Quantcast

DestructoidJapanatorTomopopFlixist



    New     trending       featured       controversial       weirdest       by author       freebies       |       following



5:00 PM on 04.17.2014

Review: Trials Fusion

There's nothing quite like Trials and, after several games in the popular racing/platforming series, fans know what to expect from developer RedLynx: more of the same. Yes, there will be a stupid, amazing theme song you'll ha...

Jordan Devore


Advertisement:

Up to 90% off this week at Paypal's Spring Gaming Sale

Are you ready for the 4th week of PayPal's Spring Gaming Sale? Games are now up to 90% off:

DarkSiders II - 90% off     |     GhostControl Inc. - 30% off
Worms Armageddon - 66% off     |     PixelJunk Franchise - 56% off
Race the Sun + Soundtrack - 40% off     |     EVE - 75% off + free ship
Call of Duty: Ghosts - 50% off     |     G2A Gift Cards - 7% off

Hurry, deals end on 4/17 @ 8 GMT. You can also buy all the games at G2A.COM at 7% off with G2A Gift Cards. Shop Now






I died an embarrassing amount in Hotline Miami 2 photo
I died an embarrassing amount in Hotline Miami 2
by Brett Makedonski

Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the game as loved as it was. With regard to a sequel, any deviation from this formula would result in something that just wasn’t Hotline Miami.

So, Dennaton Games isn’t going to.

Judging by the build of Hotline Miami 2: Wrong Number that was at PAX East, the pieces are in place to give fans of the original more of what they want. The two stages on display showed off the exact style that many have come to know and love, but also expressed how Dennaton is ready to offer something a little new.

view full story + comments




Review: MLB 14 The Show photo
Review: MLB 14 The Show
by Steven Hansen

I was ready for last year’s The Show to be its PS3 swansong, I was feeling it. It’s not that it wasn’t good. It was as good as it ever was. But there were signs of age. The same old horrifying fan models in the stands with crooked limbs and dead faces. The same bone dry commentators. It felt like the right time for The Show to be transitioning to PS4.

But this is sports, or at least sports games. When is the last time someone went out while they were ahead in sports? But hey, if the Red Sox can give David Ortiz -- a designated hitter in 2014; an endangered species – a $16 million contract extension for what he’s meant to Boston over the last 12 years, I can give The Show on PS3 another ride for being the only good baseball series. Especially since the PS4 versions isn’t even out yet.

I mean, I owe the Giants’ first World Series to a platoon of antiquated weirdo journeymen and a weirder, sappier story than Space Cowboys. This isn’t just “another year, another Show,” either. This is a franchise in clear transition to the next generation, which has benefited the current generation.

view full story + comments




The Last of Us PS4 remaster is real, according to a PlayStation Store listing (Update) photo
The Last of Us PS4 remaster is real, according to a PlayStation Store listing (Update)
by Chris Carter

[Update: Sony has confirmed The Last of Us Remastered. We can expect higher resolution character models, improved lighting, upgraded textures, and a director's commentary for all in-game cinematics featuring Neil Druckman, Troy Baker, and Ashley Johnson. This will also include the Left Behind expansion, Abandoned Territories map pack, and Reclaimed Territories pack. Various retailers are also providing various pre-order bonuses as well.]

The rumor of a Last of Us PS4 remaster has been doing around for some time now, and we seem to have full confirmation of its existence straight from the source. It's since been pulled, but Sony recently put up an advertisement for a "Day 1 Digital" title called The Last of Us: Remastered. The listing notes that it's $59.99, and for the PlayStation 4.

This is great news for those of you who haven't had a chance to play it yet, but since you can pick up the PS3 version on the cheap, we'll have to see if those "remastered" features are really worth it. Again, this is just a rumor, but it's said that the Left Behind DLC will be included.

The Last of Us: Remastered [PlayStation Store via Game Informer]

view full story + comments




Final Fantasy XIV: A Realm Reborn plays like a dream on the PS4 photo
Final Fantasy XIV: A Realm Reborn plays like a dream on the PS4
by Chris Carter

The time has finally come for the last phase of the Final Fantasy XIV: A Realm Reborn PlayStation 4 beta, which will carry over all of its data into the final release -- a release that's set in stone for next week (April 11th for early access, the 14th for everyone else).

