The original Costume Quest was a seminal game for Double Fine; it was the first game to come out of Amnesia Fortnight, a two-week period of experimenting with small-scale games. Costume Quest's success led the way for Stacking, Iron Brigade, and other download-only games.
Now, Costume Quest 2 is here just a few weeks before Halloween and it's delivering the same fun as the original. It may be a little too similar in some spots, but there are plenty of improvements to satisfy fans.
Local cooperative play is something that's been increasingly neglected in an age of videogames that pushes online connectivity seemingly first and foremost. It's ironic that titles like Destiny are the current benchmark for social experiences, when all communication is done through a headset. After all, it really doesn't get more personal than sitting next to someone on a couch and working (almost literally) hand-in-hand to achieve a goal.
Frima Studio hasn't forgotten these golden moments of yesteryear, and aims to recapture them with Chariot. The developers succeeded in their ambition. In fact, they pull it off so well, that you might find yourself short-changed when you don't have a partner in crime readily handy.
Disney Infinity was quite the ambitious project, but it fell flat in a few key areas. This was mostly due to a lack of even game worlds, with a few of the universes overshadowing others that felt more rushed. The other aspect of the game that didn't fully deliver was the Toy Box mode -- a take on LittleBigPlanet's "create your own" levels mechanic.
With Disney Infinity 2.0, Avalanche Software is poised to rectify both of those issues, combined with free reign of the Marvel license. While 2.0 is still primarily targeted towards the younger audience, the overall package is much more enticing the second time around.
We never could have imagined this mash-up in our wildest dreams.
Nintendo, Team Ninja, and Omega Force together, co-developing a game based on the Legend of Zelda and Dynasty Warriors series. Few stranger things have happened, and fans of both franchises have been eagerly awaiting this all-star combination for months on end.
While the typical Warriors trappings are still present in Hyrule Warriors, Nintendo has injected more than enough charm to make this collaboration something special.
I play videogames for many reasons. Sometimes, I play for the story -- the chance to visit new worlds and live out someone else's life. Other times, it's the sense of competition I find most alluring, or the chance to master a game's rules and finally overcome its fiercest challenges.
But for every passing motivation to play games I have, I'll always been in need of one that can help me relax. Something to take my mind off life's problems, no matter how big or small they might be. Something I can get into for 15 minutes, or hours on end. Something that'll last.
Right now, Endless Ocean: Blue World is that game for me, and what a gem it is.
Anyone who has played Super Mario 3D World knows what to expect from Nintendo's upcoming Captain Toad: Treasure Tracker. That's because Captain Toad made an appearance periodically in his own levels throughout 3D World to lend a slower, more methodical style to the cat-suited platforming that mostly defined the game.
Nintendo realized that it may have a hit on its hands with the Captain, and thus Captain Toad: Treasure Tracker was born -- a game comprised solely of those bits where the protagonist hunts his way through puzzling levels for coins and gems. It's a simple concept, and one that our own Darren Nakamura covered in depth in an E3 preview.
Mighty No. 9 is probably one of the most anticipated games of 2015. After a massive Kickstarter, creator Inafune and developers Comcept and Inti Creates have kicked off a long line of products to hype it up, including Mighty Gunvolt and a potential cartoon.
After all that hype though we finally have a chance to play the game. I have to say, it has the feel of a Mega Man game, but a few aspects definitely took some getting used to.
[Update: Nintendo of America has released more details, mainly that both downloadable content packs will cost $7.99 each, or $11.99 if you buy them together. Pre-orders are now open and they grant immediate access to the new Yoshi and Shy Guy colors.]
Whoa! The official Nintendo UK Store website has a listing for upcoming Mario Kart 8 DLC that will add characters and courses from other Nintendo properties, including The Legend of Zelda's Link, Animal Crossing's Villager, and a kart based on F-Zero's Blue Falcon.
The first pack releases in November and includes Link, Cat Peach, Tanooki Mario, four vehicles, and eight courses. Then, in May, the second add-on introduces Villager, Dry Bowser, Isabelle, four more vehicles, and eight new courses. The DLC packs are priced at £7.00 each.
"As a bonus for purchasing both packs -- as a bundle or separately -- you can get eight different-colored Yoshis and eight different-colored Shy Guys that can be used right away."
It's about time this happened. I'll be dying to boot up Mario Kart 8 again come November.
The latest update from Super Smash Bros boss Sakurai details Samus and her new outfits. Blue and orange shorts and a small top, both of which were seen at the end of Metroid: Fusion and Metroid: Zero Suit, respectively. Here's what Sakurai had to say:
"Looking at the number of days we have left for development, it would be an impossible task to create this... That's what I told my staff. But thanks to the determination of her female designer, these Zero Suit outfits got completed in time. From the ending of Metroid: Zero Mission, here's Samus in shorts!"
