Final Fantasy Type-0 HD wasn't on the show floor at PAX last weekend, but Square Enix did show off the action RPG behind closed doors.
During our meeting with the publisher, Destructoid touched base with director Hajime ...
Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.
[Read on for a description of every God of War game ever released in the US, and my completion of them all in 2013.]
2013 is an exciting year. Now that I know you guys enjoy reading my Quests, I'm going to make an effort to do even more of them from here on out.
I hope that you have learned a bit about the franchises I've covered so far, as my plan is to inspire others to share their thoughts and feelings with the series of their choice as well (which many of you have done!).
Sony is in the process of suing Bridgestone and Wildcat Creek Inc over a recent TV commercial where a character played by actor Jerry Lambert enjoys playing Mario Kart Wii for a few seconds. Jerry Lambert is the actor who had played Kevin Butler, the fictional Vice President of various Playstation departments, in Sony's "It Only Does Everything" and "Long Live Play" advertising campaigns.
Who is Wildcat Creek Inc? Well, according to Corporation Wiki, they are a company owned by none other than Jerry Lambert.
Sony is claiming damages based on Bridgestone's use of the Kevin Butler character to "sell products other than those of Playstation". The thing is, the character that Jerry Lambert played in the Bridgestone commercial was not Kevin Butler. He wasn't even advertising a Nintendo product. He was just a Bridgestone worker getting into Mario Kart Wii when he should have been working (in order to help promote a Wii giveaway contest through Bridgestone).
The main thing I'm taking from this is that if I ever appear as a character in a Sony commercial, then I'm never going to let myself be filmed enjoying a non-Sony product ever again. I hope Marcus learns that lesson as well, lest he gets his ass sued for being caught on camera enjoying a rousing game of Donkey Kong.
The choice was simple: Go indie or go big. However, over the past console generation, this changed. Now, some indies make more money than major studios, and “going indie” has become a fair bit more difficult than uploading a game and running a PayPal account: it involves contractual obligations, marketing, and press representation, among other things.
James Marsden has the ideas, drive, and programming know-how to make a game. In fact, his latest, Velocity, is one of the highest-rated PSP games on Metacritic, and before that he had a critically well-received iPhone game, Coconut Dodge. Yet, it’s been a struggle to get media attention and to convince digital platforms to sell his game.
This is the story of how one small indie studio struggled to find an audience, but eventually found success in the most unlikely of places: negative press and PlayStation Minis.
We learned a lot about the Wii U at E3 this year, but we didn't learn what is likely to be the defining factor in its success or failure: the price. Recent rumors from reliable sources price it in the $400 range, which could be disastrous for the system's launch.
For the purposes of this article, we are going to imagine that Nintendo will be releasing the system for $250, the same price that both the Wii and 3DS launched at. Whether it's reasonable to assume Nintendo would do that or not is up in the air, but I think most people would agree that the price would be more than fair, especially with a pack-in.
But even at $250, the Wii U has some major hurdles. In fact, most of these issues would be just as legitimate if that year-old $200 rumor came true. I want the Wii U to take the gaming world by storm. I really, really do. But with each passing day, I become less and less convinced that Nintendo can make lightning strike twice.
Sony closed out the day with its press conference, and while nothing too crazy was put on display, it was an all-around decent showing. I would've liked to see more Vita titles, personally, but not everything at E3 needs to necessarily get that kind of special treatment.
The Last of Us looked positively thrilling and was certainly my highlight. Both God of War: Ascension and Quantic Dream's Beyond, on the other hand, seemed like what you would expect. Promising, but not exactly mind-blowing. If you disagree with that sentiment: 1) good for you! and 2) I'm jealous.
Here's a recap of all the major news from the conference:
For me, these conferences really brought home the point that this console generation has been going on for quite a while now. At this point, the ball is in Nintendo's court. Our bodies are ready, Reggie.
For a long time, Sony has wanted to bring the console experience to handheld devices, and the PlayStation Vita represents its most successful attempt to date, armed as it is with impressive visual capabilities and a wealth of control options. Ironically, the Vita's early games ignored the Vita's strength in this regard, instead focusing on tech demos for touch controls in an industry where touch control has very much been demonstrated to death.
Resistance: Burning Skies was the potential jewel in the crown, though, an online-capable first-person shooter to show the world just how close a gamer can come to playing their favorite titles on the go. As the world's first portable twin-stick FPS, Burning Skies had a golden opportunity to set a benchmark for handheld gaming.
Instead, it settled on being the new worst Vita game to date.
We've been talking a lot about Retro City Rampage and its soundtrack dating all the way back to 2010. The game's finally due out on nearly every platform in May, and after our favorable review of the soundtrack and a look at the limited edition vinyl, we're sitting down with composers virt, Freaky DNA, and Norrin Radd to discuss their work on the game.
Actually, this is more a reminiscence about the NES than anything else, but it's still a good time, and each artist provides a lengthy description about the process of writing his favorite track from Retro City Rampage. And, as always, we have music clips for you to enjoy as you read.
Check it out and let us know if you're looking forward to Retro City Rampage and its soundtrack later this month.
