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Battlefield photo
Battlefield

Battlefield Hardline's new add-on trailer has shades of Hotline Miami


Our first look at Criminal Activity
May 26
// Brett Makedonski
EA and Visceral would want you to watch this new Battlefield Hardline trailer and take away the broader details of the upcoming Criminal Activity DLC. But, that's near impossible when there are guys with guns weari...
Evolve free update photo
Evolve free update

Evolve's free new Arena Mode forgoes the foreplay


You're out of a job, Trapper
May 26
// Jordan Devore
As a hunter, my experience with Evolve often involved catching a glimpse of the beast, giving chase, and then losing its zigzagging trail ad infinitum until it came back all beefed up to wipe us out. If only there were some w...
Batman: Arkham Knight photo
Batman: Arkham Knight

Did you really think Batman: Arkham Knight wouldn't have pre-order costumes?


Of course it does
May 26
// Chris Carter
Because WB has to monetize every single facet of their games (hello pay-for-fatalities on top of a Season Pass and lots of paid costume DLC), Batman: Arkham Knight will also feature more pre-order bonuses beyond its $40 ...
Bloodborne expansion photo
Bloodborne expansion

Sony boss confirms Bloodborne expansion, more info late this year


Cool
May 20
// Steven Hansen
Despite the successes of Demon's Souls, Dark Souls, and Dark Souls 2, recent PlayStation 4 exclusive Bloodborne sold well enough that Sony was still surprised with the results. It's not surprising, then, that the game would b...
Scummy Warner Bros. photo
Scummy Warner Bros.

The false advertising of Mortal Kombat's Kombat Pack


Leave it to the kings of DLC
May 20
// Jed Whitaker
Warner Bros. is notorious for its preorder, DLC, and season pass bullshit, and Mortal Kombat X's Kombat Pack is no exception. Nicolas Jones sent us a tip about how he asked WB Games Support why the Kombat Pack didn't include all the DLC for the current season, as there have been various costume packs released that aren't included. WB's response:
Evil Within DLC photo
Evil Within DLC

The Executioner is the last Evil Within DLC, out May 26


First-person
May 20
// Steven Hansen
The last bit of The Evil Within DLC drops this month. "The Executioner" features an unexpected shift to the first-person perspective and "series of battle arenas all from the...perspective of The Keeper," if you were thinkin...
PSN sale photo
PSN sale

Sony's Extended Play Sale makes it worth it to wait on buying DLC


Sorry day one suckers
May 19
// Robert Summa
For those that generally loathe the idea of DLC and season passes, Sony is offering quite the incentive to jump on the extra content train. Set to run until May 25, the Extended Play Sale is marking up to 80% off for what is ...
Marvel-ous photo
Marvel-ous

Dead or Alive 5 gets superhero costume set


Marvel-ous
May 19
// Steven Hansen
Not as on the nose as the Senran Kagura cross over and a bit more creative than the many "as few clothes as possible" packs, Dead or Alive 5 Last Round (the fourth, final iteration of Dead or Alive 5) debuted its super hero ...
BRASIL photo
BRASIL

Mortal Kombat X gets, uh, Brazil costume pack


Not the movie
May 19
// Steven Hansen
Ok, look. I did pay $.99 for a PSN avatar once. An Italian-flag-colored LittleBigPlanet sackboy back in whatever World Cup when LittleBigPlanet was still a thing. Probably 2002 or something. Still! Mortal Kombat X's Ed Boon t...
House of Wolves photo
House of Wolves

Destiny: House of Wolves will launch at 10AM PST tomorrow


Pre-load today
May 18
// Chris Carter
Tomorrow, Bungie will deploy the new House of Wolves expansion for Destiny at 10AM PST. It will include the Prison of Elders arena mode, the new Strike, more PVP maps, and a new story, with the Trials of Osiris PVP mode ...
Destiny photo
Destiny

'Late-breaking technical issue' delays Destiny's latest update


Will the delay keep the wolves from your door?
May 14
// Vikki Blake
[Update: It appears as if the issue is under control and will be patched today.] A "late-breaking technical issue" has delayed the roll out of the latest Destiny update. Patch 1.2.0 was supposed to lay the foundatio...
The Evil Within photo
The Evil Within

The Evil Within's last add-on is just as bloody as the rest


Coming May 26
May 12
// Brett Makedonski
Shinji Mikami's The Evil Within has one more trick up its sleeve. The cool-down lap is said to feature a lengthy talk with a therapist before dimming the lights and taking a refreshing nap. When you wake up, the house w...
Last of Us standalone photo
Last of Us standalone