Interesting that Sakurai felt compelled to specify that the designer was one of his female staff members. Personally I would have loved an alt based on her Metroid: Fusion suit. Anyway, news about a videogame characters new outfits. Because videogames.
Gamescom is the largest videogame trade show in the world. Sound like a big deal? It absolutely is. Hundreds of thousands of people cram together in a convention center that's massive, but doesn't feel even close to huge enough. Need a frame of reference? This is the crowd in the main hall on Thursday -- what's supposedly the least busy of the three days it's open to the public.
Reciprocating the scale of the event is the size of the games that publishers have on display. That was the theme at gamescom 2014: Big. All the biggest titles are here, and given how close we are to the holiday launch season, they're looking the most polished that we've seen them yet.
In no particular order, these were Destructoid's top ten games of gamescom 2014, as explained by Dale North and myself.
One of the first games I ever played on PlayStation was Oddworld: Abe's Oddysee. I remember opening up the jewel case, adorned by a creepy looking creature with his mouth sewn shut, with no idea of what to expect. Over the course of the next few weeks I became acquainted with that creature called Abe, and slowly made my way through the difficult puzzle platformer at a slow, but steady pace.
2014's New N' Tasty is basically a recreation of that same experience from 1997, for better and for worse.
When it comes to writing about Smash Bros, I'm a control freak. If Destructoid goes more than a day without posting about the series, I get impatient. Smash Bros is actually a big reason why I got started here. Back in 2007, the great Adam Dork hosted a weekly Smash Bros Dojo contest where readers were invited to guess what the daily Smash Bros news would be for the day.
Those were simpler times. No responsibility, no accidentally enraging thousands of people by having opinions about game design, no accusations of only working for Dtoid for the fame and fortune, or of being a being hipster who only writes about videogames to impress women who wear wooden glasses and ride bicycles made of hemp. While I'm happy to be where I am today, there's definitely advantages to being "just a fan" and not a "a videogame editorialist" (whatever that means).
Patrick Hancock and I decided to approach this article from strictly a fan's perspective. We love Smash Bros. We think about it everyday. Getting those thoughts out of our brains felt good, and we hope it feels good for you to read about them.
Koei Tecmo unveiled the next entry in the Fatal Frame series, Zero: Nuregarasu no Miko, today during a NicoNico Live event.
The Wii U horror title, which Siliconera translates as Fatal Frame: The Black Haired Shrine Maiden, will be summoned to Japan starting September 27, 2014.
Zero: Nuregarasu no Miko is set against the backdrop of a cursed lakeside manor in the mountains, where themes of water and hydrophobia will feature prominently.
The Wii U GamePad also figures to be a core part of the experience. Koei Tecmo asserts the title will make use of the controller's unique qualities to mimic the trademark Camera Obscura, allowing players to spot things that might otherwise go unseen by the naked eye.
Today, Nintendo was set to tease a "New Fighter Intro Video" at 7AM PST, and tease they did. The new fighter was revealed to be none other than Lucina from Fire Emblem: Awakening. But wait, there's more! Robin from Fire Emblem is also in, and he has a female gender swapped costume! Chrom was revealed as well, but it isn't clear if he is a playable character or just a skin/assist trophy/Final Smash, but all signs point to the latter.
Finally, Captain Falcon was revealed as a returning fighter. That's three confirmed characters with two new additions and one returning character (we'll see what Chrom is soon enough). Sakurai noted last week that they were "nearing the bottom of the stash" in terms of new announcements, so I wouldn't expect a whole lot more.
It seems like only yesterday that Keiji Inafune announced the Kickstarter campaign form Mighty Number 9 at PAX East. It was an exciting day for Mega Man fans. Just looking at the commemorative t-shirt from that event still puts a smile on my face.
Since then, the game has raised nearly $4 million in funding. That's a lot of money to generate based off some promotional art, a little test footage and the goodwill of emotionally invested fans. That's why its both surprising and perfectly logical for Comcept to re-open the the game to crowdfunding support. It worked pretty well for them the first time, so why not try it again?
The new funding will strictly go towards additional content not promised in the original crowd funding campaign. The first goal is full English voice acting, which will cost... $100,000? That's either asking way too much or a sign that the game will have a whole lot of talking in it. Either way, that's not necessarily good news. Comcept also announced plans to partner with Digital Frontier on a Mighty Number 9 animated series (trailer below), which like the game, sports some nice 2D promotional and some less than impressive polygon-based animation.
This whole thing speaks to a strange mix of raw enthusiasm and overconfidence that is, at the very least, interesting to watch unfold. Comcept is acting like Mighty Number 9 is already a beloved time-tested franchise, when in reality, it just looks like one. Time will tell if the game ends up warranting all the faith and financing that's already been put into it.