When it comes to writing about Smash Bros, I'm a control freak. If Destructoid goes more than a day without posting about the series, I get impatient. Smash Bros is actually a big reason why I got started here. Back in 2007, the great Adam Dork hosted a weekly Smash Bros Dojo contest where readers were invited to guess what the daily Smash Bros news would be for the day.
Those were simpler times. No responsibility, no accidentally enraging thousands of people by having opinions about game design, no accusations of only working for Dtoid for the fame and fortune, or of being a being hipster who only writes about videogames to impress women who wear wooden glasses and ride bicycles made of hemp. While I'm happy to be where I am today, there's definitely advantages to being "just a fan" and not a "a videogame editorialist" (whatever that means).
Patrick Hancock and I decided to approach this article from strictly a fan's perspective. We love Smash Bros. We think about it everyday. Getting those thoughts out of our brains felt good, and we hope it feels good for you to read about them.
Koei Tecmo unveiled the next entry in the Fatal Frame series, Zero: Nuregarasu no Miko, today during a NicoNico Live event.
The Wii U horror title, which Siliconera translates as Fatal Frame: The Black Haired Shrine Maiden, will be summoned to Japan starting September 27, 2014.
Zero: Nuregarasu no Miko is set against the backdrop of a cursed lakeside manor in the mountains, where themes of water and hydrophobia will feature prominently.
The Wii U GamePad also figures to be a core part of the experience. Koei Tecmo asserts the title will make use of the controller's unique qualities to mimic the trademark Camera Obscura, allowing players to spot things that might otherwise go unseen by the naked eye.
Today, Nintendo was set to tease a "New Fighter Intro Video" at 7AM PST, and tease they did. The new fighter was revealed to be none other than Lucina from Fire Emblem: Awakening. But wait, there's more! Robin from Fire Emblem is also in, and he has a female gender swapped costume! Chrom was revealed as well, but it isn't clear if he is a playable character or just a skin/assist trophy/Final Smash, but all signs point to the latter.
Finally, Captain Falcon was revealed as a returning fighter. That's three confirmed characters with two new additions and one returning character (we'll see what Chrom is soon enough). Sakurai noted last week that they were "nearing the bottom of the stash" in terms of new announcements, so I wouldn't expect a whole lot more.
It seems like only yesterday that Keiji Inafune announced the Kickstarter campaign form Mighty Number 9 at PAX East. It was an exciting day for Mega Man fans. Just looking at the commemorative t-shirt from that event still puts a smile on my face.
Since then, the game has raised nearly $4 million in funding. That's a lot of money to generate based off some promotional art, a little test footage and the goodwill of emotionally invested fans. That's why its both surprising and perfectly logical for Comcept to re-open the the game to crowdfunding support. It worked pretty well for them the first time, so why not try it again?
The new funding will strictly go towards additional content not promised in the original crowd funding campaign. The first goal is full English voice acting, which will cost... $100,000? That's either asking way too much or a sign that the game will have a whole lot of talking in it. Either way, that's not necessarily good news. Comcept also announced plans to partner with Digital Frontier on a Mighty Number 9 animated series (trailer below), which like the game, sports some nice 2D promotional and some less than impressive polygon-based animation.
This whole thing speaks to a strange mix of raw enthusiasm and overconfidence that is, at the very least, interesting to watch unfold. Comcept is acting like Mighty Number 9 is already a beloved time-tested franchise, when in reality, it just looks like one. Time will tell if the game ends up warranting all the faith and financing that's already been put into it.
Believe it or not, there once was a time when many, many people thought that Call of Duty: Advanced Warfare was better than Advance Wars. Thankfully, those days are over now. According to my numbers, 89.6% of those who once suffered from the false belief that Kevin Spacey's upcoming AAA blockbuster competitive murder-spree is better than Nintendo's classic cartoon general simulator have been successfully converted to the truth. Though it's hard to be sure just how responsible I am for this turn of events, it's fair to guess that I'm largely responsible, because why not? You're welcome everybody.
But a cowboy's work is never done. There are still many poor souls out there suffering from the delusion that a thing that they like is better than a thing that I like. Case in point -- Game of Thrones. Apparently, many of of you out there believe this show/book series is as good as, or even better than, the new death-trap stuntman 2D platformer Aban Hawkins and the 1001 Spikes.
Sorry Throners, but you're about to get pwned(ers).
I forgot Nintendo Land existed until a couple weeks ago. Like some of you, I only recently bought a Wii U and after looking at some "what to play" lists for my next multiplayer game, I was reminded of this minigame collection, took a chance on it, and promptly fell in love.
You should absolutely be playing excellent exclusives like Mario Kart 8, Pikmin 3, Super Mario 3D World, etc. but, eventually, you should check out Nintendo Land, too. Or immediately, if you're in need of a game that can bring family/friends together only to tear them apart.
