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7:00 AM on 12.18.2014

Evolve offers a refreshingly robust and devious co-op experience

There's been a lot of buzz surrounding Evolve, the new co-op shooter from Turtle Rock Studios. Helmed by the same developers of the original Left 4 Dead, fans have certainly been chomping at the bit for more information. Afte...

Alessandro Fillari


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Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






Review: Guilty Gear Xrd -SIGN- photo
Review: Guilty Gear Xrd -SIGN-
by Chris Carter

I've spent many late nights with Guilty Gear. Week-long tournaments, money-matches between friends; it was the perfect series to play around with, and one of my most competitive. But as time went on, the franchise started to get a little stale. We saw the same exact character models, the same movesets, and not much in terms of innovation.

Guilty Gear Xrd changes that significantly with a complete overhaul of the visual style on top of everything that made Guilty Gear so great in the first place.

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GTA Online heists look good and sound even better photo
GTA Online heists look good and sound even better
by Jordan Devore

Alright, heists in Grand Theft Auto Online look terrific. It's been a long wait, and we're not done waiting just yet -- Rockstar says the free update for PC, PS3, PS4, Xbox 360, and Xbox One will arrive in early 2015 -- but at least we've got something to look at, finally. Eases the tension.

Speaking to IGN, GTA Online producer Imran Sarwar admits designing four-player heists "turned out to be a lot more difficult than we originally thought [and] took several passes from scratch." One challenge, he says, "is that unlike a heist in Story Mode, every player needs to feel central to the action at all times, and that's much more challenging than it appears."

The final design sounds cool. The leading player will have to put money down to set up a heist and won't receive a payout until the finale is finished, but they have control over the crew, their outfits, and their cuts. "Switching between the roles of crew member and heist leader will give players a totally different experience," says Sarwar. "Some missions have all players working as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate high value objectives."

Each heist, of which there are "five unique strands involving over 20 total missions," will culminate in a set-piece mission. "I don't want to spoil a whole heist," says Sarwar, "but a favorite would be the finale of an epic prison break where players come from different points on the map to join together at just the right time. It requires a pilot, a demolitions expert, and some undercover work to pull it off, and it takes real teamwork, the ability to think fast and a lot of communication to put all the pieces in place to extract the target flawlessly."

GTA Online Heists: New Trailer and Info [Rockstar]
Grand Theft Auto 5 Online Heists (Finally) Revealed [IGN]

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Review: Lara Croft and the Temple of Osiris photo
Review: Lara Croft and the Temple of Osiris
by Darren Nakamura

Lara Croft and the Guardian of Light was a surprise hit for me. I had never been a huge Tomb Raider fan, but its focus on puzzles, asymmetric cooperative multiplayer, and replayability drew me in. It's hard to believe that was already four years ago.

Lara Croft and the Temple of Osiris (abbreviated as Lara Croft: TOO, which any word nerd will appreciate) picks up the torch from Guardian of Light, adding four-person multiplayer, new puzzle mechanics, and updated visuals. It has a great formula for success, but it slips a little in execution.

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How did Destructoid's most anticipated games of 2014 come out? photo
How did Destructoid's most anticipated games of 2014 come out?
by Steven Hansen

Want to feel old? January 2014 was just about one year ago. That's one whole season of a TV show or a complete Earth's orbit around the sun. Way back then--I can hardly remember it in the shadow of the god awful year--the Destructoid staff did a list of our most anticipated games of 2014

And what suckers we were! Most of the damned things didn't even come out. Chris was right to go with sure-thing Dark Souls II. It would've been hard to mess up (or not release). And a few folks who picked things way back in the first Year of Luigi (AL) didn't follow up for various reasons, but be assured that Patrick Hancock was definitely happy with Super Smash Bros

It was a weird year of games, though, rife with big-name delays, big-name flops, and lovely games that came out of nowhere to end up being the most fun (like Invisible Inc.) Maybe 2015 will do right by us (or us by it). For now, let's look back. 

