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9:00 AM on 10.21.2014

Review: The Legend of Korra

One of the biggest surprises of 2014 had to be the announcement of a Legend of Korra game, published by Activision and developed by Platinum Games. Yes, that Platinum Games -- the current master of action titles. It...

Chris Carter


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Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






Review: Disney Fantasia: Music Evolved photo
Review: Disney Fantasia: Music Evolved
by Chris Carter

[Disclosure: Nick Chester, who is currently employed at Harmonix, previously worked at Destructoid. As always, no relationships, personal or professional, were factored into the review.]

Fantasia holds a special place in my heart. My wife and I both grew up playing instruments, and whenever a song comes on from the film, we get to share a little moment as Disney fans. Yes, PhilharMagic is one of our favorite attractions at Disney World.

So when I heart that Harmonix was making a Fantasia game, I got excited -- until I heard that it had at least one song by Drake in it. Of course, my full judgment was reserved for the finished product, and I found it to be a magical experience overall.

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Contest: Win an Xbox One Sunset Overdrive bundle! photo
Contest: Win an Xbox One Sunset Overdrive bundle!
by Mr Andy Dixon

Our friends at Microsoft have provided us with an absolutely beautiful Xbox One Sunset Overdrive bundle to hand out to one lucky reader! Included in this special edition package are the following items:

  • Special edition white Xbox One console and wireless controller
  • Full game download for Sunset Overdrive
  • Day One Edition downloadable content including the Nothin' but the Hits gun, Fizzie outfit, and Hardcore! Hammer
  • Standard Xbox One chat headset
  • Special edition Sunset Overdrive packaging

For a chance to win, leave a comment below describing what your ideal mutant would look like... and how you'd go about blasting them into smithereens! Limit one entry per person, and the contest is open to anyone with a US mailing address. You have until Tuesday, October 28 at 11:59pm to enter.

Good luck! And remember, our Huge members get automatic entry into all contests (and double entries if you decide to enter manually), exclusive beta code giveaways for upcoming games, ad-free browsing, and more! And most of all, your $3 a month helps directly support the site you love. Try us out!

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Killer Instinct's Season 2 is off to a great start photo
Killer Instinct's Season 2 is off to a great start
by Chris Carter

Although it had a few issues in terms of content, Killer Instinct on Xbox One was actually a good game at launch. Since then, I've taken a look at both Spinal and Fulgore, and found them to be a great addition to the already well balanced cast.

After Double Helix flew the coop, the game's fate looked rather iffy until developer Iron Galaxy took over the mantle. The changing of the guard would leave anyone on edge, but IG has done well by Killer Instinct with the Season 2 update, bringing in two new characters and a brand new UI.

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Review: The Evil Within photo
Review: The Evil Within
by Chris Carter

I grew up happily playing Shinji Mikami's games, and he's probably one of the most influential directors/producers that ever lived. I remember the first time I played Resident Evil, the day I bought Devil May Cry from EB Games, and the exact moment when my friend showed me God Hand.

All in all Mikami has worked on over 20 major games that have impacted the industry in some way. Even if The Evil Within is one of the worst in the bunch, it's still in good company.

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Far Cry 4 features a more dynamic and vibrant open world photo
Far Cry 4 features a more dynamic and vibrant open world
by Alessandro Fillari

Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.

With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.

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Review: Skylanders: Trap Team photo
Review: Skylanders: Trap Team
by Chris Carter

Toys For Bob has found some rather interesting ways to evolve the Skylanders franchise. While the conceit the first time around was simply interactive toys, the developer mixed things up with giants on the second go, and with a mix-and-match concept (my personal favorite to date) after that.

Trap Team is the fourth iteration of the series, and the gimmick this time around involves tiny plastic pieces that essentially function as little Ghostbusters tools to ensnare enemies. While the core game is still as strong as ever, the trap mechanic isn't all that exciting.

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Review: Costume Quest 2 photo
Review: Costume Quest 2
by Alasdair Duncan

The original Costume Quest was a seminal game for Double Fine; it was the first game to come out of Amnesia Fortnight, a two-week period of experimenting with small-scale games. Costume Quest's success led the way for Stacking, Iron Brigade, and other download-only games. 

Now, Costume Quest 2 is here just a few weeks before Halloween and it's delivering the same fun as the original. It may be a little too similar in some spots, but there are plenty of improvements to satisfy fans.

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Paris will be the true star of Assassin's Creed Unity photo
Paris will be the true star of Assassin's Creed Unity
by Brett Makedonski

Modern-day Paris is vastly different than the city that served as the backdrop to one of the most famous uprisings in history: the French Revolution. Some of the greatest locales of the revolution are now gone -- either on the cusp of being forgotten by society, or repurposed altogether. The exact spot where the guillotine was used to behead Louis XVI can be pinpointed by going to Concorde Square and counting one, two, three lampposts in. The Bastille, the prison that was infamously stormed and destroyed is, well, destroyed. It’s been reduced to a scant few blocks next to a metro platform where commuters mostly ignore it. What was the residence of royalty now houses other treasures such as the Mona Lisa and Venus de Milo.