Standalone Last of Us: Left Behind out now for PS3, PS4


$9.99
May 12
// Jordan Devore
Naughty Dog has sliced apart The Last of Us. If you're curious to try Left Behind, the prequel story starring Ellie and her best bud Riley, you can now do that without committing to the larger story (or Factions multiplayer)....
Towerfall Ascension photo
Towerfall Ascension

TowerFall Dark World has one hell of a trailer


Releasing this Tuesday for PS4
May 08
// Jordan Devore
More TowerFall Ascension news is good news. There isn't any word on the PlayStation Vita port other than that it's still happening -- comforting to hear, I suppose -- but there is a release date for the game's Dark World exp...
Jason photo
Jason

Jason's Mortal Kombat X Fatality is such classic Jason


Call him Mr. Brightside
May 08
// Brett Makedonski
Through decades of cinema, Jason Voorhees has been painted as a relentless killing machine. This Mortal Kombat X video which shows off the famed slasher's moveset accomplishes the exact same. The likes of Goro and Scorp...
Destiny DLC photo
Destiny DLC

Destiny's Prison of Elders will have new modifiers, more boss fights, and tons of combat


More ways to do the same old thing
May 06
// Alissa McAloon
Bungie has finally revealed more details for Destiny's upcoming co-op arena, Prison of Elders. The various announcements were made this morning through a live Twitch playthrough of one of the prison's stages. The main th...
Dragon Age DLC photo
Dragon Age DLC

Dragon Age's Dragonslayer DLC is all rather elementalry


Right away, great Captain Planet!
May 06
// Brett Makedonski
The casting sheet for the Dragon Age: Inquisition multiplayer DLC has been posted, and the lead roles go to three new characters with formidable skills. They'll need those skills for kills (Agent) because dragonslayin' ...
Destiny photo
Destiny

Destiny: House of Wolves' newest teaser trailer is needlessly vague


Actual details are coming tomorrow
May 05
// Alissa McAloon
Destiny is using the term "teaser trailer" a little too literally. The series' newest reveal teaser gives players a glimpse at the Prison of Elders, a co-op battle arena coming in the game's House of Wolves expansi...
Dragon Age DLC photo
Dragon Age DLC

Dragon Age: Inquisition gets free multiplayer expansion tomorrow


For fun, pronounce the 'age' like 'karaage'
May 04
// Steven Hansen
Still spending your evenings with the devil's brew (beer) getting no-scope headshots and setting bears on fire in Dragon Age: Inquisition's multiplayer? Perhaps you will enjoy BioWare's Dragonslayer expansion, which is coming...
BatDLC photo
BatDLC

Arkham Knight's batty $40 season pass includes Batgirl campaign


Skins, missions, challenge maps
May 03
// Steven Hansen
Remember when low-key-horrible publisher WB announced a $40 Batman: Arkham Knight season pass last week without even saying what is in it? Fun times, like the $50 doctor bill I just got in the mail after being assured everyth...
Last of Us: Left Behind photo
Last of Us: Left Behind

The Last of Us: Left Behind will be available as a standalone on May 12


For a shorter, equally brutal experience
May 01
// Darren Nakamura
Left Behind was a great piece of story DLC for The Last of Us, filling in a portion of the main story that is glossed over and providing a clearer look at Ellie's origin. Any who want to try out the three-hour episode as a ta...
Skullgirls photo
Skullgirls

Skullgirls 2nd Encore bringing HOT 2D FIGHTING to PS4 and Vita


The gorilla fate is yearning!
Apr 30
// Joe Parlock
I love Skullgirls. It’s probably the most fun I’ve had with a fighting game since Soul Calibur 2, and I fuckin’ love fighting games. Now Lab Zero and Autumn Games have announced some pretty major updates to ...
Minecraft photo
Minecraft

Alex player skin comes to Minecraft on consoles this week


And The Simpsons on PlayStation
Apr 27
// Jordan Devore
The millions of people playing Minecraft on consoles are well acquainted with the default character Steve -- talk about merchandising might! -- but on Wednesday they'll have another option: Alex. "Now, everyone loves Steve --...
Resident Evil costumes photo
Resident Evil costumes

Lady Hunk and Rachel are prepped for Resident Evil: Revelations 2


And Xbox One players get online co-op at last
Apr 23
// Jordan Devore
The Resident Evil series has pulled some mighty strange stuff over the years that I've just come to accept. Hell, I'm practically numb to the silliness by now. Short shorts-wearing Lady Hunk? An oversized teddy bear with a gu...
Witcher 3 DLC photo
Witcher 3 DLC

