E3 has been all about the games this year, which means it's been a very good year to be a gamer indeed! Now that all the major press conferences have come and gone and the majority of the big reveals have made their marks, it's time once again for you to pick your favorite game of the show!
Below is a lengthy list of the games that will soon be joining your libraries. Which one are you the most excited for? Check the box and cast your vote! Then after you're done, go argue about your choice in the comments.
If you need a refresher about any of the games below, click here to check out our continuing E3 Unfiltered coverage. And stay tuned next week when we unveil the winner of the Destructoid Community Choice Award for E3 2014!
E3 2014 is all about the games this year. The consoles launched last year, so now it's time for everyone to put up or shut up with their lineups that will make the new-gen worth it.
We nominated a ton of game s for Destructoid's E3 awards, spanning 13 categories. We even brought back the best fighting category as there's a lot of fighting games this year! We'll be announcing winners early next week after we've recovered from E3, but in the meantime you can see all of our top picks from the show below.
Since the first game in the series, one of the most exciting aspects of the Super Smash Bros. series has been watching for the appearance of unexpected characters. Back then, it came in the form of unlockables, but it evolved into a pre-release hype-building machine that spawned the "confirmed for Brawl" meme.
Through the excitement of new character announcements, it is easy to neglect to consider the work that goes into making each fighter feel unique while still maintaining a relatively balanced game. We took some time to test out a lot of the newcomers to the Super Smash Bros. series, both on the Wii U and on the 3DS, and they definitely each have their own niche.
During a roundtable presentation at E3 this evening, Super Smash Bros. creator Masahiro Sakurai revealed Pac-Man as a playable character in Nintendo's upcoming Wii U and 3DS fighter. The Bandai Namco mascot will be receiving his own stage as a part of the deal.
Sakurai asserts Pac-Man was planned for the title from the start of development, which seems to make sense since Bandai Namco is handling the project alongside Sora Ltd.
Pac-Man features "some interesting abilities like throwing fruit and eating power pellets," confirmed over Twitter. To see what the rotund yellow fellow looks like in action, check out his debut footage above and the screenshots in the gallery below.
[Update: Mr. Game & Watch will be returning as a playable character in the upcoming fighter.]
Finally, a spare moment to take a breather. It's been nonstop madness since Monday morning, not that I'm complaining -- I adore the energy of E3. Hope you're having fun.
So, which company won this year's show?
Microsoft kicked the week off with a solid press conference featuring games -- The Master Chief Collection, Phantom Dust, Crackdown, and Scalebound, to name a few -- and not much else, as promised. A respectable but not necessarily stellar showing. It helped that Kinect is now optional.
Next was Sony, and while its press briefing went on for far too long as per usual, the games themselves delivered: Bloodborne, Uncharted 4, LittleBigPlanet 3, No Man's Sky. That said, gosh, not much in the way of PS Vita love. Some Gravity Rush 2 would've been nice.
Finally, Nintendo aired its prerecorded Digital Event this morning, which I found to be a nice mix of silliness and fun-looking games. That's all I ever want from Nintendo, anyway. For games, we had Xenoblade Chronicles X, Yoshi's Woolly World, Mario Maker, and talk of a new Zelda. There's also amiibo toys for Smash Bros., Mario Kart 8, and other titles.
Who won? It's a total cop-out, but I'd say we all did.
Microsoft, Sony, and Nintendo had new software to get excited about for their respective consoles. We're a customer base with a diverse taste in games, and we're always wanting more -- especially when it comes to "surprise" announcements -- but this has been a good E3. Very good indeed.
Nintendo has sent over word to Destructoid that three games have been confirmed from the mind of Shigeru Miyamoto -- Star Fox, Project Giant Robot, and Project Guard.
All of these will be on the Wii U, and for Star Fox, the GamePad will show the view of Fox McCloud's Arwing. The TV shows the perspective behind your ship, and you can use the gyro sensors from the GamePad to target enemies. You can also switch between the Arwing and the Landmaster tank instantly, as well as a new helicopter vehicle. It's slated for 2015.
Project Giant Robot turns the GamePad into a factory, where you can build your own creation. From there, the GamePad becomes a cockpit, where you can control your robot and fight other creations. It's also coming in 2015.
Guard involves stopping a robot invasion, tasking you to set security cameras around a special perimeter, then monitor them to shoot lasers and blast the invaders -- this is another 2015 release.
Nintendo had a very well-rounded presentation today, with very few major reveals and mostly just new teases. The new Zelda Wii U game was briefly talked about and teased, as was Mario Maker, and a few others.
The biggest developments were probably the new Smash Bros. additions as well as expanded NFC toy support. Here's everything that happened at Nintendo's E3 conference.
Nintendo Treehouse's Bill Trinen delivered more details on their newly announced NFC figures, amiibo, directly following their E3 streaming event. He says that a variety of games will support these figures later this year, including Super Smash Bros., Mario Party 10, Captain Toad Treasure Tracker, Yoshi's Wooly World, and Mario Kart 8. Nintendo says that amiibo will bring new types of fun and new ways to interact with your favorite characters.
Super Smash Bros. on Wii U will be the first game to work with the first run of amiibo characters. Remember that opening video of Super Smash Bros. Meele? Remember how the figures came to life in that opening movie? That will be a reality later this year.
