Quantcast

DestructoidJapanatorTomopopFlixist



    New     trending       featured       controversial       weirdest       by author       freebies       |       following



9:00 AM on 08.17.2014

Crookz puts a '70s heist movie spin on tactical gaming

A tactical game with a '70s heist movie theme? Finding something like that at gamescom is about as unlikely as finding a videogame trailer with porn star Ron Jeremy in it. But here we are with both. 

Dale North


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.






Rediscover a Lara Croft you already know in Temple of Osiris photo
Rediscover a Lara Croft you already know in Temple of Osiris
by Brett Makedonski

Which Lara Croft do you prefer? Crystal Dynamics has two versions of her, splitting the iconic character into distinctly different properties. The recent Tomb Raider reboot and the scheduled follow-up Rise of the Tomb Raider paint Lara in a survivalist light -- someone that's fighting for her life more than anything else. That's all well and good, but you can't fault anyone that favors the other Lara; they're probably just used to her.

Lara Croft and the Temple of Osiris continues what 2010's Guardian of Light began -- getting back to the Tomb Raider roots with a star that had no problem mowing down anything in her path to find more treasure. She’s brash, she’s ruthless, and, (ideally) she has a few friends helping her.

Guardian of Light is highly regarded by most -- an isometric, top-down twin-stick shooter that was a delight to play. With few complaints from the fans, Crystal Dynamics knew that Temple of Osiris wasn’t an effort that it’d necessarily want to revamp, but rather just improve. The two levels that we played at gamescom 2014 indicate that it's certainly poised to do just that.

view full story + comments




H1Z1 is a lot more playable, still a ways out photo
H1Z1 is a lot more playable, still a ways out
by Steven Hansen

I stopped tallying at ten counts of the word "iteration" in the early goings of the SOE Live 2014 presentation for SOE's upcoming (PC, PS4) survival zombie sim H1Z1. Okay. I get it. That's why the game wasn't so hot when it was first shown off and why there's still work to do before it comes to Steam Early Access "soon."

"It kicked us in the butt," I was told of initial previews, which were not all that kind to the project (our own Wett Brett Makedonski called it "almost unplayable").

view full story + comments




Ori and the Blind Forest is a lot more than just a beautiful game photo
Ori and the Blind Forest is a lot more than just a beautiful game
by Brett Makedonski

One glance at Moon Studios' Ori and the Blind Forest is enough to be immediately enamored by the game's visuals. Actually, it's almost an inevitability. Every piece of media that Microsoft releases for Ori draws attention to the glistening colors and stunning backdrops. Not as if that can be helped, mind you; it's a part of the design that just tends to precede everything else.

At its press demos at gamescom 2014, Moon Studios was almost sheepish about the fact. It was well aware of the recognition that the game has gotten for its looks thus far. Now, it wanted to show that Ori's brilliance is rooted in something deeper.

view full story + comments


2:00 PM on 08.13.2014

How Far Cry 4 plans on making memorable missions

Think back on Far Cry 3. Reflect on all the memorable moments you had with that game. What sticks out the most? The missions or the unscripted stuff that happened in the open world? Chances are you primarily remember the unsc...

Hamza CTZ Aziz



Life is Strange is a world you'll want to lose yourself in photo
Life is Strange is a world you'll want to lose yourself in
by Brett Makedonski

Gamescom is a noisy, crowded mess. Shoulder to shoulder with patrons that didn’t seem to care what they bump into, I trudged my way to my next appointment. As I stepped through the door to the meeting room, something unexpected happened. I was teleported from a loud convention center to a rebellious teenager’s room.

Seated at the foot of a twin-sized bed, I took in my surroundings. The top of a makeshift television stand housed a half-smoked joint, while a pair of dirty Converse rested underneath. Posters of influential punk rockers littered the wall, all askew. “Fuck” was scrawled on almost everything, but especially a tattered American flag.

I wasn’t in Germany anymore. I was in Arcadia Bay, Oregon. More specifically, I was in Chloe’s safe place -- the only spot in the world where a misunderstood teenage girl can be herself. I was inside the world of Dontnod’s newly announced Life is Strange, and it was a wonderful place to be.

view full story + comments




Command a tiger that can turn invisible in Far Cry 4 photo
Command a tiger that can turn invisible in Far Cry 4
by Hamza CTZ Aziz

Far Cry 3 had some pretty wild moments. Like, remember when Vaas was dancing around on the stripper pole? Good stuff. Far Cry 4 will have some crazy segments as well, but these are a little more grounded to the core of the game. 

Scattered around Kyrat are hidden tankas that, once discovered, allow the main character to meditate and travel to Shangri-La to relieve the life of a legendary warrior. You'll be transported to a surreal world with floating islands and you are equipped with only a bow and arrow to take on the enemies of these environments. 

Oh, and you have a tiger that you can command to attack others. The tiger can also turn invisible. 

view full story + comments




Alien: Isolation is haunting and uncompromisingly scary photo
Alien: Isolation is haunting and uncompromisingly scary
by Alessandro Fillari

Though it was initially seen as "Jaws-in-space," the legacy for Alien is certainly much more pristine than the one with the giant shark. Originally released in 1979, the first Alien would eventually become a much-loved horror film that spawned a major movie franchise. And while the sequels would get more attention and prominence among fans, the original still holds a special place in the hearts of fans.