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Capcom re-releasing DmC and Devil May Cry 4 on PS4 and Xbox One with new content photo
Capcom re-releasing DmC and Devil May Cry 4 on PS4 and Xbox One with new content
by Jordan Devore

Devil May Cry returns next year but not with an all-new installment. I know, I know. But this is the age of higher-res re-releases, after all. Capcom will launch DmC Devil May Cry: Definitive Edition ($39.99 / €39.99) on March 17, 2015 and Devil May Cry 4 Special Edition (price to be announced) in summer 2015 for Xbox One and PlayStation 4.

No more talk about how 30 frames per second feels right for DmC; the Definitive Edition runs at a smooth 60 frames per second. The updated game includes all the DLC, a higher difficulty setting, a 20-percent-faster Turbo Mode, Hardcore Mode, popular community mods, and new character skins like Devil May Cry 1 Dante and Classic Vergil. DmC has also been rebalanced.

If you only care about DMC4, not DmC, skip to 1:45 for a quick word from Vergil. Capcom isn't sharing much about the new special edition and notes it'll say more "in the coming months."

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World's first Street Fighter V match premieres at Capcom Cup photo
World's first Street Fighter V match premieres at Capcom Cup
by Alessandro Fillari



Closing out the incredibly tense Capcom Cup, Capcom producer Yoshinori Ono surprised the audience with a live demo of Street Fighter V. With the audience giving them their full attention, Mike Ross and Combofiend, both legendary players within the fighting game community, took the stage to compete in the world's first public match in Street Fighter V.

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The five best indie games at PlayStation Experience photo
The five best indie games at PlayStation Experience
by Brett Makedonski

With regard to games shown at last weekend's PlayStation Experience, Sony had two noticeable strengths: its first-party mega-titles and the projects of its ever-growing stable of independent developers. While PlayStation fans finally got the chance to go hands-on with the publisher's biggest names like The Order: 1886 and Bloodborne, it was the indies along the length of the entire side wall where the true gems could be found.

In that sense, PlayStation Experience stepped right in line with all the year's other conventions; in relatively small crowds, players got to move from station to station, and fell in love with new games that they knew little-to-nothing about. Checking out the giant booths is all fine and fun, but ask anyone and they'll tell you that talking to passionate indie devs about their games and playing it at their small, humbling exhibits is the glue that holds community shows together.

These were Destructoid's favorite indie games at PlayStation Experience.

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Review: Destiny: The Dark Below photo
Review: Destiny: The Dark Below
by Chris Carter

Having basically played the new Destiny expansion The Dark Below nonstop since launch, I've experienced everything it has to offer. That in itself is an issue, because although I have played more than the average person, to exhaust the content this early isn't a good sign.

While Destiny feels just as great as ever, perhaps even more-so due to the design of a few mechanics herein, I can't help but feel underwhelmed just like I did back in September.

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Review in Progress: Destiny: The Dark Below photo
Review in Progress: Destiny: The Dark Below
by Chris Carter

Destiny was released earlier this year, and like many hyped games, it failed to deliver on its promises. The good news? It was still a well crafted shooter, and practically everything involving the actual gameplay was excellent. In fact, I find it hard to go back to other shooters now -- that's how good Destiny feels.

Unfortunately, the folks over at Bungie made a number of design choices that prevent players from consistently having fun. There was also backpedaling over the past few months -- some of which led to changes to the raid -- that brought even more glitches alongside of the update.

So far in my testing, The Dark Below plays out similarly. The core of the game is still intact, but there's a lot of weird choices that prevent it from reaching its potential.

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Uncharted 4 trailer analysis: Hints at improvements over Uncharted 3 photo
Uncharted 4 trailer analysis: Hints at improvements over Uncharted 3
by Steven Hansen

"Whoa, whoa, whoa, whoa, whoa, whoa" - Nathan Drake. 

As Chris mentioned when the trailer debuted at PlayStation Experience, Uncharted 4 looks, "very Uncharted." There are Nolan North quips at everything you see. The dark and dingy cave gives way to a sun-washed, cinematic vista as three birds fly by right as your eyes adjust to the sun.

The climbing, too, looks same as it ever was, save for the addition of a centuries-old, apparently indestructible soft-rock-climbing dagger. And a grappling hook, which was at least used once. 

