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Review: Disney Infinity: Marvel Super Heroes photo
Review: Disney Infinity: Marvel Super Heroes
by Chris Carter

Disney Infinity was quite the ambitious project, but it fell flat in a few key areas. This was mostly due to a lack of even game worlds, with a few of the universes overshadowing others that felt more rushed. The other aspect of the game that didn't fully deliver was the Toy Box mode -- a take on LittleBigPlanet's "create your own" levels mechanic.

With Disney Infinity 2.0, Avalanche Software is poised to rectify both of those issues, combined with free reign of the Marvel license. While 2.0 is still primarily targeted towards the younger audience, the overall package is much more enticing the second time around.

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Destiny is the same gameplay experience on last-gen, but looks pretty rough photo
Destiny is the same gameplay experience on last-gen, but looks pretty rough
by Brett Zeidler

[Screenshots shown here are not the PlayStation 3 or Xbox 360 versions.]

The marketing for Destiny would have you believe that the only place it makes an appearance is on the PlayStation 4. But no, it certainly made its way to Xbox One, Xbox 360, and PlayStation 3. The latter of the three, specifically, are particularly surprising. Of course, Destiny was announced before the now current-gen consoles were even announced, so Bungie made due on its original announcement to bring their new shooter to last-gen systems.

You already know our thoughts on Destiny, and now you're not sure whether or not the PS4 or Xbox One versions are truly worth it over the PS3 or Xbox 360. After spending some time with both the PS3 and PS4 versions myself, the technical disparity between the generations has finally become quite apparent.

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Review: Destiny photo
Review: Destiny
by Chris Carter

It's been a small journey reviewing Destiny, but now I've experienced every facet of the game and I'm ready to make my decision. As mentioned previously, the story and setting leave a lot to be desired, but the gunplay is very sound, and the PVP element reminds me of some of my favorite shooters, filled with tons of exciting moments.

But even after digging into the nitty-gritty, the endgame structure is rigid and has too many problems at the current moment to warrant a full recommendation.

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BioWare is working to specifically differentiate Dragon Age: Inquisition from Dragon Age II photo
BioWare is working to specifically differentiate Dragon Age: Inquisition from Dragon Age II
by Chris Carter

When I entered BioWare's offices and had a chance to speak to the game's Executive Producer and Studio GM, I had one goal in mind -- to find out how Dragon Age: Inquisition was going to be more like Origins, and less like Dragon Age II.

You'd expect a lot of Molyneuxian backpedaling when confronted with the idea that the last game was a letdown in many eyes, but the responses I received were genuine, with a real concern for learning from past mistakes, and a confident assurance of the game Inquisition could really become.

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Review: Madden 15 photo
Review: Madden 15
by Steven Hansen

Madden 15 on PS3 and 360 is bad garbage that EA shouldn't get away with releasing.

Alright then, onto current-gen.

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Persona 5 is coming to PS4, gets first trailer photo
Persona 5 is coming to PS4, gets first trailer
by Steven Hansen

Atlus' YouTube has our first look at Persona 5, which appears to have a ruffled brown haired boy protagonist and subways. Not a lot to get excited about aside from the fact that Persona 5 is exciting inherently.

Though there was an announcement of a PS4 version of the previously PS3-restricted title. Makes sense. 

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Review: Dark Souls II: The Crown of the Old Iron King photo
Review: Dark Souls II: The Crown of the Old Iron King
by Chris Carter

While Dark Souls II brought me back to that special place that I found with Demon's Souls in many ways, the first DLC pack, Crown of the Sunken King, didn't go far enough with its concepts.

It's really hard to give us a worthwhile add-on with Artorias of the Abyss looming over it, but the second pack, Crown of the Old Iron King, does a much better job of distilling the Souls experience.

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I enjoyed Dragon Age: Inquisition's multiplayer more than I thought photo
I enjoyed Dragon Age: Inquisition's multiplayer more than I thought
by Chris Carter

There have been rumors of a multiplayer component in Dragon Age: Inquisition for quite a while. BioWare has been keeping things under wraps for months after a small hint of its inclusion, and speculation was rampant as to what exactly it might entail.

After a recent visit to BioWare's offices I had a chance to sit down with the multiplayer extensively, and I found myself slowly becoming addicted as the afternoon went on. In fact, I liked it far more than Mass Effect 3's co-op mode -- so I have high hopes for Inquisition.

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Review: The Walking Dead Season 2: No Going Back photo
Review: The Walking Dead Season 2: No Going Back
by Chris Carter

I really enjoyed watching Clementine's tale unfold over the course of The Walking Dead Season 2. It managed to establish a different tone than the first season, which makes them rather hard to compare bit by bit.

