I played Super Mario 3D World at E3 this past year and for whatever reason it just didn't interest me at all. Yeah, it's neat and it's about time they made a 3D Mario game with mulitplayer, but the demo made it feel like yet ...
Sonic is returning to the Smash series and will be trading blows with Mario as well as the other blue boy, Mega Man. Sonic vs. Mega Man... first the Archie crossover, now this. With this news and Mighty No. 9's hitting just about every single stretch goal, I've never been a happier gamer.
The Smash site has new screens of ol' Needlemouse, who's looking a lot sharper than in his Brawl days. You'll notice that there is a level based on Sonic Lost World, so that's gonna be fun. Also, please enjoy the short clip above, provided by Games HQ Media.
Assassin's Creed IV it truly an open world experience. There's so much to do, a ton of things to explore, and it's all happening in a near seamless sandbox. I had to know just how long it would take a player to 100% the game, and as I feared, I don't have nowhere near the time to please my OCD nature with this one.
I asked Ashraf Ismail, director on Assassin's Creed IV, how long it would take and he told me that "one guy in the office actually did it two weeks ago for the first time. He got a 100% sync, which was mind blowing. This was one of our testers, so imagine he's a tester who knows the game really well. He's been working on the game for a year and a half. From zero to a hundred on one build [of the game], it took him 48/49 hours. The thing is, he knew what he was doing is the crazy part."
Nearly 50 hours for a guy who knows the game like the back of his hand. Wow. For the rest of us that are not as familiar with the game like this tester is, Ashraf estimates that it will take anywhere from 60 to 80 hours to get a 100% sync.
Don't worry though. For the core storyline, it will take you roughly 20 hours to complete that. Still, beyond the story there's all sorts of side missions, the whole open naval combat, all sorts of hidden things to find -- There's a lot, suffice to say. There's even a throwback to Altaïr's ultimate armor from Assassins' Creed II. You'll find a couple of ultimate-like armors that you'll want, and to get them you'll have a bunch of side activities to engage in.
So yeah, 50 to 80 hours. And that's not even factoring how much time you'll invest in the multiplayer, or even the free companion app for mobile devices.
[Note: Join us Thursday @ 2pm PST for a live video + chat discussion about this review.]
The Legend of Zelda: The Wind Waker is easily my favorite Zelda game in the series -- a not altogether uncommon opinion, now that many years have passed and most people grew the Hell up over the "kiddie" visuals. One of the most original, charming, and funny entries in the series, The Wind Waker was different enough to truly stand out, but smartly retained everything that makes a Zelda game what it is.
Given its remarkable art style, not to mention the inherent timelessness of cel-shaded graphics, the decision to remaster the game for a high definition console seems like a no-brainer. It makes total sense to see Zelda's answer to Waterworld grace the Wii U as its very first official HD remaster.
Oh, and in case you were wondering, it's still a lovely little game.
The Wonderful 101 was originally pitched as a Nintendo franchise crossover title, and the remnants of that plan remain in the final design. The cast of playable characters are all easily linked to some of Nintendo's biggest names. Wonder Red (the game's lead) can break blocks and shoot fireballs with his hands, not unlike the worlds most beloved super-powered, baby-bodied plumber.
There are similar connections between other playable characters in the game -- Wonder Blue = Link, Wonder Green = Fox McCloud, Wonder Pink = Samus Aran, Wonder Yellow = Donkey Kong, and so on.
In the end, it's for the best that The Wonderful 101 became its own game. There is plenty here that will appeal to fans of other Nintendo properties, but this is very much a one-of-a-kind experience, and deserves to be billed as such. It draws upon other Hideki Kamiya titles like Viewtiful Joe, Okami, and Devil May Cry, Super Sentai shows of the '70s, the previously mentioned Nintendo titles, with a touch of Pikmin thrown in on the side, all while infused with a unique wildness that will leave even the most jaded among us on the edge of their seats.
