[Update:Far Cry 4 has been reinstated on the Xbox One games store, restoring permissions for severalusers. For those who are still experiencing difficulties, Ubisoft officially recommends a hard reboot of the Xbox One console, as relayed by community manager Ubi_Jax. We've reached out to Ubisoft for comment.]
Far Cry 4 has been removed from the Xbox One games store, leaving some players unable to access the game despite having already purchased and downloaded the title. Ubisoft is actively investigating the issue, but suggests contacting Xbox Support in the meantime.
The problem was first reported nine hours ago on reddit by user AegeusRex, who was stymied by their inability to launch a digital copy of Far Cry 4 Gold Edition. Several other users lodged a similar complaint, and the malaise spread to Ubisoft's support forum soon after.
Ubisoft believes the problem stems from Far Cry 4 being unavailable for purchase through the Xbox One's digital store. The game appears in searches, but clicking on the standard version results in a 'Page Not Found' error. Curiously, the Gold Edition seems to be available for purchase.
We'll keep an eye on this story, but for now, it seems like your best bet is to wait for Microsoft to restore the game. Maybe buy a physical version next time?
Sony is finally pulling the trigger on a PlayStation Now subscription service. Starting next Tuesday, January 13, PlayStation 4 users will have unlimited access to a catalog of over 100 PlayStation 3 games at $20 a month or as part of a three-month package for $45.
A free seven-day trial will also be available when the program goes live, which should give interested parties an opportunity to take the streaming service for a spin if they haven't already.
The subscription plan will come to other PlayStation Now enabled devices at a later date.
I have roughly seven days of playtime logged into Destiny. I have a level 31 Warlock, Titan, and Hunter who are all one piece away from level 32 -- the current cap. I've completed the new Crota's End raid roughly 20 times, 10 of which I ran the sword for our group. You could say that I've played a lot of Destiny.
Even still, I find myself disliking most of the design decisions Bungie has made, and my opinion of the company has really gone downhill in general. The game is not only a Skinner box style loot-treadmill, but it also has a bunch of mind-boggling issues, made worse by the lack of communication by Bungie. It is a textbook example of an overhyped AAA game that failed to meet said hype.
With any luck, the developer will learn from its mistakes, and the game will be worth picking up in 2015. But before that time, I've had a great time experiencing the phenomenon, warts and all.
There's been a lot of buzz surrounding Evolve, the new co-op shooter from Turtle Rock Studios. Helmed by the same developers of the original Left 4 Dead, fans have certainly been chomping at the bit for more information. After a successful closed alpha, the developers took a lot of notes on how players experienced the game to make a better title.
Set on the colonized planet Shear, players take on the roles of hunters seeking to eliminate powerful alien creatures that are attacking the human colonists. If that sounds a little boring, then players can inversely control the malevolent beasts to wipe out the human invaders to reclaim the planet. Though it's often seen as a mash-up between Monster Hunter and Left 4 Dead, which is a totally fair and accurate description, Evolve certainly has unique traits of its own.
At a special press event, we got the chance to get some hands on time the game, while learning more about some of its additions.
I've spent many late nights with Guilty Gear. Week-long tournaments, money-matches between friends; it was the perfect series to play around with, and one of my most competitive. But as time went on, the franchise started to get a little stale. We saw the same exact character models, the same movesets, and not much in terms of innovation.
Guilty Gear Xrd changes that significantly with a complete overhaul of the visual style on top of everything that made Guilty Gear so great in the first place.
Alright, heists in Grand Theft Auto Online look terrific. It's been a long wait, and we're not done waiting just yet -- Rockstar says the free update for PC, PS3, PS4, Xbox 360, and Xbox One will arrive in early 2015 -- but at least we've got something to look at, finally. Eases the tension.
Speaking to IGN, GTA Online producer Imran Sarwar admits designing four-player heists"turned out to be a lot more difficult than we originally thought [and] took several passes from scratch." One challenge, he says, "is that unlike a heist in Story Mode, every player needs to feel central to the action at all times, and that's much more challenging than it appears."
The final design sounds cool. The leading player will have to put money down to set up a heist and won't receive a payout until the finale is finished, but they have control over the crew, their outfits, and their cuts. "Switching between the roles of crew member and heist leader will give players a totally different experience," says Sarwar. "Some missions have all players working as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate high value objectives."
Each heist, of which there are "five unique strands involving over 20 total missions," will culminate in a set-piece mission. "I don't want to spoil a whole heist," says Sarwar, "but a favorite would be the finale of an epic prison break where players come from different points on the map to join together at just the right time. It requires a pilot, a demolitions expert, and some undercover work to pull it off, and it takes real teamwork, the ability to think fast and a lot of communication to put all the pieces in place to extract the target flawlessly."
Lara Croft and the Guardian of Light was a surprise hit for me. I had never been a huge Tomb Raider fan, but its focus on puzzles, asymmetric cooperative multiplayer, and replayability drew me in. It's hard to believe that was already four years ago.
Lara Croft and the Temple of Osiris (abbreviated as Lara Croft: TOO, which any word nerd will appreciate) picks up the torch from Guardian of Light, adding four-person multiplayer, new puzzle mechanics, and updated visuals. It has a great formula for success, but it slips a little in execution.
