Skylanders has had a bit of an odd history. Initially, it launched under the auspices of the Spyro name, and made a very small splash in the market -- so small, that barely anyone knew what it was. Fast forward to six months ...
This doesn't appear to be the case in the UK however, with the Wii U version slightly cheaper at £23.99 on Amazon.co.uk, compared to the 360 and PS3 versions which are £24.99. The PC version on Amazon costs just £14.36. Other UK retailers, like GAME and Play.com, have priced the Wii U version at £29.99.
I can understand the annoyance at paying more for a game that's cheaper on other platforms but in this case I can sort of see justifying charging more. The Wii U GamePad support is pretty extensive and those are features gamers won't necessarily get on another platform. Still, I'd be really interested to see a breakdown of how sales of the Director's Cut were split between all platforms, especially as this is the first time Human Revolution has appeared on Wii U.
I recently got to play a solid few hours of Assassin's Creed IV: Black Flag and was able to do whatever I wanted, outside of the select core missions Ubisoft wanted to specifically show off. There was a lot to do, but I wanted to focus specifically the open ocean world and how you'll be interacting with it here.
Why? Because it was easily my favorite new feature for the Assassin's Creed series due to it being something fresh and different. Plus I liked ramming my big ship into tiny little ships because I'm the best pirate ever.
It's here! It's finally here! Pokemon X and Y is out this week for the 3DS and it's pretty much going to be the only thing anyone talks about leading up to the next-gen consoles. Oh, Beyond: Two Souls is also out this week. It has emotions and stuff. You like emotions, right?
Other biggies this week are two repacked re-releases: Borderlands 2 and Dishonored Game of the Year Editions. Oh, videogame industry. No wonder gamers love Steam sales so much.
I played Super Mario 3D World at E3 this past year and for whatever reason it just didn't interest me at all. Yeah, it's neat and it's about time they made a 3D Mario game with mulitplayer, but the demo made it feel like yet another New Super Mario Bros. game. You know, the series that has been rehashed four times now if you count New Super Luigi U.
Technically those games are great -- don't get me wrong. And they're fun to play in co-op for sure, but something about them just never made me want to finish them. They didn't have the spirit of pretty much all of the earlier Mario games that made me fall in love and 100% each and every one of them.
I wanted to give Super Mario 3D World another chance though, and the hands-on time I got with the game yesterday has completely sold me on it. That spirit I was referring to before is undoubtedly present with the latest Mario game.
Sonic is returning to the Smash series and will be trading blows with Mario as well as the other blue boy, Mega Man. Sonic vs. Mega Man... first the Archie crossover, now this. With this news and Mighty No. 9's hitting just about every single stretch goal, I've never been a happier gamer.
The Smash site has new screens of ol' Needlemouse, who's looking a lot sharper than in his Brawl days. You'll notice that there is a level based on Sonic Lost World, so that's gonna be fun. Also, please enjoy the short clip above, provided by Games HQ Media.
Assassin's Creed IV it truly an open world experience. There's so much to do, a ton of things to explore, and it's all happening in a near seamless sandbox. I had to know just how long it would take a player to 100% the game, and as I feared, I don't have nowhere near the time to please my OCD nature with this one.
I asked Ashraf Ismail, director on Assassin's Creed IV, how long it would take and he told me that "one guy in the office actually did it two weeks ago for the first time. He got a 100% sync, which was mind blowing. This was one of our testers, so imagine he's a tester who knows the game really well. He's been working on the game for a year and a half. From zero to a hundred on one build [of the game], it took him 48/49 hours. The thing is, he knew what he was doing is the crazy part."
Nearly 50 hours for a guy who knows the game like the back of his hand. Wow. For the rest of us that are not as familiar with the game like this tester is, Ashraf estimates that it will take anywhere from 60 to 80 hours to get a 100% sync.
Don't worry though. For the core storyline, it will take you roughly 20 hours to complete that. Still, beyond the story there's all sorts of side missions, the whole open naval combat, all sorts of hidden things to find -- There's a lot, suffice to say. There's even a throwback to Altaïr's ultimate armor from Assassins' Creed II. You'll find a couple of ultimate-like armors that you'll want, and to get them you'll have a bunch of side activities to engage in.
So yeah, 50 to 80 hours. And that's not even factoring how much time you'll invest in the multiplayer, or even the free companion app for mobile devices.
[Note: Join us Thursday @ 2pm PST for a live video + chat discussion about this review.]
The Legend of Zelda: The Wind Waker is easily my favorite Zelda game in the series -- a not altogether uncommon opinion, now that many years have passed and most people grew the Hell up over the "kiddie" visuals. One of the most original, charming, and funny entries in the series, The Wind Waker was different enough to truly stand out, but smartly retained everything that makes a Zelda game what it is.
Given its remarkable art style, not to mention the inherent timelessness of cel-shaded graphics, the decision to remaster the game for a high definition console seems like a no-brainer. It makes total sense to see Zelda's answer to Waterworld grace the Wii U as its very first official HD remaster.
Oh, and in case you were wondering, it's still a lovely little game.