But while the base mechanics are familiar, the layout, at least as it appears in this trailer, is different, and that's why I'm a bit more excited for A Thief's End after being less impressed with Uncharted 3

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Katamari creator teams with former EA designer for Wattam photo
Katamari creator teams with former EA designer for Wattam
by Jonathan Holmes

Wattam is a new PS4 exclusive from Robin Hunicke (Boom Blocks, My Sims) and Keita Takahashi (Katamari Damacy, Noby Noby Boy, Tenya Wanya Teens). The game was inspired by Takahashi's experiences playing with his two year old son, as they wondered "what if all toys lived, and connected by themselves?" Sounds a lot like amiibo and Skylanders, though knowing Takahashi, it's unlikely that Wattam will end up going in that direction. 

We'll be finding out more about Wattam when 2015 rolls around. Hopefully Funomena doesn't stretch out the reveals for too long. 

Introducing Wattam, the new PS4 game from Katamari Damacy creator Keita Takahashi [Playstation]

 

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Drawn to Death: A PS4 arena shooter from David Jaffe photo
Drawn to Death: A PS4 arena shooter from David Jaffe
by Steven Hansen

"They said I could cuss." Oh, Jaffe.

Jaffe's (Twisted Metal, God of War) new studio's PS4 exclusive (in conjunction with Sony San Diego) is Drawn to Death, a third-person arena shooter set in a high school kid's violent notebook. That should get someone sent to a principal's office.

There are a number of different characters and some oddball weapons, like a dragon stuffed with gasoline breathing fire. Oh, teens. That everything--levels, guns, characters--comes from some teen's messed up imagination could make for a lot of wild, interesting stuff.

Drawn to Death is playable at PlayStation Experience, but in pre-alpha, so the team will be impromptu focus-testing at the show. 

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Street Fighter V confirmed as PS4, PC exclusive photo
Street Fighter V confirmed as PS4, PC exclusive
by Kyle MacGregor

Street Fighter V is coming "exclusively" to PlayStation 4 and PC, Sony and Capcom announced today onstage at the PlayStation Experience in Las Vegas, Nevada.

The fighting game will support cross-platform play, meaning PS4 owners and PC users will be able to compete against one another, something Capcom's Yoshinori Ono notes is a first for the series.

During the keynote, Sony's Adam Boyes asserted PS4 "will be the only console this game ever appears on." So don't hold out hope for an Xbox One version.

Check out the title's debut gameplay footage and screenshots right here:

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Shovel Knight is coming to the PS3, PS4, Vita, Kratos boss teased photo
Shovel Knight is coming to the PS3, PS4, Vita, Kratos boss teased
by Chris Carter

Coming off of Yacht Club Games' 300k sales of Shovel Knight on the Wii U, 3DS, and PC, they have just announced that the game is coming to PlayStation platforms. It'll arrive on the PS3, PS4, and Vita sometime in the near future.

Also, a Kratos boss fight was teased, which looks pretty damn amazing. It's really cool to see the team partner up with Sony like this to get the game on these three platforms and have a licensed tie-in.

Expect to see it in quite a few Game of the Year conversations. It's their first game, people! 

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Adr1ft is a stunning VR space exploration, and it came from a 'f*ck it' mentality photo
Adr1ft is a stunning VR space exploration, and it came from a 'f*ck it' mentality
by Brett Makedonski

Adam Orth is a recognizable figure in the videogame industry, but not necessarily for the reasons he should be. He played a creative role in several renowned triple-A titles -- God of War, Medal of Honor, and Twisted Metal are some examples of franchises he worked on -- and that's what he should be known for. Instead, in 2013, Orth found himself the videogame industry's Villain of the Week after his now infamous "deal with it" tweet regarding Xbox One's always online requirement.

It was a tough time for Orth. "I couldn't really talk to anyone. I felt like I let my friends and family down," he said. But, his creative spirit endured. After a week's time went by, Orth got back to doing what he knew best: making videogames. Holed up in his office, he started designing a game about space -- or, more fittingly, a game about an unbelievably desperate situation and being completely alone.

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