Doesn't last forever, thankfully Infinite runners have their place in gaming. After Canabalt, a seemingly endless stream of 2D endless runners showed up for a piece of the action. After Temple Run, the same happened for behind-the-back 3D runners. Infinity R... read feature
Progression spoilers You've seen the teasers for Kratos' reveal for the PSN version of Shovel Knight -- no surprises there.
But how you actually unlock him is another beast entirely, so beware of spoilers ahead for a rather cryptic meth... read feature
Shao Jun gettin' it done Just last week I asked readers if they were into the idea of 2D Assassin's Creed games. Roughly 41% were on board, 33% preferred the 3D iterations, and 26% have checked out of the series entirely.
Ubisoft doesn't really care what you think, though. As long as they sell, those assassins will keep on stabbin'. read feature
Never-ending Brutality I have never played a game that I've wanted to love so badly that seems so set and determined to antagonize me than the PC port of Mortal Kombat X. In the abstract, Mortal Kombat X is a great game. The single player content i... read feature
The time has come, and so have I The Devil May Cry franchise has experienced some strange happenings in recent years. After the release of Ninja Theory's reboot and many debates among fans about what direction it should go next, the future of the franchise f... read feature
Hail to the king, baby! I've dabbled in Godzilla games since the NES game Godzilla: Monster of Monsters, a game that for some reason took place in space; Mothra and Godzilla fought monsters and literally kicked rocks in this fondly remembered title.... read feature
Damn if it doesn't feel good to beat up Naruto as Goku It doesn't take an otaku to see the appeal of J-Stars Victory Vs+. It features a host of famous anime characters, from Kenshin to Goku to Naruto. It's like the Marvel vs. Capcom of Shōnen Jump properties, a mag... read feature
Still not ready for a series Fatality Fighting game developers are in a really tough spot when it comes to sequels. If you don't iterate enough, newcomers will be tempted to call it a "rehash." If you iterate too much, hardcore fans may feel alienated by the vast... read feature
A more authentic look
There are more Naruto games than one sane person can possibly handle. Although Bandai Namco Entertainment owns the license, a number of different developers have worked with the gaming side, most notably CyberConne... read feature
In the shadow of Shadow of the Colossus I've always clamored for the all-boss-fights game. Shadow of the Colossus, an inescapable inspiration here, did it right and others have done it wrong, like Prince of Persia (2008), but I love the idea of removing fluff encou... read feature
You do it to yourself, you do, and that's what really hurts They say you should never marry for love, but I always do. Every single damn time. I guess you could call me a romantic. If you felt like being less charitable (and possibly more accurate), you could call me a scrub. I couldn... read feature
Born on third thinking it hit a triple The Giants have won and lost back to back one-run ballgames to open the 2015 baseball season. They lost a starting pitcher and right fielder to the DL, scratched a first baseman and another starter with injury, called up a ro... read feature
Decapitations for the YouTube generation When I was a little boy, Mortal Kombat was a tough sell around my home. Like most pre-adolescents of the era, I was darkly attracted to the idea of ninjas and movie stars decapitating each other in bouts of gladiatorial comba... read feature
Classes done right Rainbow Six has had quite an interesting history. After playing it in 1998 on a friend's PC I fell in love, and so did mostly everyone else in the gaming community. For a full decade, Ubisoft pumped out game after game, most ... read feature
More ships, more stages, more Jamestown Jamestown was a wonderful shoot-em-up back when it first released on PC. With bullets blazing across the surface of a colonial Mars, it paired beautiful sprite art with epic music and cooperative local multiplayer to make something really special.
With the release of Jamestown+ on PlayStation 4, it's larger than ever. read feature
It's hard to pick just one Yesterday, we talked about From Software Director Hidetaka Miyazaki's favorite boss fight from the Souls series. Interestingly enough it was the Old Monk from Demon's Souls, an encounter that blurred the l... read feature
Where was the uproar about this? [An earlier version of this piece had an inaccurate statistical description of one of the downloadable weapons. The offending paragraph has been updated for factual accuracy.]
I know, I'm late to the party. Despite being inte... read feature
Caught in a snare More than a month ago Evolve came out to tepid reactions and muted fanfare. Today's release of the game's first major content update, delivering on the Hunting Season Pass and the pre-order Monster Expansion Pack, might have ... read feature
A new meaning for Cyrus 'The Virus' I've come to really enjoy Call of Duty: Advanced Warfare's multiplayer months down the line. It's withstood the test of time, and although I was skeptical of Sledgehammer Games' first Duty outing, it has done a decent jo... read feature
A short story I don't think I'll ever get tired of arena battle games. I can see myself as a grandfather one day, playing my favorite character in a future iteration of Super Smash Bros., reminiscing with my progeny about how great th... read feature
Stabbin' necks through history in 2.5D It's not often we see a major player in the big leagues of yearly releases reinvent itself in a more modest and distinct way. With Assassin's Creed titles expected every year, it's been a bit of a challenge for Ubisoft to kee... read feature
Verging on greatness It seems like a foregone conclusion when looking at Axiom Verge that comparisons are going to be made to Metroid. It is, without doubt, similar in more ways than it differs from Nintendo's iconic franchise.
The differences matter, though, and Axiom Verge merges classic environment design with new mechanical twists, producing a game that feels both familiar and fresh at the same time. read feature
PreSequel++; With Borderlands: The Pre-Sequel, I like and dislike different parts of it in almost equal measure. The combat is exciting and the characters are likable. On the other hand, the environments are a little dull and it suff... read feature
Blast(er) Processing This isn't clickbait. This isn't some article cashing in on hypothetical fan art of an Xbox turning into Megatron or a post about those awesome Mega Drive/PlayStation Transformers. This is my life, you fools. I've spent time ... read feature
The wheels are in motion Telltale seems to be getting into the swing of things with Game of Thrones, in more ways than one. For starters, it only took seven weeks since the last episode for this one to come out. If Telltale can keep up that pace, the... read feature
The squirrels and the birds come I just finished episode two of Life is Strange, and I've spiraled down a playlist of Ben Folds songs. Out of Time is Kate Marsh's story, but "Kate" is too cheerful; this tale isn't about daisies, dandelions, and butterfl... read feature
Spoiler-free, other than location information [Update: I've located the hidden boss, with instructions below.]
Bloodborne is officially out, and I've already seen a lot of discussions brewing about the game. Some sentiments are positive, some are negative, but a gre... read feature
And I'm not just talking about the boy band cast Hidden away in the intro to my Final Fantasy Type-0 HD review, I recently talked about how Final Fantasy was never dead despite some rough patches, and based on recent efforts, it actually has a bright future a... read feature
Spill the wine, not your blood Bloodborne can get pretty rough at times. All Souls games can. To help you ease from the frustration to the fun zone, here are a few tips to help you on your way.
General non-spoiler tips will be frontloaded at the top, but the progression-spoiler ones will be in the second section. Note that no bosses or story elements are spoiled, just navigational tidbits in case you get lost. read feature
Simply red Hidetaka Miyazaki created a legacy with Demon's Souls. With three Armored Core games under his belt at From Software, Miyazaki dared to capture the spirit of the King's Field series for a new era, and thus the Souls... read feature