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10:00 AM on 03.03.2015

Review: Helldivers

Mankind has expanded throughout the galaxy, having come together under one government, a "managed" democracy. From the Super Earth homeworld, humanity spreads its message of liberation and freedom to every planet they land upon; the liberation of their natural resources and freedom from human opposition, that is. And if you don't like it, expect them to spread a whole lot of ordinance instead.

Conrad Zimmerman




Review: Resident Evil: Revelations 2: Episode 2 photo
Review: Resident Evil: Revelations 2: Episode 2
by Chris Carter

I didn't expect to enjoy the first episode of Resident Evil: Revelations 2 as much as I did. It was nice to see Barry and Claire back in action, and the co-op elements were implemented in a neat asynchronous manner. Not to mention the killer Raid Mode that might be the best iteration yet.

The good times keep rolling in Episode 2 with a great atmosphere, more Raid levels, and an compelling-enough narrative.

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Review: Blackhole photo
Review: Blackhole
by Conrad Zimmerman

There certainly have been a lot of creative 2D platform games releasing over the last couple of months, enough that there seems to be some genuine competition in the genre. If you're finding yourself in a position where it has become difficult to choose, allow me to make it easier. 

Get Blackhole. Problem solved.

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Review: Aaru's Awakening photo
Review: Aaru's Awakening
by Conrad Zimmerman

Aaru's Awakening is an unrelenting challenge of a game, which places players in the world of Lumenox, a mystical land in a precarious state of balance between four deities who rule it, Dawn, Day, Dusk, and Night. Now that balance is being disrupted, as Dawn sends a faithful warrior, Aaru, to travel the domains of the other gods on a quest to remake the world.

Dark and twisted lands await.

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Very Quick Tips: Resident Evil: Revelations 2's Raid Mode photo
Very Quick Tips: Resident Evil: Revelations 2's Raid Mode
by Chris Carter

I'm thoroughly impressed by Capcom's efforts with Resident Evil: Revelations 2's Raid Mode. It's much deeper compared to previous efforts, augmented by a sleeker interface and a seamlessly integrated mini-story.

Because of that it may take a little bit longer to acclimate, so here are some tips.

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Review: Resident Evil: Revelations 2: Episode 1 photo
Review: Resident Evil: Revelations 2: Episode 1
by Chris Carter

Resident Evil is in a weird place. After the middling Resident Evil 6 and the public flogging of Operation Raccoon City, I'm sure Capcom got the message that it needed to go back to basics. It did just that with Revelations on the Nintendo 3DS, which was met with enough positivity to warrant a full-on set of console ports.

Then Capcom reached overwhelming amounts of success with Resident Evil HD, a game that's as basic as you get in terms of fundamental survivor horror. Resident Evil: Revelations 2 may be more action-oriented than some other entries, but it's a damn fine showing for the series.

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Review: Under Night In-Birth Exe:Late photo
Review: Under Night In-Birth Exe:Late
by Kyle MacGregor

The competition is fierce, and I'm not just talking about the folks delivering beat downs online. With so many fighting games on the market nowadays, fans of the genre are spoiled for choice. Studios are vying for mindshare, just as we're battling in the arena. Want people to take notice? Well then, you had better bring your 'A' game. And make sure to come out swinging.

That's exactly what Melty Blood studio French Bread has done with Under Night In-Birth Exe:Late, the latest 2D fighter to throw its hat into the ring. It might look like just another high-flying "anime" fighter at first glance, but looks can be deceiving. Under Night In-Birth is its own beast, one absolutely deserving of your time and attention.

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Dark Souls II: Scholar of the First Sin is more than just a remaster photo
Dark Souls II: Scholar of the First Sin is more than just a remaster
by Alessandro Fillari

I'll be the first to say it: it's going to be the year of Souls. With the release of Bloodborne only a month away, which looks to redefine the experience along with its wonderful change of setting, From Software has been busy as of late. But that's not stopping the studio from re-releasing its previous title Dark Souls II for new audiences on new hardware.

Recently, the developers released an update for existing versions of Dark Souls II for all players, adding in an invasion faction, characters, and even new encounters. Of course, this is to ease them into what Dark Souls II: Scholar of the First Sin has to offer. Though there's been little information about what to expect from this revisit, the folks behind the title had a lot to say about it.

At a special Bandai Namco Games event last week, Destructoid got to go hands-on with the new and improved version of Dark Souls II and chat with Bandai Namco global producer Atsuo Yoshimura. Though many see it as simply a remaster, From Software thinks of it as much more.

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Review: Game of Thrones: A Telltale Game Series: The Lost Lords photo
Review: Game of Thrones: A Telltale Game Series: The Lost Lords
by Darren Nakamura

I would not last a day in Westeros. My best hope would be to spend some time in Oldtown to train as a maester, and even though it would help to protect me from personally going to war, I would probably be too close to the political intrigue underneath it all.

Game of Thrones: A Telltale Game Series: The Lost Lords is out, and now some of the seeds sown in Episode One are ready to harvest. As it turns out, I made all of the wrong decisions in Iron From Ice, and I continue to make all of the wrong decisions. With the path it is currently on, my version of House Forrester is doomed.