I'm angry that I had to write this review of 1001 Spikes, as I would have rather spent this time playing more of it. That anger makes me all the more similar to the game's titular hero Aban Hawkins. Neglected and disrespected by his famous father and stuck in the shadow of his intelligent and responsible sister, he's got every reason to be a grump. This is a man with something to prove and he doesn't care how badly he's going to get hurt in the process. He's not going to stop until he shows the world that nobody and nothing can keep him down.
Aban's story is a perfect fit for the world of hurt he runs into headfirst. 1001 Spikes is a game of endless danger, a place where eye contact with death is a near constant. The game fights you nearly every step of the way, but it always fights fair, making each small victory feel like a life affirming success. Those who can summon the bravery to risk the challenges here are bound to discover that they are capable of more than they had given themselves credit for.
[Update: Apparently, just this morning, Sega decided to subtitle both Sonic Boom for Wii U and the upcoming Sonic 3DS game. Sonic Boom on Wii U is now Sonic Boom: Rise of Lyric, and the 3DS title is Sonic Boom: Shattered Crystal. This preview only looks at Rise of Lyric.]
Heading into a recent play session with Sega's Sonic Boom, I was filled with odd, conflicting senses of hesitation and anticipation. Would this be an all-out trainwreck that I had to cringe my way through? If I set my internal bar low enough, would I be strangely surprised? Heaven forbid, might it actually be good?
The Sonic name has sat in an uncomfortable place for years now -- past failures in the franchise simultaneously meriting both more lenient expectations and a more critical eye to future installments. Sonic Boom looks to be no exception. Its faults stick out like poorly bandaged sore thumbs, but some of them are sort of acceptable because it's Sonic. Sort of.
The demo that we were shown was broken up into a few different sections that could be selected. There was a level from the campaign, a boss fight against Doctor Eggman, and a fast-paced, on-rails level to zoom through. They all played very differently from one another, and gave good indication as to what Sonic Boom's strengths and weakness truly are.
After the first three console entries, Mario Kart and I have had a semi-bumpy ride. After hundreds, possibly thousands of hours spent playing Super Mario Kart, 64, and Double Dash, I didn't have the same fervor as I once did from the DS iteration on.
I barely played Mario Kart Wii due to a lack of interest, and I was let down in many ways by the underwhelming Mario Kart 7. But thanks to the magic of Mario Kart 8, I'm all in again just like the olden days. It helps that it's one of the most gorgeous and breathtaking games on the market right now.
All week long we'll be asking the Destructoid community for your predictions for each of the major press conferences going into E3 2014! Share your thoughts in the comments, and upvote your favorites! We'll be recapping these posts this weekend.
Nintendo has a lot to prove this year at E3. Don't get me wrong: I love my Wii U. But even still, I rarely find a reason to turn it on these days. Nintendo's first-party titles have been just as stellar this generation as they were on the Wii, but they aren't coming at a quick enough clip to make up for the disappointingly dwindling third-party support as of late, which makes early adopters such as myself sigh the saddest of sighs at every new "Wii U version delayed" announcement we read.
Still, that could all be set right with the right support from the right parties right now... right? So how do you think they'll fair? What major reveals do you foresee? Any new franchises you think they'll announce? Old favorites brought back from the dead? Or just more of the same? Share your thoughts below! Or, if you feel yourself getting too long-winded, go write a community blog!
[Update: Nintendo isn't sharing any other details about the adapter other than what we know below. Hopefully more details are shared at E3.]
When Super Smash Bros. on Wii U releases later this year, it'll include optional support for one of the most beloved controllers of all time. That's right, Nintendo's found a way to bring the GameCube controller to the party.
Nintendo of America tweeted the news, along with a picture of the adapter that'll make it all possible. There's no news yet as to how much it'll cost or when it'll release. We've reached out to Nintendo for more details.
A hot topic of discussion around our office is whether or not this adapter will include Wavebird support. Apparently we all like to do our smashin' from the kitchen.
Spider-Man games used to rule the roost when it came to licensed comic book properties. Spidey led the way in fact on the NES, and continued his streak into the SNES with classic brawlers like Separation Anxiety and Maximum Carnage, and one of my personal favorites -- the 1995 cartoon adaptation.
But ever since 2004's Spider-Man 2, developers have struggled to recapture the magic of what it means to swing about in 3D. While I saw a lot of hope in the first Amazing Spider-Man game, there's been an unfortunate drop in quality the second time around.
Mario Kart 8 has unveiled two "new" characters. They are Baby Rosalina and Pink Gold Peach. What the heck, right? You're probably rolling your eyes at the lack of surprise with Baby Rosalina (who's joining Baby Mario, Luigi, Peach, and Daisy), but Pink Gold Peach?
Think Metal Mario, but a more precious, royal metal (gold) and then pink because femininity is pink even though I'm wearing a pink shirt right now and I am super manly. Seriously. I am eating a pound of salami and a half pound of cheese for lunch.
When Ubisoft revealed that it was working on an old-school JRPG with modern visuals, I was utterly surprised. It's not really in its wheelhouse, and the striking visuals of Child of Light were immediately apparent -- even more striking than either of the recent Rayman games, which utilized the same UbiArt engine.
Now that it's finally here, I'm pleased to say it looks even better in action, and I'm eager to see what the team can do with this formula in the future.