I met League of Geeks' Trent Kusters at GDC a few weeks back. We just missed each other at Bitsummit just a week before, but I'm glad we were able to finally meet up as I would have missed seeing a really cool game.
DarkSiders II - 90% off | GhostControl Inc. - 30% off
Worms Armageddon - 66% off | PixelJunk Franchise - 56% off
Race the Sun + Soundtrack - 40% off | EVE - 75% off + free ship
Call of Duty: Ghosts - 50% off | G2A Gift Cards - 7% off
And more! You can also buy all the games at G2A.COM at 7% off with special G2A Gift Cards. Shop Now
The adventure genre has seen a bit of an upswing in recent times. With Telltale Games and Double Fine's recent efforts helping to revitalize the genre, a new generation of gamers are experiencing a type of game that was once relegated to a niche audience. The adventure genre has also proven to be a natural fit for the mobile space, which sees many ports and recreations of classic titles. But now, we've got brand new title to keep an eye on.
During this year's Game Developers Conference, I got the chance to check out an upcoming adventure title, The Perils of Man, from former LucasArts developer Bill Tiller, who worked on such classic titles as The Dig, Full Throttle, The Curse of Monkey Island, and A Vampyre Story. And this one seeks to recreate and renew the wonder from the genre's past.
One of the cutest-looking games that I saw at PAX Prime was Uber Entertainment's Toy Rush. Don't let the cuteness deceive you, though. Toy Rush is shaping up to be a surprisingly deep and fun title.
The developers most often recognized for Monday Night Combat put a bit of a twist on what they know the best. Toy Rush is a tower defense title that tasks the player with focusing on an offensive or defensive approach depending on whether engaged in single- or multiplayer.
Actually, single-player could probably be considered a training grounds of sorts for the multiplayer. The 50 level single-player campaign is oriented around working your way toward destroying the enemy's base by strategically releasing your different foot soldiers. Each level completed earns you tickets, which in turn are used to buy booster packs of cards.
Braid-creator Jonathan Blow's The Witness is probably my most anticipated PS4 game -- almost definitely among games that are coming to the system this year. It, in its own way, stole the show at Sony's PlayStation 4 announcement conference and stole E3 for me, too.
In a behind closed doors, hands-off demo, Blow took members of the press through a live explanation of the game, using his small team's working build of the game. No "carefully manicured E3 thing" here. It was running on the PlayStation 4, looking quite close to completion, and I'm excited to delve deeply into its mysterious depths later this year.
Indie, exploration-based Terraria has developed quite a following since its release and now it's making its way to iOS courtesy of 505 games, which handled its recent console release. Ideally, 505 would have liked all three (PSN, XBLA, iOS) to have released simultaneously, but it turned out they would need more time to make sure to get it right; or, "to make sure it doesn't suck."
Taking a game designed with keyboard (and controller) in mind and making the iOS jump isn't the easiest of things. In fact, developments are still changing on a weekly basis. When I asked when the release date was, I was answered with a swift "when it's ready," which is a good answer to have (and to get). Still, what I played handled pretty well, and I particularly enjoyed that the time to do things like mine or chop down trees has been reduced.
We've talked about the Watch Dogs companion app a couple of times before. Basically it's a way for mobile users to directly interact with folks that are playing Watch Dogs on the PC or consoles. Well I've finally seen a demo ...
Did you play the Outer Ops missions in Metal Gear Solid: Peace Walker? It was a little meta-game thing that let you send your soldiers to take on various conflicts around the world. It was a risk/reward system, as you could g...
So remember in the first Plants vs. Zombies when you randomly found a taco? Crazy Dave immediately bought it off of you for 1,000 coins, and then he pocketed the taco to eat later. Well in Plants vs. Zombies 2, Crazy Dave fin...
Deus Ex: The Fall is a the next entry to the much loved series, heading for iOS this summer, with an Android version coming sometime there after. This may not be what you asked for, but don't write it off either. Mobile games have come a long way, and I was quite impressed with what I got to play at a recent Square Enix showing. Plus, this will be a nice hold over until whatever the next entry will be for Deus Ex on PCs and consoles.
