Madden 13 was really the shot in the arm the franchise needed after several years of feeling remarkably stale. The implementation of a physics system in retrospect seems paramount for something striving to be simulation footb...
When I previewed NCAA Football 14earlier this year, I noted that the best news about the game is that it uses the Infinity Engine 2, the original iteration of which made Madden 13 the best entry in the series in many years.
Things are more or less the same from what I played of NCAA Football 14 on the show floor. It feels better than the game ever has and is a little better than Madden 13, given it runs on the second iteration of the engine.
One of the biggest surprises of E3 has been PopCap's announcement of Plants vs. Zombies: Garden Warfare as a real game. Following a spoof pun-filled campaign with the likes of "Petal of Honor", it turns out that PopCap actually pulled the trigger on one of them.
In hindsight, it shouldn't be surprising. Nothing PopCap does should be surprising anymore. But rather than capitalize on a kitschy spin on the well-known game, PopCap seems to have created something with some true depth.
Despite it's oversaturation years ago, apparently zombie culture isn't going to die down any time soon. A steady stream of zombie-centric media is constantly flowing, and Techland is more than willing to take advantage of the craze. Dying Light is just the latest example.
If you're unfamiliar with Techland, it's the developer behind the Dead Islandgames. A lot of the same ideas from Dead Island are present in Dying Light, but the approach has changed a bit.
The dawn of the next-generation of gaming is upon us, and if Battlefield 4 is any indication, multiplayer won't differ too much with the changing of the guard. Not yet anyway. That'll probably work just fine for fans of the series.
In one hands-on match at E3, it was pretty obvious that Battlefield 4 is still Battlefield. However, with the announcement of 64-player matches, the scale of everything has gotten a bit more grand. That goes for maps, firefights, and destruction.
Payday 2 feels like one of the most ambitious sequels in recent memory. I was a fan of Payday: The Heist, which in and of itself is high praise. Normally I can't be bothered to play online multiplayer and I've had first-person shooter fatigue for years, but Payday clicked with me. The focus on carefully orchestrated cooperation combined with the game's sometimes vicious level of challenge against near overwhelming odds is exhilarating.
We knew Payday 2 was going to be much improved, given that it's receiving a retail release in addition to digital, and we knew that new elements were going to be added, like stealth possibilities. Still, I wasn't prepared for how much has improved. Talking to director David Goldfarb and then playing for myself left me pleasantly surprised and wanting to play more.
I'll be the first one to proclaim my love for the classic Castlevania franchise, and while Lords of Shadow was considered by many to be a great game, I found myself wishing that more of a bone had been tossed to series fans. After playing Castlevania: Lords of Shadow 2 on the floor here at E3, however, there isn't a single title that has me more intrigued and wanting more.
It feels like a perfect storm in terms of story, visuals, gameplay, and music.
I'm coming at Armored Core: Verdict Day from an outsider perspective. Those of you that enjoyed V? You'll like this one, I'm sure. It's a lot like V, as a lot of the features you got out of that game pretty much carries over ...
We were shown a new level in Call of Duty: Ghosts and I can confirm that it looks a lot better in person than it has on streams and at conferences. The level we were shown opened on top of a roof, behind enemy lines, in Federation space, during some sort of fireworks celebration.
It looked damn good. The fireworks popped with great color, the expansive city lit up reminded of most gorgeous big cities at night. Everything without lights looked a little drab and gray as an affect of making it nighttime, but still wanting players to be able to see everything, of course.
We saw Destinyrunning, live, on multiple PlayStation 4's, and I'm suddenly a bit more into the whole ordeal. We began on a run down Earth in the same spot last night's Sony press conference featured. In the more intimate, closed-doors setting we got to take a bit more time to stop and smell the roses, which turned out to be just what I needed.
The game is ridiculously pretty. We were shown off the dynamic lighting system which will give areas different feels based on time of day, helping to sell the world as a livable, believable place. Every blade of browned grass rustled in the wind as the trees bent and creaked against the breeze. Both on the large and small scale, the game world is picturesque and alive.
After an amazing, third-person dance taunt, the team of heroes headed inside and I was sad to say goodbye to the sweeping vista -- until they walked into the beautifully realized indoor environments.
We've talked about the Watch Dogs companion app a couple of times before. Basically it's a way for mobile users to directly interact with folks that are playing Watch Dogs on the PC or consoles. Well I've finally seen a demo ...
I was a little worried about Saints Row IV when it was revealed at PAX East. My main concern being how much fun would it really be revisiting Steelport even with superpowers and such. After some hands-on time though, I really can't wait to dive into the stupid world of Saints Row all over again.
Yeah the environment is largely the same, but personally that's something I'm okay with as that's given Volition the chance to focus way more on upping the gameplay, adding a ton more mini-games, and creating a story as absurd and funny as you fighting off an alien invasion as the President of the United States.
Prior to the E3 festivities, Disney demonstrated the upcoming cash grab Disney Infinity to a room teeming with journalists. The focus of the event was on two of the in-game worlds plus the oft-touted Toy Box mode.
The first world, based on Pixar's Monsters University, has been discussed before. The second world, based on the Gore Verbinski revival of The Lone Ranger, was only announced a few days ago and was thus the bigger draw. I was ready to hop on Silver and ride like the wind.
Prior to today, my only knowledge of Disney Infinity was what was covered in our hands-off preview a few months ago. Now that I've been able to play through some of the game for myself, I'm having reservations about Disney's unbelievably high ambitions for the nascent franchise.
Assassin's Creed IV is going to feature a huge open world that you'll be able to explore seamlessly. There are only a few large locations that you'll have to load into, but everything else in the West-Indies Sea, spanning the biggest map in an Assassin's Creed game yet, will be explorable without having to load a thing.
The entirety of the demo I saw consisted of a bunch of side stuff you can do in the game, so don't worry about any story spoilers here. The world of Assassin's Creed IV is full of life and is going to provide a lot of stuff to distract players while sailing the high seas.
"What if John McClain died in Die Hard and became a ghost?" That little idea is what gave birth to the whole concept of Murdered: Soul Suspect. "He wouldn't just give up, he wouldn't stop," senior design producer Eric Studer told me. "He would continue fighting to bring the bad guys to justice."
You play as Ronan O'Connor, a recently deceased detective who's out to solve his own murder. That's right, you play as a ghost and will use ghostly powers along with your superior detective skills to solve your death and to figure out the mystery behind the one that killed you.
Wolfenstein is coming back! The latest take on the classic story once again stars BJ, who has woken up from a coma to discover the Nazis won the war, and taken over the planet. Not just Nazis, but bigass Nazi robots too.
We've only seen a teaser and some screens up until now, so it's nice to see a trailer depicting next-gen gameplay. Yes, that's all in-game footage near the end, even the scene with Frau Engel laughing like the crazy psycho that she is. Bravo to the editor for this E3 trailer, as it sent a serious shiver down my spine.
Normally something like this would have also hyped me up, but I've already seen the game in action and while it's going to be a good one, I'm not dying of anticipation for it either. But that's just me.
Wolfenstein: The New Order should be out by the end of this year for the Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC.