Assault Android Cactus has been gaining some momentum in the gaming community lately -- mostly because it's yet another title to join the ranks of supporting the Wii U. It also helps that it sports an incredibly cool-looking ...
Couch co-op is sadly rare these days. Although I grew up playing games locally throughout my entire childhood, more often than not, split- or same-screen play is axed in favor of packing in more online features. Whether it's by way of "conserving resources" or pure laziness, it's becoming increasingly difficult to entertain a room full of people with videogames.
Thankfully, Spearhead Games' Tiny Brains opts for the best of both worlds, with both local and online play capabilities. Oh, and it's also a ton of fun -- with or without friends.
The Autumn Steam Sale is now live! Daily Deals are out there for Skyrim ($7.49), Sleeping Dogs ($4.99), Rogue Legacy ($5.09), Left 4 Dead 2 ($4.99), Outlast ($6.79), The Walking Dead ($6.24), AntiChamber ($4.99), Terraria ($2.49), and Prison Architect ($14.99). Nice mix of new and old titles here.
There are Flash Sales as well, with Hammer Watch, Space Hulk, Crysis 2 Maximum Edition, and Castle Story on sale for the next eight hours.
There's an assortment of other titles on sale too, from Papers, Please, Half-Life 2, Garry's Mod, Surgeon Simulator 2013, The Witcher, State of Decay, Risk of Rain, Arma III, Payday 2, and so much more all discounted.
The Steam Sale will last until December 3. Why are you still reading this, GO!
iBuyPower showed off a prototype for its first Steam Machine, which will be out next year for $499. The sexy white box will have a multicore AMD CPU, an AMD Radeon R9 270 graphics card, a 500GB hard drive, Wi-Fi, Bluetooth, SteamOS, and a Steam Controller.
Don't run at me with torches ablaze, but it looks like this early Steam Machine will outperform the new consoles, at least from a raw power perspective. TFLOPS is a way to calculate how fast a computer is, and according to Anandtech the PlayStation 4 has 1.84 TFLOPS, the Xbox One has 1.23 TFLOPS, and The Tech Report has the R9 270, a $180 GPU, at 2.4 TFLOPS. With similar AMD multicore CPUs, the edge will go to the system with the better graphic processing and speed.
This is a lower price with better hardware than most people were expecting. Valve's own prototypes are all above this price point, so it's nice to see that the first third-party system will be very affordable. We'll learn more about the hardware of this box, and other Steam Machines, at CES in January.
Adhesive Games has given Destructoid the first exclusive look at the latest map coming to Hawken. Called Wreckage, the new map is based around a crash-landed derelict cargo ship.
Wreckage ties into the backstory of the series, and it ultimately shows off a microcosm of the battles being fought within the Hawken universe. The cargo ship on the map is the center of attention with the factions of Hawken, as it contains enough parts to make hundreds of mechs, or alternatively repair thousands of them.
The above picture was illustrated by Adhesive CEO Khang Le. Below you can find some in-game shots showing off the level and the carnage you can expect.
After last week's PlayStation 4 review domination, Microsoft finally got it's chance to strut its stuff with the Xbox One. Forza Motorsports 5, Dead Rising 3, Killer Instinct, Crimson Dragon, Ryse, and a handful of other exclusive titles flooded our pages this week. But regardless of all the Xbox One hype, their games were far from the biggest titles of the week.
Two titles, fin fact, garnered our coveted 10 out of 10 score. Nintendo's Super Mario 3D World and from Little Big Planer creators, Media Molecule, Tearaway. If you've been holding out on either the Wii U or PS Vita, you may have just found your first two must have system-selling titles of the year.
The Playstation 4 dominated this weeks review schedule and rightfully so. Killzone: Shadow Fall, Knack, Resogun, and Contrast dominated our postings -- and as of last night my Facebook wall (please turn off your notifications friends) -- but they were not the only games worth talking about this week.
All in all it was a pretty exciting weeks for games. This year is quickly coming to an end, but we still have the Xbox One's looming release and one of the Destructoid's staff's most anticipated titles Super Mario 3D Worldright around the corner.
BioShock Infinite was one of the most polarizing releases in recent memory among the gaming community. While a number of critics lauded it as an apex for Irrational, many fans were left feeling underwhelmed by certain facets of the design, some of which felt like a regression for the franchise.
I really enjoyed Infinite myself, but I'm also fully willing to admit that there were a number of design flaws that detracted from the experience. Some of those issues are directly addressed in Burial at Sea, but in the process, others are created. Uh oh!
Star Wars, Indiana Jones, Batman (later the entirety of DC), Pirates of the Caribbean, Harry Potter, and The Lord of the Rings -- arguably a majority of the world's largest entertainment properties -- have all been brought to life in videogames after being passed through the adorable LEGO filter by Traveller's Tales. And, well, they've handled each franchise masterfully and created some truly great games with each of them over the years. What could possibly be next?
