Previously hinted at company mascots Pac-Man and Mega Man have been confirmed as PS3/PSV exclusive characters for Street Fighter X Tekken, joining Cole from inFamous, and Sony Japan mascots Toro and Kuro. Unless the 360 version of the game gets an all star group like The Prince of all Cosmos, Linn Kurasawa, Alan Wake, and Ilo and Milo as its own exclusive characters, then there is no way it's going to be able to compete (at least not for my money). Seeing as the game is coming out really soon, chances are slim that the 360 versions will be getting any exclusives at all. Microsoft has got to be feeling pretty hosed right about now!
Another group who's already reportedly feeling hosed over this development is the Mega Man fan community. A lot of them are already saying that the fact that Capcom is choosing Bad Box Art Mega Man over all the other Mega Mans in the history of Mega Mans for this coveted position on SFxT's roster is a slap in the face, especially seeing as his in-game story closely matches the mythology of the Mega Man Legends universe.
As a 35 year old man and a Mega Man fan since 1988, I can say that I don't feel that way at all. Not only do I think that Bad Box Art Mega Man fits with this particular game much better than any other incarnation of the character, I also see this move as a brilliant form of self-mockery on Capcom's part. Read the rest of the post for an explanation of the logic on that.
While the PlayStation Vita will support PSP games, it does not have a UMD drive. For this reason Sony came up with their UMD Passport program. Through this, you'll be able to register UMD games to get a discounted digital copy for your Vita on the PlayStation Network.
The list of UMD Passport games has gone live on the PlayStation Japan webpage. There's 262 games on the list as of now, which means a good bit of the PSP library is missing. While this list is in no way final, it's scary to see many publishers missing from the offerings. Note that none of Capcom, Konami, or Square Enix's titles are listed at all.
Before setting Sony HQ on fire remember that this list probably isn't final, and that it will likely grow. Also remember that the UMD Passport has not been announced for territories outside Japan.
I have a f*ckton of PSP UMDs. While I think that paying for a game twice is silly, at least there's some kind of program for me to get some use out of all of these games on the Vita. Let's hope that the full UMD library will be made available for the program, and that it comes to our shores.
We kind of thought that the Vita would be region-free, and at E3 we heard some positive news, but now we know for sure.
According to 1UP, Sony Computer Entertainment's president of Worldwide Studios, Shuhei Yoshida confirmed it. In response to a question sent to him on Twitter about Vita being region free, he said, "Yes, it is."
Guess what I'm doing in December?
I said I wouldn't be buying boxed games for the Vita, but now it looks like I am. That's cool. If the PlayStation Network stays the way it is, you'll need a Japanese credit card or point cards to pull down PSN titles. Still, it's great to hear that importing is officially a go. If Japanese language and terrible exchange rates aren't a hurdle for you, get your order in now!
Zone of the Enders is coming back in glorious HD format! Both Zone of the Enders games are being remastered in HD and is hitting the PlayStation 3 AND Xbox 360. Zone of the Enders will be out in 2012.
As for the Metal Gear Solid HD collection, it will include Metal Gear Solid 2, Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker. The MGS collection will be out this November. This will also hit the PlayStation 3 and Xbox 360.
Konami states that these HD version isn't an emulator. It's optimized and rebuilt specifically for the PS3 and Xbox 360. There's a new user interface, redrawn high-res 2D art, new trophies and Achievements and improved audio quality.
Additionally, both collections will have a new feature called "Transfarring." Yes, it's really spelled that way. Transfarring will allow PlayStation 3 and PSP owners to share one save that works between the two versions of Peace Walker. So far that will be the only game that works with Transfarring. The feature is also in the Zone of the Enders HD collection but Konami wouldn't detail why exactly. Possible PSP or NGP releases coming?
Good news: The PlayStation Store is back online in North America! Bad news: There's so much new content that was put out all at once that it's simply overwhelming. Not saying it's bad news for the consumer, but it's just a shame that all these games are basically trampling over each other for proper exposure.
While the Store is back, there might be some spotty issues while the service is fully restored. Destructoid editor Conrad Zimmerman can access only some of the Store content at the moment. You should also know that the Welcome Back freebies aren't online just yet. Grace Chen on the PlayStation Blog states that the free games are "in the final stages of testing and will be available to download soon."
