[Disclosure: I backed Dyscourse on Kickstarter.]
A common thread in new school adventure and role-playing games is the emphasis on player choice, with an implied promise that through individual decisions players can build a u... read
With Borderlands: The Pre-Sequel, I like and dislike different parts of it in almost equal measure. The combat is exciting and the characters are likable. On the other hand, the environments are a little dull and it suff... read
Telltale seems to be getting into the swing of things with Game of Thrones, in more ways than one. For starters, it only took seven weeks since the last episode for this one to come out. If Telltale can keep up that pace, the... read
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.]
Tales ... read
The connection between the design and implementation of the sidewalks and streets we use on a daily basis requires a huge mental leap for me. Walking down the cobblestone in my city and looking up to see the sky framed with ... read
I've been firewatching out for Campo Santo's new 'exploration mystery' since hearing about the talent behind it. Artist Olly Moss, Mark of the Ninja designer Nels Anderson, and season one The Walking Dead ... read
Volume is a fitting name for a polygonal, Metal Gear Solid VR Missions-looking stealth game with enough rectangles to feed a geometry class for the entire year. In the case of Mike Bithell's Thomas Was Alone follow-up, howeve... read
Sid Meier's Civilization: Beyond Earth released to mixed reactions. I loved how it took the took the classic gameplay to alien worlds, and I especially appreciated its underlying narrative about the future of the human race. ... read
Like Chris, I had my first taste of Oddworld when it was new, back on the PlayStation in 1997. Abe's Oddysee and Abe's Exoddus were two of my favorite titles from that era, so when Oddworld: New 'n' Tasty was announced, I was... read
A few weeks ago, I called Blackguards 2 "deep, unfriendly, and buggy." I had put several hours into the tactical role-playing game, but hadn't seen enough of the story to comfortably put out a review.
Fast forward to today, a... read
Starr Mazer came out of the gate with an impressive roster of artists working on its soundtrack. Despite having a huge list of talent to pull from, developer Imagos Softworks has added another composer sure to pull on some n... read
I would not last a day in Westeros. My best hope would be to spend some time in Oldtown to train as a maester, and even though it would help to protect me from personally going to war, I would probably be too close to the pol... read
There's a nugget of a solid game here in Nihilumbra. Unlike many of the PlayStation Vita's offerings, it uses the touchscreen in a novel way that doesn't feel tacked on or forced. And the puzzle-platforming is supported well by an ethereal art style, score, and sound design.
You just have to wade through a jumble of pseudo-philosophy to get to it. read
Grim Fandango didn't need a remaster as much as it needed a re-release. Many, myself included, have found it difficult to track down a copy to play. We've had an entire digital catalog--GOG.com--devoted to getting good, old g... read
Over the weekend, details came out of PAX Australia regarding the first downloadable Vault Hunter for Borderlands: The Pre-Sequel. At first, it looked to me like a commendable gesture for a series that receives a lot of criti... read
"Civilization, but set in the future on an alien planet." That is really all Firaxis and 2K needed to say to get people excited for the next entry in the long-running turn-based strategy series. There is a fair amount of new ... read
[Disclosure: Anthony Burch, one of the writers for Borderlands: The Pre-Sequel, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.]
"If it ain't ... read
The original Costume Quest was a seminal game for Double Fine; it was the first game to come out of Amnesia Fortnight, a two-week period of experimenting with small-scale games. Costume Quest's success led the way for Stackin... read
The Civilization series is famous for playing out in unplanned marathon sessions, where "one more turn" quickly turns into five more turns, which turn into another hour, before the player finally looks away from the screen to... read
[Disclosure: I backed the Wasteland 2 Kickstarter and as such received an Early Access copy of the game.]
Wasteland 2 is one of the projects that saw success in the wake of Double Fine's Broken Age. Just a month after Tim Sch... read
We've heard little from Massive Chalice in the year and change since its successful crowdfunding campaign that took in over a million dollars following Double Fine's even more successful campaign for Broken Age.
Gods Will Be Watching is a tough game. It puts the player in positions that they'd rather not be in and asks them to make difficult choices. In order to succeed at a mission, you may have to do unthinkable things, betray your morals, and become a monster just to survive a little longer.
It's also tough in another sense: the game is bloody hard. read
Valve's Eric Hope took to the Steam forums today and announced that they're delaying the release of the Steam Machine program and the Steam controller into 2015.
"We’re now using wireless prototype controllers to conduc... read
Epic Games made its "future of Unreal Tournament" announcement and it's actually promising. There is, in fact, a new game in the works -- starting today with "a small team of UT veterans" -- that'll be developed in open colla... read
Republique started off with a lot to prove. As a Kickstarted stealth game featuring stars like David Hayter and Jennifer Hale, the project garnered an equal amount of high expectations and skepticism. The move towards an epis... read
Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the ga... read
GDC is full of neat games. There are sentai management sims. Body building cats. Hyper Light Drifter. But one of the neatest games I played during GDC is To Leave, which creative director Estefano Palacios says is the first i... read
After the classic that was Diablo II, expectations for a follow-up were at an all-time high. Although it could never really meet those expectations, Diablo III was a fine hack and slash, and I ended up replaying it time ... read
Fifteen years ago, The Powerpuff Girls was my jam. I used to watch it (along with Dexter's Laboratory) just about every day after coming home from school, but before firing up a videogame. A couple weeks ago, when The Po... read
Anyone can gain access to Unreal Engine 4 now with a new subscription plan, priced at $19.99 a month. This was announced this morning in a GDC press conference by Epic co-founder Tim Sweeney.
With this new plan, users c... read
Going to be honest; after playing around a little more with Star Fox Zero, I actually find myself both adjusting to and liking the control The tutorial was kind of crap, but the game itself is nowhere near as bad as some of the reviews have
I did it! I finally killed that bastard Pontiff in Dark Souls III! Admittedly it took me over two dozen tries, and I think I got extremely lucky near the end when he didnt attack me much, but I solod it at SL 41 with only +2 weapons, no shields! Yay! :D
Sunbro-ing Ancient Wyverns so much fun: You run, I hit Wait, 2 guys drop down here No, this way! STAY HERE, Ill kite the big guy away from the fire projectile I even rest at the plunging platform and make him/her do the honors while I watch
Have house to myself this weekend so I decided to have a bath for the first time at least 15 years I think? I always just shower I was in there about an hour and I just feel so good right Ill have to do that more So :)