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Watch us play an hour's worth Destiny's open world photo
Watch us play an hour's worth Destiny's open world
by Hamza CTZ Aziz

The folks at Bungie gave Destructoid full access to the Destiny Alpha just before E3. You may remember that I wasn't all that excited for the game the last time I saw it, but having full freedom to do whatever and being able to discover things on my own has really changed my opinion.

I'm way more excited for Destiny again now, and you can see why as Max Scoville and I play nearly an hour's worth of the open world aspect known as Patrols. Plus we went and checked out the social space hub called The Tower at the very end of our playthrough.

For more on Destiny, check out Chris Carter's full hands-on breakdown, and we'll have some videos of the multiplayer PvP stuff later today.

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Hands-on with the Destiny first-look alpha photo
Hands-on with the Destiny first-look alpha
by Chris Carter

After months of hype it's nice to be able to sit down and actually play a game for yourself. It's crazy to think that Bungie sent over members of the press to an event without even giving them a chance to play Destiny, but here we are these many months later, and the technical alpha has started for PlayStation 4 owners.

I've been playing it for quite a while, and I'm glad to say that it was worth the wait -- even if it doesn't blow me away quite yet.

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Battlefield Hardline: First hands-on impressions photo
Battlefield Hardline: First hands-on impressions
by Dale North

I was pretty excited to be able to be the first to tell you about Battlefield Hardline, the new team up cops-and-robbers title from Visceral (Dead Space) and DICE. But trailer leaks, detail leaks, and even gameplay video leaks ruined the fun. I played the game several weeks ago and did my job to keep the secret! Too bad no one else did.

So you probably already know the idea behind Hardline: a sandbox that takes the mayhem of a Battlefield game but puts a crime revenge twist to it. It's a multiplayer cops and robbers game, two factions going at each other like a playable heist movie. It's as cool as it sounds.

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Fantasia: Music Evolved introduces partner apprentice Scout photo
Fantasia: Music Evolved introduces partner apprentice Scout
by Dale North

Harmonix has thought a lot about how they'll welcome players to Fantasia: Music Evolved and they've decided to add a partner apprentice that will serve as a sort of game guide. Her name is Scout, a talented but impatient apprentice that works alongside the player to fight the force called the Noise.

Scout is fully voiced and animated, and appears as the game begins to help kick off the story. She seems to have a lively personality, wearing a star-covered ball cap and street clothes. Players will cooperate with Scout to save Fantasia. 

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Costume Quest 2 isn't for the hardcore, but it's for the hardcorn photo
Costume Quest 2 isn't for the hardcore, but it's for the hardcorn
by Brett Makedonski

If there's one thing that the folks at Double Fine aren't known for, it's being pigeon-holed into making the same game. In fact, almost all of its titles are wildly different from one another. From the likes of Brütal Legend to Stacking to Broken Age, nothing the studio does is derivative of its past works.

It's not exactly a flag that Double Fine waves proudly, but it maybe kind of is, in a way. That's why when I sat down with publishing manager Greg Rice last month to talk about Costume Quest 2, he almost sheepishly started off with "Well, it's the first sequel we've ever done," (apart from the add-on to Double Fine Happy Action Theater, which hardly counts).

The statement struck me as unusual as I mentally ran down the company's list of titles. "Has Double Fine really gone this long without iterating on any of its other games?" I pondered. Apparently so, and Costume Quest 2 will be the game that finally breaks the streak.

And, that's okay, because more Costume Quest is never a bad thing.

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The Evil Within seems like it forgot the 'horror' in 'pure survival horror' photo
The Evil Within seems like it forgot the 'horror' in 'pure survival horror'
by Brett Makedonski

All too often, survival horror titles perform poorly in some areas, but it's somehow acceptable because that's the trade-off for being survival horror. If the experience is tense and scary, it seems like everything else is forgivable. That's a very important "if" however, because if it doesn't deliver on the horror front, you're suddenly left with a game that just performs poorly.

After having almost two hours of hands-on time with The Evil Within, it's perilously close to falling into this category.

As a disclaimer of sorts, I was thrust into two levels at varying points of the story. Chapter 4 and Chapter 8 were the two sections shown, and both were ineffective at providing any scares, any true adrenaline-pumping moments, or really anything even noteworthy. For what it's worth, maybe I was missing the context of the previous parts of the game that might give others an overarching sense of fear. As isolated incidents, they were just dull.

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Valiant Hearts: The Great War is haunting photo
Valiant Hearts: The Great War is haunting
by Alessandro Fillari

I don't know about you, but I really like Ubisoft's recent output of games utilizing the UbiArts Framework engine. I'm quite a fan of games that use 2D visuals to tell a story, and even with the recent release of Child of Light, the publisher has got another UbiArts title in the pipeline. Revealed last year along with the 2D RPG, Valiant Hearts: The Great War plans to try something a bit different with the engine by setting an adventure game in one of the most brutal conflicts in modern history.

After getting the chance to play the title at a recent Ubisoft preview event, I came away quite intrigued with what it has to offer. With its release next month, the developers at Ubisoft Montpellier plan to take a different approach to a war game, by bringing the focus on people looking for glory, love, and the will to survive.

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Destiny's combat is solid, but I'm not so sure about the rest of it photo
Destiny's combat is solid, but I'm not so sure about the rest of it
by Hamza CTZ Aziz

It's been over a year since Bungie first released details on Destiny, its next big project after handing off the Halo series to Microsoft. While the studio was done telling the tale of the Master Chief and his journey, Bungie was far from ready to leave behind the sci-fi space genre.

