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10:00 PM on 07.17.2014

Video: Borderlands: The Pre-Sequel's new Stingray vehicle, Athena breakdown, and smart guns?

I got my hands on Borderlands: The Pre-Sequel recently, and I've got some hot info on the new mechanics, and one of the new player characters, Athena the Gladiator. The game's new Stingray vehicle has a neat trick to it, the...

Bill Zoeker




Escape Dead Island is a single-player 'survival mystery' photo
Escape Dead Island is a single-player 'survival mystery'
by Steven Hansen

The next Dead Island game isn't Dead Island 2. Of course, Dead Island: Riptide already showed the series' disregard for numeration. Counting the early access MOBA, Dead Island 2 should be Dead Island 5. But Dead Island is doing things differently in order to "create a universe in this IP."

And from this comes Escape Dead Island, a single-player only, cel-shaded "survival mystery" that's "Groundhog's Day meets Memento." I wouldn't go that far. It's something different, though.

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Platinum is making a Legend of Korra game, and it's pretty awesome photo
Platinum is making a Legend of Korra game, and it's pretty awesome
by Hamza CTZ Aziz

Yup, you read that headline correctly. Platinum Games, the maker of such fine titles as Mad World, Bayonetta, Metal Gear Rising, The Wonderful 101, and more, is creating a game based on The Legend of Korra series. It's being published by Activision as a download-only title for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.

We all saw the reveal teaser yesterday, but now it's time I told you how the game plays. Platinum is aiming to ship this one out in the fall of this year, and based on what I got to play of the alpha build, the game is shaping up to be a pretty solid action brawler.

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Dying Light is less about zombies and more about movement photo
Dying Light is less about zombies and more about movement
by Brett Makedonski

What can be done freshen up the zombie genre at this point? Videogames, television shows, movies, comics -- virtually every pop culture medium's been infested by the craze, long ago hitting a saturation (and then oversaturation) point. So, how does a developer like Techland, who's most well-known recently for its zombie games, take the concept and still manage to make it its own?

Techland's creating a game about zombies, that isn't really about zombies. Counter-intuitive as it may seem, that's what it's doing with Dying Light. And who knows -- maybe that's the take on the undead genre that'll liven it up a bit.

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I couldn't believe the size of Dragon Age: Inquisition's world photo
I couldn't believe the size of Dragon Age: Inquisition's world
by Brett Makedonski

Fantasy games have some of my favorite settings in all of videogames. Forests, mountains, chasms, rivers -- they all have a serenity and majesty about them that wonderfully adds to the sense of scale. It shouldn't surprise me that Dragon Age: Inquisition is poised to be incredibly huge and make nice use of the locations. At the beginning of a 30-minute presentation, I couldn't help but be amazed anyway.

The first thing I noticed in the hands-off demo was simply how big everything was. The open area that we started in seemed to stretch on forever -- mountains book-ending the sides, with a ton of detail in between, thanks to the use of the Frostbite 3 engine. Inquisition's executive producer made sure to make a point that everything we could see could be traveled to.

I wasn't out of my mind for thinking that it looked big. That area alone was larger than the entire play space of Dragon Age: Origins. Inquisition will be the biggest Dragon Age game to date. But, all that area isn't going to waste. Every location in Inquisition is part of a larger story.

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Do you love setpieces? You'll probably like Call of Duty: Advanced Warfare photo
Do you love setpieces? You'll probably like Call of Duty: Advanced Warfare
by Brett Makedonski

The last decade has brought us ten new Call of Duty games. With that steady drip of titles, the series' developers have figured out how to craft increasingly elaborate action scenarios. Despite being at it for a while, the franchise shows no signs of slowing down. That's great news for players that like their games with plenty of adrenaline-fueled moments.

At E3, Activision was showing Call of Duty: Advanced Warfare in hands-off presentations. While that format isn't very conducive to getting a good feel for games, the demo did a fine job of driving home the point that Advanced Warfare is going to be laced with over-the-top setpieces.

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Okay, now I'm super excited for Metal Gear Solid V: The Phantom Pain photo
Okay, now I'm super excited for Metal Gear Solid V: The Phantom Pain
by Steven Hansen

The Metal Gear Solid V: The Phantom Pain E3 trailer was good, but I'm used to good trailers for Metal Gear. It didn't light a fire in my belly. Ground Zeroes didn't exactly do so either. The behind-closed-doors Phantom Pain gameplay demonstration? Yes, yes, yes.

Red robot-armed Snake (Big Boss) ventures into an Afghan desert on horseback with Ocelot. The camera took a low angle long enough behind the two riders to appreciate some nice horse butt strut. This is the start of operation aw crap Miller forgot his sunglasses when he was kidnapped, go bring them back to him and rescue him while you're there I guess.

The introductory cutscene transitions seamlessly to gameplay. Snake's horse poops a bunch and the demo begins.

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Halo players will be right at home with Destiny's PvP photo
Halo players will be right at home with Destiny's PvP
by Hamza CTZ Aziz

Along with our open world walkthrough, Max Scoville and I went ahead and checked out the competitive multiplayer in Destiny. We gave both maps a spin, and we also checked out each playable class for the videos.

The biggest thing you need to know is that all the weapons you can carry in the main game can be brought into multiplayer. Even bigger, you can switch your guns at any time from your inventory while in the middle of the match. No grabbing guns from the ground, no limited loadouts, just whatever you have with you. Up to at least 18 guns! 

