Destructoid has partnered with the fine folks behind the awesome World of Warriors to give away a 16GB iPad Mini 3 to one lucky reader!
World of Warriors blends fighting and RPG gameplay in a pick-up-and-play, console-quality...
Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
Project Scissors dev: 'Working with a renowned film director could easily become a nightmare' by Jonathan Holmes
We're closing out our Project Scissors: NightCry pre-release interview series with director Hifume Kono by bringing the focus back on the historic pairing between developer Kono-san (Clock Tower) and his new partner in horror Takashi Shimizu (Ju-on, The Grudge). This was the second biggest paring of a horror film director and a game developer that I heard about in 2014. The first was Guillemo del Toro and Hideo Kojima, who are currently working to develop Silent Hills.
I asked Kono-san what he thought of the pairing between Kojima and del Toro, how his collaboration with Shimizu-san might work to combine the best aspects of Ju-on with Clock Tower, and for a final word on what makes Clock Tower/Project Scissors so special.
Thanks again to Kono-san for sharing his one-of-a-kind insights and inspirations with us. He has left and indelible mark on the evolution of the survival horror genre. It will be exciting to see what fascinating, nail-biting tour of doom he takes us on next.
Hironobu Sakaguchi is best known as the creator of Final Fantasy; a man responsible for some of the most influential and well-respected role-playing games of our time.
His sprawling worlds and epic adventures have touched millions of people, many of whom may be surprised to discover how significant a departure Sakaguchi's latest endeavor is compared with the titles we typically associate with his name.
Destructoid recently met with the living legend in Seattle to see that new project, Terra Battle, and believe us when we say you haven't seen anything quite like this before.
This year, Blizzard embarked upon an interesting experiment. Instead of just charging people for card expansions, it bundled together an add-on called the Curse of Naxxramas, and released a different "wing" each week. To earn your cards you had to defeat the various denizens of the temple, which in turn unlocked more modes of play and new bosses to fight.
After completing the last wing, I can say that the experiment was definitely worthwhile, an hope Blizzard does it again -- just with a little more flair next time.
Nintendo has said time and time again that they have no plans to start making games for other developer's hardware, and time and time again, analysts, editorialists, and enthusiasts have called them out for this decision.
Nintendo seems to think that the potential short term profit they could make from supporting other devices wouldn't be worth the long term devaluation of their own hardware that would come with it. Critics say that Nintendo's hardware has been so devalued by +15 years of little to no AAA third party support that it's time to face the sad facts and give up.
It's not that black and white of a situation. There are ways for Nintendo to have their 3DS/Wii U cake and eat the other guys' install bases too. Case in point -- The Pokémon Trading Card Game Online for iPad, which according to Pokémon Master and YouTube personality @TheJWittz, is planned for release later this year.
Apparently he was strolling around the Pokémon Trading Card Game World Championship event being held this weekend and just stumbled upon a kiosk with 8 iPads running an all new virtual adaptation of Nintendo's classic card game. That's a weird way for Nintendo and/or The Pokémon Company International to make their biggest announcement of the year, but there you go.
Further details are scant at the moment, but JWittz was able to tell us that "It is an official app in works by The Pokémon Company International (TPCi). I'm not 100% sure on TPCi's relationship with Nintendo, but it is definitely official and not fan made in any way. It's an official display run on a TPCi-run event, with a TPCi employee and developer answering questions." He's planning on getting a video of the game up on his Youtube channel this weekend, so keep your eyes peeled.
When many Warcraft fans hear the name Naxxramas, it conjures up memories of late nights and pizza, while taking on the tough-as-nails raid in World of Warcraft (or as I know it, Naxx). It was one of the most enjoyable areas of the franchise lore-wise, as it focused on some of the more nefarious villains in the series' realm.
Archlich Kel'Thuzad returns as the big bad in Hearthstone: Curse of Naxxramas, but you won't be able to fight him right away. Yep, that's right, each "wing" of the DLC will unlock over the course of five weeks, and although the first wing is free, each wing will cost in-game currency or real money.
It's an interesting way to deliver DLC, and so far, it's more than enough to get me back into Hearthstone.
Agent 47's steely gaze and austere demeanor are far too threatening to be properly translated to a stoic board game piece. That, and given the nature of the Hitman series revolving around stealth and murderous intent, a mobile game that distills the finer points of assassination into a kitschy series of diorama puzzles seems laughable.
And yet, here I am to sing the praises of Hitman GO, Square Enix's bizarre addition to the franchise. It's a minimalist series of wordless, ambient vignettes taking place inside virtual dollhouses dotted with tiny figures representing the hunter and the hunted. It shouldn't work as well as it does, but the end result is a satisfying blend of strategy and turn-based problem-solving that should appeal to a much larger demographic than that of the classic Hitman ilk.
Republique started off with a lot to prove. As a Kickstarted stealth game featuring stars like David Hayter and Jennifer Hale, the project garnered an equal amount of high expectations and skepticism. The move towards an episodic format and a backer reward snafu further added fuel to the fire.
But after playing through Republique's second episode, it's very clear to me that they have a long-term gameplan for this.
It's the end of the week which means that it's time for another episode of Reviews in Review. This week a TON of games came out, so if you missed any of our reviews just check out the video for a quick recap.
Seriously, what else are you going to do for four minutes? This week I use some really bad accents.
"Reviews in Review" is a new show that releases every week where I will go over the reviews published this week on Destructoid, as well as give a score to the week in general. This week I talked about the reviews for Steins;Gate, Half Minute Hero 2, and Putty Squad.
Otherwise, check out the recap of all the reviews that ran this past week on Destructoid below. Make sure to stay until the end of the video too for a DESTRUCTOID EXCLUSIVE interview.
January has come and gone, but that doesn't mean there weren't some great games to play. Just look at all the amazing "indie" games that hit the PC this month.
We had the fruition of two KickStarter campaigns finally see the light of day -- The Banner Saga and the first act of Double Fine's Broken Age -- the quirky Octodad, and the totally rad OlliOlii on PS Vita.
There was definitely some great stuff to keep us busy this month, and February is looking just as smooth. I can't even tell you how much I can't wait to get my thumbs on Bravely Default on the 3DS. Well... I guess I just did.