Mighty No. 9 is probably one of the most anticipated games of 2015. After a massive Kickstarter, creator Inafune and developers Comcept and Inti Creates have kicked off a long line of products to hype it up, including Mighty Gunvolt and a potential cartoon.
After all that hype though we finally have a chance to play the game. I have to say, it has the feel of a Mega Man game, but a few aspects definitely took some getting used to.
There have been rumors of a multiplayer component in Dragon Age: Inquisition for quite a while. BioWare has been keeping things under wraps for months after a small hint of its inclusion, and speculation was rampant as to what exactly it might entail.
After a recent visit to BioWare's offices I had a chance to sit down with the multiplayer extensively, and I found myself slowly becoming addicted as the afternoon went on. In fact, I liked it far more than Mass Effect 3's co-op mode -- so I have high hopes for Inquisition.
Remedy Entertainment has made a living by following a tried-and-true formula: take a third-person shooter, support it with a catchy and innovative gameplay mechanic, and wrap it all up with an emphasis on narrative. Max Payne did it with stylish slow-motion dives while slinging bullets with pinpoint precision. Alan Wake used equal parts light and lead to fend off the evil that encapsulated Bright Falls. And, while Quantum Break's Jack Joyce doesn't lend his namesake to a title, he has his own methods to ensure that he'll be a memorable figure.
The difference between those two examples of Remedy's prior works and Quantum Break lies within the fact that the core mechanic of the latter inherently changes the protagonist. In fact, it's sort of what amounts to be a superhero origin story. At Riverport University, a fictional school in the northeastern United States, a time-travel experiment went awry, and as a result, Joyce found himself with the ability to manipulate time. That's all well and good apart from the fact that the failed experiment also tore the fabric of time and the world is coming to an end.
As Joyce tries to find a solution to the impending doomsday, he has two foes to combat -- an evil business enterprise and time itself. Monolith Corporation learned of Joyce's abilities and are looking to capture him to use for its own nefarious purposes. After all, it wouldn't be a videogame mega corporation without some sort of malicious intent. The divide between Joyce's pair of opponents symbolizes the divide that looks to mark the gameplay experience.
Which Lara Croft do you prefer? Crystal Dynamics has two versions of her, splitting the iconic character into distinctly different properties. The recentTomb Raider reboot and the scheduled follow-upRise of the Tomb Raider paint Lara in a survivalist light -- someone that's fighting for her life more than anything else. That's all well and good, but you can't fault anyone that favors the other Lara; they're probably just used to her.
Lara Croft and the Temple of Osiris continues what 2010'sGuardian of Light began -- getting back to theTomb Raider roots with a star that had no problem mowing down anything in her path to find more treasure. She’s brash, she’s ruthless, and, (ideally) she has a few friends helping her.
Guardian of Light is highly regarded by most -- an isometric, top-down twin-stick shooter that was a delight to play. With few complaints from the fans, Crystal Dynamics knew that Temple of Osiris wasn’t an effort that it’d necessarily want to revamp, but rather just improve. The two levels that we played at gamescom 2014 indicate that it's certainly poised to do just that.
Gamescom is the largest videogame trade show in the world. Sound like a big deal? It absolutely is. Hundreds of thousands of people cram together in a convention center that's massive, but doesn't feel even close to huge enough. Need a frame of reference? This is the crowd in the main hall on Thursday -- what's supposedly the least busy of the three days it's open to the public.
Reciprocating the scale of the event is the size of the games that publishers have on display. That was the theme at gamescom 2014: Big. All the biggest titles are here, and given how close we are to the holiday launch season, they're looking the most polished that we've seen them yet.
In no particular order, these were Destructoid's top ten games of gamescom 2014, as explained by Dale North and myself.
[Update: Konami has confirmed this news live at its gamescom conference. No release dates were given.]
For years, Metal Gear Solid fans have been asking director Hideo Kojima if and Konami would bring the games to PC. Traditionally the series has been a mostly console-only affair, but with Metal Gear Rising we saw that maybe the publisher was changing its mind in regards to the platform.
Gamescom is a noisy, crowded mess. Shoulder to shoulder with patrons that didn’t seem to care what they bump into, I trudged my way to my next appointment. As I stepped through the door to the meeting room, something unexpected happened. I was teleported from a loud convention center to a rebellious teenager’s room.
