Sonic the Hedgehog 4, originally scheduled for release next month, has today been delayed by Sega. Hardly surprising, considering the release was creeping ever closer with only leaks and speculation to promote it. The game has now been slated for "late" release this year.
"SEGA is incredibly happy at the overwhelmingly positive response to Sonic The Hedgehog 4 Episode I from both press and fans around the world, and wants to ensure that we’re delivering the best Sonic experience possible," states Sega. "With this dedication to quality and the Sonic experience in mind, SEGA has decided to extend the development of the game, and will now release Sonic The Hedgehog 4 Episode I in the latter half of 2010."
iPhone users at least got a bit of good news to go with the bad. Sonic the Hedgehog 4 has now been officially confirmed for Apple's portable products. Further details on this release will be coming soon.
Whether this delay is in response to some negative comments following the leaks (most notably the infamous "mine cart" section) probably won't ever be confirmed, but hopefully the delays will lead to some positive development time. What do you reckon? Is the delay a good sign of quality control, or an ill portent?
Ever been in the middle of a conversation with someone and find yourself zoning out, thinking "I wonder what this person would look like if they were the walking dead?"
That's where George A. Romero's App of the Dead for iPhone and iPod Touch comes in. The father of the modern zombie has teamed up with the developer Additive Interactive to make your friend- and family-zombifying dreams a reality.
App of the Dead will allow you to turn human faces from your own images into terrifying visages of the undead, by allowing you to add wounds and other ghoulish facial-deformities. You can even get your zombie "pew pew pew" on, as the app will allow you to "shoot" at your created zombies, complete with a blood-splatter effect. Zombies can be saved and then uploaded to Facebook or even emailed to your friends.
App of the Dead is coming soon to the App Store, so board up your windows, doors, and keep your eyes peeled. Tomorrow we'll have an exclusive chat with Romero himself, where we talk about everything from App of the Dead to his new film, Survival of the Dead. Stay tuned.
"Our 6th tent pole is Game Center. This is a dev preview for OS 4. Gaming is extremely popular on the iPhone and iPod touch. We have 50,000 games. Let's compare that to the competition... the PSP and DS... we blow them out of the water."
Social networking for gaming comes to the iPhone, which means achievements, leaderboards and matchmaking for the Jesus Phone. During the event, a bar graph showed that iPhone has over 50,000 titles to go online with, compared with a couple thousand or so for their portable competitors. Open social gaming for a portable device. The future is here! [Go nuts for or against that last sentence]
Game Center will be available in the iPhone OS 4.0 update coming later this summer.
This is a real thing that's coming this March. It's too early for April Fool's jokes.
We're talking virtual d-pad and buttons and all, with art and assets taken from the console games, shrunk down to fit Apple's little touchscreen. The complete move set is there, including Ultra moves and their crazy animations. IGN says that Capcom has spent months working on the controls, with options for position, transparency and more. I hope they spent longer than they did on the Mega Man 2 port. I'm just saying.
There's Bluetooth mutlplayer support, too. A Dojo Mode will be included for training.
From the images we know that Ryu and Ken are in the roster, but the rest have yet to be revealed. Capcom says that both classic and new SFIV characters will be included when it's all said and done.
Jesus, how crazy is this? I can hear all the hmm, we'll sees now. We'll see in March, won't we?
We knew it was only a matter of time, and now it's finally here. Well, kinda. Final Fantasy proper, on the iPhone. A full-fledged RPG in your pocket. And no, Vay did not count.
Wow, it looks really great! A new Square Enix trailer shows the game in action, with upgraded graphics and all. I'd love to see someone playing this to know how it works, though. I see bigger menus for touch action. That's good to know. And at around :50 in the video you can see the fancy looking virtual d-pad that you'll presumably be controlling your movement with.
This is a Japanese release, of course. The video says that both Final Fantasy and Final Fantasy II are coming to the App Store soon.