Size matters: The Witcher 3 dev is proud of how big its two add-ons are


'Hearts of Stone' and 'Blood and Wine'
Apr 07
// Brett Makedonski
The customary development cycle for large-scale videogames in 2015 all but necessitates that the conclusion of working on a base title segues into working on downloadable content. That's just how it works now. And, that's wha...
Talos Principle photo
Talos Principle

A Serious Sam voice pack for The Talos Principle is weird and awesome


And free
Apr 01
// Brett Makedonski
The Talos Principle is a puzzler that requires deep and philosophical thought. Serious Sam is, well, it's pretty much the exact opposite. That's why it's so excellent that the latter will be doing voicework for the ...
Driveclub photo
Driveclub

You'd think Driveclub would want to stay away from the word 'buggy'


It's more tolerable in this context, though
Apr 01
// Brett Makedonski
Driveclub will most likely be remembered for its promised, yet non-existent free PlayStation Plus version. The primary reason this never came to fruition is because Evolution Studios had to spend a significant amount of...

Review: Evolve: The Hunt Evolves Update

Mar 31 // Nic Rowen
Evolve: The Hunt Evloves Update (PC [reviewed], PS4, Xbox One)Developer: Turtle Rock StudiosPublisher: 2K GamesReleased: March 31, 2015MSRP: $24.99 Hunting Season Pass (includes all four hunters), $7.49 individually, $14.99 for Behemoth (or included with pre-order Monster Expansion Pack) The update includes four new hunters, one for each class. These characters are included in the $24.99 Season Pass, or can be bought individually for a dubious $7.49. Of course they are included in the ridiculous $99 PC Monster Race Pack if you bought that. Each new hunter is a fully fleshed out character with fresh abilities, new lines of dialogue, and new ways to take on Shear's wildlife. The new Trapper, Crow, reeks of edgy mid-'90s design sensibilities. He's dark, broody, and has a pet bat-thing to help him track the monster. So spooky. Crow's massive sniper rifle can shoot rapid-fire bursts, or charge up a single power-shot that will bypass the monster's armor and rip into its permanent health. Very nasty. Similarly, his stasis gun can be fired willy-nilly to slightly slow the monster down or stop it in its tracks with a charged shot. Knowing when to charge and when to spam seems to be key to playing Crow well. 50% robot and 100% MANLY, Torvlad is the new Assault character. He sports a no-nonsense beard, tattoos over his shirtless chest, cybernetic limbs, and wears a gigantic twin mortar launcher on his back. The dude means business. Of all the new characters, Torvlad's play style jived with me the least. While his mortar launcher does tremendous damage, its indirect fire takes a moment to land which can be fiddly and difficult to aim on a rampaging monster. I imagine with some great teamwork and practice he could be a beast, but when compared to Parnell's point-and-click rocket launcher, Torvlad seems like more work than he's worth. Slim is the new Medic and I really love his design. The result of genetic experimentation, he's got a total Cronenberg thing going on, looking more insect than human. Despite his odd appearance, Slim acts and talks like a normal affable dude, setting up some of the funniest interactions in the game. Slim's whole gimmick revolves around his healing burst, which has a far greater range than the other Medics. Successful hits from his default weapon reduce the cooldown time on his burst, and because of its long range he can generally heal the entire group in a fight, encouraging him to play aggressively. He also gets a nifty healing drone that can tag along after a hunter. It's squishy, but can heal while on the run or revive downed friends remotely. I can easily see Slim becoming the new go-to Medic for random games. Lastly, Sunny, representing the Support class, is a real treat. Another character that seems to borrow abilities from other characters, but adds a fresh twist to make them her own. She has a grenade launcher similar to Caira but with a lot more oomph, and can generate energy shields like the Duck Dynasty dude, but has a drone to do it for her -- freeing her up to lob more grenades, yay! She can also supercharge her teammate's jetpacks with an energy beam, perfect for giving your Trapper the extra lift he or she needs to get the mobile arena up over the monster. Sunny seems super handy and is probably my favorite of the new hunters. Also, her extra robot arm/glove is adorable. The new monster, Behemoth, is a rock creature with a passion for squishing things and a serious aversion to heights. Unique among the monsters, Behemoth has no leaping or flying ability and must trundle his way around the map on foot. His mobility is supplemented by the ability to climb up almost any sheer surface, and by occasionally curling up into a boulder and rolling around like a giant petrified Sonic the Hedgehog. Still not super speedy by any means, Behemoth must rely on smart use of his attacks and other abilities to stay ahead of the hunters. Players hoping to get their money's worth out of Behemoth are going to want to learn how to use his rock wall ability