Microsoft announced last week at GDC in San Francisco that it was introducing cross-play between Xbox One and Windows 10 devices. That opens a world of possibility in ways for developers to deliver games to their audience. So...
The latest generation in gaming has brought with it an emphasis on sharing. Screenshots and gameplay videos can be relatively easily captured and uploaded for anyone's audience to see. It's a smart way to drive interaction -- whether it's to share an unbelievable kill streak in Halo, or something as irreverent as a lunatic stabbing goats in the butt.
With the announcement that Windows 10 will, in part, contribute to the "Xbox ecosystem," it really opens the door to the accessibility and possibility of sharing content. In what was called a "platform demo" at GDC in San Francisco last week, we got a first-hand look at how simple Windows 10 will make this process.
Available for any game played on Windows 10 (even non-native Xbox titles) is a Game DVR that operates similarly to the "Xbox, record that" function of the Xbox One. Mapped to the Windows + G command, the DVR captures the past 30 seconds of gameplay, regardless of what's playing.
The original Forza Horizonimpressed us back in 2012 with its ability to incorporate what we already loved about Forza Motorsport into an absolutely massive open-world sandbox racing game, while not completely ditching its simulation roots and easing new players into an arcade-simulation racer hybrid. It also helped that the game was really nice to look at.
Playground Games and Turn 10 are back with Forza Horizon 2, and I am so glad they are.
This week, we filmed a wonderful short piece in which Bill and I discussed the lack of video games that let us play as actual animals. Unfortunately, Bill's microphone cut out mid-discussion, and the camera's face-tracking started focusing on an animated GIF of some dogs having sex I had up on my monitor behind me.
Max had to leave early this week to go stay in a horse cottage and attend a zoo wedding or something, so we farted out Dumb Idiot Ideas pretty quickly. I had the idea: what if the Xbox One, with all of its voice recognition, had a parental control that alerted parents when their kids acted like dicks online? Shitty kids are probably the biggest reason I don't do more online multiplayer, and I know I'm not alone in wishing there were some way to curb that nuisance. Enjoy our thoughts, and Max's strained trash-talking.
Marc Whitten, Chief Product Officer of Xbox, joined Microsoft in 2000, helping to build the original Xbox and Xbox Live, and release two subsequent consoles. Microsoft has announced his departure from the company to take the same role at Sonos, which makes speakers and things.
"I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community,” Whitten said. "Xbox is so special because of the amazing team I've had the opportunity to work with and because our fans are the most incredible fans on the planet. It has been the highlight of my career to work on a product so loved. It's incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of a very talented team."
The Xbox One has a large variety of launch titles, including shooters, action games, a fighting game, and even a racer. I would contend that this is one of the strongest launch lineups of all time, but you can dig into our full launch coverage and find out yourself.
Here, you'll find a quick rundown of the exclusives launching with the Xbox One, or when to expect coverage (due to embargos or other limiting factors). If you're looking for multi-platform game coverage, you can find it at our PlayStation 4 launch area.
My first encounter with Metal Arms: Glitch in the System came via a banner ad on IGN. Being an impulsive chap who will often be drawn to things simply because they look cool, I was immediately intrigued by the game, which pitted a cute yellow robot against other, less cute robots in battles of such extreme carnage that the game would have been banned had the participants not been made of metal.
I was sold on the concept from the start, and as luck would have it, my instincts were justified, as Metal Arms turned out to be a rather fantastic little game. Witty, brutal and damn challenging, Metal Arms was and is one of my favorite third-person shooters of all time.