Jonathan told you how Nintendo's 74th annual general meeting of shareholders came across like a bad comments section. Now, here's that meeting in-depth as translated by Nintendo itself.
Notably, CEO Satoru Iwata was absent due to his health (please understand), but Shigeru Miyamoto and Genyo Takeda were present to field most of the questions. Some of them were pretty out there, like the one from a shareholder who proclaimed he was angry because he didn't understand gaming and god forbid Nintendo talk about gaming at its meetings. Good stuff.
If you'd rather have the short (but not too short) version, I've summarized some of the best bits.
Gaucamelee was one of my favorite games of 2013. In addition to presenting a refreshing Metroidvania world worth exploring, it also had a solid combat system as well as some incredibly unique art.
It was a ton of fun, and it was clear after completing it for the first time that developer Drinkbox Studios wasn't done with protagonist Juan's tale. In addition to a few pieces of DLC scattered about the past year, Guacamelee Super Turbo Championship Edition is upon us, with a host of updates, tweaks, and never-seen-before content.
High Moon Studios set a decent bar with its Activision-published Transformers games in terms of quasi film tie-ins (though the crown still goes to X-Men Origins: Wolverine, in my book). None of them were mind-blowingly good, but they succeeded in setting their own tone while staying inline with the film series, and delivered a mostly enjoyable action romp with a fun horde mode before it was featured in every game ever.
Here on the advent of the worst-reviewed Transformers film yet is by far the worst game so far in the franchise -- it's a shame High Moon couldn't have had a crack at it.
Videogames are often at their best when you can just tell that the developers had fun making it. There's a special quality that shines through -- one that can sometimes be tough to place, but somehow makes itself passively apparent. When games are developed by people that truly love creating with one another, well, it just seems like everything turns out better.
Guacamelee! was undoubtedly one of the most enjoyable titles of 2013. The comedic action platformer had an odd, quirky brilliance permeate the entire experience. When DrinkBox Studios went into the lab to make Guacamelee! and Super Turbo Championship Edition, everyone had a good time doing so -- usually light-heartedly at the expense of their co-workers.
Good things come to those who wait. And boy, have we been waiting for Shovel Knight.
Even though they only just completed their Kickstarter last April, it feels like we've been twiddling our thumbs for eons for Yacht Club Games' debut release. With delay after delay prohibiting us from getting our hands on this love-letter to retro platformers, at one point it felt like it was never going to see the light of day.
Well, it's here now -- and it's everything we hoped it would be.
To compete, just push the big blue Enter button below and follow the instructions to earn entries. It's that simple! Of course, our Huge members don't need to do a thing; your membership already grants you automatic entry in full. (You can always enter manually to up your odds, though!) Oh, and one more thing: this contest is open to anyone in the world! (Cash value will be rewarded to international winner. For full contest rules, click here.)
Update: As many of you noticed, votes are verified LockerDome, which (amongst other things) makes sure cheaters aren't creating 9999 Dtoid accounts to win. The app wants permissions to use your social media to post (if you allow) but please note they're a legit company not super interested in spying on all your cat photos. You can revoke access, etc, like any other app that uses social connect.
People say Nintendo never does anything original outside of Mario and Zelda -- but as we all know, that's absolutely not true. Not only has the company taken chances on wacky IPs all throughout its storied history, but the advent of digital downloads has further satiated its desire to try out new characters and games.
Take the 3DS for example, which rolled out new properties like Dillon's Rolling Western, Sakura Samurai, and my personal favorite of the bunch -- Pushmo. It's hard to believe that in just three short years there have been three Pushmo games, but all of them are good, even the newest iteration that's hitting the Wii U for the first time.
Last week, we asked you to weigh in on your favorite games of E3 2014. And weigh in you did! There were approximately eleventy bajillion votes cast and hand-counted by yours truly, making this one of the most popular E3 awards we've ever held. Thanks to all who voted!
Now, before we unveil the winner, I'd like to congratulate this year's entire massive list of E3 standouts. There were more great games on display this year than I could ever hope to play, ensuring everybody has something to look forward to in 2014 and beyond!
And now, without further adieu, the winner of Destructoid's E3 2014 Community Choice Award is...
Now, it's a good one. In fact, I wrote about why it was our Game of the Show in that very post you just didn't click. But E3 was full of games like I'm full of curry. And Destructoid is an island of misfit toys sort of collection of miscreants, not a hive mind. So let's see what tickled everyone else's earlobes this year.
