I should have known something was up, but here it is: Grand Theft Auto V won't be available on PC this month as previously announced. Rockstar has delayed the game to March 24, 2015.
The good news, at least for console owners, is that online heists are almost here at long last. That's the plan, anyway. You'll be able to find and play those through GTA Online "in the coming weeks ahead of the PC launch." Heists will be playable on PC at launch on March 24.
Rockstar also sent out new screenshots and system requirements, viewable below.
Pornhub, which I am told by other people familiar with the webpage is a site for viewing adult, pornographic films, has released its statistical year in review. It's not as detailed on the videogame console side of things like last year's data, which we covered here deeply, but the infographics are still interesting, particularly as porn terminology is hilarious in the abstract.
Teen, lesbian, and milf all retained top search billing, for example, but "step mom" pole vaulted into the top 5 worldwide search terms (number 2 in the US) and "step sister" into the top 15 worldwide (the biggest ranking change, going up 53 spots in 2014), top 10 in the US.
Back to the videogame side, there's been a shift. The 2013 numbers attributed 55% of console porn viewing to PS3 users (compared to 39% on Xbox). 2014's numbers have Xbox at 45.7%, PlayStation at 40%. The Wii (8.2%), Vita (5%) and 3DS (1.1%) finish things off.
That marks a 69.9% increase in the Wii's market share, which is funny 'cause that's a sex number. Because these numbers are a percentage of a shared whole, it doesn't mean fewer PlayStation users are using their consoles for porn (plus, this is just data from one porn streaming service, of which I am told by people familiar with them there are many), but it is likely that a lot more Xbox users are using the service, which would account for their turgid, swollen numbers.
Ugh. Mondays, am I right? They're a day that people don't like because you have to do stuff and things after (maybe) not having to do those things, you know? Lame. Let's turn our frowns upside down and instead talk about something positive: videogames we are real keen on playing this year.
2015 can't be any worse than 2014, where most of our most anticipated games ended up not coming out at all. Plus, there's Metal Gear and Persona to look forward to. And all those games that got pushed into 2015 like Batman and The Witcher. And cool stuff like Hyper Light Drifter and the full release of Invisible Inc and that waifu bartending game.
Plus The Last Guardian, Half-Life 3, Agent, Final Fantasy XV, Prey 2, God Hand 2, MediEvil 3, Bushido Blade 3. Man, it's going to be a great year!!!
[Update:Far Cry 4 has been reinstated on the Xbox One games store, restoring permissions for severalusers. For those who are still experiencing difficulties, Ubisoft officially recommends a hard reboot of the Xbox One console, as relayed by community manager Ubi_Jax. We've reached out to Ubisoft for comment.]
Far Cry 4 has been removed from the Xbox One games store, leaving some players unable to access the game despite having already purchased and downloaded the title. Ubisoft is actively investigating the issue, but suggests contacting Xbox Support in the meantime.
The problem was first reported nine hours ago on reddit by user AegeusRex, who was stymied by their inability to launch a digital copy of Far Cry 4 Gold Edition. Several other users lodged a similar complaint, and the malaise spread to Ubisoft's support forum soon after.
Ubisoft believes the problem stems from Far Cry 4 being unavailable for purchase through the Xbox One's digital store. The game appears in searches, but clicking on the standard version results in a 'Page Not Found' error. Curiously, the Gold Edition seems to be available for purchase.
We'll keep an eye on this story, but for now, it seems like your best bet is to wait for Microsoft to restore the game. Maybe buy a physical version next time?
I have roughly seven days of playtime logged into Destiny. I have a level 31 Warlock, Titan, and Hunter who are all one piece away from level 32 -- the current cap. I've completed the new Crota's End raid roughly 20 times, 10 of which I ran the sword for our group. You could say that I've played a lot of Destiny.
Even still, I find myself disliking most of the design decisions Bungie has made, and my opinion of the company has really gone downhill in general. The game is not only a Skinner box style loot-treadmill, but it also has a bunch of mind-boggling issues, made worse by the lack of communication by Bungie. It is a textbook example of an overhyped AAA game that failed to meet said hype.
With any luck, the developer will learn from its mistakes, and the game will be worth picking up in 2015. But before that time, I've had a great time experiencing the phenomenon, warts and all.
A great racer to me doesn’t focus on an abundance of customization options or entire garages of cars. It doesn’t even serve up solid multiplayer modes or an interesting soundtrack. It keeps me playing.
And let me tell you, unless it’s Mario Kart or a stupidly solid racer that entrances me from its opening credits, that doesn’t happen very often. I don’t care about winning a tournament and I have no interest in being a professional race car driver like Jerry.
When we reviewed Halo 4, we really liked it. If you were to ask me personally, I was not enthusiastic about the game at all. Campaign aside, the multiplayer clearly lost sight of what made Halo multiplayer so damn fun in the first place. That was a real bummer.
And so, one can understand why I was wary of the direction Halo 5: Guardians' multiplayer would likely take. 343 has been promising that we would see a return to the classic arena style, and, after spending time with the early access beta over the weekend, the studio has delivered.
Games built around co-op have always had a place in my life. When I was younger, I had a lot of friends who were gamers, which made it easy to pick up and play multiplayer titles. As I grew up, I attended college, met more gamers, and then met my wife, who also plays games.
As such, I almost always have someone who is down to co-op. Thankfully, Kalimba not only has one of the best cooperative experiences around, but it also has a strong single-player element.
There's been a lot of buzz surrounding Evolve, the new co-op shooter from Turtle Rock Studios. Helmed by the same developers of the original Left 4 Dead, fans have certainly been chomping at the bit for more information. After a successful closed alpha, the developers took a lot of notes on how players experienced the game to make a better title.