Silent Hill: Book of Memories is to be the series' first foray into the PlayStation Vita, and its dramatic departure from traditional survival horror is proving to be quite controversial. You see, Book of Memories is a top-down dungeon crawler, and fans are not very happy about it.
While trawling Youtube for footage of the game, I began to notice just how much hate there is for it. Check out any uploaded trailer for Book of Memories, and you'll find it buried under an avalanche of "dislikes," with months of furious comments backing them up. People are still raging at these trailers to this very day, despite them being around since August of last year.
Something tells me Silent Hill: Book of Memories isn't very popular.
The day is finally here! Today is the day that North Americans and Europeans get their PlayStation Vita game systems. Today is the day that my bragging rights (two Vitas, all the games) end. Today is the day that I get a billion Twitter and Facebook messages on how my Lumines: Electronic Symphony score was topped. Today!
We recently reviewed the PlayStation Vita and had quite a few positive words to say about it. All things considered, the Vita is a great handheld gaming device that hopefully does very well and gets the software support it deserves. Still, nothing's ever perfect, is it?
After spending even more time with the Vita, Dale North and myself have been able to isolate a number of problems that are too small to ruin our lives, but provide enough minor irritation to at least be worth bringing up. We've selected ten nitpicky little niggles that we'd love to see rectified in the future.
We have our faces buried in our PlayStation Vita systems, working to bring you reviews of all the launch games set to hit shelves early next week. There are so many of them, and we are trying to play them all at once! Bear with us, and don't hate us if we can't get them all reviewed exactly on time.
We gave you several reviews today, and there's a bunch more coming tomorrow, with even more landing between now and launch. Use this post as a way to keep track of your most anticipated Vita games reviews.
The PlayStation Portable is quite possibly the greatest electronic device that I ever resented. I hated so much about the PSP, and not because I disliked the system -- I absolutely loved it. However, the lack of support from third parties, the awkward firmware updates, and a slew of other ancillary issues constantly threatened to ruin my experience.
With the PlayStation Vita, Sony has another chance, and it's a chance that I can only hope is grabbed with both hands. Dale North and I have each armed ourselves with a Vita ahead of its official North American launch on February 22, and I think it's safe to say that we both think it's capable of very great things, so long as it's allowed to flourish.
What about right here, right now? Just what will early adopters be getting themselves into, and will their $250 investment be a wise one? Naturally, we have all the answers.
You may have had enough of hanging from glowing ledges, jumping from crumbling floors and narrow escapes from massive explosions, but I can't get enough of the adventures of "Dude Raider" Nathan Drake. I loved all of the PS3 games, with Uncharted 3: Drake's Deception being my pick for the best game of 2011.
That said, I had some reservations about the series going portable. How would the series' trademark cinematic style hold up on the small screen? I was also concerned that the title would not be coming directly from Naughty Dog, but from SCE's Bend Studio. Would this be a gimmicky, touch screen one-off?
All of my worries disappeared within 10 minutes of playing Uncharted: Golden Abyss on the new PlayStation Vita, both released in Japan on December 17. There's a huge review below to give you all the details, but here's what you need to know in short: Uncharted: Golden Abyss is the Vita's first "must buy." This game sets a new high mark for portable gaming. Also, if this is a launch title, the future looks very bright for Sony's new portable.
For those wondering if PlayStation Vita owners in the US will get a discounted price for purchasing the digital releases of their games as compared to boxed retail copies (as in Japan), it looks as though that may indeed be the case. An intrepid Destructoid reader was browsing through their local Best Buy store and snapped up some shots of company computers listing the digital versions upcoming Vita titles Uncharted: Golden Abyss, Little Deviants, Modnation Racers, Hotshots Golf and Escape Plan as being priced 10% below the physical copy.
And then, just as we were getting ready to post about them, the gang at ShackNews got a confirmation from Sony who stated that while they aren't ready to give out details yet, Vita titles purchased over PSN will be subject to a discount.
Great news. This is really a step in the right direction for Sony if they plan to get the mass consumer on board with digital distribution.
Previously hinted at company mascots Pac-Man and Mega Man have been confirmed as PS3/PSV exclusive characters for Street Fighter X Tekken, joining Cole from inFamous, and Sony Japan mascots Toro and Kuro. Unless the 360 version of the game gets an all star group like The Prince of all Cosmos, Linn Kurasawa, Alan Wake, and Ilo and Milo as its own exclusive characters, then there is no way it's going to be able to compete (at least not for my money). Seeing as the game is coming out really soon, chances are slim that the 360 versions will be getting any exclusives at all. Microsoft has got to be feeling pretty hosed right about now!
Another group who's already reportedly feeling hosed over this development is the Mega Man fan community. A lot of them are already saying that the fact that Capcom is choosing Bad Box Art Mega Man over all the other Mega Mans in the history of Mega Mans for this coveted position on SFxT's roster is a slap in the face, especially seeing as his in-game story closely matches the mythology of the Mega Man Legends universe.
As a 35 year old man and a Mega Man fan since 1988, I can say that I don't feel that way at all. Not only do I think that Bad Box Art Mega Man fits with this particular game much better than any other incarnation of the character, I also see this move as a brilliant form of self-mockery on Capcom's part. Read the rest of the post for an explanation of the logic on that.