The adventure genre has seen a bit of an upswing in recent times. With Telltale Games and Double Fine's recent efforts helping to revitalize the genre, a new generation of gamers are experiencing a type of game that was once ...
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One of the cutest-looking games that I saw at PAX Prime was Uber Entertainment's Toy Rush. Don't let the cuteness deceive you, though. Toy Rush is shaping up to be a surprisingly deep and fun title.
The developers most often recognized for Monday Night Combat put a bit of a twist on what they know the best. Toy Rush is a tower defense title that tasks the player with focusing on an offensive or defensive approach depending on whether engaged in single- or multiplayer.
Actually, single-player could probably be considered a training grounds of sorts for the multiplayer. The 50 level single-player campaign is oriented around working your way toward destroying the enemy's base by strategically releasing your different foot soldiers. Each level completed earns you tickets, which in turn are used to buy booster packs of cards.
Indie, exploration-based Terraria has developed quite a following since its release and now it's making its way to iOS courtesy of 505 games, which handled its recent console release. Ideally, 505 would have liked all three (PSN, XBLA, iOS) to have released simultaneously, but it turned out they would need more time to make sure to get it right; or, "to make sure it doesn't suck."
Taking a game designed with keyboard (and controller) in mind and making the iOS jump isn't the easiest of things. In fact, developments are still changing on a weekly basis. When I asked when the release date was, I was answered with a swift "when it's ready," which is a good answer to have (and to get). Still, what I played handled pretty well, and I particularly enjoyed that the time to do things like mine or chop down trees has been reduced.
Did you play the Outer Ops missions in Metal Gear Solid: Peace Walker? It was a little meta-game thing that let you send your soldiers to take on various conflicts around the world. It was a risk/reward system, as you could g...
So remember in the first Plants vs. Zombies when you randomly found a taco? Crazy Dave immediately bought it off of you for 1,000 coins, and then he pocketed the taco to eat later. Well in Plants vs. Zombies 2, Crazy Dave fin...
Deus Ex: The Fall is a the next entry to the much loved series, heading for iOS this summer, with an Android version coming sometime there after. This may not be what you asked for, but don't write it off either. Mobile games have come a long way, and I was quite impressed with what I got to play at a recent Square Enix showing. Plus, this will be a nice hold over until whatever the next entry will be for Deus Ex on PCs and consoles.
The Fall represents a true Deus Ex experience, featuring multiple play styles, player choice, and loads of customization. More importantly, these are some of the best controls I've seen when it comes to touch screens trying to match physical inputs.
Firemonkeys' Real Racing series is synonymous with mobile racing games, and the studio is poised for the worldwide release of the third installment, Real Racing 3, on iOS and Android devices later this month.
Real Racing 3 will bring with it 45 meticulously detailed cars that run the gamut of 12 manufacturers, including Ford, Dodge, and Porsche; eight locales with a multitude of variations of each; and over 900 events spanning cup races, drag races, and elimination challenges. More importantly, though, Real Racing 3 brings its new Time-Shifted Multiplayer, essentially an evolution of racing against ghost data that incorporates the records of both your friends and players worldwide.
If this sounds ambitious, that's because it is. But in the case of Real Racing 3, this is an evolution that works.
If you followed Destructoid at all last month, you know that the site was pretty collectively excited about Borderlands 2. Of course, in the fast cars, loose joysticks world of videogames, a month ago is practically forever ago and I know many of you have already finished gorging voraciously on looting until you were fuller than you would have liked. Unless you also caught wind of that recent DLC release, calling to you like a 2,000 calorie dessert at the end of a belt loosening meal.
My svelte level 15 Zer0 is still wasting away in lovely Pandora, presumably with a sad emoticon across his face display, because it’s been a while since I’ve found the time to visit with him. However, assuredly there are folks out there with stomachs like interminable abysses hungering for even more Borderlands, and so we have Borderlands Legends for iOS inviting you to sink your teeth into even more obsessive collecting and shooting. Go on. Take another bite. Eat until you hate yourself.
I had a chance to check out Square Enix's casual iOS (and soon Android) RPG Wizardlings at New York Comic-Con a week or so back. It's a cute little title that has your hero or heroine moving to lift the darkness and push back the shadows, tile by tile.
Your character follows the tap of your finger around floating segments of the colorful world of Skywind, but their movement is limited to the lit/uncovered tiles only. When coming to a tile covered in dark shadows, it's your job to cast the darkness out with one of your magic wands. The eventual goal is to clear out all of the darkness, unearthing scenic lands and treasure along the way, moving on to explore more of Skywind. But monsters hidden in the shadows won't make it easy for you.