Yeah, you read that headline right. Trust me, I was having a hard time wrapping my head around it too, but sure enough, a Japanese-style role-playing game from Ubisoft. Even stranger, Child of Light is by writer Jeffrey Yohalem and creative director Pat Plourde, two of the main people behind Far Cry 3.
Child of Light is a 2D action JRPG made on the UbiArt Framework engine, the same engine that's made that last two wonderful-looking Rayman games. The team is looking to make a love letter for JRPG fans, those that fondly remember the golden age of Squaresoft, with influences from Final Fantasy to Grandia.
It's been a few weeks since Disney Infinity was released, and I've scoured every inch of content there is to offer. Since there's a ton of confusion as to what exactly needs to be purchased to unlock what piece of content, I decided to create a comprehensive overview of pretty much everything you'll need.
I'm covering Series 1 here (the first five Play Sets), and if there's enough content to warrant it, I'll cover Series 2 and 3 in a similar fashion down the road. Expect impressions of the two Series 1 Play Sets that are sold separately very soon.
The Wii U Deluxe Set will be priced at $299, dropping $50 off the price, come this September 20. Use that to play all of the new Nintendo titles coming at the end of the year (list below).
In related news, a new The Legend of Zelda: The Wind Waker HD Wii U bundle -- which you heard about first right here on Destructoid -- will be available on the same date, for the same price -- so that's the one you'll get. You'll get a black Wii U Deluxe, a GamePad with gold lettering, a gold Hyrule crest, a download code for a digital version of Hyrule Historia, and a download code for the game itself. Nice.
Hit the jump for Nintendo's fall release schedule.
Rayman Origins was an undeniable treasure when it was released in 2011. A masterclass in platform game design, wrapped in a beautiful artistic style and incredible soundtrack, Origins was proof that the mascot platformer can not only still work, but can boast all the showmanship of a big-budget, Hollywood-flavored, graphically intensive shooter. That, and it was simply adorable.
Rayman Legends, originally a Wii U exclusive, has suffered a slight dent in its reputation thanks to Ubisoft's decision to delay the game in the name of a multiplatform release. Even so, the pedigree of its predecessor and a brilliant demo has been enough to assure all but the most insecure that Legends is serious business.
And rest assured, my friends, for Legends is absolutely that.
[Ed. note: Bumping our review of the digital version from June, as the game is available in stores today in the form of a physical standalone copy.]
The "other" brother rarely gets the respect he deserves. While Mario is off chasing the spotlight, Luigi is often content hanging back, kicking the dirt while his big brother saves the day. But this is 2013 -- the Year of Luigi -- and everything changes.
This time around, Nintendo has opted to morph the original New Super Mario Bros. U into New Super Luigi U by way of DLC that's available now, and a standalone disc coming at a later date. Luigi U features all new levels, a playable Nabbit, and an increased challenge.
While Nintendo could have put a little more effort into the presentation, I have to say, the core quality of New Super Mario Bros. U has been perfectly preserved here, and Luigi really gets a chance to shine with his new add-on.
With the success of SkylandersandSkylanders Giants, it was inevitable that someone would challenge the concept of marrying toys to videogames on such a large scale. So what better company than the juggernaut that is Disney, who was able to sink $100 million dollars into research and development for the project, titled Disney Infinity.
But Disney Infinity isn't exactly the same as Skylanders beyond the concept of toys as DLC. They're fairly different games -- for better, and for worse.
This past week Destructoid was the first to bring you news on an upcoming Wii U bundle that would be bundled with The Legend of Zelda: The Wind Waker HD. Today Nintendo released a new trailer for the upcoming game showing off Hero Mode, but then quickly pulled the video down. Why? Because the special edition Wii U bundle was featured in the video before it's been officially announced by Nintendo. Oops!
The video was caught by NeoGAF user D-e-f, and has since been reuploaded for all to see. It will probably be pulled again, so here's a screencap showing off the Wii U featuring special Zelda-themed artwork like the Triforce.
No further details were revealed in the trailer, such as price or release date. We expect this bundle to be out this Octoer with the release of the game, and that the bundle will go for $349.99.