I can't be the only one who's been dreaming since LEGO Star Wars that we would one day see LEGO Marvel make its videogame debut, but, seeing as Traveller's Tales is a subsidy of Warner Bros., it was seemingly never going to happen. However, by some remarkable turn of events (due to the magic of licensing), here we are with LEGO Marvel Super Heroes.
It's nothing short of a miracle this game was even made, but it's something we can only be happy about.
While Call of Duty is often regarded as the epitome of the annualized, cynically produced, lazily constructed videogame franchise, I've always maintained that both Infinity Ward and Treyarch expended much more effort than they were ever given credit for.
Whether it's the underestimated storytelling prowess of Modern Warfare or the noble efforts to revitalize the COD formula with Black Ops, the overwhelmingly popular series is far more cognizant of its own criticisms than many like to believe.
My defense of the consistent quality of Call of Duty has certainly caught criticism of its own. Indeed, I am lauded as a hypocrite for daring to suggest that Modern Warfare 3 was not objectively, factually, a mediocre game. I still believe that, and I still have respect for Call of Duty as a series. However, I've always been mindful that the gravy train cannot last forever, and as "military shooters" are in 2013 what World War II shooters were in 2008, it's high time Call of Duty underwent another dramatic transformation, the likes of which gave us the original Modern Warfare.
Black Ops II was a step forward in this regard, an earnest attempt to inject fresh life into a flagging idea. By comparison, Ghosts is not only a failure to capitalize on the goodwill Black Ops II earned, it's a disappointing step backward.
[Editor's Note: Before you immediately scroll down to the bottom and wonder where the score is, know that this is a scoreless review.]
When approaching a game like Final Fantasy XIV: A Realm Reborn, you really need to ask yourself what you want from an MMO in 2013. If you want to ride the free-to-play wave, head elsewhere since ARR has a monthly subscription fee. If you want an MMO that breaks the mold and revolutionizes the genre, you won't find it here either.
What you will find, however, is one of the most polished, satisfying, welcoming, and beautiful MMOs out there.
Ubisoft hasn't shown any signs of slowing down on annual releases for the series, despite handily finishing its main story arc. Correctly identifying the best innovation of Assassin's Creed III as its naval combat, this latest title incorporates it as the defining feature and centers the narrative around pirate adventure in the early 18th century.
The most fun I've ever had in a Battlefield game was in 2010's Battlefield: Bad Company 2.
That's not to say it's the best title in the series or anything like that, mind you -- just that it arrived at the right time for me and offered a level of environmental destruction I found easy to fall in love with. If I'm allowed to blow open the side of a building and get the jump on an enemy, I'm going to do that. Over and over again. There doesn't even need to be an enemy.
Despite the fact that I'm not nearly as into military first-person shooters as I was even a couple of years ago -- repetitive sequels will do that to you -- Battlefield 4 has already, not even a full week after launch, surpassed my fondest memories of Bad Company 2.
Telltale Games has today lifted the lid on The Walking Dead: Season Two. Another installment of utterly depressing zombie sorrow is coming out way. It is a time to be both excited and fearful. There will be so much sad!
As suggested by the screenshots and teaser trailer, players will now directly control Clementine, struggling to outwit the undead horde and, inevitably, some human shits who'll doubtless use the zombie plague to be terrible people. You know how it goes.
Set to begin "later this year," Season Two will appear as five episodes that can be purchased individually, or bought upfront for $22.49. Additionally, a "Game of the Year" edition of Season One will be sold for $29.99 before 2013 is over, and it'll include the 400 Days stopgap episode.
[Editor's Note: Our copy of Assassin's Creed IV came in late and, as a result, the review by Conrad Zimmerman will be tardy as well. We hope this piece by Chris will help tide you over.]
It turns out Ubisoft made good on its promise to not shove the modern day portion of Assassin's Creed IV down your throat. Throughout my time with the game, there are only a scant few portions that require you to venture outside of the exciting, debauchery-filled life of Edward Kenway, and into the present day.
But you know what? I actually spent a lot more time in it that I had initially planned, because the developers made an interesting call -- they made the real world sub-plot ancillary to the core game. And it was the right choice.
[Update: Official trailer added. Extinction is described as a "1-4 player cooperative game mode featuring a unique blend of fast-paced survival action, FPS base defense, scavenging and class leveling." Get to the chopper.]
I've always found Treyarch's Zombies mode to be a fun bonus for the studio's otherwise fairly serious Call of Duty games and have longed for Infinity Ward to offer something similar in its titles. Seems we may be getting exactly that in Call of Duty: Ghosts if an image of a loading screen for "Extinction" (shown below for the spoiler averse) is to be believed.
Aliens? Yeah, looks like it. There's been an official teaser that matches the design of the creature as well as achievements for Ghosts that reference the mode. Neat. I'd assume we'll hear more from Infinity Ward leading up to launch but, if not, that's only a week off.