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Here are Destructoid's top ten games from gamescom photo
Here are Destructoid's top ten games from gamescom
by Brett Makedonski

Gamescom is the largest videogame trade show in the world. Sound like a big deal? It absolutely is. Hundreds of thousands of people cram together in a convention center that's massive, but doesn't feel even close to huge enough. Need a frame of reference? This is the crowd in the main hall on Thursday -- what's supposedly the least busy of the three days it's open to the public.

Reciprocating the scale of the event is the size of the games that publishers have on display. That was the theme at gamescom 2014: Big. All the biggest titles are here, and given how close we are to the holiday launch season, they're looking the most polished that we've seen them yet.

In no particular order, these were Destructoid's top ten games of gamescom 2014, as explained by Dale North and myself.

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Both Metal Gear Solid V entries are coming to Steam photo
Both Metal Gear Solid V entries are coming to Steam
by Chris Carter

[Update: Konami has confirmed this news live at its gamescom conference. No release dates were given.]

For years, Metal Gear Solid fans have been asking director Hideo Kojima if and Konami would bring the games to PC. Traditionally the series has been a mostly console-only affair, but with Metal Gear Rising we saw that maybe the publisher was changing its mind in regards to the platform.

Well, if a listing on the official UK Konami site is to be believed, both Metal Gear Solid V: Ground Zeroes and The Phantom Pain will be coming to Steam. When the former is arriving isn't quite known, but the latter will likely launch alongside of the console versions, if not slightly after.

This is great news for PC fans who have always wanted to give the series a go. Ground Zeroes is also perfect Steam sale material if you're on the fence.

Konami UK [Konami via NeoGAF]

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Life is Strange is a world you'll want to lose yourself in photo
Life is Strange is a world you'll want to lose yourself in
by Brett Makedonski

Gamescom is a noisy, crowded mess. Shoulder to shoulder with patrons that didn’t seem to care what they bump into, I trudged my way to my next appointment. As I stepped through the door to the meeting room, something unexpected happened. I was teleported from a loud convention center to a rebellious teenager’s room.

Seated at the foot of a twin-sized bed, I took in my surroundings. The top of a makeshift television stand housed a half-smoked joint, while a pair of dirty Converse rested underneath. Posters of influential punk rockers littered the wall, all askew. “Fuck” was scrawled on almost everything, but especially a tattered American flag.

I wasn’t in Germany anymore. I was in Arcadia Bay, Oregon. More specifically, I was in Chloe’s safe place -- the only spot in the world where a misunderstood teenage girl can be herself. I was inside the world of Dontnod’s newly announced Life is Strange, and it was a wonderful place to be.

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Bloodborne is bleak and unforgiving photo
Bloodborne is bleak and unforgiving
by Alessandro Fillari

It seems like yesterday when we were all huddling around the mysterious WebM videos floating around the internet. Showing a strange and unknown game resembling a Souls title, many people didn't know what to make of it. The character looked unlike anything from Dark Souls or even Demon's Souls, and the weaponry looked even more bizarre. But the more we saw, the more intrigued we all became. Tentatively called Project Beast, the footage showed a world in chaos, very much like the previous Souls titles.

During Sony's E3 press conference, we finally got the official reveal of the game, now called Bloodborne, and what we saw was something far more bleak and depressing than anything the previous Souls titles could muster. Once more details began to surface, fans were curious to find many changes to standard gameplay.

But was this still a Souls game? Well, Destructoid was invited out to PlayStation HQ in San Mateo to play some of their gamescom offerings, and we got to spend some quality time with From Software's next title.

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Dragon Age: Inquisition plays like a solid mix of Origins and Dragon Age II photo
Dragon Age: Inquisition plays like a solid mix of Origins and Dragon Age II
by Chris Carter

I wasn't very happy with Dragon Age II.

Whereas Origins was a glorious return to old-school RPG sensibilities, Dragon Age II played like an action game that took place in the same universe. I liked the sequel for different reasons, but it felt like a wasted opportunity as it attempted to juggle some of the RPG elements from Origins while having some faults of its own, like re-used environments and a lack of scale.

If you felt the same way, Inquisition may be for you.