A couple weeks ago, I excitedly dropped the news that I was going to be a zombified character in Panda Cake’s new iPhone game Pocket Zombie (yay, self-promotion!). At the time of the post, an early version of the game was available, but some minor kinks had to be ironed out. Well, it’s now official: the final version of Pocket Zombie is available on iTunes!
Pocket Zombie allows you to take care of a zombie on your iPhone by feeding it brains, changing its outfit, and leveling it up. I have said it before, but think Tamagotchi meets 28 Days Later. It’s a clever little title that is surprisingly addictive and impressively polished. And, even better, it’s only 99 cents!
Here are the highlights, professional bullet points and all:
Adopt your own pet zombie and gain experience by killing survivors, leveling up, and purchasing upgrades!
5 unique zombie girlfriends including:
IGN's Jessica Chobot
Destructoid's Chad Concelmo
Freezepop's Liz Enthusiasm
Game Informer's Meagan VanBurkleo
Secret “Thriller” outfit for your pet zombie!
Achievements, leaderboards, friends list and more!
Donate to the girlfriends' charities through the main menu!
Yup, I am a “zombie girlfriend” and damn proud of it! (Check the below gallery for my special zombie Valentine.)
If you have an iPhone, you really have no reason to not download Pocket Zombie. It is a really fun game, you can donate to some great charities, and it costs about as much as the spare change jingling around in your pocket right now. You really can’t lose! All the cool kids are downloading it. You want to be cool, right?
*I will be posting five free promo codes for the game in the comments during the day. Check back and grab one!
We've been hearing about it forever now. It's the next "worst kept secret." It's Apple's new big-assed iPhone looking thing, called the iPad, and it was just announced by Steve Jobs at Apple's conference in San Francisco. A "truly magical product," he calls it. It's a digital tablet. It's "between a laptop and a smartphone."
Browsing. Email. Photos. Videos. Music. Games. eBooks. "Way better than a laptop, way better then a phone," says Jobs.
iTunes is built in, as is a QWERTY touch keyboard. You can watch TV on it. A full browser is included. Full multitouch with gestures. Watch HD YouTube videos. Books are handled by a new app called iBooks.
Why do you care? You may not, but as gamers, you should at least take note of what they're trying to do here for us. This device takes your little iPhone/iPod Touch games and scales them up to be played on a bigger surface. WiFi and 3G connections mean that you can pull games and apps down anywhere ($29.99 unlimited data from ATT). The games run with no issue, and can even be "double pixeled" to run full screen. Also, games can also be written to take full advantage of the larger screen. Gameloft brought a beefed up version of their FPS N.O.V.A, showing tight graphics and new possibilities for control schemes. For example, a two-finger slide can throw grenades.
If you're a tech freak or an avid reader, then the device's other features will surely appeal to you. It's part iPhone, part MacBook and part digital reader. It's .5 inches thin, 1.5 pounds and has a 9.7 inch IPS display. It sports a 1ghz Apple A4 processor. There's up to 64GB of storage space, also coming in 16 and 32GB sizes. It has 802.11n, Bluetooth 2.1 + EDR. 30-pin connector, speaker, microphone, accelerometer and compass. 10 hours of battery life.
No Flash support yet. Oh, and butterfingers? It's reeeeeally going to suck if you drop this one.
The price is set at $499 for the cheapest model (16GB). $599 and $699 for the 32 and 64GB. The 3G models cost an extra $130, so $629, $729 and $829 for them. The iPad ships in 60 days, or 90 days for the 3G models.
A few weeks ago Hironobu Sakaguchi, famous for his hand in creating Square's Final Fantasy in 1987, remarked that his new company, Mistwalker, was working on a "project for iPhone." I'm not sure re-releasing Final Fantasy I and II on the iPhone and iPod Touch was what he meant.
But that's exactly what Square Enix is doing, as quietly announced today on their Facebook page. It hasn't even popped up on Square Enix' official iPod Web site.
That is literally all of the information I have; mum's the word on pricing and release date. If you're interested, I can only pass on a message from Square: "Stay tuned!"
