Flick, flick, flick. That’s all you’ll be doing in Skullduggery. Flicking to collect treasure. Flicking to outrun bosses. Flicking to line up stealthy headshots on unsuspecting enemies. You can play the game howe...
Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.
Hironobu Sakaguchi is best known as the creator of Final Fantasy; a man responsible for some of the most influential and well-respected role-playing games of our time.
His sprawling worlds and epic adventures have touched millions of people, many of whom may be surprised to discover how significant a departure Sakaguchi's latest endeavor is compared with the titles we typically associate with his name.
Destructoid recently met with the living legend in Seattle to see that new project, Terra Battle, and believe us when we say you haven't seen anything quite like this before.
Team Meat's new projectSuper Meat Boy Forever made its first appearance today at PAX Prime in Seattle -- and it makes the original game look like a cakewalk by comparison.
The newly revealed title is an auto-run platformer in the vein of Bit.Trip Runner following our eponymous hero journey through obstacle courses laden with deadly traps. Players will need to navigate treacherous gaps and elaborate configurations of saw blades in hopes of reuniting with Meat Boy's beloved Bandage Girl.
That BioShock teaser from 2K? It's not a new BioShock game. It's the first one, but on Apple devices. Hence the apple in the tease. Clever. Who called it?
This is basically a full port of the PC version of BioShock, sans dynamic shadows and some fog. BioShock is a good game. Arguably a lot better than Infinite. It has cost less than whatever a "premium" mobile game will cost when the iOS port launches later this summer. That's a cue for, "it won't be $0.99, please don't be upset."
Still, there's some novelty to playing the thing on your phone or iPad (I played on an iPad Air). And thanks to the same team that delivered a heck of an iOS port of XCOM, BioShock looks and runs well on the smaller screen.
Square hasn’t been afraid to use the Hitman IP in fun and creative ways. Hitman GO was a critical success for doing something unique, and while Hitman Sniper isn’t on that same scale, it is still at least a ton of fun.
What's next for the studio that bagged mountains of cash on games like Candy Crush Saga and Farm Heroes Saga? It's Bubble Witch Saga 2. I never knew there was a first game, but seeing as how the Facebook page for Bubble Witch Saga has 18 million monthly players and over 10 million Likes, I guess I was the only one that missed the memo.
Apparently the first game was one of King's original successes, and is still being played today. This new one aims to reach even higher as a mobile game. And it's much cuter.
When I was talking to one of the developers of Extrasolar on the show floor at PAX East, I said something that I now regret. "This looks like something I would really like, but might not appeal to a ton of other people." He responded gracefully, simply saying that they have a healthy number of players, and a good percentage of players see it through to the end.
To be fair, the presentation of Extrasolar in the Indie MEGABOOTH was intentionally muted. There, it was shown as a simple exploration game on an extrasolar planet. The player tells the rover where to go, and after a set amount of time it sends back a photo. The intrinsic value of that alone was enough to get me started, and I urge others to sign up for it now to experience it as intended. If you need further convincing, then keep reading. Prepare for minor spoilers.
The adventure genre has seen a bit of an upswing in recent times. With Telltale Games and Double Fine's recent efforts helping to revitalize the genre, a new generation of gamers are experiencing a type of game that was once relegated to a niche audience. The adventure genre has also proven to be a natural fit for the mobile space, which sees many ports and recreations of classic titles. But now, we've got brand new title to keep an eye on.
During this year's Game Developers Conference, I got the chance to check out an upcoming adventure title, The Perils of Man, from former LucasArts developer Bill Tiller, who worked on such classic titles as The Dig, Full Throttle, The Curse of Monkey Island, and A Vampyre Story. And this one seeks to recreate and renew the wonder from the genre's past.
One of the cutest-looking games that I saw at PAX Prime was Uber Entertainment's Toy Rush. Don't let the cuteness deceive you, though. Toy Rush is shaping up to be a surprisingly deep and fun title.
The developers most often recognized for Monday Night Combat put a bit of a twist on what they know the best. Toy Rush is a tower defense title that tasks the player with focusing on an offensive or defensive approach depending on whether engaged in single- or multiplayer.