Naturally, I took this opportunity to get back into the game in anticipation last week after leaving my level 20 Lancer in the frozen void close to launch, and I can't stop playing. I've already made a ton of progress on the PC version, and I'm absolutely addicted to the PS4 port -- it's just that good.

view full story + comments




SOMA is underwater horror with flashy monsters & average crabs photo
SOMA is underwater horror with flashy monsters & average crabs
by Steven Hansen

When I see the name SOMA, all capitalized as Amnesia developer Frictional is wont to stylize, I think of my dentist. Because that's its name. And it's not a scary thought. I never had frightening associations with dentistry, even when it was around the corner from where I lived in a dingy office above a fruit stand (before it relocated to the nicer SOMA area).

But I have little explanation or forethought for that anecdote. SOMA's underwater origin -- it was previously assumed to be set in an abandoned space station -- was also, "decided [on a] whim during a meet-up," between Frictional's co-founders.

It was a good whim. The ocean is a terrifying, unexplored place, particularly in games. It's not all Ecco the Dolphin down there. There are goblin sharks, damn it. And James Cameron putting around in his deep sea submersible. And the creepy, bioluminescent things that doomed SOMA's world like belief in laughable Randian philosophy doomed Andrew Ryan's.

view full story + comments




To Leave is one of the neatest games I played during GDC photo
To Leave is one of the neatest games I played during GDC
by Steven Hansen

GDC is full of neat games. There are sentai management sims. Body building cats. Hyper Light Drifter. But one of the neatest games I played during GDC is To Leave, which creative director Estefano Palacios says is the first indie game out of Ecuador. It's definitely the first one coming to PS4 and Vita. (Incidentally, check out the promoted cblog from last year, Gaming in Latin America).

Sony discovered the 12 person team's game as part of its Latin America, Incubation Program and has been "instrumental" in getting it exposure, flying Palacios out to GDC to rep the game, and technology, giving the team dev kits.

Palacios discovered me, hustling to take advantage of his good fortune, while I shambled, eyes glazed over, trying to remember where I was going and where I had been. I'm glad he did, because chatting with him and playing To Leave perked me right up.

view full story + comments




Child of Light is a return to classic JRPG wonder photo
Child of Light is a return to classic JRPG wonder
by Alessandro Fillari

Last year, the news of Ubisoft making an old-school throwback to the JRPG genre took a number of people by surprise. When Destructoid got the chance to check it out, there was a healthy amount of curiosity around it. Not too many people knew what to make of it, especially considering it was coming from the team that made Far Cry 3, which is a title that seems very far apart from it.

But after spending some time with Child of Light, about three hours to be exact, there might be more in common with these two titles than you think. I got the chance to talk with lead writer Jeffrey Yohalem, and saw what passion and a small team working on a unique throwback to JRPG titles managed to come up with.

view full story + comments




Review: Mercenary Kings photo
Review: Mercenary Kings
by Patrick Hancock

Mercenary Kings is a Kickstarter success story that has finally made its way into the consumer’s hands. Combining elements from games like Monster Hunter and Metal SlugKings attempts to capture player’s hearts with its retro look and lighthearted feel.

Also you can make a gun that is a cat and goes "mew!" when you fire it.

view full story + comments




Review: Dynasty Warriors 8: Xtreme Legends Complete Edition photo
Review: Dynasty Warriors 8: Xtreme Legends Complete Edition
by Chris Carter

I still remember the first time I ever laid eyes on a Dynasty Warriors game. It was a cold winter afternoon in 2000, and for whatever reason, one lone copy of Dynasty Warriors 2 was calling my name at a local Blockbuster. I picked it up and subsequently played for days on end -- I was hooked.

