Capcom has been on quite a roll lately. With the announcement of Street Fighter V, new releases in the Devil May Cry series coming, and the recent success of its HD Remaster for Resident Evil, it seems like the once trou...
Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
House of Wolves might be Bungie's last chance to save Destiny by Chris Carter
Before Destiny was released, it was hyped into oblivion. Hundreds of thousands of fans bought into it, and by extension, purchased the Season Pass consisting of the first two expansions -- the second of which, House of Wolves, is set for a March release date.
Activision and Bungie already have their money, whether fans are disappointed or not. But they don't have their cash for September's rumored "Comet" expansion or anything else after that.
This is their time to put up or shut up regarding a lot of the things promised these past few years.
Playing the original Resident Evil was an experience. The mansion, the campiness, the mystery of it all -- before walkthroughs were easily accessible from all corners of the internet, getting lost was practically a given, and it was a blast.
Secrets were traded between us gamers, telling of hidden rooms and items, and most of them was accurate. The Spencer Mansion was a veritable treasure, and that couldn't have been more true for the subsequent GameCube remake, and now, the recent HD edition.
There’s something about a series that doesn’t feel the need to make a ton of social commentary, or really feel grounded in reality. The Saints Row series is like if the worlds of The Naked Gun and Grand Theft Auto merged, and the result is a unique blend of zany comedy, copious cursing, and ultraviolence. Saints Row: The Third is one of my favorite games of all time.
The series hit its peak there, with an almost perfect balance of the real, the absurd, and the fantastical. Saints Row IV was still a blast, but I felt it lacked the magic of its predecessor. So it’s understandable that I was therefore jaded by the time Saints Row: Gat out of Hell came down the pipe to review. But wherever you are and wherever you go, there’s always gonna be some light.
With that said, plenty of it shines through in this standalone expansion.
Like many people out there, I learned how to play most sports through videogames. By the time I entered various real-life leagues for baseball, basketball, and football, I had a grasp of the basic concepts of each, mostly thanks to classics like Bad News Baseball and Super Baseball 2020, two of my personal favorites.
Super Mega Baseball seeks to remind us of that retro arcade-like era of sports, where the games were mechanically sound, but more exciting than a hardcore simulation.
[Update:Far Cry 4 has been reinstated on the Xbox One games store, restoring permissions for severalusers. For those who are still experiencing difficulties, Ubisoft officially recommends a hard reboot of the Xbox One console, as relayed by community manager Ubi_Jax. We've reached out to Ubisoft for comment.]
Far Cry 4 has been removed from the Xbox One games store, leaving some players unable to access the game despite having already purchased and downloaded the title. Ubisoft is actively investigating the issue, but suggests contacting Xbox Support in the meantime.
The problem was first reported nine hours ago on reddit by user AegeusRex, who was stymied by their inability to launch a digital copy of Far Cry 4 Gold Edition. Several other users lodged a similar complaint, and the malaise spread to Ubisoft's support forum soon after.
Ubisoft believes the problem stems from Far Cry 4 being unavailable for purchase through the Xbox One's digital store. The game appears in searches, but clicking on the standard version results in a 'Page Not Found' error. Curiously, the Gold Edition seems to be available for purchase.
We'll keep an eye on this story, but for now, it seems like your best bet is to wait for Microsoft to restore the game. Maybe buy a physical version next time?
I have roughly seven days of playtime logged into Destiny. I have a level 31 Warlock, Titan, and Hunter who are all one piece away from level 32 -- the current cap. I've completed the new Crota's End raid roughly 20 times, 10 of which I ran the sword for our group. You could say that I've played a lot of Destiny.
Even still, I find myself disliking most of the design decisions Bungie has made, and my opinion of the company has really gone downhill in general. The game is not only a Skinner box style loot-treadmill, but it also has a bunch of mind-boggling issues, made worse by the lack of communication by Bungie. It is a textbook example of an overhyped AAA game that failed to meet said hype.
With any luck, the developer will learn from its mistakes, and the game will be worth picking up in 2015. But before that time, I've had a great time experiencing the phenomenon, warts and all.
I've spent many late nights with Guilty Gear. Week-long tournaments, money-matches between friends; it was the perfect series to play around with, and one of my most competitive. But as time went on, the franchise started to get a little stale. We saw the same exact character models, the same movesets, and not much in terms of innovation.