Actually, single-player could probably be considered a training grounds of sorts for the multiplayer. The 50 level single-player campaign is oriented around working your way toward destroying the enemy's base by strategically releasing your different foot soldiers. Each level completed earns you tickets, which in turn are used to buy booster packs of cards.
Indie, exploration-based Terraria has developed quite a following since its release and now it's making its way to iOS courtesy of 505 games, which handled its recent console release. Ideally, 505 would have liked all three (PSN, XBLA, iOS) to have released simultaneously, but it turned out they would need more time to make sure to get it right; or, "to make sure it doesn't suck."
Taking a game designed with keyboard (and controller) in mind and making the iOS jump isn't the easiest of things. In fact, developments are still changing on a weekly basis. When I asked when the release date was, I was answered with a swift "when it's ready," which is a good answer to have (and to get). Still, what I played handled pretty well, and I particularly enjoyed that the time to do things like mine or chop down trees has been reduced.
Did you play the Outer Ops missions in Metal Gear Solid: Peace Walker? It was a little meta-game thing that let you send your soldiers to take on various conflicts around the world. It was a risk/reward system, as you could g...
So remember in the first Plants vs. Zombies when you randomly found a taco? Crazy Dave immediately bought it off of you for 1,000 coins, and then he pocketed the taco to eat later. Well in Plants vs. Zombies 2, Crazy Dave fin...
Deus Ex: The Fall is a the next entry to the much loved series, heading for iOS this summer, with an Android version coming sometime there after. This may not be what you asked for, but don't write it off either. Mobile games have come a long way, and I was quite impressed with what I got to play at a recent Square Enix showing. Plus, this will be a nice hold over until whatever the next entry will be for Deus Ex on PCs and consoles.
The Fall represents a true Deus Ex experience, featuring multiple play styles, player choice, and loads of customization. More importantly, these are some of the best controls I've seen when it comes to touch screens trying to match physical inputs.
Firemonkeys' Real Racing series is synonymous with mobile racing games, and the studio is poised for the worldwide release of the third installment, Real Racing 3, on iOS and Android devices later this month.
Real Racing 3 will bring with it 45 meticulously detailed cars that run the gamut of 12 manufacturers, including Ford, Dodge, and Porsche; eight locales with a multitude of variations of each; and over 900 events spanning cup races, drag races, and elimination challenges. More importantly, though, Real Racing 3 brings its new Time-Shifted Multiplayer, essentially an evolution of racing against ghost data that incorporates the records of both your friends and players worldwide.
If this sounds ambitious, that's because it is. But in the case of Real Racing 3, this is an evolution that works.
If you followed Destructoid at all last month, you know that the site was pretty collectively excited about Borderlands 2. Of course, in the fast cars, loose joysticks world of videogames, a month ago is practically forever ago and I know many of you have already finished gorging voraciously on looting until you were fuller than you would have liked. Unless you also caught wind of that recent DLC release, calling to you like a 2,000 calorie dessert at the end of a belt loosening meal.
My svelte level 15 Zer0 is still wasting away in lovely Pandora, presumably with a sad emoticon across his face display, because it’s been a while since I’ve found the time to visit with him. However, assuredly there are folks out there with stomachs like interminable abysses hungering for even more Borderlands, and so we have Borderlands Legends for iOS inviting you to sink your teeth into even more obsessive collecting and shooting. Go on. Take another bite. Eat until you hate yourself.
I had a chance to check out Square Enix's casual iOS (and soon Android) RPG Wizardlings at New York Comic-Con a week or so back. It's a cute little title that has your hero or heroine moving to lift the darkness and push back the shadows, tile by tile.
Your character follows the tap of your finger around floating segments of the colorful world of Skywind, but their movement is limited to the lit/uncovered tiles only. When coming to a tile covered in dark shadows, it's your job to cast the darkness out with one of your magic wands. The eventual goal is to clear out all of the darkness, unearthing scenic lands and treasure along the way, moving on to explore more of Skywind. But monsters hidden in the shadows won't make it easy for you.