Bungie is releasing its next shooter, Destiny, on September 9, 2014 for Xbox 360, Xbox One, PS3, and PS4. Is that far enough removed from Titanfall's debut in March? Not that we can't have and enjoy both games, which will pro...
Shortly after the PS4's launch, Pornhub announced that it was the first porn site to fully support the PS4. Destructoid reached out to Pornhub following the announcement and got a load of interesting facts and breakdowns of console porn viewership.
According to Pornhub Vice President Corey Price, "Pornhub is targeting consoles for website support because that is where some of our users today prefer to access our site and our aim is to offer a great user experience across all platforms."
At least percentage wise, this intersection of porn and consoles rings true. The PS3, PS4, Wii, and Xbox 360 users who visit the site have a lower bounce rate than average traffic -- they're more likely to visit more pages rather than split after coming to the site. All four consoles also have a longer visit duration than average traffic, though that could come from those consoles being less efficient than PC visitation. It's hard enough typing on the Xbox 360, but with one hand?
The lion's share of console porn viewing comes from the PS3, which accounts for 55% of console traffic to the Xbox's 39% and the Wii's limp 6%.
What really sticks out, however, is what kind of porn each console indulges in.
Couch co-op is sadly rare these days. Although I grew up playing games locally throughout my entire childhood, more often than not, split- or same-screen play is axed in favor of packing in more online features. Whether it's by way of "conserving resources" or pure laziness, it's becoming increasingly difficult to entertain a room full of people with videogames.
Thankfully, Spearhead Games' Tiny Brains opts for the best of both worlds, with both local and online play capabilities. Oh, and it's also a ton of fun -- with or without friends.
After last week's PlayStation 4 review domination, Microsoft finally got it's chance to strut its stuff with the Xbox One. Forza Motorsports 5, Dead Rising 3, Killer Instinct, Crimson Dragon, Ryse, and a handful of other exclusive titles flooded our pages this week. But regardless of all the Xbox One hype, their games were far from the biggest titles of the week.
Two titles, fin fact, garnered our coveted 10 out of 10 score. Nintendo's Super Mario 3D World and from Little Big Planer creators, Media Molecule, Tearaway. If you've been holding out on either the Wii U or PS Vita, you may have just found your first two must have system-selling titles of the year.
We're almost there. With the release of the Xbox One just a few hours away, the torch will finally be passed, and what we've referred to as "next-generation" for years will simply become "this generation." Exciting times to be a gamer.
Of course, the release of the Xbox One doesn't simply make the Xbox 360 vanish into thin air. Games will still be developed for it for a long time to come, and a lot of people will probably just stick to their 360s for quite a while. That being said, it's undeniable that the focus will squarely shift to what's happening on Xbox One.
But, in a way, that shift can sort of be a tough pill to swallow. A lot of good things came out of the 360's lifespan. Just as we did with the Wii and the PS3, we want to reflect on our personal experiences with the Xbox 360 before setting our sights on Microsoft's new console. These were the Destructoid Staff's favorite Xbox 360 titles:
BioShock Infinite was one of the most polarizing releases in recent memory among the gaming community. While a number of critics lauded it as an apex for Irrational, many fans were left feeling underwhelmed by certain facets of the design, some of which felt like a regression for the franchise.
I really enjoyed Infinite myself, but I'm also fully willing to admit that there were a number of design flaws that detracted from the experience. Some of those issues are directly addressed in Burial at Sea, but in the process, others are created. Uh oh!
Star Wars, Indiana Jones, Batman (later the entirety of DC), Pirates of the Caribbean, Harry Potter, and The Lord of the Rings -- arguably a majority of the world's largest entertainment properties -- have all been brought to life in videogames after being passed through the adorable LEGO filter by Traveller's Tales. And, well, they've handled each franchise masterfully and created some truly great games with each of them over the years. What could possibly be next?
I can't be the only one who's been dreaming since LEGO Star Wars that we would one day see LEGO Marvel make its videogame debut, but, seeing as Traveller's Tales is a subsidy of Warner Bros., it was seemingly never going to happen. However, by some remarkable turn of events (due to the magic of licensing), here we are with LEGO Marvel Super Heroes.
It's nothing short of a miracle this game was even made, but it's something we can only be happy about.
While Call of Duty is often regarded as the epitome of the annualized, cynically produced, lazily constructed videogame franchise, I've always maintained that both Infinity Ward and Treyarch expended much more effort than they were ever given credit for.
Whether it's the underestimated storytelling prowess of Modern Warfare or the noble efforts to revitalize the COD formula with Black Ops, the overwhelmingly popular series is far more cognizant of its own criticisms than many like to believe.
My defense of the consistent quality of Call of Duty has certainly caught criticism of its own. Indeed, I am lauded as a hypocrite for daring to suggest that Modern Warfare 3 was not objectively, factually, a mediocre game. I still believe that, and I still have respect for Call of Duty as a series. However, I've always been mindful that the gravy train cannot last forever, and as "military shooters" are in 2013 what World War II shooters were in 2008, it's high time Call of Duty underwent another dramatic transformation, the likes of which gave us the original Modern Warfare.
