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Guacamelee! Super Turbo Championship Edition is worth double-dipping for photo
Guacamelee! Super Turbo Championship Edition is worth double-dipping for
by Chris Carter

Gaucamelee was one of my favorite games of 2013. In addition to presenting a refreshing Metroidvania world worth exploring, it also had a solid combat system as well as some incredibly unique art.

It was a ton of fun, and it was clear after completing it for the first time that developer Drinkbox Studios wasn't done with protagonist Juan's tale. In addition to a few pieces of DLC scattered about the past year, Guacamelee Super Turbo Championship Edition is upon us, with a host of updates, tweaks, and never-seen-before content.

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Review: Transformers: Rise of the Dark Spark photo
Review: Transformers: Rise of the Dark Spark
by Chris Carter

High Moon Studios set a decent bar with its Activision-published Transformers games in terms of quasi film tie-ins (though the crown still goes to X-Men Origins: Wolverine, in my book). None of them were mind-blowingly good, but they succeeded in setting their own tone while staying inline with the film series, and delivered a mostly enjoyable action romp with a fun horde mode before it was featured in every game ever.

Here on the advent of the worst-reviewed Transformers film yet is by far the worst game so far in the franchise -- it's a shame High Moon couldn't have had a crack at it.

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Guacamelee! is largely the product of DrinkBox trolling one another photo
Guacamelee! is largely the product of DrinkBox trolling one another
by Brett Makedonski

Videogames are often at their best when you can just tell that the developers had fun making it. There's a special quality that shines through -- one that can sometimes be tough to place, but somehow makes itself passively apparent. When games are developed by people that truly love creating with one another, well, it just seems like everything turns out better.

Guacamelee! was undoubtedly one of the most enjoyable titles of 2013. The comedic action platformer had an odd, quirky brilliance permeate the entire experience. When DrinkBox Studios went into the lab to make Guacamelee! and Super Turbo Championship Edition, everyone had a good time doing so -- usually light-heartedly at the expense of their co-workers.

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Platinum is making a Legend of Korra game, and it's pretty awesome photo
Platinum is making a Legend of Korra game, and it's pretty awesome
by Hamza CTZ Aziz

Yup, you read that headline correctly. Platinum Games, the maker of such fine titles as Mad World, Bayonetta, Metal Gear Rising, The Wonderful 101, and more, is creating a game based on The Legend of Korra series. It's being published by Activision as a download-only title for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.

We all saw the reveal teaser yesterday, but now it's time I told you how the game plays. Platinum is aiming to ship this one out in the fall of this year, and based on what I got to play of the alpha build, the game is shaping up to be a pretty solid action brawler.

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Review: Valiant Hearts: The Great War photo
Review: Valiant Hearts: The Great War
by Chris Carter

You don't see a lot of games taking place in World War I outside of the strategy genre. Beyond that, you don't see a lot of representations of World War I in general in any form of media, because the "Second Great War" tends to take up that spotlight.

But Ubisoft Montpellier decided to take on the first worldwide conflict in the form of Valiant Hearts: The Great War, meshing a beautiful cartoon veneer with very serious (and historically accurate) source material.

As a result, you might learn a thing or two while you're solving a well designed pulley puzzle.

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Dying Light is less about zombies and more about movement photo
Dying Light is less about zombies and more about movement
by Brett Makedonski

What can be done freshen up the zombie genre at this point? Videogames, television shows, movies, comics -- virtually every pop culture medium's been infested by the craze, long ago hitting a saturation (and then oversaturation) point. So, how does a developer like Techland, who's most well-known recently for its zombie games, take the concept and still manage to make it its own?

Techland's creating a game about zombies, that isn't really about zombies. Counter-intuitive as it may seem, that's what it's doing with Dying Light. And who knows -- maybe that's the take on the undead genre that'll liven it up a bit.

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Contest: Win your choice of a PS4, Xbox One or Wii U! photo
Contest: Win your choice of a PS4, Xbox One or Wii U!
by Mr Andy Dixon

Update: Contest ends in a week. You could be our amazing weiner, dog! Good luck.

