Unwinding: The Video Game In Katamari Damacy, you roll up stuff. Small stuff, to start. Then cars, ships, buildings, mountains and, eventually, entire worlds. In Donut County, you slide an insatiable hole around to help it eat anything it can fit inside its maw. The more the hole consumes, the bigger it becomes.
Where does it end up? How big can the hole grow? I'm not sure. But damn do I want to find out. read feature
A super-meta jaunt through through 12-bit gaming Ever since the big Kickstarter boom of 2012, there's never been a short supply of developers looking to get their next title going through crowdfunding. From metroidvania action-RPG titles referencing the golden years of game... read feature
Ironic beauty I have been following Beyond Eyes since I first heard about it a year and a half ago. Videogames can be powerful tools for relating experiences that may otherwise be difficult to comprehend. Blindness both fascinates and terr... read feature
Character synergy, combat, and skill systems detailed While at PAX East, I was fortunate enough to schedule a chat with the co-founder and creative director of Singapore-based Witching Hour Studios, Ian Gregory, to talk about the studio's beautiful upcoming "... read feature
Family-friendly puzzle platformer this game is not
When I learned that Netherlands-based Two Tribes Studios (Toki Tori & Toki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the... read feature
Avast ye salty dog The PAX East expo floor is one of the least peaceful places to play a game. There are sweaty crowds, children who haven't learned to use their inside voices, and booths blasting dance music and/or eSports commentary. And yet,... read feature
Murderous beauty As I explored the opening area of Harebrained Schemes' third-person action roguelike Necropolis at PAX East 2015, I discovered an inviting treasure chest. Upon opening it, I realized too late that I wasn’t alone in that... read feature
Firewatch with me I've been firewatching out for Campo Santo's new 'exploration mystery' since hearing about the talent behind it. Artist Olly Moss, Mark of the Ninja designer Nels Anderson, and season one The Walking Dead ... read feature
I always feel like somebody's watching me Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with ... read feature
From the creator of Thomas Was Alone Volume is a fitting name for a polygonal, Metal Gear Solid VR Missions-looking stealth game with enough rectangles to feed a geometry class for the entire year. In the case of Mike Bithell's Thomas Was Alone follow-up, howeve... read feature
Breaking records with every battle, literally Y2K began with protagonist Alex Eggleston returning to his his hometown from college. I watched him gaze out of bus windows until the scene shifted to him sharing a seat with a man in a panda costume.
This was jarring enough to give Alex reason to look completely shaken and offended, and as the jaunty soundtrack suggested, should have felt super quirky and weird. It didn't. read feature
Start the reactor In a future where corporate greed has depleted the Earth's resources, humanity has taken to space to acquire the goods needed for survival. The asteroid belt was supposed to be the great salvation, an almost limitless bastion... read feature
A taste of what's to come Sid Meier's Civilization: Beyond Earth released to mixed reactions. I loved how it took the took the classic gameplay to alien worlds, and I especially appreciated its underlying narrative about the future of the human race. ... read feature
You got your Diablo in my Rainbow Six! The original Breach & Clear was a tactical strategy title in the vein of the XCOM or Rainbow Six series. It was fairly surprising when its sequel Breach & Clear: Deadline turned out to be an open-world tactical action... read feature
Dino ride through outer space There's just something about the 8-bit and 16-bit eras of gaming. Even after decades, it's still a remarkable and enduring period that's managed to stand the test of time. With a slick focus on charming visuals and deeply ref... read feature
Alternating Back at E3 2014, I got a brief chance to get my hands on The Talos Principle while talking to one of its writers Tom Jubert (FTL: Faster Than Light, The Swapper). In the presentation, Jubert explained the intended approach to... read feature
Make way for the villain Being the bad guy has its perks. With an entire force of orcs, goblins, and other nasty creatures at your bidding, more gold you can count, and a near infinite supply of dark magic at your disposal -- it seems like you've got... read feature
Cleopatra Jones and the Funky Bunch What happened to the style and cleverness that came from heist thrillers? I remember watching films like Ocean's Eleven and Thief, that had little to no action or shooting. But now, these high-pressure and tense moments just ... read feature
No puns this time, I swear
Everyone I know who's tried Mushroom 11 won't shut up about how good it is. After clearing the first two levels today in a preview build, I'm joining them. 25 minutes well spent.
This is a puzzle-platformer unlike any I've s... read feature
Flat Earth's top-down murder sim impresses Sydney-based independent studio Flat Earth Games has released its top-down cyberpunk-noir contract killing simulator Metrocide via Steam Early Access at the reduced price of $6.99. The final version of the game, which should ... read feature
After exploring the first two areas, I'm ready for more Over the weekend, I was fortunate enough to check out the alpha build of Discord's enchanting procedurally generated action-RPG platformer Chasm. Now that I've finally had some hands-on with the game, I'd like to share my imp... read feature
Yep, that is Civilization all right The Civilization series is famous for playing out in unplanned marathon sessions, where "one more turn" quickly turns into five more turns, which turn into another hour, before the player finally looks away from the screen to... read feature
Survival horror has never felt so grim It's certainly an exciting time to be an independent game developer. With the rise of Kickstarter allowing anyone with the knowledge, the skills, and an idea to find support, we're seeing a larger breadth of games come out th... read feature
Mighty Rabbit Studios gives us an on-site demo of Deadline Something about the video I posted on Gun Media and Mighty Rabbit's title Breach & Clear: Deadline didn't sit well with me. I kept thinking about it the day we ran the story.
After revisiting it that night, it still ... read feature
Don't screw up! At PAX Prime, I got my first and what could be only opportunity to try Upsilon Circuit.
You see, once it goes live, eight people will be able to play at any given time. That's eight people, total. And the "permadeath" here is... read feature
New costumes, from Thomas Jefferson to a pterodactyl Costume Quest, like every Double Fine game, is charming. It's a fresh-feeling, low stakes take on the JRPG genre, more Earthbound than Final Fantasy. Though, as Chad put it in his review, it's "RPG Lite," accessible... read feature
First look at gamescom A tactical game with a '70s heist movie theme? Finding something like that at gamescom is about as unlikely as finding a videogame trailer with porn star Ron Jeremy in it. But here we are with both. read feature
'Whatever kind of baggage you carry around with you, you'll be able to express that in the game' Nestled in a parking lot across the street from the convention center in Los Angeles was Devolver Digital's phalanx of air conditioned campers. The publisher had a good mixture of highly anticipated titles like Hotline Miami ... read feature
Hotline Miami 2: Wrong Number will have a level editor on the PC! Fans can create their own demented levels, decorate it however they want to. And yes, you'll be able to share these custom created levels with other players.
Or, how I learned to hate my friends again Narcissus, or so the myth goes, was the son of the river god Cephissus and the nymph Liriope. Renowned for his beauty, but also for being somewhat of an ass, he was lured to a pool of water by goddess of divine retribution Ne... read feature