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Assassin's Creed Rogue officially announced, complete with details and first trailer photo
Assassin's Creed Rogue officially announced, complete with details and first trailer
by Brett Makedonski

Rumors have been floating around since March about Ubisoft's plans to release two Assassin's Creed titles this year -- one for current consoles and one for legacy consoles. Originally codenamed Comet, Ubisoft formally revealed and detailed Assassin's Creed Rogue today, and gave us our first trailer.

Assassin's Creed Rogue is in development by Ubisoft Sofia (with the usual collaboration across many other Ubisoft studios), and takes place during the Seven Years War in the mid-18th century. Rogue makes a return to the northeastern area of North America, particularly the North Atlantic, Appalachian River Valley, and New York.

The twist this time around is that the protagonist fights for the other side. Following the story of Shay Patrick Cormac, Rogue tells the tale of how he was betrayed by the Assassin brotherhood and turned against them. It appears as if Rogue will put significant emphasis on the naval aspect that defined Assassin's Creed IV: Black Flag, as Ubisoft detailed Cormac's ship -- the Morrigan -- which will be used for Assassin hunting.

While Assassin's Creed Unity is the installment for current consoles, Rogue is exclusive to legacy consoles -- specifically the Xbox 360 and PlayStation 3. It's currently slated for a November 11 release in North America. That's when you get to find out how the other half lives.

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Review: The Walking Dead Season 2: Amid the Ruins photo
Review: The Walking Dead Season 2: Amid the Ruins
by Chris Carter

The last episode of The Walking Dead was probably my favorite one yet -- and that's including all of Lee's tale from the first season. Clem has made the switch from tough to full-on badass depending on your choices, and it's clear that she is fully a part of some of the horrific life-or-death choices in the world.

Clem can no longer hold onto her innocence and fall back on her young appearance -- at this point, many decisions have been made that cannot be taken back, and the rest of the group is starting to notice it. That hook right there is what makes Amid the Ruins such a great tale, even if it doesn't have the same wow factor as its predecessor.

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Review: Dark Souls II: The Crown of the Sunken King photo
Review: Dark Souls II: The Crown of the Sunken King
by Chris Carter

2014 has been very good to me, but Dark Souls II is one of my favorite games of the year. Many debates have raged on as to whether or not it's as exceptional as its predecessor (Demon's Souls is better than both), but having played it prior to launch without any hints or guides, I heartily enjoyed getting lost in its labyrinthine tunnels and deadly arenas.

The Crown of the Sunken King DLC expands that goodness by about five to ten hours depending on your skill level, and even if it's one of the less remarkable levels in the game, it's still worth playing.

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Review: Oddworld: New 'n' Tasty photo
Review: Oddworld: New 'n' Tasty
by Chris Carter

One of the first games I ever played on PlayStation was Oddworld: Abe's Oddysee. I remember opening up the jewel case, adorned by a creepy looking creature with his mouth sewn shut, with no idea of what to expect. Over the course of the next few weeks I became acquainted with that creature called Abe, and slowly made my way through the difficult puzzle platformer at a slow, but steady pace.

2014's New N' Tasty is basically a recreation of that same experience from 1997, for better and for worse.

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Review: Dynasty Warriors: Gundam Reborn  photo
Review: Dynasty Warriors: Gundam Reborn
by Brittany Vincent

When I was a kid, I loved watching Gundam Wing and the original Mobile Suit Gundam on Cartoon Network. The mecha genre has always been a personal favorite of mine so I tried to capture the same feeling while playing a video game as I had watching Gundam anime and pretending that I was Heero Yuy or Amuro Ray.

With interest in Gundam on the rise in the US after the Cartoon Network runs, some of the games were finally localized for North America. I thought I’d finally be able to play through the stories I loved so much, picking up Mobile Suit Gundam: Journey to Jaburo as soon as it came out and the disappointment I had in that game resonates with me today. It sure didn’t feel like I was in command of the mobile suit that won the One Year War. I felt like I was in control of a robot-shaped RC car.

Luckily, I was finally able to find the game that would finally reproduce the warm and fuzzy feelings that viewing Gundam for the first time did so long ago, and who would have thought it would have come in the form of a Dynasty Warriors game?

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Review: The Wolf Among Us: Cry Wolf photo
Review: The Wolf Among Us: Cry Wolf
by Chris Carter

The Wolf Among Us has been one hell of a ride. Although Tellltale's The Walking Dead managed to craft a grimdark world worth seeing time and time again, Wolf has a more nuanced take, with larger-than-life fairy tale characters who have decidedly human problems.

All of it comes to an end here with Cry Wolf, the last episode of the series. While I'll refrain from spoiling anything in particular, I will say that is indeed a satisfying conclusion.

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Natural Doctrine is a brutal, sort of ugly turn-based strategy game photo
Natural Doctrine is a brutal, sort of ugly turn-based strategy game
by Steven Hansen

Sure, Natural Doctrine doesn't look great (well, the environments; it does look better in miniature on the Vita). It's a far cry from director Atsushi Ii's gorgeous minimalism in Patapon.

But Kadokawa Games' first internal venture can get a pass for looking a bit dated if the core gameplay can hold up, and it just might. Producer Kensuke Tanaka felt that JRPGs were "lacking in difficulty," that they didn't "make you think," NIS America representatives explained. Natural Doctrine is an answer to that.

However, NIS America was not able to answer why exactly the lead in a fantasy RPG of orcs, magic and lizard men is named Jeff. 