Destructoid is giving away a free next-gen console! That's right: one lucky Dtoider will get his or her choice of a free Xbox One (minus Kinect), PlayStation 4, or Wii U (deluxe bundle), and all you have to do to enter is push a couple buttons!

To compete, just push the big blue Enter button below and follow the instructions to earn entries. It's that simple! Of course, our Huge members don't need to do a thing; your membership already grants you automatic entry in full. (You can always enter manually to up your odds, though!) Oh, and one more thing: this contest is open to anyone in the world! (Cash value will be rewarded to international winner. For full contest rules, click here.)

Update: As many of you noticed, votes are verified LockerDome, which (amongst other things) makes sure cheaters aren't creating 9999 Dtoid accounts to win. The app wants permissions to use your social media to post (if you allow) but please note they're a legit company not super interested in spying on all your cat photos. You can revoke access, etc, like any other app that uses social connect.

Good luck!

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Behold, the winner of our E3 2014 Community Choice Award! photo
Behold, the winner of our E3 2014 Community Choice Award!
by Mr Andy Dixon

Last week, we asked you to weigh in on your favorite games of E3 2014. And weigh in you did! There were approximately eleventy bajillion votes cast and hand-counted by yours truly, making this one of the most popular E3 awards we've ever held. Thanks to all who voted!

Now, before we unveil the winner, I'd like to congratulate this year's entire massive list of E3 standouts. There were more great games on display this year than I could ever hope to play, ensuring everybody has something to look forward to in 2014 and beyond!

And now, without further adieu, the winner of Destructoid's E3 2014 Community Choice Award is...

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Our personal game of the show picks for E3 2014 photo
Our personal game of the show picks for E3 2014
by Steven Hansen

You saw our E3 2014 Game of the Show. It was Metal Gear Solid V. Saved you a click. 

Now, it's a good one. In fact, I wrote about why it was our Game of the Show in that very post you just didn't click. But E3 was full of games like I'm full of curry. And Destructoid is an island of misfit toys sort of collection of miscreants, not a hive mind. So let's see what tickled everyone else's earlobes this year. 

And, hey, now you can tell like 20 different people why they're wrong about games instead of just one! 

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Destructoid's Best of E3 2014 winners! photo
Destructoid's Best of E3 2014 winners!
by Hamza CTZ Aziz

E3 was all about the games this year. With the console launches out of the way, game developers have been able to focus on making great games, and we saw a ton of that at E3 2014 this year. 

We shared with you our nominees for game of the show and about a dozen other categories. Now it's time to find out what games have won our Best of E3 2014 winners!

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I couldn't believe the size of Dragon Age: Inquisition's world photo
I couldn't believe the size of Dragon Age: Inquisition's world
by Brett Makedonski

Fantasy games have some of my favorite settings in all of videogames. Forests, mountains, chasms, rivers -- they all have a serenity and majesty about them that wonderfully adds to the sense of scale. It shouldn't surprise me that Dragon Age: Inquisition is poised to be incredibly huge and make nice use of the locations. At the beginning of a 30-minute presentation, I couldn't help but be amazed anyway.

The first thing I noticed in the hands-off demo was simply how big everything was. The open area that we started in seemed to stretch on forever -- mountains book-ending the sides, with a ton of detail in between, thanks to the use of the Frostbite 3 engine. Inquisition's executive producer made sure to make a point that everything we could see could be traveled to.

I wasn't out of my mind for thinking that it looked big. That area alone was larger than the entire play space of Dragon Age: Origins. Inquisition will be the biggest Dragon Age game to date. But, all that area isn't going to waste. Every location in Inquisition is part of a larger story.

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Vote now for Destructoid's E3 2014 Community Choice Award! photo
Vote now for Destructoid's E3 2014 Community Choice Award!
by Mr Andy Dixon

E3 has been all about the games this year, which means it's been a very good year to be a gamer indeed! Now that all the major press conferences have come and gone and the majority of the big reveals have made their marks, it's time once again for you to pick your favorite game of the show!

Below is a lengthy list of the games that will soon be joining your libraries. Which one are you the most excited for? Check the box and cast your vote! Then after you're done, go argue about your choice in the comments.

