman Legends, the dev team behind the former Wii U exclusive is campaigning for a swifter release date. Developers have situated themselves outside Ubisoft ...

Jim Sterling





8:30 AM on 02.08.2013

Anonymous Rayman Legends dev angry about delay (Update)

[Update: Anonymous no more! It appears that this comment comes from Xavier Piox, the Ubisoft managing director who recently said that "gaming is no longer just for geeks." Errr... guess not. It's just a random dev who left th...

Jim Sterling

6:15 PM on 02.07.2013

Ubisoft tries to explain Rayman Legends delay

So, Rayman Legends has been pushed back to September, and news of the delay just so happened to coincide with its multiplatform announcement. As many disappointed fans suspected, the two are entirely linked, with Ubisoft hold...

Jim Sterling

8:13 PM on 02.04.2013

Borderlands 2's Tiny Tina viewed as racist? [Update]

[Update: Mike Sacco no longer works with Cryptozoic Entertainment, seemingly as a result of his discussion over Borderlands 2. At first, Sacco stated, "I'm gonna confirm two things: That people tried to pressure Cryptozoic in...

Jim Sterling

4:45 PM on 02.01.2013

Ubisoft was right to nix Splinter Cell: Blacklist torture

This week, a Splinter Cell: Blacklist producer confirmed that the game’s controversial torture scene, used as part of Ubisoft’s E3 presentation last year, has been removed from the game. “Definitely we are n...

Joseph Leray

1:45 PM on 01.22.2013

South Park Studios fighting THQ for IP rights

South Park Studios has filed an objection in court to prevent the sale of South Park: The Stick of Truth in THQ's bankruptcy asset sale taking place later today unless certain conditions are met. South Park Studios wants the ...

Hamza CTZ Aziz