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Review: Transformers: Rise of the Dark Spark photo
Review: Transformers: Rise of the Dark Spark
by Chris Carter

High Moon Studios set a decent bar with its Activision-published Transformers games in terms of quasi film tie-ins (though the crown still goes to X-Men Origins: Wolverine, in my book). None of them were mind-blowingly good, but they succeeded in setting their own tone while staying inline with the film series, and delivered a mostly enjoyable action romp with a fun horde mode before it was featured in every game ever.

Here on the advent of the worst-reviewed Transformers film yet is by far the worst game so far in the franchise -- it's a shame High Moon couldn't have had a crack at it.

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Platinum is making a Legend of Korra game, and it's pretty awesome photo
Platinum is making a Legend of Korra game, and it's pretty awesome
by Hamza CTZ Aziz

Yup, you read that headline correctly. Platinum Games, the maker of such fine titles as Mad World, Bayonetta, Metal Gear Rising, The Wonderful 101, and more, is creating a game based on The Legend of Korra series. It's being published by Activision as a download-only title for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.

We all saw the reveal teaser yesterday, but now it's time I told you how the game plays. Platinum is aiming to ship this one out in the fall of this year, and based on what I got to play of the alpha build, the game is shaping up to be a pretty solid action brawler.

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Review: Valiant Hearts: The Great War photo
Review: Valiant Hearts: The Great War
by Chris Carter

You don't see a lot of games taking place in World War I outside of the strategy genre. Beyond that, you don't see a lot of representations of World War I in general in any form of media, because the "Second Great War" tends to take up that spotlight.

But Ubisoft Montpellier decided to take on the first worldwide conflict in the form of Valiant Hearts: The Great War, meshing a beautiful cartoon veneer with very serious (and historically accurate) source material.

As a result, you might learn a thing or two while you're solving a well designed pulley puzzle.

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Dying Light is less about zombies and more about movement photo
Dying Light is less about zombies and more about movement
by Brett Makedonski

What can be done freshen up the zombie genre at this point? Videogames, television shows, movies, comics -- virtually every pop culture medium's been infested by the craze, long ago hitting a saturation (and then oversaturation) point. So, how does a developer like Techland, who's most well-known recently for its zombie games, take the concept and still manage to make it its own?

Techland's creating a game about zombies, that isn't really about zombies. Counter-intuitive as it may seem, that's what it's doing with Dying Light. And who knows -- maybe that's the take on the undead genre that'll liven it up a bit.

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Behold, the winner of our E3 2014 Community Choice Award! photo
Behold, the winner of our E3 2014 Community Choice Award!
by Mr Andy Dixon

Last week, we asked you to weigh in on your favorite games of E3 2014. And weigh in you did! There were approximately eleventy bajillion votes cast and hand-counted by yours truly, making this one of the most popular E3 awards we've ever held. Thanks to all who voted!

Now, before we unveil the winner, I'd like to congratulate this year's entire massive list of E3 standouts. There were more great games on display this year than I could ever hope to play, ensuring everybody has something to look forward to in 2014 and beyond!

And now, without further adieu, the winner of Destructoid's E3 2014 Community Choice Award is...

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Destructoid's Best of E3 2014 winners! photo
Destructoid's Best of E3 2014 winners!
by Hamza CTZ Aziz

E3 was all about the games this year. With the console launches out of the way, game developers have been able to focus on making great games, and we saw a ton of that at E3 2014 this year. 

We shared with you our nominees for game of the show and about a dozen other categories. Now it's time to find out what games have won our Best of E3 2014 winners!

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I couldn't believe the size of Dragon Age: Inquisition's world photo
I couldn't believe the size of Dragon Age: Inquisition's world
by Brett Makedonski

Fantasy games have some of my favorite settings in all of videogames. Forests, mountains, chasms, rivers -- they all have a serenity and majesty about them that wonderfully adds to the sense of scale. It shouldn't surprise me that Dragon Age: Inquisition is poised to be incredibly huge and make nice use of the locations. At the beginning of a 30-minute presentation, I couldn't help but be amazed anyway.

The first thing I noticed in the hands-off demo was simply how big everything was. The open area that we started in seemed to stretch on forever -- mountains book-ending the sides, with a ton of detail in between, thanks to the use of the Frostbite 3 engine. Inquisition's executive producer made sure to make a point that everything we could see could be traveled to.

I wasn't out of my mind for thinking that it looked big. That area alone was larger than the entire play space of Dragon Age: Origins. Inquisition will be the biggest Dragon Age game to date. But, all that area isn't going to waste. Every location in Inquisition is part of a larger story.

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Vote now for Destructoid's E3 2014 Community Choice Award! photo
Vote now for Destructoid's E3 2014 Community Choice Award!
by Mr Andy Dixon

E3 has been all about the games this year, which means it's been a very good year to be a gamer indeed! Now that all the major press conferences have come and gone and the majority of the big reveals have made their marks, it's time once again for you to pick your favorite game of the show!

Below is a lengthy list of the games that will soon be joining your libraries. Which one are you the most excited for? Check the box and cast your vote! Then after you're done, go argue about your choice in the comments.

If you need a refresher about any of the games below, click here to check out our continuing E3 Unfiltered coverage. And stay tuned next week when we unveil the winner of the Destructoid Community Choice Award for E3 2014!

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Destructoid's Best of E3 2014 nominees! photo
Destructoid's Best of E3 2014 nominees!
by Hamza CTZ Aziz

E3 2014 is all about the games this year. The consoles launched last year, so now it's time for everyone to put up or shut up with their lineups that will make the new-gen worth it.

We nominated a ton of game s for Destructoid's E3 awards, spanning 13 categories. We even brought back the best fighting category as there's a lot of fighting games this year! We'll be announcing winners early next week after we've recovered from E3, but in the meantime you can see all of our top picks from the show below.

And remember, we also have a community choice award where you can vote on your favorite game of E3 yourself.

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