Marc Whitten, Chief Product Officer of Xbox, joined Microsoft in 2000, helping to build the original Xbox and Xbox Live, and release two subsequent consoles. Microsoft has announced his departure from the company to take the same role at Sonos, which makes speakers and things.
"I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community,” Whitten said. "Xbox is so special because of the amazing team I've had the opportunity to work with and because our fans are the most incredible fans on the planet. It has been the highlight of my career to work on a product so loved. It's incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of a very talented team."
I've been playing Titanfall quite a bit in the past week or so, to the point where I'm about ready to Prestige soon. It's an enjoyable multiplayer game with some flaws for sure, and as a general rule FPS fans will have fun with it for weeks to come.
But there's been one major polarizing aspect of Titanfall, even for fans -- the campaign. Rather than provide a proper story or solo set of missions, the campaign is built entirely into the multiplayer component. Meaning, you'll need to connect online, find a game, and essentially play a modified multiplayer match to "see" the story.
That would have been fine, if the story or the world were worth exploring. But they aren't.
No Witcher 3this year -- it stings, doesn't it? But we'll be better off. CD Projekt's board has written about its reasons for the delay to February 2015 in an open letter, viewable in full below.
"We could have released the game towards the end of this year as we had initially planned," reads the letter. "Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015."
The studio intends to "expand creative boundaries, set new benchmarks, [and] develop the genre as a whole" with The Witcher 3. I'm usually happy to see a game delayed even if I don't realize it at the time and that's especially true here. To have something with such potential miss the mark in order to hit an arbitrary release date would be disappointing beyond words.
Considering that the series just celebrated its 25th anniversary, it might seem a little odd that Metal Gear Solid V: Ground Zeroes is only the fifth game in the series. However, if you’re counting Peace Walker, it’s the sixth, and the seventh if you include Portable Ops, too. If you're counting every game with the words "Metal Gear" in the title, it's something like the thirteenth game in the series.
Plenty of other game franchises would've retired or rebooted by now (and plenty have) but somehow, this one manages to consistently reinvent itself, all the while staying within the confines of the same universe. Ground Zeroes makes some of the most drastic changes the series has seen in over a decade, while still managing to feel familiar.
[Update #2: GameSpot has Batman: Arkham Knightcoming out on October 14, 2014.]
[Update: Game Informer's new cover story has confirmed the existence of the game, as well as the platforms. Cool!]
Before you freak out -- the series is apparently back in the hands of Rocksteady. Phew. WB was all set to announce the next Batman game soon, but a GAME UK retail leak has possibly spoiled the surprise. The game is being called "Batman: Arkham Knight," and will supposedly be released on the PC, Xbox One, and PS4 this year as the "explosive finale" of the franchise.
Gameplay details are sparse, but it looks like you might get to drive the Batmobile, you might be able to play as Harley Quinn in some Challenge Maps, and Scarecrow might be the main villain. Really, I'm just glad Rocksteady is back after the monumental mess WB Montreal caused with Origins.
The last few times we've written about Murdered: Soul Suspect, the discussions centered around next gen ports. Well, that and the protagonist's unfortunate choice of head wear and other accoutrements. I mean, the fedora is somehow not the most egregious fashion choice. Wallet chain?
But now I've gotten a chance to play and have a bunch of different things to complain about.
The year was 2009. Back when the Xbox 360's XBLA Summer of Games was all the rage, a small little downloadable title called Trials HD came out of nowhere and won the hearts of players. With two sequels, and several million copies sold, Trials has been a staple of downloadable gaming scene and has garnered a loyal and devout following.
Now, with another title on the way, the developers at RedLynx and Ubisoft have gone all in and made Trials: Fusion the most content rich and expansive title of the series. With over 150 developers working on the title across three different studios, Ubisoft plans to give fans and newcomers alike a crash course in making a splash with this bizarre and challenging puzzle racer.
As you may have heard earlier today, Microsoft has announced that the Xbox One will get Twitch gameplay streaming on March 11, just in time for Titanfall. We have more details on how this highly anticipated addition will work.
First, the Xbox One's Kinect will play a role in streaming on Twitch. By calling out "Xbox, Broadcast," the system will immediately begin streaming, and calling out "Stop Broadcast" will end it. Kinect will also allow picture-in-picture video feeds and audio commentary through its microphones and cameras.
Streaming works from any source, even the PS4, so you're able to enjoy content from anything that connects to Twitch. You'll also be able to archive gameplay and access any archived Twitch content from the console.