Want to feel old? January 2014 was just about one year ago. That's one whole season of a TV show or a complete Earth's orbit around the sun. Way back then--I can hardly remember it in the shadow of the god awful year--the Destructoid staff did a list of our most anticipated games of 2014.
And what suckers we were! Most of the damned things didn't even come out. Chris was right to go with sure-thing Dark Souls II. It would've been hard to mess up (or not release). And a few folks who picked things way back in the first Year of Luigi (AL) didn't follow up for various reasons, but be assured that Patrick Hancock was definitely happy with Super Smash Bros.
It was a weird year of games, though, rife with big-name delays, big-name flops, and lovely games that came out of nowhere to end up being the most fun (like Invisible Inc.) Maybe 2015 will do right by us (or us by it). For now, let's look back.
Devil May Cry returns next year but not with an all-new installment. I know, I know. But this is the age of higher-res re-releases, after all. Capcom will launch DmC Devil May Cry: Definitive Edition ($39.99 / €39.99) on March 17, 2015 and Devil May Cry 4 Special Edition (price to be announced) in summer 2015 for Xbox One and PlayStation 4.
No more talk about how 30 frames per second feels right for DmC; the Definitive Edition runs at a smooth 60 frames per second. The updated game includes all the DLC, a higher difficulty setting, a 20-percent-faster Turbo Mode, Hardcore Mode, popular community mods, and new character skins like Devil May Cry 1 Dante and Classic Vergil. DmC has also been rebalanced.
If you only care about DMC4, not DmC, skip to 1:45 for a quick word from Vergil. Capcom isn't sharing much about the new special edition and notes it'll say more "in the coming months."
Closing out the incredibly tense Capcom Cup, Capcom producer Yoshinori Ono surprised the audience with a live demo of Street Fighter V. With the audience giving them their full attention, Mike Ross and Combofiend, both legendary players within the fighting game community, took the stage to compete in the world's first public match in Street Fighter V.
With regard to games shown at last weekend's PlayStation Experience, Sony had two noticeable strengths: its first-party mega-titles and the projects of its ever-growing stable of independent developers. While PlayStation fans finally got the chance to go hands-on with the publisher's biggest names like The Order: 1886 and Bloodborne, it was the indies along the length of the entire side wall where the true gems could be found.
In that sense, PlayStation Experience stepped right in line with all the year's other conventions; in relatively small crowds, players got to move from station to station, and fell in love with new games that they knew little-to-nothing about. Checking out the giant booths is all fine and fun, but ask anyone and they'll tell you that talking to passionate indie devs about their games and playing it at their small, humbling exhibits is the glue that holds community shows together.
These were Destructoid's favorite indie games at PlayStation Experience.
Having basically played the new Destiny expansion The Dark Below nonstop since launch, I've experienced everything it has to offer. That in itself is an issue, because although I have played more than the average person, to exhaust the content this early isn't a good sign.
While Destiny feels just as great as ever, perhaps even more-so due to the design of a few mechanics herein, I can't help but feel underwhelmed just like I did back in September.
Destiny was released earlier this year, and like many hyped games, it failed to deliver on its promises. The good news? It was still a well crafted shooter, and practically everything involving the actual gameplay was excellent. In fact, I find it hard to go back to other shooters now -- that's how good Destiny feels.
Unfortunately, the folks over at Bungie made a number of design choices that prevent players from consistently having fun. There was also backpedaling over the past few months -- some of which led to changes to the raid -- that brought even more glitches alongside of the update.
So far in my testing, The Dark Below plays out similarly. The core of the game is still intact, but there's a lot of weird choices that prevent it from reaching its potential.
As Chris mentioned when the trailer debuted at PlayStation Experience, Uncharted 4 looks, "very Uncharted." There are Nolan North quips at everything you see. The dark and dingy cave gives way to a sun-washed, cinematic vista as three birds fly by right as your eyes adjust to the sun.
The climbing, too, looks same as it ever was, save for the addition of a centuries-old, apparently indestructible soft-rock-climbing dagger. And a grappling hook, which was at least used once.
But while the base mechanics are familiar, the layout, at least as it appears in this trailer, is different, and that's why I'm a bit more excited for A Thief's End after being less impressed with Uncharted 3.
Wattam is a new PS4 exclusive from Robin Hunicke (Boom Blocks, My Sims) and Keita Takahashi (Katamari Damacy, Noby Noby Boy, Tenya Wanya Teens). The game was inspired by Takahashi's experiences playing with his two year old son, as they wondered "what if all toys lived, and connected by themselves?" Sounds a lot like amiibo and Skylanders, though knowing Takahashi, it's unlikely that Wattam will end up going in that direction.
We'll be finding out more about Wattam when 2015 rolls around. Hopefully Funomena doesn't stretch out the reveals for too long.
Jaffe's (Twisted Metal, God of War) new studio's PS4 exclusive (in conjunction with Sony San Diego) is Drawn to Death, a third-person arena shooter set in a high school kid's violent notebook. That should get someone sent to a principal's office.
There are a number of different characters and some oddball weapons, like a dragon stuffed with gasoline breathing fire. Oh, teens. That everything--levels, guns, characters--comes from some teen's messed up imagination could make for a lot of wild, interesting stuff.
Drawn to Death is playable at PlayStation Experience, but in pre-alpha, so the team will be impromptu focus-testing at the show.