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Review: Sonic Dash photo
Review: Sonic Dash
by Chris Carter

Not content with taking the Doodle Jump formula and simply placing Sonic in it with Sonic Jump, Sega has tapped a new mobile avenue, the 3D endless runner. Surprisingly, this sub-genre is the one that actually suits Sonic the most -- perhaps more than any IP ever could.

But as you can imagine, with the problematic and pushy nature of in-app-purchasing, Sega's handling of the franchise in general, and some developer's inability to translate quality into the mobile arena, a whole heap of things could go wrong.

Thankfully, they mostly don't. Mostly.

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The best and worst games of 2013: Infinite March  photo
The best and worst games of 2013: Infinite March
by Jordan Devore

What a month! Now that March is well behind us (and we remembered to take a look back to ponder), I feel confident in saying that between BioShock Infinite and Tomb Raider, and yet another Gears of War, we are well into this year of big-budget gaming.

Take a look at everything we reviewed in March -- there's a lot! What was your jam? What did you miss out on? I still need to grab copies of HarmoKnight and Luigi's Mansion for my 3DS. The poor guy has gotten dusty and now only I'm to blame for it.

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Review: Ridiculous Fishing photo
Review: Ridiculous Fishing
by Jonathan Holmes

A lot of great game developers are fascinated with fishing. Pokémon, Ocarina of Time, Twilight Princess, and Animal Crossing all feature the option to fish. Earthbound/Mother creator Shigesato Itoi created a series of fishing games. Former Sup Holmes guest Sophie Houlden wants to make a game where every system is based on fishing

What is it that makes fishing such a compelling mechanic to developers? Ridiculous Fishing helps to answer that question. It's takes all of the moment-to-moment experiences associated with fishing (calm, anticipation, surprise, disappointment, pride, shame, epiphany) and turns them all up to appropriately ridiculous levels of intensity. That's why it's the best fishing game.

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The best and worst games of 2013: February Rising photo
The best and worst games of 2013: February Rising
by Hamza CTZ Aziz

Our monthly reviews recap continues on from the series return last month. January was packed full of great games, to the point of sensory overload. Thankfully February didn't have as many new titles, giving us a chance to catch up.

That said, there were still some pretty awesome games that came out last month. Most notable of the bunch were Bit.Trip Presents Runner2, Dead Space 3, and Metal Gear Rising: Revengeance. And let's not forgot the highest scoring game of the month, Star Wars Pinball.

Check out everything that came out in February for a quick and easy look at what you may have missed out on. 

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Review: Alien vs. Predator: Evolution photo
Review: Alien vs. Predator: Evolution
by Jim Sterling

When the makers of Alien vs. Predator: Evolution saw the negative press and subsequent fallout regarding Aliens: Colonial Marines, they must have laughed. I imagine them bellowing obnoxiously, roaring their gleeful approval that no matter what their game will be like, there's no way it could be considered anywhere near as bad. 

Sadly, these hypothetical developers are wholly mistaken. Evolution is ironically titled, as backward and inefficient as it is. It manages to do the seemingly impossible and rival Colonial Marines in its awfulness. Just when Aliens fans thought things could only get better, along comes Angry Mob Games to demonstrate that, no, the franchise isn't done being pissed on yet. 

In fact, the flood's only just begun. 

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Review: Star Wars Pinball photo
Review: Star Wars Pinball
by Brett Zeidler

It's been a couple years since Zen Studios first took on the Marvel license and subsequently released expertly crafted tables centered around the biggest characters and story arcs in the comic book giant's vast library. Each table outdid the last, and it seemed like there was no way they could do any better with the next tables. Then they did.

After fifteen tables and no signs of slowing down, the studio has done a brilliant job with the Marvel license, so what would the next logical step be for the masterminds at Zen? Well, Star Wars Pinball, of course.

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The best and worst games of 2013: January May Cry photo
The best and worst games of 2013: January May Cry
by Jordan Devore

I'm not sure what it's like from the outside looking in, but as someone who's directly involved with covering games and has to be thinking about them on a daily basis, January was one hell of an action-packed month.