Outside of streaming, you'll be able to chat with other streamers and even join in on their games. Chat streams are fully available, a full 10 lines are displayed, and commenting even supports emotes and badges. You can even join broadcaster parties.
Finally, you'll be able to check in on friends' broadcast status in the Xbox One friends app. Notifications are available to let you know when a favorite stream starts.
Below, you'll find a peek at what Twitch will look like on Xbox One.
Microsoft has confirmed the existence of a Titanfall Xbox One bundle, which will drop on March 11th for $499.99 in the US. It comes with a digital copy of the game, a "standard" Xbox One Console and Kinect sensor, a "standard" wireless controller, a "standard" headset, and one month of Xbox Live Gold.
In other words, there's nothing really special about this "for a limited time only" package other than the free copy of the game, since the Xbox One itself isn't branded in any way. Microsoft also announced a price drop in the UK from £430 to £399.99, which will start on Friday.
The original Thief was one of my favorite PC games of all time. It was unique in that it completely focused on stealth -- a mechanic that wasn't used often at the time outside of a few select games like the original Metal Gear.
It not only encouraged you to stay in the shadows, but stay silent as well, incorporating elements of sound into the core gameplay. It was stunning, to say the least. The new Thief manages to takes bits and pieces from the original franchise, but it isn't nearly as memorable.
You'll get to shoot Nazi faces off in Wolfenstein: The New Order starting on May 20, 2014 in North America, and May 23, 2014 in Europe.
Typically release date confirmations would be a story on its own, but Bethesda has sweetened the pot here as pre-ordering the new shooter will also get you access into the beta for Doom 4. Note that Bethesda is referring to it as the "next Doom game" instead of as Doom 4. A reboot, perhaps? The Wolfenstein site has a little more info regarding the beta.
Along with that the release date and the next Doom game beta is this new trailer that starts off with a bang. Literally, look at those President heads explode. Bethesda sure knows how to make killer trailers.
Unless you've been living under a rock, you know that Titanfall is the talk of the gaming world right now. With the game in the middle of an open beta on both Xbox One and PC in preparation for its March 11 release, everyone's checking out what Microsoft views to be a system-seller for its new console. Titanfall is being received generally positively by most that have played it. Our own Hamza Aziz even said that it'll be his next big gaming obsession. I know for a fact that it won't be mine.
After playing the beta for maybe five hours and hitting the level cap, I can't see myself ever going back to it. I have no problem giving credit where it's due. Titanfall does a lot of things right to breathe some life back into the first-person shooter formula. Particularly, adding substantial gameplay across the y-axis through its use of verticality goes a long way toward making it feel like a different game than we've already played.
There were even a fair number of occasions that had me temporarily thrilled. The first time I used the mech successfully to take down several opponents was supremely rewarding. The same goes for the lives where I would rodeo to destroy many titans and rack up big points. However, these moments were fleeting.
Here's the biggest bit of info -- the PS4 version will sport 1080p resolution with 60fps, and the Xbox One will run at 720p also at 60fps. On the 360 and PS3, they'll both run at 720p and 30fps. You can also head over to the website itself and look at some direct comparison shots.
So yeah, there you have it. Thankfully, Konami is being pretty upfront with the differences, however they came about.
It was the beginning of 2013 when I finally just got tired of the competitive aspect of first-person shooters. It's been my favorite genre ever since the GoldenEye 64 days, but over the last few years I've just been losing more and more interest in them. That's not to say there haven't been some great competitive FPS games of course. PlanetSide 2, Tribes: Ascend, Call of Duty: Black Ops II, and Halo 4 were some of the last ones I really got into, and while they were great, they just weren't able to hold my interest for long.
And outside of playing them for the purpose of coverage on Destructoid at preview events, I didn't even touch Call of Duty: Ghosts or Battlefield 4's multiplayer after they launched. Playing the preview builds was enough for me, a "been there, done that" sort of feeling.
Titanfall, though -- it's the game-changer for me. I've played it in shorts bursts at E3 and PAX, but last week I got to go hands-on for several hours, and feel confident in saying it makes me feel as if I'm rediscovering the genre like I did in the Nintendo 64 days.
Turtle Rock is best known for creating the Left 4 Dead franchise. The series was a big hit for Valve, and after a lot of tribulation over the years -- everything from getting acquired, shut down, reformed, and losing their last publisher -- the studio is back in partnership with 2K Games to offer another engaging cooperative experience in the form of Evolve.
Evolve sees four players taking on the role of human hunters, while another player is in control of a giant alien beast that gets stronger over the course of the match. This isn't going to just be a straight up shooter, as teamwork and skills are key to winning a match.