Super Smash Bros. for the Wii U was released yesterday. If you've picked up the game, you've likely put a few hours into it already, though chances are a lot of that time has been spent on multiplayer. Sadly, there isn't too ...
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Just how rare are some of Nintendo's amiibo toys at launch? by Chris Carter
While Nintendo provided me with the Link, Mario, and Kirby amiibo toys for testing with Super Smash Bros., acquiring the rest of the lot was completely up to me. So I decided to take a trip early this morning, survey any potential crowds, and see what I could get. I ended up nabbing the rest of the ones I needed, with some trouble.
I started off at GameStop (though there was a midnight release party there), and headed to Toys"R"Us, followed by two Targets and two Best Buy stores. Mario, Yoshi, Donkey Kong, Link, Fox, Samus, and Pikachu were all readily available at all locations. Every store I went to (seven in total) had at least 30 units in stock for those characters. Peach and Kirby seemed more rare, but there were at least 15 units each. You should be good to go on all of the above for a few days if you can't get to the store this morning.
As a character, Sonic gets a bad rap these days. No matter what is announced, I can practically hear the collective groaning from my desk. Like any popular franchise with consecutive releases, some of them are going to be good, some of them are bad.
Recent games like Generations and even Colors or Lost World were decent, and despite the bad apples, I'm generally hopeful good Sonic games still exist. Sadly, Sonic Boom is not one of them.
Nintendo's long awaited foray into the toy market is here: the amiibo are ready for purchase, and the flagship game, Super Smash Bros., is right on the horizon.
While the toys look great in person and the setup is painless, so far the actual interactivity is underwhelming. Collector itch aside, I'd definitely recommend waiting until more compatible games are out before committing to any purchases.
Super Smash Bros. for the 3DS was everything I hoped it would be. It rekindled my love for the franchise after my group of friends and I lost interest due to Brawl, and I'm playing online more often than I would with most fighting games. In pretty much every aspect, the game is a success in my eyes, and it seems that sales agree.
But of course the main event is one that can be seen on a glorious television, with four (now eight) players all clamoring over some drinks and having a great time. In that regard, Super Smash Bros. for the Wii U might be the best iteration yet.
[Bumping this guide from July 2014 as-was in anticipation of Smash Bros. week, the holidays, and some new Wii U owners. The only good "Black Friday" deal for the console seems to be $360 from Best Buy with Smash, Donkey Kong Country, Mario 3D World, and Nintendo Land.]
Even if you must play all the Hot New Games, you don't need a PlayStation 4 or an Xbox One to do so until 2015. Enough of them are still releasing on PS3 and 360 this fall. The rest, on PC (and, for some of us, handhelds).
With the recent release of Mario Kart 8 and the upcoming release of Super Smash Bros., you might consider buying a Wii U, though.
Mario Kart 8's first DLC pack has Link riding a horse-shaped bike called the Master Cycle. And, good lord, Mute City from the beloved but still dormant F-Zero series. Also, a track based on Excitebike with a killer remix. Are you even going to read this review?
Outside of Devil May Cry 3, Bayonetta is one of the finest action games of all time. The action systems were so clean, so precise, and so rewarding that it leaves pretty much everything these days in the dust.
Bayonetta 2 doesn't change a whole lot, and that's perfectly okay with me.
Watch along with the video above, or read along with my jumbled attempts at saving you 35 minutes by jotting down all this new information on the Wii U version of Super Smash Bros., which is just a month away.
I've always thought that Shantae is a bit of an underrated series. While WayForward can be hit or miss these days, I can always rely on their ability to craft a good platformer. Shantae: Risky's Revenge for the DSi is one of my favorite games in the genre, so naturally I gravitated towards the follow-up, Pirate's Curse.
While Curse takes a few steps back from the formula developed by its predecessor, it's still a great action-romp that any 2D fan can get behind.
Hyrule Warriors is a massive game. If you want to 100% everything, get every weapon, and max out every character, it could last you roughly 200 hours or more. I'm hitting the 100-hour mark myself, due in part to the new Master Quest DLC pack that dropped yesterday.
The pack comes side-by-side with a free update that brings three new characters to the mix, and on its own delivers a new weapon (Epona), five new campaign maps, and a newer, tougher Adventure Mode map.
Toys For Bob has found some rather interesting ways to evolve the Skylanders franchise. While the conceit the first time around was simply interactive toys, the developer mixed things up with giants on the second go, and with a mix-and-match concept (my personal favorite to date) after that.
Trap Team is the fourth iteration of the series, and the gimmick this time around involves tiny plastic pieces that essentially function as little Ghostbusters tools to ensnare enemies. While the core game is still as strong as ever, the trap mechanic isn't all that exciting.
The original Costume Quest was a seminal game for Double Fine; it was the first game to come out of Amnesia Fortnight, a two-week period of experimenting with small-scale games. Costume Quest's success led the way for Stacking, Iron Brigade, and other download-only games.
Now, Costume Quest 2 is here just a few weeks before Halloween and it's delivering the same fun as the original. It may be a little too similar in some spots, but there are plenty of improvements to satisfy fans.
Local cooperative play is something that's been increasingly neglected in an age of videogames that pushes online connectivity seemingly first and foremost. It's ironic that titles like Destiny are the current benchmark for social experiences, when all communication is done through a headset. After all, it really doesn't get more personal than sitting next to someone on a couch and working (almost literally) hand-in-hand to achieve a goal.
Frima Studio hasn't forgotten these golden moments of yesteryear, and aims to recapture them with Chariot. The developers succeeded in their ambition. In fact, they pull it off so well, that you might find yourself short-changed when you don't have a partner in crime readily handy.
Disney Infinity was quite the ambitious project, but it fell flat in a few key areas. This was mostly due to a lack of even game worlds, with a few of the universes overshadowing others that felt more rushed. The other aspect of the game that didn't fully deliver was the Toy Box mode -- a take on LittleBigPlanet's "create your own" levels mechanic.
With Disney Infinity 2.0, Avalanche Software is poised to rectify both of those issues, combined with free reign of the Marvel license. While 2.0 is still primarily targeted towards the younger audience, the overall package is much more enticing the second time around.