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Lords of the Fallen keeps looking better and better photo
Lords of the Fallen keeps looking better and better
by Brett Makedonski

Lords of the Fallen looked good at E3; it looks even better at PAX Prime. After another hands-off demo, the next-generation action role-playing game really seems to be coming along nicely. Admirably, it seeks to improve, or at least deviate, on the formula that a certain well-known and similar couple of titles nearly perfected.

There's no two ways about it -- Lords of the Fallen invites comparisons to Demon's/Dark Souls. The developers are painfully aware of the fact, almost immediately surrendering into an anticipated half-chuckle as the first syllables of the From Software's projects names were uttered. That's ultimately okay though, because Lords of the Fallen doesn't aim to mimic the Souls games. 

Rather, Deck13 is structuring Lords of the Fallen to be a bit more of an accessible Dark Souls. That doesn't mean it's going to be easy -- spending any amount of time in front of the game makes that much wildly obvious. But, it's also not going to be punishing. Challenging and complex? Definitely. But not punishing.

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Tanks a lot: World of Tanks Xbox 360 hands-on photo
Tanks a lot: World of Tanks Xbox 360 hands-on
by Dale North

I tried my best to flank the enemy and shoot out his treads while trying out World of Tanks for Xbox 360 at gamescom. That helps. Lesson learned. That was after a previous unsuccessful roll-out where I died so quickly that I kind of hoped no one was watching. 

Everyone was watching.

I got some quick hands-on time with both the Xbox 360 and iPad versions of World of Tanks in a gamescom meeting with Wargaming. The insanely popular tank MMO is now making its way to other platforms, with the Xbox 360 currently in beta in North America. The European side of this beta launches this week, too. Asia will follow, as will CIS. Wargaming says that getting the servers set up for all of this has not been easy.

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4:00 PM on 08.22.2013

Telltale 'still exploring' how The Wolf Among Us will end

As a big Fables fan, I'm pretty happy, if not relieved, that The Wolf Among Us looked great based on my hands-on time with the game. Adaptations of other mediums into games tend to be as bad as adaptations of games into movie...

Hamza CTZ Aziz



Hands-on with Assassinís Creed IV: Black Flag photo
Hands-on with Assassinís Creed IV: Black Flag
by Alessandro Fillari

The Assassin’s Creed franchise has seen some pretty bizarre events occur. From off the wall historical conspiracies, conducting time travel by way of DNA, and ancient precursors looking to destroy humanity; it's amazing to see how they manage to up the ante with each game. Even after the third numbered entry’s seemingly conclusive finale, Ubisoft have got no plans to stop their best selling franchise now.

Just prior to Gamescom, Ubisoft invited Destructoid out to their San Francisco office to play the latest build of Assassin’s Creed IV: Black Flag. Along with a new setting, main character, and storyline, this new entry has some bold plans for the franchise. And judging by my hands-on time, Black Flag looks to be the series’ most open-ended and innovative title to date.

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10:00 AM on 08.20.2013

Telltale's The Wolf Among Us will please Fables fans

With The Walking Dead, Telltale had an advantage when it came to selling a game to a mass audience. The comic series is huge, and you have the AMC television series to back it all up. Plus, everyone knows what a zombie is....

Hamza CTZ Aziz

2:30 PM on 08.16.2013

Gameplay video of Call of Duty: Ghosts multiplayer

Call of Duty: Ghosts multiplayer has finally been revealed, and I got to capture some footage during my hands-on time. Three maps are shown off here, as well as some of the stuff you can summon from the Assault and Support packages. I cover the basics of what I got to experience, but for a more in-depth look check out my hands-on preview of the game.

Hamza CTZ Aziz



Hands-on with Call of Duty: Ghosts' multiplayer offerings photo
Hands-on with Call of Duty: Ghosts' multiplayer offerings
by Hamza CTZ Aziz

Call of Duty: Ghosts' multiplayer has finally been revealed, and it's the biggest overhaul Infinity Ward has done since the first Modern Warfare. What I got to play at the reveal event was pretty fun, but then again that's not shocking as I've always enjoyed playing the series' multiplayer.

And I think that's how things boil down here. If you've enjoyed Call of Duty's multiplayer in the past, then you'll like Ghosts' just the same. If you've never been into the series before, well, there's nothing too different here that will suddenly pull you into the experience.

That's not to say there aren't some cool new changes that refresh things just a little, but on the whole, there's nothing huge that will make you think twice about giving this one a go.

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Harpoon sharks and explore the sea in Assassin's Creed IV photo
Harpoon sharks and explore the sea in Assassin's Creed IV
by Hamza CTZ Aziz

Assassin's Creed IV: Black Flag takes us to the age of pirates, and because of that Ubisoft's Singapore studio was tasked with creating the full on ocean simulation. I spoke with lead designer Sebastien Berton who walked me through four of the major new features we can expect to go along with all this.

First up, there's harpooning! Yes, you can go throw a bunch of harpoons into sharks, you monsters. You're rewarded for the wildlife you hunt, as animals will get you vital upgrades for your character similar to Far Cry 3's system. With the sharks in particular, you'll first hook into them with a harpoon tied to a rope. One connected, you'll be pulled through the ocean and you have throw more spears at them until they finally die.

Next we learned a little more about how the underwater system works. It's a first for the series, and everything in the water is a threat to you while you search for treasure. You have to find pockets of air to stay under longer, and sharks can mess you up really easily as you can't fight back.

Sebastien also briefly touched on hidden caves players can find, and how the fort system has been upgraded in Black Flag. Check out the interview for the full details, and check out our past previews for more on the next big Assassin's Creed.