But in terms of delivering a suspenseful, emotional finale, I think Lee's final outing takes the cake. Season 2's No Going Back is the last time we'll see Clementine for a while, but for the most part the episode deals with many of the same themes we've seen in her adventures so far.

Not that it's a bad thing, mind you -- just don't go in expecting it to blow your mind.

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Review: CounterSpy photo
Review: CounterSpy
by Steven Hansen

CounterSpy's stylized Cold War re-imagining is on point. It looks good, with its spindly spy running, rolling, and leaping like a jumping spider. It sounds good, with its jazzy soundtrack that reminds of James Bond

Unfortunately, the rest of it feels half-baked. 

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Review: Hohokum photo
Review: Hohokum
by Kyle MacGregor

Hohokum is amazing. It can also be awful. My time with it was often as captivating as it was arduous. Hohokum is everything right and wrong with videogames. It's equally worthy of condemnation and acclaim.

I adore this horrible thing.

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Here are Destructoid's top ten games from gamescom photo
Here are Destructoid's top ten games from gamescom
by Brett Makedonski

Gamescom is the largest videogame trade show in the world. Sound like a big deal? It absolutely is. Hundreds of thousands of people cram together in a convention center that's massive, but doesn't feel even close to huge enough. Need a frame of reference? This is the crowd in the main hall on Thursday -- what's supposedly the least busy of the three days it's open to the public.

Reciprocating the scale of the event is the size of the games that publishers have on display. That was the theme at gamescom 2014: Big. All the biggest titles are here, and given how close we are to the holiday launch season, they're looking the most polished that we've seen them yet.

In no particular order, these were Destructoid's top ten games of gamescom 2014, as explained by Dale North and myself.

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Both Metal Gear Solid V entries are coming to Steam photo
Both Metal Gear Solid V entries are coming to Steam
by Chris Carter

[Update: Konami has confirmed this news live at its gamescom conference. No release dates were given.]

For years, Metal Gear Solid fans have been asking director Hideo Kojima if and Konami would bring the games to PC. Traditionally the series has been a mostly console-only affair, but with Metal Gear Rising we saw that maybe the publisher was changing its mind in regards to the platform.

Well, if a listing on the official UK Konami site is to be believed, both Metal Gear Solid V: Ground Zeroes and The Phantom Pain will be coming to Steam. When the former is arriving isn't quite known, but the latter will likely launch alongside of the console versions, if not slightly after.

This is great news for PC fans who have always wanted to give the series a go. Ground Zeroes is also perfect Steam sale material if you're on the fence.

Konami UK [Konami via NeoGAF]

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Life is Strange is a world you'll want to lose yourself in photo
Life is Strange is a world you'll want to lose yourself in
by Brett Makedonski

Gamescom is a noisy, crowded mess. Shoulder to shoulder with patrons that didn’t seem to care what they bump into, I trudged my way to my next appointment. As I stepped through the door to the meeting room, something unexpected happened. I was teleported from a loud convention center to a rebellious teenager’s room.

Seated at the foot of a twin-sized bed, I took in my surroundings. The top of a makeshift television stand housed a half-smoked joint, while a pair of dirty Converse rested underneath. Posters of influential punk rockers littered the wall, all askew. “Fuck” was scrawled on almost everything, but especially a tattered American flag.

I wasn’t in Germany anymore. I was in Arcadia Bay, Oregon. More specifically, I was in Chloe’s safe place -- the only spot in the world where a misunderstood teenage girl can be herself. I was inside the world of Dontnod’s newly announced Life is Strange, and it was a wonderful place to be.

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Dragon Age: Inquisition plays like a solid mix of Origins and Dragon Age II photo
Dragon Age: Inquisition plays like a solid mix of Origins and Dragon Age II
by Chris Carter

I wasn't very happy with Dragon Age II.

Whereas Origins was a glorious return to old-school RPG sensibilities, Dragon Age II played like an action game that took place in the same universe. I liked the sequel for different reasons, but it felt like a wasted opportunity as it attempted to juggle some of the RPG elements from Origins while having some faults of its own, like re-used environments and a lack of scale.

If you felt the same way, Inquisition may be for you.

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Here's everything that happened during Sony's 2014 gamescom conference photo
Here's everything that happened during Sony's 2014 gamescom conference
by Jordan Devore

Sony's gamescom showing went by quickly, with announcement after announcement and more than a few new intellectual properties put on display for the first time. Really, though, it's still From Software's Bloodborne that has me most wanting a PlayStation 4. As for the PS Vita, the handheld was practically non-existent at the press conference. Poor thing!

If you missed out on the stream or simply couldn't keep up, here's what went down.

News:

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