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4:00 PM on 08.27.2014

Review: Dark Souls II: The Crown of the Old Iron King

While Dark Souls II brought me back to that special place that I found with Demon's Souls in many ways, the first DLC pack, Crown of the Sunken King, didn't go far enough with its concepts. It's really hard to give ...

Chris Carter


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.






I enjoyed Dragon Age: Inquisition's multiplayer a lot more than I thought I would photo
I enjoyed Dragon Age: Inquisition's multiplayer a lot more than I thought I would
by Chris Carter

There have been rumors of a multiplayer component in Dragon Age: Inquisition for quite a while. BioWare has been keeping things under wraps for months after a small hint of its inclusion, and speculation was rampant as to what exactly it might entail.

After a recent visit to BioWare's offices I had a chance to sit down with the multiplayer extensively, and I found myself slowly becoming addicted as the afternoon went on. In fact, I liked it far more than Mass Effect 3's co-op mode -- so I have high hopes for Inquisition.

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Review: The Walking Dead Season 2: No Going Back photo
Review: The Walking Dead Season 2: No Going Back
by Chris Carter

I really enjoyed watching Clementine's tale unfold over the course of The Walking Dead Season 2. It managed to establish a different tone than the first season, which makes them rather hard to compare bit by bit.

But in terms of delivering a suspenseful, emotional finale, I think Lee's final outing takes the cake. Season 2's No Going Back is the last time we'll see Clementine for a while, but for the most part the episode deals with many of the same themes we've seen in her adventures so far.

Not that it's a bad thing, mind you -- just don't go in expecting it to blow your mind.

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Here are Destructoid's top ten games from gamescom photo
Here are Destructoid's top ten games from gamescom
by Brett Makedonski

Gamescom is the largest videogame trade show in the world. Sound like a big deal? It absolutely is. Hundreds of thousands of people cram together in a convention center that's massive, but doesn't feel even close to huge enough. Need a frame of reference? This is the crowd in the main hall on Thursday -- what's supposedly the least busy of the three days it's open to the public.

Reciprocating the scale of the event is the size of the games that publishers have on display. That was the theme at gamescom 2014: Big. All the biggest titles are here, and given how close we are to the holiday launch season, they're looking the most polished that we've seen them yet.

In no particular order, these were Destructoid's top ten games of gamescom 2014, as explained by Dale North and myself.

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Both Metal Gear Solid V entries are coming to Steam photo
Both Metal Gear Solid V entries are coming to Steam
by Chris Carter

[Update: Konami has confirmed this news live at its gamescom conference. No release dates were given.]

For years, Metal Gear Solid fans have been asking director Hideo Kojima if and Konami would bring the games to PC. Traditionally the series has been a mostly console-only affair, but with Metal Gear Rising we saw that maybe the publisher was changing its mind in regards to the platform.

Well, if a listing on the official UK Konami site is to be believed, both Metal Gear Solid V: Ground Zeroes and The Phantom Pain will be coming to Steam. When the former is arriving isn't quite known, but the latter will likely launch alongside of the console versions, if not slightly after.

This is great news for PC fans who have always wanted to give the series a go. Ground Zeroes is also perfect Steam sale material if you're on the fence.

Konami UK [Konami via NeoGAF]

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Life is Strange is a world you'll want to lose yourself in photo
Life is Strange is a world you'll want to lose yourself in
by Brett Makedonski

Gamescom is a noisy, crowded mess. Shoulder to shoulder with patrons that didn’t seem to care what they bump into, I trudged my way to my next appointment. As I stepped through the door to the meeting room, something unexpected happened. I was teleported from a loud convention center to a rebellious teenager’s room.

Seated at the foot of a twin-sized bed, I took in my surroundings. The top of a makeshift television stand housed a half-smoked joint, while a pair of dirty Converse rested underneath. Posters of influential punk rockers littered the wall, all askew. “Fuck” was scrawled on almost everything, but especially a tattered American flag.

I wasn’t in Germany anymore. I was in Arcadia Bay, Oregon. More specifically, I was in Chloe’s safe place -- the only spot in the world where a misunderstood teenage girl can be herself. I was inside the world of Dontnod’s newly announced Life is Strange, and it was a wonderful place to be.

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Command a tiger that can turn invisible in Far Cry 4 photo
Command a tiger that can turn invisible in Far Cry 4
by Hamza CTZ Aziz

Far Cry 3 had some pretty wild moments. Like, remember when Vaas was dancing around on the stripper pole? Good stuff. Far Cry 4 will have some crazy segments as well, but these are a little more grounded to the core of the game. 

Scattered around Kyrat are hidden tankas that, once discovered, allow the main character to meditate and travel to Shangri-La to relieve the life of a legendary warrior. You'll be transported to a surreal world with floating islands and you are equipped with only a bow and arrow to take on the enemies of these environments. 

Oh, and you have a tiger that you can command to attack others. The tiger can also turn invisible. 

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Dragon Age: Inquisition plays like a solid mix of Origins and Dragon Age II photo
Dragon Age: Inquisition plays like a solid mix of Origins and Dragon Age II
by Chris Carter

I wasn't very happy with Dragon Age II.

Whereas Origins was a glorious return to old-school RPG sensibilities, Dragon Age II played like an action game that took place in the same universe. I liked the sequel for different reasons, but it felt like a wasted opportunity as it attempted to juggle some of the RPG elements from Origins while having some faults of its own, like re-used environments and a lack of scale.

If you felt the same way, Inquisition may be for you.

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Here's everything that happened during Microsoft's 2014 gamescom conference photo
Here's everything that happened during Microsoft's 2014 gamescom conference
by Chris Carter

If you don't like Halo, you probably didn't have a great time watching Microsoft's gamescom conference today. Having said that, they did have a decent indie sizzle reel showing, and the ID@Xbox program is making vast strides compared to how rigid its old ways were during the tail end of the 360.