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Life is Strange: Episode One Achievement guide photo
Life is Strange: Episode One Achievement guide
by Brett Makedonski

It's always great when a game's Achievements exploit the mechanic or feature that the title does best. That's what Life is Strange's set does -- at least for the first episode. Almost everything in episode one can be unlocked through exploration. The sole exception is an Achievement for simply finishing.

The Achievements that might prove difficult are for taking ten optional photos. Life is Strange has a chapter select feature that tells you how many photos in each section remain to be collected. However, make sure to select the option to "play this chapter in collectible mode" which will allow you to hunt without changing any choices you've already made.

Everything from here on out may contain spoilers. Even the images for the Achievements are spoilers in that they give away what needs to be done. I've listed them in the order in which they appear, but I highly recommend playing through once at your own speed before using a guide to clean up.

With all the formalities out of the way, an easy 200 Gamerscore's right around the corner!

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Review: Life is Strange: Chrysalis photo
Review: Life is Strange: Chrysalis
by Brett Makedonski

"If I'm not looking through a viewfinder, I'm looking through a window. Always looking."

Max Caulfield, the introspective protagonist of Life is Strange, spends her life searching, observing. Actually, it might be more akin to wandering. She's 18, a newly minted "adult." Everyone keeps telling her how much life has in store for her, but she's more intent on the short-term -- just surviving one awkward social interaction after another.

It's a situation that's easy to empathize with. Everyone's felt the uncertain pangs of adolescence, even the most sure-footed of people. Life is Strange gives the player a chance to walk in those shoes with Max -- to try to avoid the gaze of every set of judgmental eyes, and to skirt confrontational conversation lest things just get even worse. It can be weird and cringe-worthy at times, but, hey, doesn't that nicely sum up those formative years?

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Review: Call of Duty: Advanced Warfare: Havoc photo
Review: Call of Duty: Advanced Warfare: Havoc
by Chris Carter

Call of Duty map packs are definitely a mixed bag. Fifteen dollars is pricey by any standards, and the prospect of one or two remade maps and a grand total of four arenas isn't anything to get excited about.

Advanced Warfare's new Havoc DLC has just arrived this week on Xbox platforms, and it's par for the course in terms of what you'd expect. As usual though, zombies save the day.

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Resident Evil: Revelations 2 brings Barry Burton and Raid mode center stage photo
Resident Evil: Revelations 2 brings Barry Burton and Raid mode center stage
by Alessandro Fillari

Capcom has been on quite a roll lately. With the announcement of Street Fighter V, new releases in the Devil May Cry series coming, and the recent success of its HD Remaster for Resident Evil, it seems like the once troubled publisher has found its way back to the hearts of fans. And with the reveal of Resident Evil: Revelations 2 late last year, it has plenty more in store for fans of the survival horror series.

I got the opportunity to play a decent chunk of Revelations 2 last year, and I was pretty impressed with how the mystery was being brought back to the series. Dabbling into episodic gaming, this installment is set to be released through four episodes; one will release every week from February 24th to March 18th. It's a pretty experimental, and unique take on Resident Evil, and that might be just what the franchise needs.

But just before its debut next month, the folks at Capcom invited me out to get another crack at their experiment. And during my session, I got reacquainted with an old buddy from the series' past, and even got to take the new and improved Raid Mode for a test run.

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House of Wolves might be Bungie's last chance to save Destiny photo
House of Wolves might be Bungie's last chance to save Destiny
by Chris Carter

Before Destiny was released, it was hyped into oblivion. Hundreds of thousands of fans bought into it, and by extension, purchased the Season Pass consisting of the first two expansions -- the second of which, House of Wolves, is set for a March release date.

Activision and Bungie already have their money, whether fans are disappointed or not. But they don't have their cash for September's rumored "Comet" expansion or anything else after that.

This is their time to put up or shut up regarding a lot of the things promised these past few years.

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Review: Resident Evil HD Remaster photo
Review: Resident Evil HD Remaster
by Chris Carter

Playing the original Resident Evil was an experience. The mansion, the campiness, the mystery of it all -- before walkthroughs were easily accessible from all corners of the internet, getting lost was practically a given, and it was a blast.

Secrets were traded between us gamers, telling of hidden rooms and items, and most of them was accurate. The Spencer Mansion was a veritable treasure, and that couldn't have been more true for the subsequent GameCube remake, and now, the recent HD edition.

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Review: Saints Row IV: Gat out of Hell photo
Review: Saints Row IV: Gat out of Hell
by Brittany Vincent

There’s something about a series that doesn’t feel the need to make a ton of social commentary, or really feel grounded in reality. The Saints Row series is like if the worlds of The Naked Gun and Grand Theft Auto merged, and the result is a unique blend of zany comedy, copious cursing, and ultraviolence. Saints Row: The Third is one of my favorite games of all time.

The series hit its peak there, with an almost perfect balance of the real, the absurd, and the fantastical. Saints Row IV was still a blast, but I felt it lacked the magic of its predecessor. So it’s understandable that I was therefore jaded by the time Saints Row: Gat out of Hell came down the pipe to review. But wherever you are and wherever you go, there’s always gonna be some light.

With that said, plenty of it shines through in this standalone expansion.

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