It has been extremely secretive with Destiny, letting bits and pieces of info flow onto the Internet here and there. That was until earlier this month when Bungie had Destructoid up to its offices in Seattle and actually gave us some real hands-on time with the game.

While I have a much better sense of how the combat and controls feels now, Bungie still held back on revealing much about the game. And it's because of that on-going secrecy that I've lost some of my excitement towards Destiny.

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9:00 AM on 04.28.2014

Xbox Originals will hit Windows 8 products, revenue model still being worked on

Xbox Originals is going to produce shows based on Microsoft IPs such as State of Decay, Halo, and more, along with producing all sorts of other original content. I have some very early impressions on a lot of the content in d...

Hamza CTZ Aziz



The next Skylanders borrows a little from the Pokemon series photo
The next Skylanders borrows a little from the Pokemon series
by Hamza CTZ Aziz

The developers at Toys For Bob are back in the saddle with Skylanders Trap Team, the next entry in their hit toys-meet-videogame franchise. This time the hook involves you capturing villains and enslaving brainwashing reforming them to work for you. Same overall formula where you use Skylanders both old and new, but now you have the aid of all the bad guys.

This means a new Portal of Power, plus a whole new set of toys specifically designed for capturing the villains. 

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Seven things I loved about playing Watch Dogs photo
Seven things I loved about playing Watch Dogs
by Alessandro Fillari

The delay of Ubisoft Montreal's new open world IP, Watch Dogs, surprised many. With only a month away from launch, and a rather bold marketing push for the holiday season, Ubisoft appeared ready, but then we found it wasn't. At all. It's not too often you see publishers holding back a game's release to further development, and it's certainly admirable of them to be so honest.

"The game wasn't finished," said lead game designer Danny Belanger rather bluntly. "You see all the content we have, there was a lot of different parts of it that were not at the level we wanted -- so it was hard, there was a lot of others reasons too, but at the end of the day, we didn't want to release the game in state we weren't happy with."

With its May release approaching, Ubisoft is ready to unveil its upcoming open world action title, and the publisher invited the press to get plenty of hands-on time with the game. As you can tell with title, I came away pretty pleased, though I have some reservations still.

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Preview: Grid Autosport's San Francisco needs steeper hills photo
Preview: Grid Autosport's San Francisco needs steeper hills
by Steven Hansen

Hot on the heels of last year's GRID 2, Codemasters is coming back with GRID Autosport, a "celebration of pure, unadulterated motorsport." This is going to be less of an arcade racer than GRID 2 ended up being, but without drifting too far into stodgy simulation either.

We'll see if the middle ground pleases anyone on June 24. It did please me, though, despite the insurmountable damage I did to all of the cars. I am a much better driver in real life.

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A head in the poles: Project Totem is platforming fun photo
A head in the poles: Project Totem is platforming fun
by Steven Hansen

Press Play proved it can make a platformer with Max and the Curse of Brotherhood, but it wasn't meant to test your muscle memory and invite speed running. It was a colorful adventure with some charm and plenty of stopping for to draw with the magic marker.

With it's newest project, Press Play is dialing up the pure platforming with a minimalist design and some nasty platforming hazards. Nasty meaning cool. The point is I got into a heck of a comfortable groove with Project Totem and maybe you should too when it comes out.

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Borderlands: The Pre-Sequel takes the shooter looter to the moon photo
Borderlands: The Pre-Sequel takes the shooter looter to the moon
by Hamza CTZ Aziz

Borderlands: The Pre-Sequel is official. The latest entry in Gearbox's shooter looter takes place between the original Borderlands and Borderlands 2, hence the Pre-Sequel moniker. The new game is based on the Borderlands 2 engine as well, and will be sticking to the Xbox 360, PlayStation 3, and PC.

You'll be able to play as one of four new -- yet familiar -- characters as you work for Handsome Jack during his rise to power. Oh, and a majority of the game takes place on Pandora's moon. And you get jet packs. And laser guns. And ice weapons. Oh my.

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Child of Light is a return to classic JRPG wonder photo
Child of Light is a return to classic JRPG wonder
by Alessandro Fillari

Last year, the news of Ubisoft making an old-school throwback to the JRPG genre took a number of people by surprise. When Destructoid got the chance to check it out, there was a healthy amount of curiosity around it. Not too many people knew what to make of it, especially considering it was coming from the team that made Far Cry 3, which is a title that seems very far apart from it.

But after spending some time with Child of Light, about three hours to be exact, there might be more in common with these two titles than you think. I got the chance to talk with lead writer Jeffrey Yohalem, and saw what passion and a small team working on a unique throwback to JRPG titles managed to come up with.

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Hands-on with Ultra Street Fighter IV's Decapre photo
Hands-on with Ultra Street Fighter IV's Decapre
by Ben Pack

Earlier this week I got to spend some time with Ultra Street Fighter IV, Capcom’s fourth and final iteration of the original 2008 game. My demo was presented by professional fighting game player turned Capcom employee Peter “Combofiend” Rosas, who walked me through the fifth and final new character, Decapre, as well as the other changes of the version.

The game features five new characters, including four adopted from Street Fighter X Tekken. These characters are Hugo, Elena, Rolento and Poison. The first two characters are meant to play like their versions in Street Fighter III: 3rd Strike, and the later two are more similar to their SFxT versions.

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