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9:00 AM on 10.21.2014

Review: The Legend of Korra

One of the biggest surprises of 2014 had to be the announcement of a Legend of Korra game, published by Activision and developed by Platinum Games. Yes, that Platinum Games -- the current master of action titles. It...

Chris Carter


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Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






Review: Samurai Warriors 4 photo
Review: Samurai Warriors 4
by Chris Carter

While the Dynasty Warriors series is often heralded as the pinnacle of Omega Force's hack-and-slash catalog, the lesser-known Samurai franchise has been churning out some of the best games in the stable.

Based around the Sengoku era of Japan, Samurai Warriors mixes things up with unique offerings like ninjas, samurai, and historical figures such as Goemon Ishikawa and Musashi Miyamoto. If you can get past the repetition, Samurai Warriors 4 delivers another hearty helping of action the developer is known for.

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Review: The Evil Within photo
Review: The Evil Within
by Chris Carter

I grew up happily playing Shinji Mikami's games, and he's probably one of the most influential directors/producers that ever lived. I remember the first time I played Resident Evil, the day I bought Devil May Cry from EB Games, and the exact moment when my friend showed me God Hand.

All in all Mikami has worked on over 20 major games that have impacted the industry in some way. Even if The Evil Within is one of the worst in the bunch, it's still in good company.

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Far Cry 4 features a more dynamic and vibrant open world photo
Far Cry 4 features a more dynamic and vibrant open world
by Alessandro Fillari

Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.

With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.

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Review: Skylanders: Trap Team photo
Review: Skylanders: Trap Team
by Chris Carter

Toys For Bob has found some rather interesting ways to evolve the Skylanders franchise. While the conceit the first time around was simply interactive toys, the developer mixed things up with giants on the second go, and with a mix-and-match concept (my personal favorite to date) after that.

Trap Team is the fourth iteration of the series, and the gimmick this time around involves tiny plastic pieces that essentially function as little Ghostbusters tools to ensnare enemies. While the core game is still as strong as ever, the trap mechanic isn't all that exciting.

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Review: Costume Quest 2 photo
Review: Costume Quest 2
by Alasdair Duncan

The original Costume Quest was a seminal game for Double Fine; it was the first game to come out of Amnesia Fortnight, a two-week period of experimenting with small-scale games. Costume Quest's success led the way for Stacking, Iron Brigade, and other download-only games. 

Now, Costume Quest 2 is here just a few weeks before Halloween and it's delivering the same fun as the original. It may be a little too similar in some spots, but there are plenty of improvements to satisfy fans.

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Review: Driveclub photo
Review: Driveclub
by Dale North

Driveclub was supposed to be a launch day title for the PS4, but it was delayed for a while, pushing back until now. We got our hands on it at the E3 following the PS4 announcement last year and thought it needed more time in the oven, so a delay was actually welcome.

But that was a long delay. So, how much of a difference has a year made? 

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Review: Natural Doctrine photo
Review: Natural Doctrine
by Kyle MacGregor

Natural Doctrine is a strategy role-playing game with a sadistic side. It's a brutal and uncompromising experience, one keen on taxing players and pushing them to their limits with its intense difficulty.

The architects behind the title invite comparisons with Dark Souls, and have certainly built a similarly steep hill to climb. Natural Doctrine is enigmatic and soul-crushing, but lacks execution and awareness. Simply being tough as nails doesn't make an experience rewarding.

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Paris will be the true star of Assassin's Creed Unity photo
Paris will be the true star of Assassin's Creed Unity
by Brett Makedonski

Modern-day Paris is vastly different than the city that served as the backdrop to one of the most famous uprisings in history: the French Revolution. Some of the greatest locales of the revolution are now gone -- either on the cusp of being forgotten by society, or repurposed altogether. The exact spot where the guillotine was used to behead Louis XVI can be pinpointed by going to Concorde Square and counting one, two, three lampposts in. The Bastille, the prison that was infamously stormed and destroyed is, well, destroyed. It’s been reduced to a scant few blocks next to a metro platform where commuters mostly ignore it. What was the residence of royalty now houses other treasures such as the Mona Lisa and Venus de Milo.

Therein lies the challenge for developers of Assassin’s Creed games. How do they capture the mood and atmosphere of a city that’s so far historically removed from present time? The setting is always the star of Assassin’s Creed titles, no matter which installment in the franchise you’re playing. But, they have to tread carefully because a dull city makes for a dull game.