Guilty Gear Xrd changes that significantly with a complete overhaul of the visual style on top of everything that made Guilty Gear so great in the first place.
Alright, heists in Grand Theft Auto Online look terrific. It's been a long wait, and we're not done waiting just yet -- Rockstar says the free update for PC, PS3, PS4, Xbox 360, and Xbox One will arrive in early 2015 -- but at least we've got something to look at, finally. Eases the tension.
Speaking to IGN, GTA Online producer Imran Sarwar admits designing four-player heists"turned out to be a lot more difficult than we originally thought [and] took several passes from scratch." One challenge, he says, "is that unlike a heist in Story Mode, every player needs to feel central to the action at all times, and that's much more challenging than it appears."
The final design sounds cool. The leading player will have to put money down to set up a heist and won't receive a payout until the finale is finished, but they have control over the crew, their outfits, and their cuts. "Switching between the roles of crew member and heist leader will give players a totally different experience," says Sarwar. "Some missions have all players working as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate high value objectives."
Each heist, of which there are "five unique strands involving over 20 total missions," will culminate in a set-piece mission. "I don't want to spoil a whole heist," says Sarwar, "but a favorite would be the finale of an epic prison break where players come from different points on the map to join together at just the right time. It requires a pilot, a demolitions expert, and some undercover work to pull it off, and it takes real teamwork, the ability to think fast and a lot of communication to put all the pieces in place to extract the target flawlessly."
The odd concept of melding a host of characters from Square Enix’s seminal Final Fantasy series, Disney’s perennial film favorites, and a cast of original personalities, seemed as though it was destined for failure. I mean, who would want to hear Donald Duck’s honking lisp while sharing the screen with the likes of Cloud Strife or Sephiroth?
Being a Square fan, I had to try it out though, and not only did I fall in love with the games, but I rediscovered my love for the Disney franchises of my youth. Although it took almost four years for a sequel to be released, Kingdom Hearts was and is a series that has stuck with me. Then, when Kingdom Hearts II was released in early 2006, I bought it immediately.
Having basically played the new Destiny expansion The Dark Below nonstop since launch, I've experienced everything it has to offer. That in itself is an issue, because although I have played more than the average person, to exhaust the content this early isn't a good sign.
While Destiny feels just as great as ever, perhaps even more-so due to the design of a few mechanics herein, I can't help but feel underwhelmed just like I did back in September.
Destiny was released earlier this year, and like many hyped games, it failed to deliver on its promises. The good news? It was still a well crafted shooter, and practically everything involving the actual gameplay was excellent. In fact, I find it hard to go back to other shooters now -- that's how good Destiny feels.
Unfortunately, the folks over at Bungie made a number of design choices that prevent players from consistently having fun. There was also backpedaling over the past few months -- some of which led to changes to the raid -- that brought even more glitches alongside of the update.
So far in my testing, The Dark Below plays out similarly. The core of the game is still intact, but there's a lot of weird choices that prevent it from reaching its potential.
Coming off of Yacht Club Games' 300k sales of Shovel Knight on the Wii U, 3DS, and PC, they have just announced that the game is coming to PlayStation platforms. It'll arrive on the PS3, PS4, and Vita sometime in the near future.
Also, a Kratos boss fight was teased, which looks pretty damn amazing. It's really cool to see the team partner up with Sony like this to get the game on these three platforms and have a licensed tie-in.
Expect to see it in quite a few Game of the Year conversations. It's their first game, people!
Capcom has just sent word over that Resident Evil remake will be available on January 20, 2015, for $19.99. It'll hit the PS3, PS4, PC, Xbox 360, and the Xbox One "all-in-one games and entertainment system from Microsoft" (bwahaha they still have to do this with their PR).
For those of you who don't remember, this is a digital-only release, and will sport 1080p for current-gen consoles and 720p for past-generation systems. You'll also be able to flip between the 4:3 ratio or 16:9 widescreen options.
Now instead of a collective of the community being angry at Destiny's glitches and issues, you have pissed pretty much everyone off right before the launch of the expansion. It's something that could have easily been avoided with better communication -- a lesson a lot of other people in the online/MMO space have learned with experience.
We're outnumbered, down to our last pair of lives. The clock is ticking, it's as much of a threat to my team's survival as the four armed men bearing down on our position. I don't like our chances, not one bit, but moments like this, they're the reason I play the game.