We kicked the year off proper with more than 30 reviews, including assessments of some long-awaited releases like DmC and the localized Ni no Kuni: Wrath of the White Witch. Did they live up to expectations? An untold number of comments have been written on the subject, and many more have yet to be written.

If you weren't keeping track, this is the post for you. We've broken down our January reviews into an easily-digestible format with highlight quotes and scores for each individual game. Looking for something new to play? Prepare your scroll wheel.

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Review: Final Fantasy All the Bravest photo
Review: Final Fantasy All the Bravest
by Jim Sterling

Final Fantasy is close to being the Star Wars of the videogame industry, and not in a positive way. Square Enix, the George Lucas of this particularly scenario, has done a fine job exploiting its brand to almost damaging proportions, attaching the Final Fantasy name to anything it can, regardless of quality. 

Final Fantasy All the Bravest could be seen as the culmination of that. It is to Final Fantasy what a Toys R Us shelf stocked with Jar Jar Binks dolls was to Star Wars. Only, slightly worse. 

After all, the Jar Jar Binks dolls never asked you to keep giving it money after you'd bought it.

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Review: Grand Theft Auto: Vice City: 10 Year Anniversary photo
Review: Grand Theft Auto: Vice City: 10 Year Anniversary
by Chris Carter

All this Grand Theft Auto anniversary talk makes me feel old. It feels like just yesterday I was listening to Michael Jackson, swerving around as Tommy Vercetti, and taking in the sights of Rockstar's faux-Miami setting.

I think a lot of people missed out on Vice City because it came out so soon after Grand Theft Auto III, and that's a shame. Just like Grand Theft Auto III on mobile devices before it, this new anniversary edition honors the franchise's legacy: so long as you're willing to put up with touch controls.

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Apple finally announces the iPhone 5, available Sept 21 photo
Apple finally announces the iPhone 5, available Sept 21
by Dale North

[Update: Pricing, date added.]

No one on this planet was surprised when Apple announced the iPhone 5 today at their press conference in San Francisco. Still, the world has been waiting on details, and now we have them for you. 

Apple calls it "the most beautiful product we have ever made, bar none." It's made entirely out of glass and aluminum, the thinnest and lightest phone they've ever made. It's 20 percent lighter and 18 percent thinner than the iPhone 4S. It will come in two colors: white with a raw aluminum back. and black with a black anodized backing.

As expected, Apple's new phone sports an elongated screen. It's a 326ppi Retina display, four-inches. The resolution is a massive 1136 x 640, making for a phone that is the same width, but taller. This adds the ability to display one additional row of apps.

On the inside, the new A6 processor doubles the speed and graphics of the A5 chip. Rob Murray from EA took the stage to show off Real Racing 3 running on the iPhone 5. He called the visuals in his demo "full console quality."

Apple is calling the wireless tech inside this new phone Ultrafast Wireless, which encompasses GPRS, EDGE, EV-DO, HSPA, HSPA+, DC-HSDPA and LTE standards. On the WiFi side, it's 802.11n, for speeds up to 150 Mbps. 

The pricing falls right in line with the iPhone 4S: $199 for 16GB. $299 for 32GB, and $399 for 64GB. Pre-orders start on Friday the 14th, with shipping following on September 21st in the US and several other countries.

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Review: Super Hexagon photo
Review: Super Hexagon
by Hamza CTZ Aziz

Super Hexagon is a game that makes your eyeballs feel like they're being forcibly twisted against your will while still in their sockets. It is a game that makes your brain feel like it's being torn up and stitched back together by a drunken doctor in a back alley. It will even, at times, make you question whether you're enjoying the experience or it's simply the pulsating visuals sending you subliminal messages that trick you into revelry.

You will feel your mind bend as you replay levels over and over, experiencing both bliss that you've increased your record by a mere second, and anger that your reaction speed failed to save you from a crushing death. Best of all, you will come away from each play session feeling sharper, and more energized than you did before loading up Super Hexagon.