ASAP. Slamming both fists into the ground, Behemoth can spontaneously generate a fairly large wall of rubble in front of him. This is good for creating an impassible barrier in choke points to get away from the hunting pack, or for separating one unfortunate hunter from the others for a beatdown. His lava bombs function on the same idea, allowing him to create damaging pools of fire that further restrict the hunter's movement. Rounding out his tool set is an area-of-effect shockwave attack that will travel up walls, and a tongue lash that can capture prey at a distance and drag them in close, Scorpion style. Overall, he seems like a monster that relies more on positioning and using the environment than raw force. While billed as the "tank" of the monsters, trading mobility for sheer tenacity, Behemoth went down disappointingly quickly in my games against him. That's not just a #humblebrag -- a TRS producer confirmed during a livestream that the beast is suffering from some bugs that are curbing his survivability at the moment. The leading theory is that the hitbox of his weak point is too big and is getting clipped by shots that should be striking his more protected areas. This is an issue that should be fixed in the near future, but is still disappointing for players who ponied up the cash for Behemoth expecting a fearsome monster only to get a broken bird. Personally, it was hard to tell if this bug was the problem, or if Behemoth's size and sluggishness was the real culprit. Hitbox and health issues aside, Behemoth's lack of mobility seems to be a real Achilles' heel. While most monsters are able to avoid the full brunt of an orbital strike or Torvlad's mortars, Behemoth, especially if hampered by tranqs or traps, just gets hammered by them. Smart rock monsters will definitely want to pick their battles inside caves and buildings to avoid the worst of these attacks and play to his strengths, but considering most map objectives are outside this may be difficult. Behemoth, surprisingly, is not included in the Hunting Season Pass. If you want to play as this new beast, you'll either need to have the pre-order bonus Monster Expansion Pack, or pay out another $15. I'm not an accountant, but shelling out almost a quarter of the cost for a full game for ONE character seems like a tough sell. In fact, this entire update is incredibly pricey. If you want to get everything (and didn't pre-order) you're looking at another $40 for a game that barely felt worth $60 at launch. There are some free bells and whistles included in this update as well. A new Observer Mode has been added that will allow players to spectate matches from a variety of angles and perspectives. It's a very robust spectator mode, with support for shoutcasting and variable HUD options to best keep track of everybody's condition. I'm sure there are some hardcore fans of Evolve who will love this mode, but for most of us it will be firmly relegated to the "oh, that's nice I guess" pile. There are also two new maps out apparently. However, they are exclusive to the Xbox One version of the game for now and will only be available for PC and PS4 players next month. Sadly, as a PC player, I haven't been able to test those maps out yet, and while the idea of timed exclusives makes me grumpy, it's great to see Turtle Rock Studios add content to the game for everyone and not fracture the community behind paywalls. Kudos where kudos are due. I love these new characters -- they're undeniably fun to play and drip with personality. I think Behemoth could be cool (when he gets patched at least). But at the cost they are commanding, I can't recommend them in good conscience. This entire pack, hunters, monsters, and all feels like it should cost $15, or be the first installment of the Season Pass, not the entire thing. If you're a diehard Evolve fan still playing regular matches, then maybe consider the new hunters. I wouldn't even think about Behemoth until he gets fixed, and even then I'd advise waiting, both to see how his metagame plays out and for a price cut. There is nothing here that should attract new players or even bring back lapsed hunters who have already moved on to other titles. I don't usually soapbox about prices for game content, but the cost-to-value ratio for these packs is borderline insulting. If you already bought the Season Pass at launch, chalk it up to a lesson learned and enjoy the new hunters. If you haven't, don't support this kind of fleecing. [This review is based on a retail build of the game provided by the publisher.]
Evolve update review photo
Caught in a snare
More than a month ago Evolve came out to tepid reactions and muted fanfare. Today's release of the game's first major content update, delivering on the Hunting Season Pass and the pre-order Monster Expansion Pack, might have ...

Geometry Wars photo
Geometry Wars

Geometry Wars 3 is now a whole lot bigger


Free update with new enemies, levels, modes, and more
Mar 31
// Jordan Devore
Lucid Games' twin-stick shooter Geometry Wars 3: Dimensions is no more. With today's massive free update, which "nearly doubles" the game's content, it is now known as Dimensions Evolved. To summarize, there's 40 new Adventur...

