After last week's PlayStation 4 review domination, Microsoft finally got it's chance to strut its stuff with the Xbox One. Forza Motorsports 5, Dead Rising 3, Killer Instinct, Crimson Dragon, Ryse, and a handful of other exclusive titles flooded our pages this week. But regardless of all the Xbox One hype, their games were far from the biggest titles of the week.
Two titles, fin fact, garnered our coveted 10 out of 10 score. Nintendo's Super Mario 3D World and from Little Big Planer creators, Media Molecule, Tearaway. If you've been holding out on either the Wii U or PS Vita, you may have just found your first two must have system-selling titles of the year.
When Killer Instinct was announced, I don't think I had heard the silencing of so many screams since the destruction of Alderaan. While many gamers quickly jumped for joy at the mere mention of this resurrection, said joy was completely obliterated when Microsoft said these two fateful words -- "Double Helix."
The Rare of old is dead and buried, and handing off such a storied franchise to a developer who generally handled licensed games was...interesting, to say the least. But here we are months later, and you know what?
Microsoft has announced that the Xbox One has sold over one million units within the first 24 hours it went on sale in the 13 markets it was released in. Just like Sony, this was also a record breaking number in Xbox's history, surpassing day one Xbox 360 sales.
Additionally, Microsoft shared some stats on the first party games people have been playing:
Over 60 million zombies have been killed in “Dead Rising 3”
Over 3.6 million miles driven in “Forza Motorsport 5”
Over 7.1 million combos in “Killer Instinct”
Over 8.5 million enemies defeated in “Ryse: Son of Rome”
Fans also found time for some exercise, with over 43.3 million Fit Points earned in Xbox Fitness.
Wow that many people got suckered into Ryse, eh? Pretty impressed that 60 million zombies have already been killed within 24 hours. That's pretty nuts.
The Xbox One has a large variety of launch titles, including shooters, action games, a fighting game, and even a racer. I would contend that this is one of the strongest launch lineups of all time, but you can dig into our full launch coverage and find out yourself.
Here, you'll find a quick rundown of the exclusives launching with the Xbox One, or when to expect coverage (due to embargos or other limiting factors). If you're looking for multi-platform game coverage, you can find it at our PlayStation 4 launch area.
Crytek has quite the reputation for crafting some of the most visually advanced games on the market. The Crysis games have been a consistent benchmark for PC fans, and even if you don't enjoy their work, it's always interesting to see how much further they can push a piece of hardware.
In this instance, Crytek is set to push the Xbox One at launch, with their first ever console exclusive -- Ryse: Son of Rome. As is the case with many games that are content to present visuals first and foremost, the rest of the campaign basically falls flat..
We've had plenty of racing games come out at console launches, but we've never had a Forza Motorsport game. Don't get me wrong -- I love powersliding around silly tracks while rocking out to Japanese techno anthems. It's just that as a racing fan, I'll end up wanting more later.
Where your typical launch racer might be a tasty fast food cheeseburger, a new Forza game would be like a dry-aged cowboy ribeye, broiled medium, and topped with butter and grilled onions. I want more. I want something I can sink my teeth into. I want something that will leave me full and satisfied, fat and happy.
Microsoft's Xbox 360 grew from being a simple game console to an all-in-one entertainment box over the last eight years or so, somehow squeezing in everything from multiplayer gaming to streaming movies and television.
And now that they're on a roll, their new console, the Xbox One, embraces that complete system idea. They've packed the Xbox One with the technology and features needed to give us the games and other entertainment forms we'll seek out in this next generation, while adding in new control schemes and television support.
In other words, they've built a big box for their big push into our living rooms.
As the spiritual successor to the Panzer Dragoon franchise, Crimson Dragon has some big shoes to fill. The talent is there, as the former director of the first three Panzer games and a Panzer composer are attached, but the prospect of Kinect gameplay and an Xbox One exclusivity deal made things a bit hard to swallow.
The forced Kinect scheme has since been dropped, and as time went on, the game looked better and better. Although it may not be quite up to par with some of the masterful games it takes inspiration from, it's a fine successor all the same for old and new fans alike.
A lot of doubts filled the air when Dead Rising 3 was announced. As both an Xbox One exclusive and a Capcom-produced title, not a whole lot of excitement was abound when the game was first announced. Then you add in the "We're going for a Call of Duty audience" developer comments, and you have one certified shit-storm of a release.