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3:00 PM on 06.10.2014

I rode an elephant in Far Cry 4 and went on a complete rampage

You all saw the gameplay footage of Far Cry 4, right? Well I got to play through the demo myself, specifically focused on taking over the outpost (now referred to as fortresses). We saw how to take it over from the sky at the press conference, but I decided to take things differently by riding a big elephant into battle.  It was glorious. 

Hamza CTZ Aziz



Alien: Isolation is more than just you and a Xenomorph photo
Alien: Isolation is more than just you and a Xenomorph
by Brett Makedonski

At the reveal event for Alien: Isolation, we were shown a lengthy demo that got right to the heart of the conflict at-hand: Amanda Ripley trying to navigate a space station as a very aggressive Xenomorph hunted her. In our first look at the game, those were the only two entities present. We were told at the time that there'd be some human survivors, but the developers were fairly tight-lipped as to what their roles would be.

Now that we've had a second chance at Alien: Isolation with a new build developed specifically for a pre-E3 event, the picture's significantly clearer as to how these interactions will go. This demo, which was about as long as the first one we saw, did more to highlight what some of the game's shortcomings might be. That said, it also reinforced our initial impression that Isolation is poised to be a tense, heart-pounding affair.

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Why the heck is Forza Horizon 2 trying to get me killed? photo
Why the heck is Forza Horizon 2 trying to get me killed?
by Steven Hansen

Driving is dangerous. We take it for granted, but you're more likely to die driving to the airport than zipping through the air a mile high in a heavy, metal tube. I am pretty okay at driving, but I am notably not great at driving video games. I crash a lot, even while speeding through a track designed for the sole purpose of being driven on.

I picked the loudest, yellowest Lamborghini. The camera zoomed in and showed little specs of water on the car as if had just went through a wash. I hit start race. Then Forza Horizon 2 tried to have me killed.

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Watch us play an hour's worth Destiny's open world photo
Watch us play an hour's worth Destiny's open world
by Hamza CTZ Aziz

The folks at Bungie gave Destructoid full access to the Destiny Alpha just before E3. You may remember that I wasn't all that excited for the game the last time I saw it, but having full freedom to do whatever and being able to discover things on my own has really changed my opinion.

I'm way more excited for Destiny again now, and you can see why as Max Scoville and I play nearly an hour's worth of the open world aspect known as Patrols. Plus we went and checked out the social space hub called The Tower at the very end of our playthrough.

For more on Destiny, check out Chris Carter's full hands-on breakdown, and we'll have some videos of the multiplayer PvP stuff later today.

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Hands-on with the Destiny first-look alpha photo
Hands-on with the Destiny first-look alpha
by Chris Carter

After months of hype it's nice to be able to sit down and actually play a game for yourself. It's crazy to think that Bungie sent over members of the press to an event without even giving them a chance to play Destiny, but here we are these many months later, and the technical alpha has started for PlayStation 4 owners.

I've been playing it for quite a while, and I'm glad to say that it was worth the wait -- even if it doesn't blow me away quite yet.

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Battlefield Hardline: First hands-on impressions photo
Battlefield Hardline: First hands-on impressions
by Dale North

I was pretty excited to be able to be the first to tell you about Battlefield Hardline, the new team up cops-and-robbers title from Visceral (Dead Space) and DICE. But trailer leaks, detail leaks, and even gameplay video leaks ruined the fun. I played the game several weeks ago and did my job to keep the secret! Too bad no one else did.

So you probably already know the idea behind Hardline: a sandbox that takes the mayhem of a Battlefield game but puts a crime revenge twist to it. It's a multiplayer cops and robbers game, two factions going at each other like a playable heist movie. It's as cool as it sounds.

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Fantasia: Music Evolved introduces partner apprentice Scout photo
Fantasia: Music Evolved introduces partner apprentice Scout
by Dale North

Harmonix has thought a lot about how they'll welcome players to Fantasia: Music Evolved and they've decided to add a partner apprentice that will serve as a sort of game guide. Her name is Scout, a talented but impatient apprentice that works alongside the player to fight the force called the Noise.

Scout is fully voiced and animated, and appears as the game begins to help kick off the story. She seems to have a lively personality, wearing a star-covered ball cap and street clothes. Players will cooperate with Scout to save Fantasia. 

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Costume Quest 2 isn't for the hardcore, but it's for the hardcorn photo
Costume Quest 2 isn't for the hardcore, but it's for the hardcorn
by Brett Makedonski

If there's one thing that the folks at Double Fine aren't known for, it's being pigeon-holed into making the same game. In fact, almost all of its titles are wildly different from one another. From the likes of Brütal Legend to Stacking to Broken Age, nothing the studio does is derivative of its past works.

It's not exactly a flag that Double Fine waves proudly, but it maybe kind of is, in a way. That's why when I sat down with publishing manager Greg Rice last month to talk about Costume Quest 2, he almost sheepishly started off with "Well, it's the first sequel we've ever done," (apart from the add-on to Double Fine Happy Action Theater, which hardly counts).

The statement struck me as unusual as I mentally ran down the company's list of titles. "Has Double Fine really gone this long without iterating on any of its other games?" I pondered. Apparently so, and Costume Quest 2 will be the game that finally breaks the streak.

And, that's okay, because more Costume Quest is never a bad thing.

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