The Fall represents a true Deus Ex experience, featuring multiple play styles, player choice, and loads of customization. More importantly, these are some of the best controls I've seen when it comes to touch screens trying to match physical inputs.
First and foremost, Watch Dogs offers a full single-player experience that you can play offline. That said, I have no intentions of playing offline as the connected experience sounds very promising. Did you know we've actu...
Watch Dogs has been on everyone's radar ever since its surprise debut at E3 last year. It's an open world game, but what makes this one so unique is that you play as Aiden Pearce, an expert hacker who can control the connected city of Chicago right in the palm of his hands.
Anything that's electronic or connected online can be controlled with ease, and with this power Aiden will use whatever means necessary to get revenge on those that have wronged him. At the same time, Aiden becomes sort of a vigilante for the city of Chicago, and your actions will have an impact upon the game's world.
Those of you worried about story spoilers need not fear, as Ubisoft ran us through a live demo that merely consisted of exploring the open world environment to show us just how much future Chicago can offer players.
Firemonkeys' Real Racing series is synonymous with mobile racing games, and the studio is poised for the worldwide release of the third installment, Real Racing 3, on iOS and Android devices later this month.
Real Racing 3 will bring with it 45 meticulously detailed cars that run the gamut of 12 manufacturers, including Ford, Dodge, and Porsche; eight locales with a multitude of variations of each; and over 900 events spanning cup races, drag races, and elimination challenges. More importantly, though, Real Racing 3 brings its new Time-Shifted Multiplayer, essentially an evolution of racing against ghost data that incorporates the records of both your friends and players worldwide.
If this sounds ambitious, that's because it is. But in the case of Real Racing 3, this is an evolution that works.
When Paradox Interactive CEO Fredrik Wester revealed the company's plans to expand into cross-platform multiplayer experiences last week at the Paradox Convention, I was extremely interested to see what the Swedish publisher would be showcasing. One might even say excited.
After the trailer for Magicka: Wizards of the Square Tabletfaded to black, my enthusiasm was greatly diminished. To my eyes it looked like a stripped-down, 2D Magicka for platforms I rarely care about. The humor was still there, at least in the video, but I was less sure about everything else.
Half an hour with the game, played co-operatively with four other journalists, and my fears were significantly reduced. This is definitely still Magicka, and it has the potential to be a bit of a riot.
If you followed Destructoid at all last month, you know that the site was pretty collectively excited about Borderlands 2. Of course, in the fast cars, loose joysticks world of videogames, a month ago is practically forever ago and I know many of you have already finished gorging voraciously on looting until you were fuller than you would have liked. Unless you also caught wind of that recent DLC release, calling to you like a 2,000 calorie dessert at the end of a belt loosening meal.
My svelte level 15 Zer0 is still wasting away in lovely Pandora, presumably with a sad emoticon across his face display, because it’s been a while since I’ve found the time to visit with him. However, assuredly there are folks out there with stomachs like interminable abysses hungering for even more Borderlands, and so we have Borderlands Legends for iOS inviting you to sink your teeth into even more obsessive collecting and shooting. Go on. Take another bite. Eat until you hate yourself.
I had a chance to check out Square Enix's casual iOS (and soon Android) RPG Wizardlings at New York Comic-Con a week or so back. It's a cute little title that has your hero or heroine moving to lift the darkness and push back the shadows, tile by tile.
Your character follows the tap of your finger around floating segments of the colorful world of Skywind, but their movement is limited to the lit/uncovered tiles only. When coming to a tile covered in dark shadows, it's your job to cast the darkness out with one of your magic wands. The eventual goal is to clear out all of the darkness, unearthing scenic lands and treasure along the way, moving on to explore more of Skywind. But monsters hidden in the shadows won't make it easy for you.
The idea of developers dedicating resources to mobile versions of franchises is something I’ve long been against, but have slowly been warming up to. So, they might as well make something good.
Layton Brothers: Mystery Room isn’t going to buck any trends. The production values are a significant step down, it safely distances itself from the main series entries, and it caters to a different audience. But, it still manages to contain that same Layton charm and approach that makes the series so endearing.