The Mega Man fan community seems to have their knickers all in a twist over Rockman Xover, Capcom's latest iOS adventure for OVER-1. At least, that's the impression I get from Tony Ponce, and I don't know a greater superfan, so I'm just going to assume he's speaking for pretty much everyone.
Today at Tokyo Game Show, I decided to see what all of the fuss was about and, honestly, I don't get Tony's rage. I don't get most rage, though. Seems like a lot of unnecessary effort over something that you could simply choose to not support. And Rockman Xover should be a pretty easy thing to forget about, not least of all because it's unlikely you'll ever be forced to play it.
The idea of developers dedicating resources to mobile versions of franchises is something I’ve long been against, but have slowly been warming up to. So, they might as well make something good.
Layton Brothers: Mystery Room isn’t going to buck any trends. The production values are a significant step down, it safely distances itself from the main series entries, and it caters to a different audience. But, it still manages to contain that same Layton charm and approach that makes the series so endearing.
Let me preface this by saying that I'm not 100% sure if there are already Pokemon-like games available on iOS or Android devices. I'd love to be told differently, but for now I'll tell you about ngmoco's Monster Tracker, the closest thing I've seen to a Pokemon style game on mobile yet.
It's like Pokemon in that you'll be able to find, capture, train, and battle monsters of different elemental abilities against others. You'll have multiple attacks at your disposal in the turn-based battles, and the more you fight the stronger your creatures you'll get. You can also upgrade your monsters by feeding them other monsters you've captured in the game. Yes, actually feed your monsters other monsters.
Unlike Pokemon, the exploration feature is very limited as you're just tapping somewhat randomly on the screen in rather small environments. The locations themselves are pretty, and have a nice touch interface, but don't go thinking you'll be exploring towns and running back and forth through tall grass hunting monsters.
Not my exact dream monster hunting game, but it's a step in the right direction at least. Expect Monster Tracker on iOS and Android later this year for free.
So, there certainly was a reaction to the newly announced Horn when Jim posted a little clip a few days ago in which the game was shown off and Phosphor Games’ Chip Sineni made some innocent claims about the mobile and tablet spheres becoming the main way people play games.
And he isn’t necessarily wrong. Obviously a lot of gaming enthusiasts would not deign to merely play games on these growing platforms, let alone replace consoles with them, but these sectors are huge. I mean, Infinity Blade is Epic’s most profitable game.
All that silliness and scoffing aside, I was able to play Horn at Zynga Unleashed, as well as talk to the aforementioned Chip Sineni of Phosphor Games, and it’s a pretty neat thing.
Indie game developers Adam Rippon and Bryan Sawler began working on what would ultimately become last year’s Dragon Fantasy in the mid '90s when they were in high school. The two met in an IRC chatroom, joined forces, and worked on over a dozen iterations of the game, including a Game Boy Color version -- then called Talisman -- that got the pair professional jobs in the industry, which for a while precluded them from actually carrying on with their personal project.
When Rippon’s father Tom Rippon, who served as the basis for one of Talisman’s eight characters, died in 2010, Adam was shaken. In 2011, on his late father’s birthday, Adam went back to working on Talisman, pruning the game to focus on Ogden, the character based on his father. The end result was Dragon Fantasy. Named half jokingly as homage to the games that inspired it, it represented the culmination of over a decade of work.
But that’s last year’s news. After several expansion stories to Dragon Fantasy, Rippon and company are working on an SNES-flavored sequel that looks damn good.
Final Fantasy XIII or Final Fantasy XIII-2 not doing it for you? Is Final Fantasy VI still your favorite game in the series? Or perhaps you insist that Final Fantasy V’s job system is still the best thing in the world? Well, I have a surprise for you!
Final Fantasy Dimensions released as a mobile game in Japan in 2010. Accordingly, it was a return to the old-school Final Fantasy style: 2D pixel art, white text on blue menus, random encounters, and turn-based gameplay with active-time battles. Oh, and there is a job system.
Interested? Well, Final Fantasy Dimensions is finally coming overseas to iOS and Android.
There are a handful of mobile games that I will always go back to. Fruit Ninja, Jetpack Joyride, Angry Birds Space -- basically puzzle games. It's not because I love them, but rather that I love to hate them. They're simple little games, yet it pisses me off to no end when I f*ck up a level.
Enter Motley Blocks, what's easily going to be my next iPhone game I'm going to rage at for days, and love every second of it.