Set on the colonized planet Shear, players take on the roles of hunters seeking to eliminate powerful alien creatures that are attacking the human colonists. If that sounds a little boring, then players can inversely control the malevolent beasts to wipe out the human invaders to reclaim the planet. Though it's often seen as a mash-up between Monster Hunter and Left 4 Dead, which is a totally fair and accurate description, Evolve certainly has unique traits of its own.
At a special press event, we got the chance to get some hands on time the game, while learning more about some of its additions.
Alright, heists in Grand Theft Auto Online look terrific. It's been a long wait, and we're not done waiting just yet -- Rockstar says the free update for PC, PS3, PS4, Xbox 360, and Xbox One will arrive in early 2015 -- but at least we've got something to look at, finally. Eases the tension.
Speaking to IGN, GTA Online producer Imran Sarwar admits designing four-player heists"turned out to be a lot more difficult than we originally thought [and] took several passes from scratch." One challenge, he says, "is that unlike a heist in Story Mode, every player needs to feel central to the action at all times, and that's much more challenging than it appears."
The final design sounds cool. The leading player will have to put money down to set up a heist and won't receive a payout until the finale is finished, but they have control over the crew, their outfits, and their cuts. "Switching between the roles of crew member and heist leader will give players a totally different experience," says Sarwar. "Some missions have all players working as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate high value objectives."
Each heist, of which there are "five unique strands involving over 20 total missions," will culminate in a set-piece mission. "I don't want to spoil a whole heist," says Sarwar, "but a favorite would be the finale of an epic prison break where players come from different points on the map to join together at just the right time. It requires a pilot, a demolitions expert, and some undercover work to pull it off, and it takes real teamwork, the ability to think fast and a lot of communication to put all the pieces in place to extract the target flawlessly."
Lara Croft and the Guardian of Light was a surprise hit for me. I had never been a huge Tomb Raider fan, but its focus on puzzles, asymmetric cooperative multiplayer, and replayability drew me in. It's hard to believe that was already four years ago.
Lara Croft and the Temple of Osiris (abbreviated as Lara Croft: TOO, which any word nerd will appreciate) picks up the torch from Guardian of Light, adding four-person multiplayer, new puzzle mechanics, and updated visuals. It has a great formula for success, but it slips a little in execution.
Want to feel old? January 2014 was just about one year ago. That's one whole season of a TV show or a complete Earth's orbit around the sun. Way back then--I can hardly remember it in the shadow of the god awful year--the Destructoid staff did a list of our most anticipated games of 2014.
And what suckers we were! Most of the damned things didn't even come out. Chris was right to go with sure-thing Dark Souls II. It would've been hard to mess up (or not release). And a few folks who picked things way back in the first Year of Luigi (AL) didn't follow up for various reasons, but be assured that Patrick Hancock was definitely happy with Super Smash Bros.
It was a weird year of games, though, rife with big-name delays, big-name flops, and lovely games that came out of nowhere to end up being the most fun (like Invisible Inc.) Maybe 2015 will do right by us (or us by it). For now, let's look back.
Devil May Cry returns next year but not with an all-new installment. I know, I know. But this is the age of higher-res re-releases, after all. Capcom will launch DmC Devil May Cry: Definitive Edition ($39.99 / €39.99) on March 17, 2015 and Devil May Cry 4 Special Edition (price to be announced) in summer 2015 for Xbox One and PlayStation 4.
No more talk about how 30 frames per second feels right for DmC; the Definitive Edition runs at a smooth 60 frames per second. The updated game includes all the DLC, a higher difficulty setting, a 20-percent-faster Turbo Mode, Hardcore Mode, popular community mods, and new character skins like Devil May Cry 1 Dante and Classic Vergil. DmC has also been rebalanced.
If you only care about DMC4, not DmC, skip to 1:45 for a quick word from Vergil. Capcom isn't sharing much about the new special edition and notes it'll say more "in the coming months."
Having basically played the new Destiny expansion The Dark Below nonstop since launch, I've experienced everything it has to offer. That in itself is an issue, because although I have played more than the average person, to exhaust the content this early isn't a good sign.
While Destiny feels just as great as ever, perhaps even more-so due to the design of a few mechanics herein, I can't help but feel underwhelmed just like I did back in September.
Destiny was released earlier this year, and like many hyped games, it failed to deliver on its promises. The good news? It was still a well crafted shooter, and practically everything involving the actual gameplay was excellent. In fact, I find it hard to go back to other shooters now -- that's how good Destiny feels.
Unfortunately, the folks over at Bungie made a number of design choices that prevent players from consistently having fun. There was also backpedaling over the past few months -- some of which led to changes to the raid -- that brought even more glitches alongside of the update.
So far in my testing, The Dark Below plays out similarly. The core of the game is still intact, but there's a lot of weird choices that prevent it from reaching its potential.
Adam Orth is a recognizable figure in the videogame industry, but not necessarily for the reasons he should be. He played a creative role in several renowned triple-A titles -- God of War, Medal of Honor, and Twisted Metal are some examples of franchises he worked on -- and that's what he should be known for. Instead, in 2013, Orth found himself the videogame industry's Villain of the Week after his now infamous "deal with it" tweet regarding Xbox One's always online requirement.
It was a tough time for Orth. "I couldn't really talk to anyone. I felt like I let my friends and family down," he said. But, his creative spirit endured. After a week's time went by, Orth got back to doing what he knew best: making videogames. Holed up in his office, he started designing a game about space -- or, more fittingly, a game about an unbelievably desperate situation and being completely alone.