"I think we have a demographic for it," I was told by a Namco Bandai PR rep. Let me back up -- mere moments earlier, he asked what I thought of Pac-Man and the Ghostly Adventures; I returned his questioning with nothing more...
We've talked about the Watch Dogs companion app a couple of times before. Basically it's a way for mobile users to directly interact with folks that are playing Watch Dogs on the PC or consoles. Well I've finally seen a demo ...
Prior to the E3 festivities, Disney demonstrated the upcoming cash grab Disney Infinity to a room teeming with journalists. The focus of the event was on two of the in-game worlds plus the oft-touted Toy Box mode.
The first world, based on Pixar's Monsters University, has been discussed before. The second world, based on the Gore Verbinski revival of The Lone Ranger, was only announced a few days ago and was thus the bigger draw. I was ready to hop on Silver and ride like the wind.
Prior to today, my only knowledge of Disney Infinity was what was covered in our hands-off preview a few months ago. Now that I've been able to play through some of the game for myself, I'm having reservations about Disney's unbelievably high ambitions for the nascent franchise.
Assassin's Creed IV is going to feature a huge open world that you'll be able to explore seamlessly. There are only a few large locations that you'll have to load into, but everything else in the West-Indies Sea, spanning the biggest map in an Assassin's Creed game yet, will be explorable without having to load a thing.
The entirety of the demo I saw consisted of a bunch of side stuff you can do in the game, so don't worry about any story spoilers here. The world of Assassin's Creed IV is full of life and is going to provide a lot of stuff to distract players while sailing the high seas.
I am so jealous of kids growing up this day and age. They have the coolest videogame consoles, the Internet, iPads, and now LEGO Marvel Super Heroes. Combining Marvel, one of the hottest movie proprieties right now (and not t...
Batman: Arkham Origins is a prequel in the Arkham franchise, following a Batman who's more myth than legend at this point in his crime fighting career. This is a younger Bruce Wayne, more agile in combat yet still equipped with plenty of gadgets to help clean up the streets of Gotham.
This Batman game is also being developed by Warner Bros. Montreal while former developer Rocksteady Games is busy doing who knows what. Normally, you'd have every right to be wary of a new developer taking hold of a beloved franchise, but I don't think you have to worry here based on my recent hands-on time.
Maxwell and Lily's next Scribblenauts adventure sees the pair venturing into the DC Comics universe through the power of their magic notebook. The siblings love comics, and the whole reason they even want to enter DC's universe is to see who's better between Batman and Superman. The Scribblenauts heroes quickly learn that there's a far greater issue at hand and they'll need to help all the DC's heroes out in this new adventure.
While this is all very heavily focused on the DC universe, the same Scribblenauts mechanics and gameplay systems are in place. DC Comics fans are especially going to like this one as it's not just The New 52 characters featured in Unmasked. This is a giant sandbox featuring over 2,000 DC characters, vehicles, locations, and more that ranges back to even obscure stuff from 1976.
First and foremost, Watch Dogs offers a full single-player experience that you can play offline. That said, I have no intentions of playing offline as the connected experience sounds very promising. Did you know we've actu...
Watch Dogs has been on everyone's radar ever since its surprise debut at E3 last year. It's an open world game, but what makes this one so unique is that you play as Aiden Pearce, an expert hacker who can control the connected city of Chicago right in the palm of his hands.
Anything that's electronic or connected online can be controlled with ease, and with this power Aiden will use whatever means necessary to get revenge on those that have wronged him. At the same time, Aiden becomes sort of a vigilante for the city of Chicago, and your actions will have an impact upon the game's world.
Those of you worried about story spoilers need not fear, as Ubisoft ran us through a live demo that merely consisted of exploring the open world environment to show us just how much future Chicago can offer players.
Confession time ladies and gents: I'm not a big Splinter Cell fan. I didn't much get into the first two, had an inexplicable obsession with Chaos Theory, largely passed on Double Agent, and only dabbled in Conviction.
A disgrace, I know, and a dry spell I'm increasingly tempted to break with Splinter Cell: Blacklist. It's shaping to be the biggest Splinter Cell game yet. We've seen the campaign at length, and not to be outdone, the multiplayer is bringing back Conviction's acclaimed cooperative mode, as well as the return of the fan favorite Spies vs. Mercs.
The challenge in creating a platformer is figuring out what you could do differently from everyone else. While the same could be said about any genre, you have to admit that it's especially challenging for plaformers, a genre that is so simple at its core. Cloudberry Kingdom's answer is in its AI level creator, which switches up the design of every level you play, every time you play it.
Originally a Kickstarter-funded project, Cloudberry Kingdom was developed by a core team of four -- including around 12 contractors -- at Pwnee Studios. "When we did the Kickstarter thing, we had distribution deals on Wii U, PSN, and Steam, but Microsoft just really wasn't playing ball with us," said Pwnee Studios' Jordan Fisher.
In need of a major publishers backing to get on the restrictive XBLA, Pwnee started shopping around, eventually finding a partner in Ubisoft. "We actually met Ubisoft at E3, and they liked the game a lot, and they could get us onto XBLA." On the previously mentioned publishing deals, Fisher continues: "That was sort of the trade-off. We would let them have a slice of wherever it was published in exchange for them getting us on XBLA. It's definitely been worth it though, since they've been getting us marketing and all sorts of support."
I've played what looks to be about half of the upcoming console release of Resident Evil: Revelations this past week. I'd write an in-depth preview for you if we hadn't talked so much about it already. Instead, I'm here to give you a quick rundown on why I think Revelations is a great fit for consoles as well as a few new impressions.
Just when you thought they were out of good licenses to adapt for LEGO videogames, they pull one back in. Among others, we've explored the adventures of Indiana Jones, the far away galaxy of Star Wars, and the hallowed halls of DC.
Now, TT Games jumps ship to the realm of the god of thunder, the merc with the mouth, and your friendly neighborhood Spider-Man. Just recently we got to see an early look at the game, and it's none too shabby.
So close, yet so far away! Injustice: Gods Among Us is one my most-awaited games this year. With just a few weeks left until release, Warner Bros. and NetherRealm invited us for one more look at the game's last bells and whistles.
After more than doubling its modest Kickstarter goal of $6,000, AckkStudios has been hard at work on Two Brothers. The team's perseverance shines in the demo that's on display at PAX East, as its crowdfunded project shows signs of being something truly special.
If the style seems familiar, that's because it is. The developers enthusiastically admit that the game's heavily influenced by Link's Awakening, Pokemon, and Legend of Mana. While it borrows from past works, Two Brothers has a premise that's wholly its own.
Mutant Mudds Deluxe, now coming to the Wii U eShop in the second quarter of 2013, is looking great so far, based on my hands-on time with it earlier today at PAX East. The game is setup to run on both the TV and the Wii U Gam...