Review: Call of Duty: Advanced Warfare: Ascendance

Mar 31 // Chris Carter
Call of Duty: Advanced Warfare: Ascendance DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen)Publisher: ActivisionReleased: March 31, 2015MSRP: $14.99 ($50 Season Pass for four packs) Site 244 is Call of Duty's take on Mount Rushmore, with a tad more destruction and radioactive waste to boot. Set to the theme of a ruined test site, the map looks cooler than it actually plays. The constant attention to detail is something you'll notice immediately, and the actual mountain itself isn't immediately apparent unless you look up in the distance. Unfortunately, the cheap crag-like layout feels limiting in a game that's supposed to be about freedom of movement. The layout is handicapped by "paths," which are basically just giant crags that block you from experimentation and herd you into various chokepoints. Because of its aesthetic value I don't necessarily vote to skip it during the loadout screen, but I'm not thrilled with it either. Another map in the bunch, Climate, follows the same style-over-functionality principle with a gorgeous design and a boring layout. It reminds me of Zoo on paper, one of my favorite maps of all time, but the layout itself is similar to Site 244 in that it feels far too restrictive. It's very flat outside of one particular quadrant, and you'll spend a lot of time shooting across long stretches and hallways, which feels counter-productive with an outdoor map. Filling the area with acid is a nice touch that occurs later in a match, but it's not enough to really make this one stand out. One arena shines above all others in the pack -- Perplex. It takes place in a five story apartment complex in the heart of Sydney, Australia, and it's just as amazing as it looks. Both the background (with the Sydney Opera House and active sailboats) and the interiors of Perplex look painstakingly crafted, and you can even see the details like the weather channel on TV, which at this point, is actually visible on-screen sans blur. It doesn't end there though as the design is genius, providing a five-story meta-game that has players constantly moving up and down to get a proper vantage point. It's also neat to see new modular apartments being flown in by drones, which end up being part of the level. As a welcome surprise, Perplex is now one of my all-time favorite new Call of Duty maps. With the new grapple playlist (more on that in a second), it's even more enjoyable.  While Site 244 and Climate felt different enough to justify the identity of the DLC, Chop Shop just feels like a decent map that should have been included in the base game. It feels like a mix of Horizon and Ascend from pretty much every angle, which you already paid for. Every time I geared up for Chop Shop it didn't feel premium in any way, but it's a decent map for objective-based games if that's your thing. To add a little oomph to Ascendence, you'll also net the OHM-Werewolf gun, as well as the aforementioned grapple playlist. The weapon itself is an SMG-shotgun hybrid that shoots blue energy bullets, able to switch between both modes of fire with a quick d-pad tap. It feels new without being overpowered, as you're inherently limited by your lack of range no matter what toolkit you use. The grapple playlist ended up being a joy to play, as everyone's Exo powers are eliminated and replace with a grappling hook, which can be used mid-jump or to scale pretty much anything. With a low cooldown meter you can pretty much grapple at all times, and it's just as fun as it sounds. Of course, the main attraction for many is the Exo Zombies mode, which also comes with a new map called Infection. It takes place in a decidedly less industrial setting, with a burger joint and an interconnected sewer system. Long time fans will remember Burger Town, which has been a "Pizza Planet"-like Easter Egg since Modern Warfare 2. The more I play Exo Zombies the more I really start to see the effort that was put into it, as zombies don't just aimlessly shamble along through windows like they did in the past -- they slip through cracks and dynamically approach you throughout the level, even if their spawn points are scripted. It's also nice to see Activision commit to an interesting cast (Bill Paxton, John Malkovich, Rose McGowan, and Jon Bernthal) rather than have them as a one-off like past DLCs. The Exosuit (once you locate it) continues to add an extra layer to the classic co-op formula, as double-jumping and air-dashing is still just as exciting when you're running from zombies. And you'll need to run, as there's plenty of formidable foes that can infect you or shut down your Exosuit temporarily. Call of Duty: Advanced Warfare doesn't really have a killer Season Pass so far, but if you're still into zombies, it's worth the investment -- mostly because you can't even access the mode without buying some form of DLC. There are a few flashes of brilliance in the maps delivered in Havoc and Ascendance, but I'm hoping that John Malkovich and the crew won't have to carry so heavy a load for the next two add-ons. [This review is based on a retail build of the game provided by the publisher.]
COD DLC review photo
A new meaning for Cyrus 'The Virus'
I've come to really enjoy Call of Duty: Advanced Warfare's multiplayer months down the line. It's withstood the test of time, and although I was skeptical of Sledgehammer Games' first Duty outing, it has done a decent jo...







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