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The next Silent Hill is coming from Hideo Kojima, Guillermo del Toro photo
The next Silent Hill is coming from Hideo Kojima, Guillermo del Toro
by Jordan Devore

Oh that Hideo Kojima.

During Sony's gamescom 2014 press conference earlier today, there was bizarre, eye-catching announcement for something called "P.T." which was said to be playable immediately for PS4 via PlayStation Network. It was shown so quickly that many of us didn't think much of it. Whoops.

Turns out that P.T. is a playable teaser for the next Silent Hill from, get a load of this, designer Hideo Kojima and director Guillermo del Toro. The game -- which seems to be named Silent Hills, presumably because that's how Kojima rolls -- stars actor Norman Reedus.

The ruse was figured out by Twitch streamer SoapyWarpig, whose playthrough of P.T. can be seen here. Skip to around 1:16 for the unveil or simply take a look at the .gif below. As someone who hasn't been much into the series in recent years, this is one hell of a way to win me back.

[Via NeoGAF]

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Here's everything that happened during Sony's 2014 gamescom conference photo
Here's everything that happened during Sony's 2014 gamescom conference
by Jordan Devore

Sony's gamescom showing went by quickly, with announcement after announcement and more than a few new intellectual properties put on display for the first time. Really, though, it's still From Software's Bloodborne that has me most wanting a PlayStation 4. As for the PS Vita, the handheld was practically non-existent at the press conference. Poor thing!

If you missed out on the stream or simply couldn't keep up, here's what went down.

News:

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Sony announces they have exceeded 10 million PS4 units globally photo
Sony announces they have exceeded 10 million PS4 units globally
by Chris Carter

Today at gamescom, Sony has announced that they have "exceeded" 10 million units sold globally for the PlayStation 4. President and CEO of SCEE Jim Ryan confirmed that these are 10 million units sold direct to consumers.

It's pretty amazing how Sony has turned things around from the troubled launch of the PS3. Whereas the Xbox 360 was the "default" system for a lot of publishers when it came to previews and reviews in the games industry, the PS4 has slowly been taking over this generation. At a recent visit to BioWare, developers even noted that an "increasing" amount of fans were migrating from Microsoft platforms to the PS4, and demanded a tool to transfer over progress.

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Diablo III's Ultimate Evil Edition makes the core game a must-play for console owners photo
Diablo III's Ultimate Evil Edition makes the core game a must-play for console owners
by Chris Carter

Diablo III has had a tumultuous history to say the least. Always-online DRM, the Real-Money Auction House, and loot problems plagued the original release -- all issues that took months to address. It's a hot-button issue even now, with many gamers stating that the PC players were had, paying for a "demo" of the console version that would eventually drop with all the fixes in tow.

For those of you who did enjoy the game previously or haven't gotten caught up in the maelstrom of problems though, the Reaper of Souls expansion delivered in just about every way possible. Thankfully, the Ultimate Evil Edition brings that same great experience to consoles.

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Review: Call of Duty: Ghosts: Nemesis photo
Review: Call of Duty: Ghosts: Nemesis
by Chris Carter

Look, $50 is a lot of money for a Season Pass in a first-person shooter. If it was just comprised of 16 maps alone, no matter how good they were, it probably wouldn't be worth the money for all but the most diehard of FPS fans.

But thankfully, Infinity Ward has made amends for the rather bland core package of Call of Duty: Ghosts, and the Nemesis map pack is no exception. In addition to four solid maps, there's another chapter of Extinction, the developer's out-of-this-world take on Treyarch's zombies.

Because of these packs, I'm actually a bit more excited for Infinity Ward's follow-up in two year's time.

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How to stop sucking at The Last of Us multiplayer photo
How to stop sucking at The Last of Us multiplayer
by Kyle MacGregor

Have you played The Last of Us yet? Maybe, maybe not. You probably should, though. It's really a lovely game. And it's now on PS4, which means there's an actual reason to use that thing as something other than a Netflix delivery service. 

Once you pop that disc in, the first thing you'll probably want to do is check out the campaign and those shiny new graphics. Maybe then you'll move on to the Left Behind prologue chapter. It's nice too. At some point, though, you'll definitely want to check out the title's best kept secret -- the multiplayer. Yes, the thing referenced in this article's headline. It's the wonderful caramel and nougat center to this delicious chocolate bar.