And, hey, now you can tell like 20 different people why they're wrong about games instead of just one!
E3 has been all about the games this year, which means it's been a very good year to be a gamer indeed! Now that all the major press conferences have come and gone and the majority of the big reveals have made their marks, it's time once again for you to pick your favorite game of the show!
Below is a lengthy list of the games that will soon be joining your libraries. Which one are you the most excited for? Check the box and cast your vote! Then after you're done, go argue about your choice in the comments.
If you need a refresher about any of the games below, click here to check out our continuing E3 Unfiltered coverage. And stay tuned next week when we unveil the winner of the Destructoid Community Choice Award for E3 2014!
E3 2014 is all about the games this year. The consoles launched last year, so now it's time for everyone to put up or shut up with their lineups that will make the new-gen worth it.
We nominated a ton of game s for Destructoid's E3 awards, spanning 13 categories. We even brought back the best fighting category as there's a lot of fighting games this year! We'll be announcing winners early next week after we've recovered from E3, but in the meantime you can see all of our top picks from the show below.
Since the first game in the series, one of the most exciting aspects of the Super Smash Bros. series has been watching for the appearance of unexpected characters. Back then, it came in the form of unlockables, but it evolved into a pre-release hype-building machine that spawned the "confirmed for Brawl" meme.
Through the excitement of new character announcements, it is easy to neglect to consider the work that goes into making each fighter feel unique while still maintaining a relatively balanced game. We took some time to test out a lot of the newcomers to the Super Smash Bros. series, both on the Wii U and on the 3DS, and they definitely each have their own niche.
During a roundtable presentation at E3 this evening, Super Smash Bros. creator Masahiro Sakurai revealed Pac-Man as a playable character in Nintendo's upcoming Wii U and 3DS fighter. The Bandai Namco mascot will be receiving his own stage as a part of the deal.
Sakurai asserts Pac-Man was planned for the title from the start of development, which seems to make sense since Bandai Namco is handling the project alongside Sora Ltd.
Pac-Man features "some interesting abilities like throwing fruit and eating power pellets," confirmed over Twitter. To see what the rotund yellow fellow looks like in action, check out his debut footage above and the screenshots in the gallery below.
[Update: Mr. Game & Watch will be returning as a playable character in the upcoming fighter.]
Finally, a spare moment to take a breather. It's been nonstop madness since Monday morning, not that I'm complaining -- I adore the energy of E3. Hope you're having fun.
So, which company won this year's show?
Microsoft kicked the week off with a solid press conference featuring games -- The Master Chief Collection, Phantom Dust, Crackdown, and Scalebound, to name a few -- and not much else, as promised. A respectable but not necessarily stellar showing. It helped that Kinect is now optional.
Next was Sony, and while its press briefing went on for far too long as per usual, the games themselves delivered: Bloodborne, Uncharted 4, LittleBigPlanet 3, No Man's Sky. That said, gosh, not much in the way of PS Vita love. Some Gravity Rush 2 would've been nice.
Finally, Nintendo aired its prerecorded Digital Event this morning, which I found to be a nice mix of silliness and fun-looking games. That's all I ever want from Nintendo, anyway. For games, we had Xenoblade Chronicles X, Yoshi's Woolly World, Mario Maker, and talk of a new Zelda. There's also amiibo toys for Smash Bros., Mario Kart 8, and other titles.
Who won? It's a total cop-out, but I'd say we all did.
Microsoft, Sony, and Nintendo had new software to get excited about for their respective consoles. We're a customer base with a diverse taste in games, and we're always wanting more -- especially when it comes to "surprise" announcements -- but this has been a good E3. Very good indeed.
Nintendo has sent over word to Destructoid that three games have been confirmed from the mind of Shigeru Miyamoto -- Star Fox, Project Giant Robot, and Project Guard.
All of these will be on the Wii U, and for Star Fox, the GamePad will show the view of Fox McCloud's Arwing. The TV shows the perspective behind your ship, and you can use the gyro sensors from the GamePad to target enemies. You can also switch between the Arwing and the Landmaster tank instantly, as well as a new helicopter vehicle. It's slated for 2015.
Project Giant Robot turns the GamePad into a factory, where you can build your own creation. From there, the GamePad becomes a cockpit, where you can control your robot and fight other creations. It's also coming in 2015.
Guard involves stopping a robot invasion, tasking you to set security cameras around a special perimeter, then monitor them to shoot lasers and blast the invaders -- this is another 2015 release.