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Phosphor talks Horn, mobile gaming, and touch controls photo
Phosphor talks Horn, mobile gaming, and touch controls
by Jim Sterling

While many "hardcore" gamers continue to look down on mobile gaming, there are a number of studios who view it as a legitimate gaming platform, capable of the kind of "AAA" experiences we're used to. Phosphor Games is one of the front-runners, with the great Dark Meadow proving that it has the right stuff and can craft a memorable experience out of humble tools.  

Phosphor's next iOS title, Horn, is coming to an iDevice near you soon. Before the launch of the studio's ambitious mobile project, we got to chat with director Chip Sineni about his game, the current state of mobile gaming, and whether or not those confounded touch controls really are as bad as people say.

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E3: Microsoft introduces Xbox SmartGlass photo
E3: Microsoft introduces Xbox SmartGlass
by Jim Sterling

Microsoft has today announced Xbox Smart Glass, a new bit of tech that will "transform the devices you already own and love." Smart Glass is, essentially, a feature that allows all your entertainment systems to communicate and and work together to enhance the way you watch films, listen to music, and play games. 

Working with your Xbox 360, iOS, and Android devices, Smart Glass is designed to immerse the user in their entertainment. This can range from starting to watch a movie on a smartphone and then having the 360 resume it at home, to more interesting gimmicks such as watching Game of Thrones on the 360 while having your tablet sync up and portray a map of the series' world, giving you detailed information on the show you're watching as it happens. 

In games, you could spot an interesting object while having a round of Halo, and information about that object can beam straight to your handheld device. It was also revealed that you can use a portable gadget to select plays in Madden. Naturally, this can open up some interesting new ways to enjoy a game. 

Smart Glass sounds pretty interesting, and has certainly livened up an otherwise dreary conference. Very interested to see how it turns out.

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New Alien Confidential & Rocket Fox games, comics coming photo
New Alien Confidential & Rocket Fox games, comics coming
by Hamza CTZ Aziz

As we revealed last month, Namco Bandai is using its new ShiftyLook website to release comics based on "dormant" IPs. It was also hinted at, but some of these dormant IPs are being brought back as games as well! The next comics we can expect are going to be based on Alien Confidential and Rocket Fox, with accompanying mobile games too.

The Alien Confidential: Black & White comic series by Cryptozoic Entertainment will launch on March 9 while the social mobile game will be out sometime this Spring. The Rocket Fox comic by UDON Entertainment will be out later this month with the mobile platforming game out this April.

You'll be able to get your hands-on with Rocket Fox at WonderCon 2012 in Anaheim, California and again at the Namco Bandai Games Presents ShiftyLook x Destructoid Party at Pax East 2012. Until then, check out the exclusive screens and video below to see Rocket Fox in action.

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A starter's guide to Robot Entertainment's Hero Academy photo
A starter's guide to Robot Entertainment's Hero Academy
by Maurice Tan

Hero Academy is my new digital crack but it currently only has a tutorial consisting of screenshots and text, and no way to try out a game against an AI opponent. This might make some players a bit wary of trying it out for the first time against a random stranger, if you don't have a friend with whom you can ease into the game.

After suffering a number of defeats in a bunch of games that ranged from half a day to week-long bouts, I've learned some of the basics and general strategies the hard way. In order to help you get started and better prepared to jump into a match, here are some tips and tricks for Hero Academy.

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Review: Infinity Blade II photo
Review: Infinity Blade II
by Jim Sterling

When our future selves look back on the time mobile gaming truly earned its place in this industry, there is no doubt that Infinity Blade will be seen as the first major turning point. Its critical acclaim and commercial success, not to mention the quality of graphics and engaging gameplay, stood as the moment where more than just Angry Birds fans took notice of iOS as a legitimate gaming platform. 

Few games have really attempted to seize the momentum and continue what Infinity Blade started, so it seems only fitting that ChAIR returns a year later to remind us exactly how ambitious and downright enthralling a mobile title can be. This is Infinity Blade II -- bigger, deeper, and more ready than ever to prove that gaming on your phone isn't just for your mother. 

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