Seated at the foot of a twin-sized bed, I took in my surroundings. The top of a makeshift television stand housed a half-smoked joint, while a pair of dirty Converse rested underneath. Posters of influential punk rockers littered the wall, all askew. “Fuck” was scrawled on almost everything, but especially a tattered American flag.
I wasn’t in Germany anymore. I was in Arcadia Bay, Oregon. More specifically, I was in Chloe’s safe place -- the only spot in the world where a misunderstood teenage girl can be herself. I was inside the world of Dontnod’s newly announced Life is Strange, and it was a wonderful place to be.
Far Cry 3 had some pretty wild moments. Like, remember when Vaas was dancing around on the stripper pole? Good stuff. Far Cry 4 will have some crazy segments as well, but these are a little more grounded to the core of the game.
Scattered around Kyrat are hidden tankas that, once discovered, allow the main character to meditate and travel to Shangri-La to relieve the life of a legendary warrior. You'll be transported to a surreal world with floating islands and you are equipped with only a bow and arrow to take on the enemies of these environments.
Oh, and you have a tiger that you can command to attack others. The tiger can also turn invisible.
Whereas Origins was a glorious return to old-school RPG sensibilities, Dragon Age II played like an action game that took place in the same universe. I liked the sequel for different reasons, but it felt like a wasted opportunity as it attempted to juggle some of the RPG elements from Origins while having some faults of its own, like re-used environments and a lack of scale.
If you felt the same way, Inquisition may be for you.
If you don't like Halo, you probably didn't have a great time watching Microsoft's gamescom conference today. Having said that, they did have a decent indie sizzle reel showing, and the ID@Xbox program is making vast strides compared to how rigid its old ways were during the tail end of the 360.
Check out all of the news from Microsoft's conference below.
Diablo III has had a tumultuous history to say the least. Always-online DRM, the Real-Money Auction House, and loot problems plagued the original release -- all issues that took months to address. It's a hot-button issue even now, with many gamers stating that the PC players were had, paying for a "demo" of the console version that would eventually drop with all the fixes in tow.
For those of you who did enjoy the game previously or haven't gotten caught up in the maelstrom of problems though, the Reaper of Souls expansion delivered in just about every way possible. Thankfully, the Ultimate Evil Edition brings that same great experience to consoles.
Look, $50 is a lot of money for a Season Pass in a first-person shooter. If it was just comprised of 16 maps alone, no matter how good they were, it probably wouldn't be worth the money for all but the most diehard of FPS fans.
But thankfully, Infinity Ward has made amends for the rather bland core package of Call of Duty: Ghosts, and the Nemesis map pack is no exception. In addition to four solid maps, there's another chapter of Extinction, the developer's out-of-this-world take on Treyarch's zombies.
Because of these packs, I'm actually a bit more excited for Infinity Ward's follow-up in two year's time.
Titanfall was a good game for what it was -- a fun, but not revolutionary shooter. It didn't change gaming (or even the genre) forever, and some players abandoned it weeks after launch, turning many playlists into desolate wastelands. It was Unreal Tournament lite with mechs, basically. The end.
So far, the DLC hasn't measured up to the core game, but there are still two more packs to go. Today the second map pack titled Frontier's Edge drops, alongside of a very cool free update that brings a (non-microtransaction filled) store into the mix called the "Black Market."
The Black Market is actually a cooler add-on than the paid DLC.
One of the first games I ever played on PlayStation was Oddworld: Abe's Oddysee. I remember opening up the jewel case, adorned by a creepy looking creature with his mouth sewn shut, with no idea of what to expect. Over the course of the next few weeks I became acquainted with that creature called Abe, and slowly made my way through the difficult puzzle platformer at a slow, but steady pace.
2014's New N' Tasty is basically a recreation of that same experience from 1997, for better and for worse.
Battleborn is the next big game from Gearbox Software, and, much like the developer's Borderlands series, it's looking to put a unique spin on the first-person shooter.
Billed a "hero-shooter" by Gearbox boss Randy Pitchford, the title infuses MOBA elements into its narrative-driven co-op and competitive multiplayer in place of Borderlands' hallmark loot-heavy RPG flare. The story, penned by former Destructoid editor Aaron Linde, is set in the distant future in a "science fantasy" universe on the brink of destruction.
Battleborn is slated to release sometime during Take-Two Interactive’s upcoming fiscal year ending March 31, 2016 for PlayStation 4, Xbox One, and PC.