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8:00 AM on 07.31.2013

Batman: Arkham Origins multiplayer mode revealed

A common pattern for when a successful single-player IP has turned into a series is to tack on a multiplayer bit of some form. Unfortunately, when this happens, the multiplayer portion is often a half-assed attempt thrown in...

Casey Baker



BioShock Infinite's first DLC is out on Steam today  photo
BioShock Infinite's first DLC is out on Steam today
by Caitlin Cooke

We're here folks! Breathe that big ol' sigh of relief because by midday you'll see BioShock Infinite's first piece of downloadable content, Clash in the Clouds, available for download on the PC through Steam.

Clash in the Clouds is an intense combat-oriented DLC where players can climb the leaderboards by beating up various enemies from BioShock Infinite. For some it's been a long time coming, but I had patience and I certainly wasn't disappointed with the time I spent playing Clash.

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Skylanders Swap Force is surprisingly more fun than evil photo
Skylanders Swap Force is surprisingly more fun than evil
by Steven Hansen

Activision’s Skylanders franchise has always smelled of a money grab to me. Copperish, like the smell of old pennies scrounged up by hard-working parents so little Linda Anne can have all the newest and coolest Skylanders characters while mom and dad work three jobs amidst recession. Jim Sterling is rather partial to the plastic lot, however, so they can’t be all bad, right?

In fact, they’re not. The new Skylanders: Swap Force is indeed rather cute and pretty fun. Vacuous, but quaint enough.

Skylanders is videogames as toys; or, Toys: The Videogame. I guess I forgot that videogames practically were, once upon a time. It’s no less inane and gimmicky and capitalistic than the stupid garbage we pestered parents for 20 years ago, but it’s a heck of a lot more polished and less likely to break like the slot cars I took around hairpin turns too quickly causing them to go flying off the track. Plus, what can be more embarrassing than having paid money for pogs?

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New Lords of Shadow 2 gameplay emphasizes exploration photo
New Lords of Shadow 2 gameplay emphasizes exploration
by Jayson Napolitano

In an unexpected surprise here at Comic Con, Konami showed off an extensive hands-off gameplay walkthrough detailing more of the game’s systems, music, and environs. The demo took place a brief time after the events seen in the E3 demo, after Dracula has awoken from his thousand-year slumber and is exploring his castle in an effort to reclaim his lost power.

There are more reasons than ever to be excited about this game, so find out what it was all about below.

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The Bureau: XCOM walks a tightrope of strategy and action photo
The Bureau: XCOM walks a tightrope of strategy and action
by Abel Girmay

Once considered the flagship reboot of the XCOM franchise with a side meal strategy game to go with it in Firaxis' XCOM: Enemy Unknown, The Bureau: XCOM Declassified has found itself playing second fiddle in the eyes of many series fans. Straddling the line between action and strategy, The Bureau is making deliberate strides to blend the core tenets of the series into a modern third-person action game.

And you know what? It works. It really does work.

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Wii U delay brought way more content to Rayman Legends photo
Wii U delay brought way more content to Rayman Legends
by Steven Hansen

Rayman Legends is finally almost here. The delay of the Wii U version after the announcement of PS3, 360, and Vita ports seems worlds away, but I'm finally about to embark on the evolution of the gorgeous, 2D platforming goodness I fell in love with in Rayman Origins. Better still, this past half year of extra development time has brought about a lot of additions to the game that we wouldn't otherwise have seen.

Series creator Michel Ancel called Legends "the biggest Rayman game ever," as well as the most polished. There was trepidation even at Ubisoft Montpellier when the game got pushed back because, Ancel noted, the team "didn't hear about how [they] would be able to use that time." Turns out, they were able to cram quite a few more things into Legends, along with churning out several excellent ports.

In addition to the addictive Kung Foot minigame I posted about earlier, Legends has gained "Invasion" levels, an antagonistic appearance by Dark Rayman, new 3D bosses, and complete remasters of the team's favorite levels from Rayman Origins.

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Cooperative mayhem in Splinter Cell: Blacklist photo
Cooperative mayhem in Splinter Cell: Blacklist
by Casey Baker

In a recent hands-on with Splinter Cell: Blacklist, I had a chance to see exactly what our other editors have been excited about regarding both the game's single- and multiplayer components. I spent a little time with a couple of single-player missions set primarily in the Middle East in broad daylight, and then jumped into a few Spies vs. Mercs rounds in a Hacker's Den before finishing out with a co-op mission with another journalist through Eastern Iraq.

Much of what I played was familiar territory in regards to gameplay conceits of both the series and of similar games in the genre, and the Spies vs. Mercs mode remains as strong as ever, but the mission I actually came away the most impressed with was the one spent with a complete stranger that had us both working together to complete a number of objectives.

Though the co-op missions don't demand the precise stealth of earlier titles, they are still incredibly fun and actually do require some tactical skills.

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Saints Row IV: Everything you've ever loved in a blender photo
Saints Row IV: Everything you've ever loved in a blender
by Kyle MacGregor

The Third Street Saints are on the rise. Once a lowly street gang from Stillwater, the crime syndicate achieved celebrity status in conquering the burgeoning metropolis of Steelport. Now, you, their intrepid leader, have inexplicably captured the presidency. Everything is gravy. Well, except for that twenty percent approval rating. Also, there's an armada of aliens bearing down on the capital and snatching people up like it's War of the Worlds or something. Maybe it's time to kick some extraterrestrial ass. Because 'Merica.

Saints Row IV is still as juvenile, irreverent, and hilarious as ever. And it feels pretty amazing too. Over the past few days I've had some time to go hands-on with a preview build of the game featuring what's ostensibly the game's opening hours and thus far I'm having an absolute blast.

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