But, hey, if you're feeling frustrated by the lack of tangible info, take comfort in the fact that the iPhone versions of Final Fantasy I and II feature some absolutely gorgeous sprites. For my tastes, they look remarkably better than the Dawn of Souls versions, and almost as good as the PSP re-releases from a few years ago. Look at some screenshots here.
Discerning fans will notice that the user interface has been tweaked to account for the iPhone and iPod Touch's screens, which is a nice touch. Most complaints about the iPhone have to do with the often-janky controls, but I don't think it'll be a problem for old-school turn-based affairs. All you have to do is select options from a menu.
I don't have an iPhone, but I have to admit that I'm kind of miffed that I just started a Final Fantasy II game on the PlayStation's Final Fantasy: Origins. Serves me right for being a late adopter, I guess.
This is a real thing. A real iPhone game. It came out of nowhere, yellow eyes and all.
The Call of Duty: World at War zombies that you know and love have been portabilized for your pocket. Remember the map Nacht der Untoten? This is the setting of this iPhone game. You'll fight off waves of zombies in this bunker with your fingertips.
This is a pocket-sized FPS that sports multiple control schemes. One has you tilting and tapping to aim and fire, and another has virtual on-screen analog sticks for more precise (hopefully) control. There's achievements, leaderboards, upcoming DLC, four-player multiplayer (via Bluetooth or Wi-Fi), and more, just like your big fancy console game.
The iTunes App store has Call of Duty: World at War: Zombies up right now, available for $9.99. We'll give it a spin (tap?) and let you know how it goes.
Apple's "It's Only Rock and Roll" event wrapped up this morning, and quite a bit of gaming news came out of it. No Apple tablet, though. We've broken down the gaming news for you here:
Apple is pushing the iPod Touch as a gaming device even harder now, putting it up against the PSP and DS. In fact, they called out the competitors, saying that they cost too much and don't support multitouch. Apple compared title availability between the three platforms:
DS/DSi: 3,680 titles
PSP: 607 titles
iPhone/iPod Touch: 21,178
A new 64gb iPod Touch is coming for $399, and it will support the faster OpenGL ES processing that the iPhone 3GS does for your less frame-y gaming pleasure. Also, the 8gb has been dropped to $199 for a cheap, easy entryway into iPhone gaming.
As for titles, Assassin's Creed 2 was a showcase game. It's a side-scrolling game that will launch on the same day as its console counterparts. In it, you'll be able to use your iPhone camera to put your face in the in-game wanted posters. Another big title was EA's Madden NFL 2010, which uses an on-screen analog stick to provide control just like its console counterparts. Also notable was Gameloft's first-person shooter Nova, which many of the livebloggers said looks a lot like Halo.
Quick commentary: It's nice to see that Apple is stepping up their gaming game, though the PSP and DS call out was kind of weird. Quantity over quality isn't something you want to brag about, Apple.
Two new Rockstar Games titles for your iPhone or iPod Touch have been announced today. I'm game for both.
Grand Theft Auto: Chinatown Wars, the game you currently know as a Nintendo DS title (and later this year as a PSP download), has just been announced for the iPhone and iPod Touch. It's coming this fall, totally retuned to work with the iPhone's controls. Liberty City in your phone. That should be pretty kick-ass. No price or other details were given.
Also coming to the platform is Beaterator. The title, a collaboration between producer Timbaland and Rockstar Games, lets you create beats and songs on-the-go, with your phone. It comes from the same developers that put together Chinatown Wars, actually. It contains thousands of loops and sounds that you can put together to make your own jams. This is also dropping in the fall on the iTunes App Store, and again, no price was given.
A considerable number of people have been having some issues with the WiiWare release of Tales of Monkey Island: Launch of the Screaming Narwhal. Graphical hitches seem to be the biggest complaint, though low audio quality has been cited as a problem also. Over on Telltale's forums, in a thread regarding the issues, a Telltale employee has stated that the problems are a result of the hardware limitations, claiming that, "an iPhone is much more powerful than a Wii."