Check out all of the news from Microsoft's conference below.

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Diablo III's Ultimate Evil Edition makes the core game a must-play for console owners photo
Diablo III's Ultimate Evil Edition makes the core game a must-play for console owners
by Chris Carter

Diablo III has had a tumultuous history to say the least. Always-online DRM, the Real-Money Auction House, and loot problems plagued the original release -- all issues that took months to address. It's a hot-button issue even now, with many gamers stating that the PC players were had, paying for a "demo" of the console version that would eventually drop with all the fixes in tow.

For those of you who did enjoy the game previously or haven't gotten caught up in the maelstrom of problems though, the Reaper of Souls expansion delivered in just about every way possible. Thankfully, the Ultimate Evil Edition brings that same great experience to consoles.

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Review: Call of Duty: Ghosts: Nemesis photo
Review: Call of Duty: Ghosts: Nemesis
by Chris Carter

Look, $50 is a lot of money for a Season Pass in a first-person shooter. If it was just comprised of 16 maps alone, no matter how good they were, it probably wouldn't be worth the money for all but the most diehard of FPS fans.

But thankfully, Infinity Ward has made amends for the rather bland core package of Call of Duty: Ghosts, and the Nemesis map pack is no exception. In addition to four solid maps, there's another chapter of Extinction, the developer's out-of-this-world take on Treyarch's zombies.

Because of these packs, I'm actually a bit more excited for Infinity Ward's follow-up in two year's time.

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Assassin's Creed Rogue officially announced, complete with details and first trailer photo
Assassin's Creed Rogue officially announced, complete with details and first trailer
by Brett Makedonski

Rumors have been floating around since March about Ubisoft's plans to release two Assassin's Creed titles this year -- one for current consoles and one for legacy consoles. Originally codenamed Comet, Ubisoft formally revealed and detailed Assassin's Creed Rogue today, and gave us our first trailer.

Assassin's Creed Rogue is in development by Ubisoft Sofia (with the usual collaboration across many other Ubisoft studios), and takes place during the Seven Years War in the mid-18th century. Rogue makes a return to the northeastern area of North America, particularly the North Atlantic, Appalachian River Valley, and New York.

The twist this time around is that the protagonist fights for the other side. Following the story of Shay Patrick Cormac, Rogue tells the tale of how he was betrayed by the Assassin brotherhood and turned against them. It appears as if Rogue will put significant emphasis on the naval aspect that defined Assassin's Creed IV: Black Flag, as Ubisoft detailed Cormac's ship -- the Morrigan -- which will be used for Assassin hunting.

While Assassin's Creed Unity is the installment for current consoles, Rogue is exclusive to legacy consoles -- specifically the Xbox 360 and PlayStation 3. It's currently slated for a November 11 release in North America. That's when you get to find out how the other half lives.

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Titanfall's Frontier's Edge DLC is another okay, yet underwhelming map pack photo
Titanfall's Frontier's Edge DLC is another okay, yet underwhelming map pack
by Chris Carter

Titanfall was a good game for what it was -- a fun, but not revolutionary shooter. It didn't change gaming (or even the genre) forever, and some players abandoned it weeks after launch, turning many playlists into desolate wastelands. It was Unreal Tournament lite with mechs, basically. The end.

So far, the DLC hasn't measured up to the core game, but there are still two more packs to go. Today the second map pack titled Frontier's Edge drops, alongside of a very cool free update that brings a (non-microtransaction filled) store into the mix called the "Black Market."

The Black Market is actually a cooler add-on than the paid DLC.

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Review: The Walking Dead Season 2: Amid the Ruins photo
Review: The Walking Dead Season 2: Amid the Ruins
by Chris Carter

The last episode of The Walking Dead was probably my favorite one yet -- and that's including all of Lee's tale from the first season. Clem has made the switch from tough to full-on badass depending on your choices, and it's clear that she is fully a part of some of the horrific life-or-death choices in the world.

Clem can no longer hold onto her innocence and fall back on her young appearance -- at this point, many decisions have been made that cannot be taken back, and the rest of the group is starting to notice it. That hook right there is what makes Amid the Ruins such a great tale, even if it doesn't have the same wow factor as its predecessor.

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Review: Dark Souls II: The Crown of the Sunken King photo
Review: Dark Souls II: The Crown of the Sunken King
by Chris Carter

2014 has been very good to me, but Dark Souls II is one of my favorite games of the year. Many debates have raged on as to whether or not it's as exceptional as its predecessor (Demon's Souls is better than both), but having played it prior to launch without any hints or guides, I heartily enjoyed getting lost in its labyrinthine tunnels and deadly arenas.

The Crown of the Sunken King DLC expands that goodness by about five to ten hours depending on your skill level, and even if it's one of the less remarkable levels in the game, it's still worth playing.

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Who wants a code for the Destiny beta?! photo
Who wants a code for the Destiny beta?!
by Mr Andy Dixon

[Update: Contest over! Check your PMs to see if you won!]

We've recently come into a hefty heap of Destiny beta codes, and we're going to hand them out to the Destructoid community!

There are three ways to win:

  1. Comment in this very thread, and we'll be drawing 30 of your names at random! You have until tomorrow at noon Pacific time to enter.
  2. Retweet this and follow @Destructoid on Twitter! 30 of you retweeters will win codes at random.
  3. Become a Destructoid Huge member! I'm going to be sending 20 of these codes to random Huge members at noon tomorrow, so get your name in the hat now!

These beta codes are good for your choice of Xbox 360, Xbox One, PlayStation 3, or PlayStation 4! Good luck!

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