The PlayStation Blog has the full list of new PlayStation Plus content; price changes; new downloadable games for the PS3, PSP and PSP minis; demos; PSone Classics; add-ons; like, a hundred Rock Band songs; music; avatars; and themes. All the games you can fully purchase are listed below so you don't have to sift through it all.
Remasters will be PSP titles customized for PS3, released on Blu ray discs. Expect high-definition graphics, full DualShock 3 control support and even the possibility of 3D visuals. You'll be able to use your PSP game saves on these ports, and ad hoc play will be supported through the PS3's ad hoc party feature.
The releases will start out in the Japanese market. It kicks off with Monster Hunter Portable 3rd HD Ver., but Sony makes it sound like they have more lined up for us on this front. I'm sure we'll hear more at E3 in a few weeks on what to expect for our country.
I'd love to see some of my PSP titles live on and go HD. Give me Crisis Core, for sure. Valkyria Chronicles II? Yes, please. Hell, even Metal Gear Acid would make a fine candidate.
Sony Computer Entertainment has just come out and said it: it thinks it's possible that all of your private data may have been obtained.
In a recent PlayStation Blog update, Sony says that while its "still investigating the details of this incident" it believes that an "unauthorized person" may have obtained your private information. By "information," it means basically everything: your name, address, country, email address, birthday, and your login and password. Also possible: this person has your credit card information if you provided your data through PlayStation Network or Qriocity.
"Out of an abundance of caution we are advising you that your credit card number (excluding security code) and expiration date may have been obtained," writes Sony's Patrick Seybold.
Finally, it's repeated that Sony is "working day and night" to make sure that both PSN and Qriocity services are back online. It expects "some services" to be restored this week. Considering the breach, I think playing Killzone 3 or Call of Duty: Black Ops online should be the least of your concerns, though.
For more details, follow the link below to the PlayStation Blog, which also provides contact information that might help you protect your privacy.
Back when the PSPgo came out it felt like I was the only one excited about it. It was small and sexy. It sold...some. At $250 for what really was a lesser game system that what it was supposed to stand in for, the PSPgo was a bit hard to swallow. Then, before last Christmas, probably because it wasn't selling, Sony dropped the price to $199. I know that helped a bit, but still, the cheaper PSP-3000 was lighter and had a freakin' UMD slot.
Don't tell anyone, but I sold my PSPgo on eBay. I realized I was carrying around my PSP-3000 everywhere, all the time. Never the PSPgo. Sony would cry if they knew.
Now Sony drops the price again, probably in an effort to get these things out the door before the NGP hits. It's now $149, which is where they probably should have started at in the first place. This could help clear out stock, but it probably won't. Why? The PSP-3000 is now $129. It's still a better system at a better price.
Here in Japan, where everyone and their mom carries a game system on their person, I almost never see a PSPgo. You trip over people with a standard PSP, but the PSPgo is still rare.
[Note: We’re not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that they may not jibe with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]
Yesterday, Samit told you that Sony's "Next Generation Portable," or PSP2, or whatever they end up calling it in the future, would fail, due to the hardware giant's betting once more on the failed strategy of using powerful technology to ineptly ape the home console experience.
Sony had supposedly missed the sea change that occurred in the gaming space as smartphones and other, less dedicated platforms muscled their way into prominence, offering experiences in "bite-size chunks." They should instead have produced a device capable of playing games that could only be played on the handheld platform, games that were unique, innovative, convergent, emergent, and suited to all manner of game-design buzzwords.
Today, I'm here to tell you that that fundamental change goes much deeper and far further than the portable space, and that it's exactly the reason why the NGP can succeed.
[Editor’s note: We’re not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that they may not jibe with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.
And whether or not you agree with this article, keep an eye out tomorrow for a counterpoint from my colleague Josh Tolentino.]
A week and a half ago, Sony officially unveiled its next handheld gaming device, which is currently codenamed “Next Generation Portable” (NGP). That might be one of the least creative monikers of all time, but it’s ostensibly appropriate -- at least from a hardware perspective. The NGP sounds like a beast of a handheld, packing two quad-core processors (CPU, GPU); a bevy of wireless radios (3G in at least one model, Wi-Fi, GPS, and Bluetooth); an OLED touchscreen and a rear touchpad; front- and rear-facing cameras; and six-axis motion-sensing capabilities.
But is Sony misinterpreting the handheld market by betting, as usual, on technological superiority?