But nothing compares to actually playing it for yourself, and I'm pleased to say that the third iteration of this now famous franchise has risen (ha!) to the occasion. In fact, Dead Rising 3 is the first game I've seen that really harnesses the power of next-gen consoles.
The holidays are quickly approaching and so are two brand spankin' new consoles. It's already one of the craziest times of the year to buy things, and both Sony and Microsoft are only adding to the chaos. How does one even prepare for the madness of the next gen of gaming?
Well, while they may have the two hottest items to hit the stores this season, there are still a myriad other choices out there clamoring for some of ours, and your, hard-earned cash. Nintendo is coming full force with the Wii U and Super Mario 3D World, the 3DS has a new Zelda, and Sony's Vita is finally finding its groove after a price drop. Let's not even forget that looming around the corner is the Steam Box, and some killer current-gen titles like Ultra Street Fighter IV and Castlevania: Lords of Shadows 2.
So what will you be buying this holiday season? PlayStation 4, Xbox One, perhaps a shiny new Wii U? Not one of those you say? Wait, all of them...
Yeah, you sound like most of the Destructioid team below:
You probably won't buy an Xbox One to watch television, but television watching seems to be pretty neat with all the integration and applications Microsoft have worked into their new console.
They want you to always have your Xbox One on, and they want you to never have to change inputs on your television. Microsoft put a HDMI passthru port on the Xbox One so that television watching is a seamless part of the system.
There's no escaping it. You're going to want to watch TV on your Xbox One. If you like TV, that is.
I had a chance to see exactly how Xbox One's interface works with the Kinect sensor in a demonstration last week. After seeing several examples and even trying it out for myself, I came away impressed at how well the voice commands work.
From what I experienced, Kinect control over the UI, feature set, and in games is both reliable and powerful. I did not expect it to work as well as it does.
People keep asking me about Ryse: Son of Rome. I think everyone has questions because we've heard so many conflicting things about the Xbox One launch title since its announcement. Is it a string of quick time events? How does it use Kinect? How's the combat?
I spent hours with Ryse, playing from its beginning through five levels, putting it fully through its paces. Knowing that some of you are on the fence on this one, I'm glad I can now give a clearer picture this week as we're just days away from the Xbox One launch.
Star Wars, Indiana Jones, Batman (later the entirety of DC), Pirates of the Caribbean, Harry Potter, and The Lord of the Rings -- arguably a majority of the world's largest entertainment properties -- have all been brought to life in videogames after being passed through the adorable LEGO filter by Traveller's Tales. And, well, they've handled each franchise masterfully and created some truly great games with each of them over the years. What could possibly be next?
I can't be the only one who's been dreaming since LEGO Star Wars that we would one day see LEGO Marvel make its videogame debut, but, seeing as Traveller's Tales is a subsidy of Warner Bros., it was seemingly never going to happen. However, by some remarkable turn of events (due to the magic of licensing), here we are with LEGO Marvel Super Heroes.
It's nothing short of a miracle this game was even made, but it's something we can only be happy about.
While Call of Duty is often regarded as the epitome of the annualized, cynically produced, lazily constructed videogame franchise, I've always maintained that both Infinity Ward and Treyarch expended much more effort than they were ever given credit for.
Whether it's the underestimated storytelling prowess of Modern Warfare or the noble efforts to revitalize the COD formula with Black Ops, the overwhelmingly popular series is far more cognizant of its own criticisms than many like to believe.
My defense of the consistent quality of Call of Duty has certainly caught criticism of its own. Indeed, I am lauded as a hypocrite for daring to suggest that Modern Warfare 3 was not objectively, factually, a mediocre game. I still believe that, and I still have respect for Call of Duty as a series. However, I've always been mindful that the gravy train cannot last forever, and as "military shooters" are in 2013 what World War II shooters were in 2008, it's high time Call of Duty underwent another dramatic transformation, the likes of which gave us the original Modern Warfare.
Black Ops II was a step forward in this regard, an earnest attempt to inject fresh life into a flagging idea. By comparison, Ghosts is not only a failure to capitalize on the goodwill Black Ops II earned, it's a disappointing step backward.