Jonathan told you how Nintendo's 74th annual general meeting of shareholders came across like a bad comments section. Now, here's that meeting in-depth as translated by Nintendo itself.
Notably, CEO Satoru Iwata was absent due to his health (please understand), but Shigeru Miyamoto and Genyo Takeda were present to field most of the questions. Some of them were pretty out there, like the one from a shareholder who proclaimed he was angry because he didn't understand gaming and god forbid Nintendo talk about gaming at its meetings. Good stuff.
If you'd rather have the short (but not too short) version, I've summarized some of the best bits.
Gaucamelee was one of my favorite games of 2013. In addition to presenting a refreshing Metroidvania world worth exploring, it also had a solid combat system as well as some incredibly unique art.
It was a ton of fun, and it was clear after completing it for the first time that developer Drinkbox Studios wasn't done with protagonist Juan's tale. In addition to a few pieces of DLC scattered about the past year, Guacamelee Super Turbo Championship Edition is upon us, with a host of updates, tweaks, and never-seen-before content.
High Moon Studios set a decent bar with its Activision-published Transformers games in terms of quasi film tie-ins (though the crown still goes to X-Men Origins: Wolverine, in my book). None of them were mind-blowingly good, but they succeeded in setting their own tone while staying inline with the film series, and delivered a mostly enjoyable action romp with a fun horde mode before it was featured in every game ever.
Here on the advent of the worst-reviewed Transformers film yet is by far the worst game so far in the franchise -- it's a shame High Moon couldn't have had a crack at it.
Videogames are often at their best when you can just tell that the developers had fun making it. There's a special quality that shines through -- one that can sometimes be tough to place, but somehow makes itself passively apparent. When games are developed by people that truly love creating with one another, well, it just seems like everything turns out better.
Guacamelee! was undoubtedly one of the most enjoyable titles of 2013. The comedic action platformer had an odd, quirky brilliance permeate the entire experience. When DrinkBox Studios went into the lab to make Guacamelee! and Super Turbo Championship Edition, everyone had a good time doing so -- usually light-heartedly at the expense of their co-workers.
[Disclosure: I backed the Shovel Knight Kickstarter. A review copy was used for this verdict.]
Good things come to those who wait. And boy, have we been waiting for Shovel Knight.
Even though they only just completed their Kickstarter last April, it feels like we've been twiddling our thumbs for eons for Yacht Club Games' debut release. With delay after delay prohibiting us from getting our hands on this love-letter to retro platformers, at one point it felt like it was never going to see the light of day.
Well, it's here now -- and it's everything we hoped it would be.
To compete, just push the big blue Enter button below and follow the instructions to earn entries. It's that simple! Of course, our Huge members don't need to do a thing; your membership already grants you automatic entry in full. (You can always enter manually to up your odds, though!) Oh, and one more thing: this contest is open to anyone in the world! (Cash value will be rewarded to international winner. For full contest rules, click here.)
Update: As many of you noticed, votes are verified LockerDome, which (amongst other things) makes sure cheaters aren't creating 9999 Dtoid accounts to win. The app wants permissions to use your social media to post (if you allow) but please note they're a legit company not super interested in spying on all your cat photos. You can revoke access, etc, like any other app that uses social connect.
People say Nintendo never does anything original outside of Mario and Zelda -- but as we all know, that's absolutely not true. Not only has the company taken chances on wacky IPs all throughout its storied history, but the advent of digital downloads has further satiated its desire to try out new characters and games.
Take the 3DS for example, which rolled out new properties like Dillon's Rolling Western, Sakura Samurai, and my personal favorite of the bunch -- Pushmo. It's hard to believe that in just three short years there have been three Pushmo games, but all of them are good, even the newest iteration that's hitting the Wii U for the first time.
Last week, we asked you to weigh in on your favorite games of E3 2014. And weigh in you did! There were approximately eleventy bajillion votes cast and hand-counted by yours truly, making this one of the most popular E3 awards we've ever held. Thanks to all who voted!
Now, before we unveil the winner, I'd like to congratulate this year's entire massive list of E3 standouts. There were more great games on display this year than I could ever hope to play, ensuring everybody has something to look forward to in 2014 and beyond!
And now, without further adieu, the winner of Destructoid's E3 2014 Community Choice Award is...
Now, it's a good one. In fact, I wrote about why it was our Game of the Show in that very post you just didn't click. But E3 was full of games like I'm full of curry. And Destructoid is an island of misfit toys sort of collection of miscreants, not a hive mind. So let's see what tickled everyone else's earlobes this year.
And, hey, now you can tell like 20 different people why they're wrong about games instead of just one!