If you need a refresher about any of the games below, click here to check out our continuing E3 Unfiltered coverage. And stay tuned next week when we unveil the winner of the Destructoid Community Choice Award for E3 2014!

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Is-elated: Alien Isolation surpassed my expectations, approached my wildest hopes photo
Is-elated: Alien Isolation surpassed my expectations, approached my wildest hopes
by Steven Hansen

I've been treating Alien: Isolation coldly. If I don't let myself get invested or excited, I can't be hurt. I think Alien is a perfect piece of film making. That doesn't need, should never have been, a franchise.

I played one of Alien: Isolation's challenge maps. I don't know if the entire game will end up being this good, but as a slice that demonstrates the mechanics and tone, it completely won me over and I'm dying to play the full thing.

I also died a lot in the challenge map. I played for about a half hour without getting to the end. I'd died as early as 30 seconds in. I'd survived as long as eight minutes. I was stressed out with a racing heart. I took the headphones off to wrest myself from Isolation's constricting, horrible world and struck up conversation with one of the developers to try and calm my nerves. 

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Destructoid's Best of E3 2014 nominees! photo
Destructoid's Best of E3 2014 nominees!
by Hamza CTZ Aziz

E3 2014 is all about the games this year. The consoles launched last year, so now it's time for everyone to put up or shut up with their lineups that will make the new-gen worth it.

We nominated a ton of game s for Destructoid's E3 awards, spanning 13 categories. We even brought back the best fighting category as there's a lot of fighting games this year! We'll be announcing winners early next week after we've recovered from E3, but in the meantime you can see all of our top picks from the show below.

And remember, we also have a community choice award where you can vote on your favorite game of E3 yourself.

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Okay, now I'm super excited for Metal Gear Solid V: The Phantom Pain photo
Okay, now I'm super excited for Metal Gear Solid V: The Phantom Pain
by Steven Hansen

The Metal Gear Solid V: The Phantom Pain E3 trailer was good, but I'm used to good trailers for Metal Gear. It didn't light a fire in my belly. Ground Zeroes didn't exactly do so either. The behind-closed-doors Phantom Pain gameplay demonstration? Yes, yes, yes.

Red robot-armed Snake (Big Boss) ventures into an Afghan desert on horseback with Ocelot. The camera took a low angle long enough behind the two riders to appreciate some nice horse butt strut. This is the start of operation aw crap Miller forgot his sunglasses when he was kidnapped, go bring them back to him and rescue him while you're there I guess.

The introductory cutscene transitions seamlessly to gameplay. Snake's horse poops a bunch and the demo begins.

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Who won E3 2014? photo
Who won E3 2014?
by Jordan Devore

Finally, a spare moment to take a breather. It's been nonstop madness since Monday morning, not that I'm complaining -- I adore the energy of E3. Hope you're having fun.

So, which company won this year's show?

Microsoft kicked the week off with a solid press conference featuring games -- The Master Chief Collection, Phantom Dust, Crackdown, and Scalebound, to name a few -- and not much else, as promised. A respectable but not necessarily stellar showing. It helped that Kinect is now optional.

Next was Sony, and while its press briefing went on for far too long as per usual, the games themselves delivered: Bloodborne, Uncharted 4, LittleBigPlanet 3, No Man's Sky. That said, gosh, not much in the way of PS Vita love. Some Gravity Rush 2 would've been nice.

Finally, Nintendo aired its prerecorded Digital Event this morning, which I found to be a nice mix of silliness and fun-looking games. That's all I ever want from Nintendo, anyway. For games, we had Xenoblade Chronicles X, Yoshi's Woolly World, Mario Maker, and talk of a new Zelda. There's also amiibo toys for Smash Bros., Mario Kart 8, and other titles.

Who won? It's a total cop-out, but I'd say we all did.

Microsoft, Sony, and Nintendo had new software to get excited about for their respective consoles. We're a customer base with a diverse taste in games, and we're always wanting more -- especially when it comes to "surprise" announcements -- but this has been a good E3. Very good indeed.

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