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Review: Alien: Isolation photo
Review: Alien: Isolation
by Chris Carter

From the old school "20th Century Fox" opening to the first few seconds, Alien: Isolation wants you to know that it takes after the first film from the series it was based on. One alien, one spaceship, one chance at survival.

This is the game we should have gotten from Gearbox.

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Review: Chariot photo
Review: Chariot
by Brett Makedonski

Local cooperative play is something that's been increasingly neglected in an age of videogames that pushes online connectivity seemingly first and foremost. It's ironic that titles like Destiny are the current benchmark for social experiences, when all communication is done through a headset. After all, it really doesn't get more personal than sitting next to someone on a couch and working (almost literally) hand-in-hand to achieve a goal.

Frima Studio hasn't forgotten these golden moments of yesteryear, and aims to recapture them with Chariot. The developers succeeded in their ambition. In fact, they pull it off so well, that you might find yourself short-changed when you don't have a partner in crime readily handy.

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Review: Middle-earth: Shadow of Mordor photo
Review: Middle-earth: Shadow of Mordor
by Chris Carter

Developing a licensed game can be extremely difficult. Not only does Monolith Productions have the Lord of the Rings film series to honor with Middle-earth: Shadow of Mordor, but the developer also has to work in many aspects of Tolkien's other works to weave together a story that calls from multiple sources.

In that regard Monolith has succeeded in creating something believable, but in the process, the game itself didn't receive as much attention.

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Review: NHL 15 photo
Review: NHL 15
by Brett Makedonski

With regard to sports games, the most important facet of any given title should always be the actual playing of the sport. That's how NHL 15 is. It mostly shines when you're on-ice, leading the charge through the neutral zone or lining up a bone-crushing hit on an unsuspecting forward. Damn EA for making me want to say this, but with NHL 15, when you're in the game, you're in the game.

But, if that's all that really matters, why's it impossible to overcome the feeling that its off-ice issues drag NHL 15 down like a player that just got viciously hooked from behind?

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Resident Evil: Revelations 2 raises more questions than answers photo
Resident Evil: Revelations 2 raises more questions than answers
by Brett Makedonski

My time with Resident Evil: Revelations 2 at Tokyo Game Show was brief -- maybe 20 minutes if we're being generous. Swiftly dumped into the beginning of the game, I was left to try to unravel the mystery of what exactly was happening, an inquiry that went unsolved. It was predictable, though. There's a lot of story to tell over Revelations 2's month-long release of four installments in early 2015; they're not going to clue me in right from the get-go.

What I do know is that I woke up in a jail cell as Claire Redfield, the action protagonist of Revelations 2. She handles all the shooty/stabby parts, and her cohort Moira Burton handles all the investigation bits. Moira was similarly imprisoned close by, until I used Claire to free her. From then on, the two could be switched on-the-fly with a simple press of a button.

Seeing as it was the beginning of the game, this is where Revelations 2 did its best to acclimate players with the simpler mechanics. Here's a knife, stab stuff with it; here's a gun, it's used for shooting bad people. That sort of thing. After teaching me how to push shelving, a zombie burst through the other side, imploring me to punch him with my knife in his big dumb face.

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Review: Disney Infinity: Marvel Super Heroes photo
Review: Disney Infinity: Marvel Super Heroes
by Chris Carter

Disney Infinity was quite the ambitious project, but it fell flat in a few key areas. This was mostly due to a lack of even game worlds, with a few of the universes overshadowing others that felt more rushed. The other aspect of the game that didn't fully deliver was the Toy Box mode -- a take on LittleBigPlanet's "create your own" levels mechanic.

With Disney Infinity 2.0, Avalanche Software is poised to rectify both of those issues, combined with free reign of the Marvel license. While 2.0 is still primarily targeted towards the younger audience, the overall package is much more enticing the second time around.

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Destiny is the same gameplay experience on last-gen, but looks pretty rough photo
Destiny is the same gameplay experience on last-gen, but looks pretty rough
by Brett Zeidler

[Screenshots shown here are not the PlayStation 3 or Xbox 360 versions.]

The marketing for Destiny would have you believe that the only place it makes an appearance is on the PlayStation 4. But no, it certainly made its way to Xbox One, Xbox 360, and PlayStation 3. The latter of the three, specifically, are particularly surprising. Of course, Destiny was announced before the now current-gen consoles were even announced, so Bungie made due on its original announcement to bring their new shooter to last-gen systems.

You already know our thoughts on Destiny, and now you're not sure whether or not the PS4 or Xbox One versions are truly worth it over the PS3 or Xbox 360. After spending some time with both the PS3 and PS4 versions myself, the technical disparity between the generations has finally become quite apparent.

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