Ouch. Still, there is something to be said for the statement. The Wii only has 88 MB of RAM (as opposed to the iPhone's 128 MB) and outputs nearly twice the pixels. And Tales of Monkey Island is a bit of a beast compared to other Telltale titles. Hell, I had to reduce the visual quality considerably to get it running smoothly on my admittedly weak PC, so I can't imagine the hoops they had to jump through for the console release. Then there's the issue of filesize limitations for WiiWare titles, maxed out at 40 MB to compensate for the tiny amount of storage capacity the console features.
Of course, this won't stop the screaming of Nintendo fanboys who won't see the light of reason. Telltale is working on the problem for episode two, though they claim that there's no "easy way to fix it" with this first release and chose to put the game out there in its current state rather than wait a few more weeks. For the sound of it, Wii players are just going to have to deal with it on this one.
Did you know Hideo Kojima is an Apple whore? He said so when he made an appearance at a San Francisco Apple store on Friday.
Fans lined up outside just to get down. In fact, we heard that the first few people were in line from the early morning, and Kojima didn't show up until about 3 p.m. They packed several people in on the top floor of this store, where the famed game maker appeared on stage. He was there to talk about his new game, Metal Gear Solid Touch. Fans in line got an iPod Touch case plastered with a MGST theme and Snake's face. The whole thing was hosted by Geoff Keighley, who was either really run down or is not a fan of Metal Gear Solid at all.
Kojima talked about the game, fielded questions from the audience, and then was promptly stormed by fans armed with autograph-ready items. He signed one or two things and then got the hell out of town -- the man must have learned a lot from his videogames as he seemed to disappear out of thin air. He probably crawled out of some air duct or something.
Hit the jump to check out the epic video interview. Hints of the next Metal Gear are dropped worse then Gecko's poo.
When you're at GDC, you hear sh*t. We do. We have. So this evening we walked around San Francisco and talked about what we've heard this week and what we think is coming up. The topic: portable gaming, with a focus on downloadable games. Listen up, Retail: it's only a matter of time now.
Nick, Conrad and I chat about the GDC buzz around iPhone gaming, the upcoming Nintendo DSi, and a bit about Sony's next portable console, all while dodging crazed skateboarders and giant trashcans realated to Optimus Prime. We're calling it Optimus Grime.
We're trying different things with our format here, so tell us what you think. Also be sure to chime in on the topic at hand in the video. We'd love to hear what you think is going to go down.
While I still haven't gotten my vampire screenshots, The Sims 3 has gotten a firm release date -- June 2, 2009. The title was originally scheduled to ship this February, but according to Russell Arons, Vice President of Marketing for Electronic Arts, it's for the best.
"The June launched combined with the break-through game the team is building gives us the perfect runway to created awareness for The Sims 3," he says.
Translation: we're not done with the game yet, and some fancy charts and graphs tell us that we'll sell the most copies this summer. Fair enough, I suppose. But this is The Sims we're talking about here; EA could release it during the apocalypse and still break day-one sales records.
Metal Gear Solid for the iPhone has been confirmed. It's called Metal Gear Solid Touch and will be based on the characters and story from Metal Gear Solid 4. There will be eight levels included in the release, with more levels to be added later on. Controls will be based on the touch screen (duh), and players will be able to unlock images and wallpapers with points earned from the game. Metal Gear Solid Touch will be out worldwide in the Spring of 2009.
Konami has also announced three other major franchises coming to the iPhone:
Frogger: It's Frogger.
Dance Dance Revolution S Lite: It's a game designed for people's feet, but now for your thumbs.
Silent Hill: The Escape: Port of a year-old cell phone game.
All three of these games will be out worldwide by the end of December. Some screens have been released on all the games, which you can check out in the gallery above. There's no word yet on pricing, but keep an eye out on Touch.Konami for that and other details on all of these games.
iPhone owners, are you excited for any of these games? Metal Gear Solid Touch looks really impressive. Hopefully it won't have any four-hour cut-scenes, as that would totally kill the unit's battery life.