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9:30 PM on 05.28.2014

Watch Dogs PR stunt brings the bomb squad out

Between sending brass knuckles for the Godfather II release, sending out $300 checks to represent greed for Dante's Inferno, and sending copies of Mass Effect 3 into space, you have to wonder how fun the world of games PR can...

Abel Girmay


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Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






Wii U development drama: Nintendo's box is a Nintendo-box photo
Wii U development drama: Nintendo's box is a Nintendo-box
by Steven Hansen

There was a bit of gloom and Nintendoom over the weekend. An anonymous, chronological account of Wii U development hit Eurogamer. It begins as early as Nintendo touring studios for feedback on its next console venture and ends with a seemingly stressful, rushed launch day release. None of it is particularly cheery, as the developer laments being "stuck" trying to make a game for an underpowered system amidst ever-changing development kits and poor communication.

It fits the narrative well enough. Nintendo is struggling to sell the Wii U. Even the likes of EA doesn't seem terribly interested in developing for it because a low install base can mean low sales.

Then, of course, there was response to the anonymous article. Apparently, "the Wii U is not more difficult to develop for than other platforms," says Renegade Kid's (Mutant Mudds) Jools Watsham.

Can't everyone be right?

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8:00 PM on 10.03.2013

Legend of Zelda producer wants to uproot series tradition

Legend of Zelda producer Eiji Aonuma seems to have radical ideas. As radical as you might expect from Nintendo, anyway. In an interview with 4Gamer, translated by Siliconera, Aonuma explained the heavily reported mistranslati...

Steven Hansen

4:30 PM on 03.11.2013

Pachter: Nintendo is bad and Iwata is a poor CEO

Industry analyst Michael "Rainbow Pecs" Pachter is laying siege to Castle Nintendo once again, with one of his harshest appraisals of the company yet. Rather than beat around the bush, the silver-tongued stallion has directly...

Jim Sterling



Developer: Gearbox lied to SEGA, 2K over Colonial Marines photo
Developer: Gearbox lied to SEGA, 2K over Colonial Marines
by Jim Sterling

It's fair to say the Aliens: Colonial Marines story has been a fascinating one. From the years of hype, to the negative reviews, to the later confusion over who actually developed the game, there's a lot of mystery and controversy afoot. Here's Destructoid to add a little more.

We've recently been chatting with a developer who -- as you might have guessed -- wishes to remain anonymous. Under this condition, he agreed to let us publish the things he's witnessed personally and learned from fellow project members in the time he spent working on Colonial Marines

Our man was involved with the game only briefly, between 2007 and 2008, but in just that short time he had some interesting reading for us. If his words are indeed to be believed, they further fuel the suggestion that Colonial Marines was increasingly sidelined for more "important" projects. 

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12:15 PM on 02.19.2013

Gearbox 'looking at' an explanation for Colonial Marines

After breaking his radio silence this morning to respond to lots of praise for Aliens: Colonial Marines, Gearbox CEO Randy Pitchford went on a bit of a blocking spree, cold-shouldering yours truly and a number of other people...

Jim Sterling

9:30 AM on 02.19.2013

Pachter talks more about Nintendo's Wii U 'mistake'

Following yesterday's angry protests from Nintendo fans, industry analyst Michael "Fishy Sunday" Pachter took to NeoGAF to clarify his statements.There was uproar when Pachter said the Wii U was a mistake Nintendo may never r...

Jim Sterling



So ... who the hell DID make Aliens: Colonial Marines? photo
So ... who the hell DID make Aliens: Colonial Marines?
by Jim Sterling

Aliens: Colonial Marines has turned out to be more than just a bad game. It's a confusing story of allegations, outsourcing, and potential deception on a considerable level. The biggest mystery to come out of this debacle is the question of who actually made the game. Nobody's entirely sure.

It was rumored Gearbox outsourced development of at least the campaign to TimeGate Studios, a claim SEGA itself denied. However, with TimeGate, Demiurge, and Nerve Software all credited as having a hand in the project, this situation is as clear as a cracked window covered in black paint. 

Then there's a Reddit post by an anonymous writer who claims to be an ex-Gearbox developer, and a followup post from a self-titled TimeGate employee. These two posts really throw a wrench in the works. 