Therein lies the challenge for developers of Assassin’s Creed games. How do they capture the mood and atmosphere of a city that’s so far historically removed from present time? The setting is always the star of Assassin’s Creed titles, no matter which installment in the franchise you’re playing. But, they have to tread carefully because a dull city makes for a dull game.

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Review: Alien: Isolation photo
Review: Alien: Isolation
by Chris Carter

From the old school "20th Century Fox" opening to the first few seconds, Alien: Isolation wants you to know that it takes after the first film from the series it was based on. One alien, one spaceship, one chance at survival.

This is the game we should have gotten from Gearbox.

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Review: Chariot photo
Review: Chariot
by Brett Makedonski

Local cooperative play is something that's been increasingly neglected in an age of videogames that pushes online connectivity seemingly first and foremost. It's ironic that titles like Destiny are the current benchmark for social experiences, when all communication is done through a headset. After all, it really doesn't get more personal than sitting next to someone on a couch and working (almost literally) hand-in-hand to achieve a goal.

Frima Studio hasn't forgotten these golden moments of yesteryear, and aims to recapture them with Chariot. The developers succeeded in their ambition. In fact, they pull it off so well, that you might find yourself short-changed when you don't have a partner in crime readily handy.

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Review: Middle-earth: Shadow of Mordor photo
Review: Middle-earth: Shadow of Mordor
by Chris Carter

Developing a licensed game can be extremely difficult. Not only does Monolith Productions have the Lord of the Rings film series to honor with Middle-earth: Shadow of Mordor, but the developer also has to work in many aspects of Tolkien's other works to weave together a story that calls from multiple sources.

In that regard Monolith has succeeded in creating something believable, but in the process, the game itself didn't receive as much attention.

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Review: Forza Horizon 2 photo
Review: Forza Horizon 2
by Brett Zeidler

The original Forza Horizon impressed us back in 2012 with its ability to incorporate what we already loved about Forza Motorsport into an absolutely massive open-world sandbox racing game, while not completely ditching its simulation roots and easing new players into an arcade-simulation racer hybrid. It also helped that the game was really nice to look at.

Playground Games and Turn 10 are back with Forza Horizon 2, and I am so glad they are.

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Review: NHL 15 photo
Review: NHL 15
by Brett Makedonski

With regard to sports games, the most important facet of any given title should always be the actual playing of the sport. That's how NHL 15 is. It mostly shines when you're on-ice, leading the charge through the neutral zone or lining up a bone-crushing hit on an unsuspecting forward. Damn EA for making me want to say this, but with NHL 15, when you're in the game, you're in the game.

But, if that's all that really matters, why's it impossible to overcome the feeling that its off-ice issues drag NHL 15 down like a player that just got viciously hooked from behind?

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Resident Evil: Revelations 2 raises more questions than answers photo
Resident Evil: Revelations 2 raises more questions than answers
by Brett Makedonski

My time with Resident Evil: Revelations 2 at Tokyo Game Show was brief -- maybe 20 minutes if we're being generous. Swiftly dumped into the beginning of the game, I was left to try to unravel the mystery of what exactly was happening, an inquiry that went unsolved. It was predictable, though. There's a lot of story to tell over Revelations 2's month-long release of four installments in early 2015; they're not going to clue me in right from the get-go.

What I do know is that I woke up in a jail cell as Claire Redfield, the action protagonist of Revelations 2. She handles all the shooty/stabby parts, and her cohort Moira Burton handles all the investigation bits. Moira was similarly imprisoned close by, until I used Claire to free her. From then on, the two could be switched on-the-fly with a simple press of a button.

Seeing as it was the beginning of the game, this is where Revelations 2 did its best to acclimate players with the simpler mechanics. Here's a knife, stab stuff with it; here's a gun, it's used for shooting bad people. That sort of thing. After teaching me how to push shelving, a zombie burst through the other side, imploring me to punch him with my knife in his big dumb face.

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Review: D4: Dark Dreams Donít Die (Prologue, Episode 1, Episode 2) photo
Review: D4: Dark Dreams Donít Die (Prologue, Episode 1, Episode 2)
by Chris Carter

D4 starts off rather grounded. The game's opening narration describes the tale as a "story of a man with a very strange fate." A man whose wife was murdered, and is tirelessly searching for her killer.

Then a cat girl named Amanda runs into your apartment, spits a mouse into your mouth, and you puke.

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