The Wonderful 101 was originally pitched as a Nintendo franchise crossover title, and the remnants of that plan remain in the final design. The cast of playable characters are all easily linked to some of Nintendo's biggest names. Wonder Red (the game's lead) can break blocks and shoot fireballs with his hands, not unlike the worlds most beloved super-powered, baby-bodied plumber.
There are similar connections between other playable characters in the game -- Wonder Blue = Link, Wonder Green = Fox McCloud, Wonder Pink = Samus Aran, Wonder Yellow = Donkey Kong, and so on.
In the end, it's for the best that The Wonderful 101 became its own game. There is plenty here that will appeal to fans of other Nintendo properties, but this is very much a one-of-a-kind experience, and deserves to be billed as such. It draws upon other Hideki Kamiya titles like Viewtiful Joe, Okami, and Devil May Cry, Super Sentai shows of the '70s, the previously mentioned Nintendo titles, with a touch of Pikmin thrown in on the side, all while infused with a unique wildness that will leave even the most jaded among us on the edge of their seats.
Yeah, you read that headline right. Trust me, I was having a hard time wrapping my head around it too, but sure enough, a Japanese-style role-playing game from Ubisoft. Even stranger, Child of Light is by writer Jeffrey Yohalem and creative director Pat Plourde, two of the main people behind Far Cry 3.
Child of Light is a 2D action JRPG made on the UbiArt Framework engine, the same engine that's made that last two wonderful-looking Rayman games. The team is looking to make a love letter for JRPG fans, those that fondly remember the golden age of Squaresoft, with influences from Final Fantasy to Grandia.
It's been a few weeks since Disney Infinity was released, and I've scoured every inch of content there is to offer. Since there's a ton of confusion as to what exactly needs to be purchased to unlock what piece of content, I decided to create a comprehensive overview of pretty much everything you'll need.
I'm covering Series 1 here (the first five Play Sets), and if there's enough content to warrant it, I'll cover Series 2 and 3 in a similar fashion down the road. Expect impressions of the two Series 1 Play Sets that are sold separately very soon.
The Wii U Deluxe Set will be priced at $299, dropping $50 off the price, come this September 20. Use that to play all of the new Nintendo titles coming at the end of the year (list below).
In related news, a new The Legend of Zelda: The Wind Waker HD Wii U bundle -- which you heard about first right here on Destructoid -- will be available on the same date, for the same price -- so that's the one you'll get. You'll get a black Wii U Deluxe, a GamePad with gold lettering, a gold Hyrule crest, a download code for a digital version of Hyrule Historia, and a download code for the game itself. Nice.
Hit the jump for Nintendo's fall release schedule.
Rayman Origins was an undeniable treasure when it was released in 2011. A masterclass in platform game design, wrapped in a beautiful artistic style and incredible soundtrack, Origins was proof that the mascot platformer can not only still work, but can boast all the showmanship of a big-budget, Hollywood-flavored, graphically intensive shooter. That, and it was simply adorable.
Rayman Legends, originally a Wii U exclusive, has suffered a slight dent in its reputation thanks to Ubisoft's decision to delay the game in the name of a multiplatform release. Even so, the pedigree of its predecessor and a brilliant demo has been enough to assure all but the most insecure that Legends is serious business.
And rest assured, my friends, for Legends is absolutely that.
[Ed. note: Bumping our review of the digital version from June, as the game is available in stores today in the form of a physical standalone copy.]
The "other" brother rarely gets the respect he deserves. While Mario is off chasing the spotlight, Luigi is often content hanging back, kicking the dirt while his big brother saves the day. But this is 2013 -- the Year of Luigi -- and everything changes.
This time around, Nintendo has opted to morph the original New Super Mario Bros. U into New Super Luigi U by way of DLC that's available now, and a standalone disc coming at a later date. Luigi U features all new levels, a playable Nabbit, and an increased challenge.
While Nintendo could have put a little more effort into the presentation, I have to say, the core quality of New Super Mario Bros. U has been perfectly preserved here, and Luigi really gets a chance to shine with his new add-on.
With the success of SkylandersandSkylanders Giants, it was inevitable that someone would challenge the concept of marrying toys to videogames on such a large scale. So what better company than the juggernaut that is Disney, who was able to sink $100 million dollars into research and development for the project, titled Disney Infinity.
But Disney Infinity isn't exactly the same as Skylanders beyond the concept of toys as DLC. They're fairly different games -- for better, and for worse.
This past week Destructoid was the first to bring you news on an upcoming Wii U bundle that would be bundled with The Legend of Zelda: The Wind Waker HD. Today Nintendo released a new trailer for the upcoming game showing off Hero Mode, but then quickly pulled the video down. Why? Because the special edition Wii U bundle was featured in the video before it's been officially announced by Nintendo. Oops!
The video was caught by NeoGAF user D-e-f, and has since been reuploaded for all to see. It will probably be pulled again, so here's a screencap showing off the Wii U featuring special Zelda-themed artwork like the Triforce.
No further details were revealed in the trailer, such as price or release date. We expect this bundle to be out this Octoer with the release of the game, and that the bundle will go for $349.99.