Here's a rundown of everything that's happened so far!

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11:00 AM on 02.12.2013

Rayman Legends developers want their game out now!

Continuing to prove it has no love for Ubisoft's decision to delay Rayman Legends, the dev team behind the former Wii U exclusive is campaigning for a swifter release date. Developers have situated themselves outside Ubisoft ...

Jim Sterling

8:30 AM on 02.08.2013

Anonymous Rayman Legends dev angry about delay (Update)

[Update: Anonymous no more! It appears that this comment comes from Xavier Piox, the Ubisoft managing director who recently said that "gaming is no longer just for geeks." Errr... guess not. It's just a random dev who left th...

Jim Sterling

6:15 PM on 02.07.2013

Ubisoft tries to explain Rayman Legends delay

So, Rayman Legends has been pushed back to September, and news of the delay just so happened to coincide with its multiplatform announcement. As many disappointed fans suspected, the two are entirely linked, with Ubisoft hold...

Jim Sterling







The biggest videogame controversies of 2012 photo
The biggest videogame controversies of 2012
by Jim Sterling

Another year, another round of videogame controversies! 2012 was perhaps one of the biggest years ever for scandal and strife, filled with sexism, lies, and ... Doritos? 

We've compiled the most outrageous outrages of the year, though narrowing it down to just the biggest and most explosive stories was pretty damn tough. Come with us on a trip down memory lane, as we look at the biggest videogame controversies of 2012. 

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Suggestive ZombiU ads exacerbate ongoing controversy  photo
Suggestive ZombiU ads exacerbate ongoing controversy
by Kyle MacGregor

ZombiU is, by all accounts, a pretty decent game that uses the Wii U's GamePad in some interesting ways. It's helped breathe new life into a genre that's been in decay for the better part of a decade. And hey, if nothing else, zombie-killing is still as fun as it's ever been. 

Now those are some selling points for a marketing team to dig their teeth into, but Ubisoft decided to go in an entirely different direction with this print ad. Certainly eye-catching, these images of a glamour model and her undead counterpart are already inspiring some impassioned negative reactions around the web.

Whether you think the ad is harmless, misleading, or just in poor taste, it makes Ubisoft seem pretty out of touch. Given how much controversy there's been over gender discrimination in recent months, this just seems likely to further agitate an already riled up hornet's nest. 

Hit the gallery image to download the photo. Rawr.

ZombiU’s Marketing Team: Sure, Why Not. Let’s Make An Ad With A Half-Naked Woman. [Kotaku]

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Platinum's Inaba: Bayonetta 2 wouldn't exist w/o Nintendo photo
Platinum's Inaba: Bayonetta 2 wouldn't exist w/o Nintendo
by Tony Ponce

The announcement of Bayonetta 2 as a Wii U exclusive is destined to go down as one of the big "betrayals" of gaming history, right up there alongside Final Fantasy VII on the PS1. So-called "fans" of the original Bayonetta were quick to express their displeasure at the news, and not even an explanation of the situation by Platinum Games president Tatsuya Minami could quell the fire.

Bayonetta 2 is being published by Nintendo, strongly implying that no other company was willing to throw its support behind the title. Nonetheless, some gamers continue to hold out hope that the sultry sequel will somehow go multiplatform. Producer Atsushi Inaba decided to put the kibosh on any false hopes when he informed Polygon, "Would Bayonetta 2 not exist without Nintendo? The answer is yes."

He elaborates, "We are not viewing this as a change of platform. We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together [with us]. As a result the platform became the Wii U." There's really only one way to interpret this: Nintendo was the only company that demonstrated any significant interest in getting the game made.

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11:45 AM on 09.14.2012

Platinum Games explains Bayonetta 2 Wii U exclusivity

Tatsuya Minami, President & CEO of Platinum Games, reached out to fans via their website to try to explain why Bayonetta 2 is a Wii U exclusive title. He says he realizes that the announcement may have shocked some f...

Dale North

8:30 AM on 09.01.2012

Weird Metacritic user reviews tear Darksiders II to bits

[Update 3: A Russian speaking friend of mine went through the site and believes it to be a highly detailed troll. The cult is dedicated to keeping alive the memory of an old Soviet actor from the 50s, who they openly ac...

Jim Sterling