I almost made the mistake of assuming it was tack-on. I almost wish I did. The disc has scarcely left my PS3 over the last year because of it. I've spent a lot of time with the multiplayer. More than I'm proud of, really. And in that time I've noticed some things -- things that might help players suck less. And because I'm such a saint, I figured I'd share the fruits of my obsession with you, dear reader.

These things are the worst. Don't do these things.

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Review: Oddworld: New 'n' Tasty photo
Review: Oddworld: New 'n' Tasty
by Chris Carter

One of the first games I ever played on PlayStation was Oddworld: Abe's Oddysee. I remember opening up the jewel case, adorned by a creepy looking creature with his mouth sewn shut, with no idea of what to expect. Over the course of the next few weeks I became acquainted with that creature called Abe, and slowly made my way through the difficult puzzle platformer at a slow, but steady pace.

2014's New N' Tasty is basically a recreation of that same experience from 1997, for better and for worse.

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Review: Final Fantasy XIV: A Realm Reborn (Patch 2.3) photo
Review: Final Fantasy XIV: A Realm Reborn (Patch 2.3)
by Chris Carter

The last time we left off in our assessment of Final Fantasy XIV's patch 2.3, I had experienced most of the tertiary level content, ready to face off against the big boss Ramuh himself in his true form, alongside of playing more Frontlines PVP and of course, more hunting.

Over the past week and a half I've tried just about everything there is to try, and I found that overall, it's getting people to do a diverse array of content -- as opposed to 2.2 which generally funneled people into a few venues. It's not the most balanced patch, but it adds a ton of stuff to do other than grind out end-game tokens, and I'm sure that makes a lot of former subscribers happy.

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Review in Progress: Final Fantasy XIV: A Realm Reborn (Patch 2.3) photo
Review in Progress: Final Fantasy XIV: A Realm Reborn (Patch 2.3)
by Chris Carter

MMOs are constantly evolving beasts. Particularly in the subscription realm, developers are always searching for ways to keep players hooked, usually in the form of major updates -- big content patches that help ease the wait between even bigger expansions. The latest MMO to get an overhaul is Final Fantasy XIV: A Realm Reborn, which is seeing its "Defenders of Eorzea" patch this week, bringing up the current version of the game to 2.3.

Since this update is even bigger than the vast majority of $60 retail releases, I'll be looking at everything it has to offer to supplement to our already existing review of A Realm Reborn, which covered up to patch 2.2.

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Gearbox reveals Battleborn for PS4, Xbox One, PC photo
Gearbox reveals Battleborn for PS4, Xbox One, PC
by Kyle MacGregor

Battleborn is the next big game from Gearbox Software, and, much like the developer's Borderlands series, it's looking to put a unique spin on the first-person shooter.

Billed a "hero-shooter" by Gearbox boss Randy Pitchford, the title infuses MOBA elements into its narrative-driven co-op and competitive multiplayer in place of Borderlands' hallmark loot-heavy RPG flare. The story, penned by former Destructoid editor Aaron Linde, is set in the distant future in a "science fantasy" universe on the brink of destruction.

Battleborn is slated to release sometime during Take-Two Interactive’s upcoming fiscal year ending March 31, 2016 for PlayStation 4, Xbox One, and PC.

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Natural Doctrine is a brutal, sort of ugly turn-based strategy game photo
Natural Doctrine is a brutal, sort of ugly turn-based strategy game
by Steven Hansen

Sure, Natural Doctrine doesn't look great (well, the environments; it does look better in miniature on the Vita). It's a far cry from director Atsushi Ii's gorgeous minimalism in Patapon.

But Kadokawa Games' first internal venture can get a pass for looking a bit dated if the core gameplay can hold up, and it just might. Producer Kensuke Tanaka felt that JRPGs were "lacking in difficulty," that they didn't "make you think," NIS America representatives explained. Natural Doctrine is an answer to that.

However, NIS America was not able to answer why exactly the lead in a fantasy RPG of orcs, magic and lizard men is named Jeff. 

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