Now here we are fourteen years later with Dynasty Warriors 8: Xtreme Legends (also branded the Complete Edition on the PS4 and Vita), with a brand new Lu Bu storyline, among other features. Like DW8 proper, fans will definitely want to pursue this one.

view full story + comments




Arkham Knight has the right playground for Batman's new toys photo
Arkham Knight has the right playground for Batman's new toys
by Brett Makedonski

Rocksteady Studios has found itself in a somewhat precarious position with Arkham Knight. The team's two previous installments in the series are so universally revered that it begs the question "What can it do to live up to, and surpass, Arkham Asylum and Arkham City?" Rocksteady's opted to take the path of increasing the scope of everything and changing the formulaic approach to some of the series' conventions. It remains to be seen how well it'll work.

Arkham Knight is the first in the "Rocksteady Trilogy" (this term kept coming up, presumably to distance themselves from Arkham Origins) to give Batman free rein of Gotham City. The plot device driving this iteration is that Scarecrow has threatened to release a fear toxin so the entirety of the city has been evacuated. Well, except for all the thugs, criminals, and super villains that refuse to leave. They'll be Batman's punching bags en route to finding Scarecrow.

If this version of Gotham City sounds like semi-familiar territory, that's because it kind of is. The cynically analytical might say this walled-off playground full of baddies smacks of Arkham City with skyscrapers. The optimist might suggest that this added verticality is a welcomed progression for the series.

view full story + comments








Assassin's Creed: Unity confirmed for PC, PS4, and Xbox One photo
Assassin's Creed: Unity confirmed for PC, PS4, and Xbox One
by Chris Carter

Ubisoft has confirmed the existence of Assassin's Creed: Unity, which was just leaked a few days ago. It'll arrive on the PC, PS4, and Xbox One platforms this Holiday season, making it the first true current-gen entry, and seems to take place during the French Revolution.

Despite what people may think about the oversaturation of the franchise, the fact is I've enjoyed most of the series, annual releases and all, with a few missteps here and there (Revelations and III). Black Flag showed that the series still has it, so to speak, so I hope Unity can deliver.

view full story + comments




Sony's eye tracking technology will be a game changer photo
Sony's eye tracking technology will be a game changer
by Dale North

Imagine never having to use the right analog stick to move a game's camera or reticle. Instead, you'd use your eyeballs to aim or move the camera -- simply look at what you want to shoot at or move to.  

This sounds like some dream for the future of gaming technology, but Sony has a working eye tracking demo at GDC this year. I had my doubts at first, but after having the infrared camera system calibrated to my eyes, I played Infamous: Second Son...

...with my eyes! 

view full story + comments




Review: inFamous: Second Son photo
Review: inFamous: Second Son
by Chris Carter

I never liked the first inFamous.

I can't quite put my finger on what I disliked most -- perhaps it was the droll art style, the cookie-cutter city sandbox, or the sentient wooden plank that Sucker Punch named "Cole Macgrath." Thankfully, the New Orleans-like setting of the sequel spiced things up a bit, and the decision to go with an even sillier vampiric setup made Festival of Blood more enjoyable.

inFamous: Second Son takes everything that the series has done right, puts it in a blender, and delivers what is easily the strongest entry yet.

view full story + comments




So how do the two platform-exclusive Ground Zeroes missions compare? photo
So how do the two platform-exclusive Ground Zeroes missions compare?
by Chris Carter

As you may have heard, both Sony (PS3, PS4) and Microsoft (Xbox 360, Xbox One) have their own piece of exclusive content for Metal Gear Solid V: Ground Zeroes. This isn't a pre-order bonus mind you -- it's built into every copy of the game.

Naturally this can lead to a choice between the two, so let's take a look at what you're getting.

view full story + comments




Here's everything you can do in Metal Gear Solid V: Ground Zeroes photo
Here's everything you can do in Metal Gear Solid V: Ground Zeroes
by Chris Carter

As you may have gleaned from my review, Metal Gear Solid V: Ground Zeroes is not for everyone. It only features one area, very little story, and it's only a glimpse of what's to come in Phantom Pain.

But that doesn't mean it isn't a ton of fun to play, and there's plenty to do outside of the relatively short story mission.

view full story + comments