In the dead of night, Sony lifted the lid on the long-awaited PSP successor, a system codenamed Next Generation Portable. In addition to this, it also revealed a cross-platform mobile gaming service, the PlayStation Suite.
Naturally, the Destructoid editors had a lot to say about it. We discuss the potential price, the worth of a touchpad on the back of the system, and whether this handheld behemoth can tackle Nintendo's 3DS. It's a spirited discussion, so leave your flames at the door and come on in!
Sony showed a lot of both hardware and software at today's PlayStation Meeting 2011. So what games do we know of for the device? Live demonstrations of Uncharted and Hot Shots Golf were performed at the event, as well as Capcom's Lost Planet 2 and a new samurai title from Dynasty Warriors developer Koei.
The PlayStation Blog has a rundown of other franchises which Sony has shown or talked about at the event. Major properties such as Killzone, LittleBigPlanet and Resistance obviously top the list and Call of Duty appears as well. Pool simulator Hustle Kings is listed, along with a number of new projects such as Little Deviants, Gravity Daze, Broken and Smart As.
Furthermore, Sony has released a list of third-party developers and publishers. All the major players seem to be on board, though I'm happy to point out that Capybara, PopCap and Grasshopper all seem to be working on projects for the handheld. I can't wait to see what those studios in particular wind up doing with the Next Generation Handheld. Who do you want working on it?
[Update: Sony has posted photos and hardware specifications of the NGP here. The CPU is a quad-core ARM Cortex-A9 processor, and here's the size of the unit: 7.17" (width) × 3.29" (height) × 0.73" (depth). You can check out 13 photos of the NGP in the gallery. In addition, Sony has confirmed that "NGP will be able to play PSP titles, [PSP] minis, [PSOne] classics, video and comics from the PlayStation Store."]
At PlayStation Meeting 2011 in Tokyo today, Sony officially announced the successor to the PSP. It's codenamed "NGP" ("Next Generation Portable"), and it appears to have an answer for many of the common complaints about the PSP platform -- and then some. As you can see, its body looks very much like a PSP, but it's larger than the PSP-3000, since it's packing a five-inch multitouch OLED screen at 960×544 (four times the pixels of the PSP). Here's what else we know about the hardware:
two analog sticks (yes, you read that correctly: sticks, not nubs like on the PSP -- they rise above the surface of the device)
3G, 802.11b/g/n Wi-Fi, Bluetooth 2.1+EDR, and GPS radios
the same motion sensors (three-axis accelerometer, three-axis gyroscope) as the PlayStation Move
a multitouch touchpad on the rear of the unit that's the same size as the front screen
It's increasingly looking like Sony Ericsson's Android-powered "PlayStation Phone" is legit, despite the firm not revealing the device at this week's Consumer Electronics Show. Why bother, though, when random folks from China can leak details for you?
The latest comes from Chinese website IT169, which got its hands on the device, confirming a ton of details about the phone, its internal hardware, and a mysterious "PlayStation Pocket" software launcher.
Here it is! The big finale! The climactic closing to our two part awards show special (in case you missed it, here's part one). In this episode we have even more special guest stars, including game developers, game characters, Jim Sterling, Scott Stapp, Hamza Aziz, his alter ego "Ham", other Destructoid personalities, and even a birch or two. It's quite a wild ride.
As far as categories go, we cover Best DLC, Best Musical Score, Most Improved Series, Best New IntellectualProperty, Best Remake/Revival, Best Competitive Experience, Most Surprising Announcement, and the all important Reader's Choice Award. If you were sad that one of your favorite games wasn't mentioned in part one, be sure to check out this installment. You might be pleased with what you see.
Speaking of sad, I'm sad to announce that this episode marks my final scheduled appearance as co-host of The Destructoid Show. I can't say for sure what will happen in the long-term, but for for now, I have responsibilities here on the east coast that restrict me from making regular appearances on this program (which is shot in California). I plan to stay as involved with the show as possible though, so if you know what's good for you, you better treat Max Scoville (the show's new co-host) with the respect that he deserves. Otherwise, I may have to start a new regular segment on the show about how annoyed I am at you for being mean to poor old Max.
Oh, and before I forget, you can subscribe to us on YouTube or iTunes. It's like getting sexy candy kisses from a sexy sugar spouse, FOR FREE!