After the release of some rather disappointing Alien titles, and with the Cameron interpretation of Alien as the de-facto standard for the franchise, the developers at Creative Assembly believed it was about time fans went back to the roots of the series. Just a week before gamescom, Sega invited Destructoid out to get some quality time with Alien: Isolation, and to speak with the game's creative lead, Alistair Hope. During our time, we got to learn just how different horror is when faced off with something out of your league.

view full story + comments




Dragon Age: Inquisition plays like a solid mix of Origins and Dragon Age II photo
Dragon Age: Inquisition plays like a solid mix of Origins and Dragon Age II
by Chris Carter

I wasn't very happy with Dragon Age II.

Whereas Origins was a glorious return to old-school RPG sensibilities, Dragon Age II played like an action game that took place in the same universe. I liked the sequel for different reasons, but it felt like a wasted opportunity as it attempted to juggle some of the RPG elements from Origins while having some faults of its own, like re-used environments and a lack of scale.

If you felt the same way, Inquisition may be for you.

view full story + comments


6:00 AM on 08.13.2014

Assassin's Creed Unity's two big changes that I'm excited for

Okay, so technically there's three big changes that everyone will be excited about, the third being the whole two- to four-player cooperative experience in Assassin's Creed Unity. Personally I'm not all that looking forward t...

Hamza CTZ Aziz



Killing Floor 2 has more gore than you can twirl a katana at photo
Killing Floor 2 has more gore than you can twirl a katana at
by Bill Zoeker

Killing Floor 2 is showing in spades much of what made the original a success. Blood by the bucket is shown to stain the map for the duration of the match as players dismember genetic freaks every which way. Tripwire Interactive has revamped the Perk system, added a ton of animation variations, and even added some sweet little flourishes to melee weapons.

As a fan of the original game, suffice it to say that what I've seen so far promises to bring the familiar flavor of carnage to another level.

view full story + comments








Video: Borderlands: The Pre-Sequel's new Stingray vehicle, Athena breakdown, and smart guns? photo
Video: Borderlands: The Pre-Sequel's new Stingray vehicle, Athena breakdown, and smart guns?
by Bill Zoeker

I got my hands on Borderlands: The Pre-Sequel recently, and I've got some hot info on the new mechanics, and one of the new player characters, Athena the Gladiator. The game's new Stingray vehicle has a neat trick to it, there may be smart-targeting laser guns in this new iteration, most importantly, Athena is definitely a badass.

Borderlands: The Pre-Sequel releases in North America on October 14th, 2014; with the worldwide release following on the 17th.

view full story + comments




To dye for: Invisible Inc. is my kind of strategy-stealth game photo
To dye for: Invisible Inc. is my kind of strategy-stealth game
by Steven Hansen

A chasm in stealth games tends to be player skill and the supposed skills of super sleuth avatars. You're often eased into the situation, your lack of skill assumed, or you just fumble your way through -- especially with the recent trend of stealth-optional games -- feeling like Mr. Magoo. Or you're good at stealth games. It's one of the reason's they can hold up to replays. Coming back with mechanical knowledge and slinking through areas like the pro you're meant to be is exhilarating. 

Invisible, Inc. is meant to be replayed, but that familiarity and advance knowledge is not where you get your sense of empowerment, as everything is procedurally generated and, thus, different each time. 

Klei's founder Jamie Cheng sat down with me and showed me how "active stealth, by moving and doing rather than waiting," is a great fit for a turn-based system. 

view full story + comments




Escape Dead Island is a single-player 'survival mystery' photo
Escape Dead Island is a single-player 'survival mystery'
by Steven Hansen

The next Dead Island game isn't Dead Island 2. Of course, Dead Island: Riptide already showed the series' disregard for numeration. Counting the early access MOBA, Dead Island 2 should be Dead Island 5. But Dead Island is doing things differently in order to "create a universe in this IP."

And from this comes Escape Dead Island, a single-player only, cel-shaded "survival mystery" that's "Groundhog's Day meets Memento." I wouldn't go that far. It's something different, though.

view full story + comments




Platinum is making a Legend of Korra game, and it's pretty awesome photo
Platinum is making a Legend of Korra game, and it's pretty awesome
by Hamza CTZ Aziz

Yup, you read that headline correctly. Platinum Games, the maker of such fine titles as Mad World, Bayonetta, Metal Gear Rising, The Wonderful 101, and more, is creating a game based on The Legend of Korra series. It's being published by Activision as a download-only title for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.

We all saw the reveal teaser yesterday, but now it's time I told you how the game plays. Platinum is aiming to ship this one out in the fall of this year, and based on what I got to play of the alpha build, the game is shaping up to be a pretty solid action brawler.

view full story + comments




Dying Light is less about zombies and more about movement photo
Dying Light is less about zombies and more about movement
by Brett Makedonski

What can be done freshen up the zombie genre at this point? Videogames, television shows, movies, comics -- virtually every pop culture medium's been infested by the craze, long ago hitting a saturation (and then oversaturation) point. So, how does a developer like Techland, who's most well-known recently for its zombie games, take the concept and still manage to make it its own?

Techland's creating a game about zombies, that isn't really about zombies. Counter-intuitive as it may seem, that's what it's doing with Dying Light. And who knows -- maybe that's the take on the undead genre that'll liven it up a bit.

view full story + comments