Destructoid has learned of Nintendo's upcoming plans to release a new Wii U bundle and new 3DS XL bundles. The information was revealed to us by a source at Target, a major North American retailer, where they were able to show us a firsthand account of their store's inventory tracking system.
The Wii U bundle will contain the 32GB Deluxe version of the console, and come packed with The Legend of Zelda: The Wind Waker HD. This will retail for $349.99.
Additionally, our source revealed two new 3DS XL bundles for Pokemon X and Y. They'll come in two colors, red and blue, with the color choices presumably being a nod to the original two Pokemon games that were released in America. The inventory listing didn't specifically state which version of the games will be included with the different colored handhelds, but we can expect the bundles to retail for $199.99.
No release date was listed for either of the bundles, but we can assume they'll be out this October as Pokemon X/Y will be out on October 12 release, while Wind Waker HD has an October window.
We reached out to Nintendo for a statement regarding this, to which they replied with "Nintendo does not comment on rumors and speculation." Not an unexpected answer. We can probably expect an official reveal in the next month or so, most likely through a Nintendo Direct.
Call of Duty: Ghosts' multiplayer has finally been revealed, and it's the biggest overhaul Infinity Ward has done since the first Modern Warfare. What I got to play at the reveal event was pretty fun, but then again that's not shocking as I've always enjoyed playing the series' multiplayer.
And I think that's how things boil down here. If you've enjoyed Call of Duty's multiplayer in the past, then you'll like Ghosts' just the same. If you've never been into the series before, well, there's nothing too different here that will suddenly pull you into the experience.
That's not to say there aren't some cool new changes that refresh things just a little, but on the whole, there's nothing huge that will make you think twice about giving this one a go.
During today's reveal event for Call of Duty: Ghosts, a video montage showed what's new in multiplayer -- and new stuff there is. "We went through every single system in the game," said executive producer Mark Rubin, which resulted in this being "the biggest overhaul of multiplayer since the original Modern Warfare." Here are some of the highlights:
Character customization is in, including playable female soldiers. There are some 20,000 possible combinations which are both cosmetic in nature and affect gameplay.
Maps have dynamic events and environmental destruction.
There are seven new game modes, thirty new weapons, the new Marksman Rifle class, 20 new killstreaks, and a new co-op mode.
The create-a-soldier system is similar to Treyarch's Pick Ten. You'll have a budget to spend, and perks have varying number values associated with them.
You can create a squad of up to ten soldiers, each with a unique loadout, appearance, and ability to prestige.
New animations and movement systems: there's contextual leaning, a mantling system that let's you jump over obstacles, and a knee slide to go from sprinting to crouch or prone.
Modes: Cranked, where a kill makes you faster but also starts a 30-second timer in which you must earn another kill; Search and Rescue, where your team can revive you by picking up your tag or enemies can deny the revive by doing the same; and Squads, in which your custom squad competes against AI or other players.
Infinity Ward has plans for eSports following Treyarch's work on Black Ops II but only mentioned the CoD Championship and Ghosts' inclusion in the 2014 MLG Pro Circuit.
The studio is reducing the number of air-based killstreaks; for instance, the UAV is now a ground-based device instead of a drone in the air. No more death streaks, either.
The Season Pass is back with another four map packs and the Team Leader digital pack, including an exclusive multiplayer character. You can transfer your stats, prestige level, and profile across console generations, and DLC from the pass carries over too.
Talk about an information overload. Hamza is in town for the event, so expect to hear more from him about Ghosts' multiplayer, including hands-on, this week.
There are some classics that don't hold up today -- and there are some that absolutely need to be experienced by gamers of all ages. One of those classics is the original DuckTales on the NES, which set a gold standard for licensed games everywhere going forward.
I was fortunate enough to play it at launch (as well as the frequently forgotten sequel), and to this very day, it remains one of my favorite games of all time. Imagine my surprise when I found out Capcom would be working together with Disney and WayForward on an HD remake.