Black Ops II was a step forward in this regard, an earnest attempt to inject fresh life into a flagging idea. By comparison, Ghosts is not only a failure to capitalize on the goodwill Black Ops II earned, it's a disappointing step backward.
Ubisoft hasn't shown any signs of slowing down on annual releases for the series, despite handily finishing its main story arc. Correctly identifying the best innovation of Assassin's Creed III as its naval combat, this latest title incorporates it as the defining feature and centers the narrative around pirate adventure in the early 18th century.
The most fun I've ever had in a Battlefield game was in 2010's Battlefield: Bad Company 2.
That's not to say it's the best title in the series or anything like that, mind you -- just that it arrived at the right time for me and offered a level of environmental destruction I found easy to fall in love with. If I'm allowed to blow open the side of a building and get the jump on an enemy, I'm going to do that. Over and over again. There doesn't even need to be an enemy.
Despite the fact that I'm not nearly as into military first-person shooters as I was even a couple of years ago -- repetitive sequels will do that to you -- Battlefield 4 has already, not even a full week after launch, surpassed my fondest memories of Bad Company 2.
Telltale Games has today lifted the lid on The Walking Dead: Season Two. Another installment of utterly depressing zombie sorrow is coming out way. It is a time to be both excited and fearful. There will be so much sad!
As suggested by the screenshots and teaser trailer, players will now directly control Clementine, struggling to outwit the undead horde and, inevitably, some human shits who'll doubtless use the zombie plague to be terrible people. You know how it goes.
Set to begin "later this year," Season Two will appear as five episodes that can be purchased individually, or bought upfront for $22.49. Additionally, a "Game of the Year" edition of Season One will be sold for $29.99 before 2013 is over, and it'll include the 400 Days stopgap episode.
[Editor's Note: Our copy of Assassin's Creed IV came in late and, as a result, the review by Conrad Zimmerman will be tardy as well. We hope this piece by Chris will help tide you over.]
It turns out Ubisoft made good on its promise to not shove the modern day portion of Assassin's Creed IV down your throat. Throughout my time with the game, there are only a scant few portions that require you to venture outside of the exciting, debauchery-filled life of Edward Kenway, and into the present day.
But you know what? I actually spent a lot more time in it that I had initially planned, because the developers made an interesting call -- they made the real world sub-plot ancillary to the core game. And it was the right choice.
[Update: Official trailer added. Extinction is described as a "1-4 player cooperative game mode featuring a unique blend of fast-paced survival action, FPS base defense, scavenging and class leveling." Get to the chopper.]
I've always found Treyarch's Zombies mode to be a fun bonus for the studio's otherwise fairly serious Call of Duty games and have longed for Infinity Ward to offer something similar in its titles. Seems we may be getting exactly that in Call of Duty: Ghosts if an image of a loading screen for "Extinction" (shown below for the spoiler averse) is to be believed.
Aliens? Yeah, looks like it. There's been an official teaser that matches the design of the creature as well as achievements for Ghosts that reference the mode. Neat. I'd assume we'll hear more from Infinity Ward leading up to launch but, if not, that's only a week off.
Batman: Arkham Origins had to endure a lot of cynicism from the peanut gallery as it rushed headlong from sudden announcement to pre-Christmas release. It's hardly surprising, too -- after the Arkham series earned high critical acclaim, the third installment appeared to be little more than a hollow cash-in.
It was set to be a contentious prequel, Warner Bros. announced downloadable content in tandem with the reveal of the full game, a pointless multiplayer mode was added, and it had switched developers from the beloved Rocksteady to the less lauded Warner Bros. Games Montréal and Splash Damage. Most people had come to expect little more than a stopgap release -- a bit of filler, made to scrape a quick buck off the Arkham name simply because that's what could be done.
Guess what. Arkham Origins is exactly what most people expected. Except slightly worse.
2K has just announced that the first major DLC for BioShock Infinite, Burial at Sea: Episode 1, will be available on November 12th for $14.99 (or included with your Season Pass). This date is a worldwide release for the PS3, 360, and PC, so no timed exclusive or staggered release nonsense here -- everyone is getting it at the exact same time.
Burial at Sea features a self described "film-noir" themed story as you explore the original BioShock's Rapture setting, and encounter some "old friends." I have no idea what to expect from it, but rest assured I'll be trying it out at launch with the rest of you. I'm just glad it's happening right before the massive double-console launch.
Deus Ex: Human Revolution was quite the accomplishment when it was released. It wasn't everything an old-school Deus Ex fan could ask for (those boss fights), but it was a very reasonable compromise, and a great game in its own right.
Fast forward over two years later, and the Director's Cut is now gracing the twilight of the current console era, with new content and improved visuals in tow. While I'm not quite sure those extras are enough to sway fans who have already beaten the game from top to bottom, the good news is it's still the same great game we all enjoyed back in 2011.