I was skeptical of Sons of Anarchy at first, but once I realized it was Hamlet on wheels I was in. Its seven season run wasn't perfect (particularly the Belfast plotline), but it kept me thoroughly entertained throu...
I would not last a day in Westeros. My best hope would be to spend some time in Oldtown to train as a maester, and even though it would help to protect me from personally going to war, I would probably be too close to the political intrigue underneath it all.
Game of Thrones: A Telltale Game Series: The Lost Lords is out, and now some of the seeds sown in Episode One are ready to harvest. As it turns out, I made all of the wrong decisions in Iron From Ice, and I continue to make all of the wrong decisions. With the path it is currently on, my version of House Forrester is doomed.
RuPaul has taken just about every form of media by storm. Film, music, talk shows, reality shows, live performances, comedy, drama: You name it, Ru's tried it. Now she can also scratch game development off the list as well.
Dragopolis 2.0 is a "drag puzzle-action game filled with stunning fashion, challenge, levels, outrageous humor, and more." Yes, in a move that few expected, Dragopolis 2.0 combines aspects of pinball, Bust-A-Move, something akin to Street Fighter X Tekken's gem system, and an evil super villain who hatches a plot to steal all the cutest outfits in town. This may be the closest thing to a Bayonetta puzzle game we ever see.
No one would accuse RuPaul of shying away from self promotion. Thankfully, she was willing to take the time to answer a few of our questions regarding her game, the parallels between videogames and drag, and her similarities with Sonic the Hedgehog. Her answers were relatively brief, aside from the one about Sonic. That one seemed to strike a chord for some reason.
[Note: Jonathan Holmes' name appears in the Special Thanks section of Woah Dave!'s credits. No one knows why. One guess is it's because Jonathan and Woah Dave! creator Jason Cirillo had a decent conversation at PAX East 2014, during which time Jonathan was wearing a Woah Dave! t-shirt. Maybe that's it.]
Woah Dave! is a game that you don't want to get excited for. Any hype at all, even the slightest praise, might ruin your chance of getting into it. Ironically, there are plenty of reasons why some people can't help but be excited for Dave. For one, it's the latest game from Choice Provisions (formerly known as Gaijin Games), who have quite a large and dedicated following chomping at the bit for a new game from the studio. Not only that, but Woah Dave! has both an exclamation point and the word "woah" in the title, as though the game itself is excited that it exists.
If you go into the game expecting to say "woah!" right away, you may be disappointed. Like Super Crate Box, Geometry Wars, or Samurai Gunn, it's not a game that works to impress at first. That makes it all the more surprising when you discover how deep, intense, and unpredictable this game of controlled chaos can get.
Hironobu Sakaguchi is best known as the creator of Final Fantasy; a man responsible for some of the most influential and well-respected role-playing games of our time.
His sprawling worlds and epic adventures have touched millions of people, many of whom may be surprised to discover how significant a departure Sakaguchi's latest endeavor is compared with the titles we typically associate with his name.
Destructoid recently met with the living legend in Seattle to see that new project, Terra Battle, and believe us when we say you haven't seen anything quite like this before.
Kero Blaster stands directly in the shadow of not one but two other games by creator Daisuke "Pixel" Amaya. First is Gero Blaster, the original build of Kero Blaster which was announced back in early 2013. Gero Blaster was based on comics that Amaya drew in college about himself as a frog and his girlfriend as a cat. The cat is kidnapped by cyclops aliens and the frog must head off to rescue her. The game looked to be a lot of fun, and was quite far along before Amaya reportedly scrapped the whole thing and rebuilt it as Kero Blaster.
The other game that Kero Blaster has hanging over its head is Cave Story. Released in 2004, Cave Story changed the way many people viewed independent game development. It took Amaya five years to develop the game, and he released it for free. Later, it would receive enhanced ports for WiiWare, DSiWare, 3DS retail, 3DS eShop, and Steam. Fans of the game will tell you that it's one of the greatest Metroidvania titles ever made.
Seeing that Kero Blaster is the first action-platformer that Amaya has released since Cave Story, expectations are understandably high. Ironically, it's diehard fans of Cave Story who may be the most disappointed with Kero Blaster, as they are in for a much shorter, less ambitious experience. That's not to say it's any less worthwhile. If Cave Story is a rock opera, then Kero Blaster is an album of energetic, perfectly paced pop songs. As long as you don't go into one expecting the other, there's no reason you can't enjoy both in equal measure.
Agent 47's steely gaze and austere demeanor are far too threatening to be properly translated to a stoic board game piece. That, and given the nature of the Hitman series revolving around stealth and murderous intent, a mobile game that distills the finer points of assassination into a kitschy series of diorama puzzles seems laughable.
And yet, here I am to sing the praises of Hitman GO, Square Enix's bizarre addition to the franchise. It's a minimalist series of wordless, ambient vignettes taking place inside virtual dollhouses dotted with tiny figures representing the hunter and the hunted. It shouldn't work as well as it does, but the end result is a satisfying blend of strategy and turn-based problem-solving that should appeal to a much larger demographic than that of the classic Hitman ilk.
Republique started off with a lot to prove. As a Kickstarted stealth game featuring stars like David Hayter and Jennifer Hale, the project garnered an equal amount of high expectations and skepticism. The move towards an episodic format and a backer reward snafu further added fuel to the fire.
But after playing through Republique's second episode, it's very clear to me that they have a long-term gameplan for this.
It's the end of the week which means that it's time for another episode of Reviews in Review. This week a TON of games came out, so if you missed any of our reviews just check out the video for a quick recap.
Seriously, what else are you going to do for four minutes? This week I use some really bad accents.
"Reviews in Review" is a new show that releases every week where I will go over the reviews published this week on Destructoid, as well as give a score to the week in general. This week I talked about the reviews for Steins;Gate, Half Minute Hero 2, and Putty Squad.
Otherwise, check out the recap of all the reviews that ran this past week on Destructoid below. Make sure to stay until the end of the video too for a DESTRUCTOID EXCLUSIVE interview.
January has come and gone, but that doesn't mean there weren't some great games to play. Just look at all the amazing "indie" games that hit the PC this month.
We had the fruition of two KickStarter campaigns finally see the light of day -- The Banner Saga and the first act of Double Fine's Broken Age -- the quirky Octodad, and the totally rad OlliOlii on PS Vita.
There was definitely some great stuff to keep us busy this month, and February is looking just as smooth. I can't even tell you how much I can't wait to get my thumbs on Bravely Default on the 3DS. Well... I guess I just did.