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7:00 PM on 04.15.2015

This could be the Godzilla game fans have always wanted

I've dabbled in Godzilla games since the NES game Godzilla: Monster of Monsters, a game that for some reason took place in space; Mothra and Godzilla fought monsters and literally kicked rocks in this fondly remembered title....

Jed Whitaker



J-Stars Victory Vs+ is a shallow masher, but it's fanservice done right photo
J-Stars Victory Vs+ is a shallow masher, but it's fanservice done right
by Chris Carter

It doesn't take an otaku to see the appeal of J-Stars Victory Vs+. It features a host of famous anime characters, from Kenshin to Goku to Naruto. It's like the Marvel vs. Capcom of Shōnen Jump properties, a magazine that's been going strong since the 1960s.

After actually playing the game, I didn't come away particularly impressed with its fighting mechanics, but I can't resist the sheer fun factor of slicing and blasting away with some of my favorite characters.

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Review: Mortal Kombat X photo
Review: Mortal Kombat X
by Chris Carter

Fighting game developers are in a really tough spot when it comes to sequels. If you don't iterate enough, newcomers will be tempted to call it a "rehash." If you iterate too much, hardcore fans may feel alienated by the vast seas of change.

Mortal Kombat X is more of the former situation, seeking to play it safe by incrementally improving upon the strong foundation set forth in 2011's reboot. Thankfully, that's not a bad thing.

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Review: MLB 15 The Show photo
Review: MLB 15 The Show
by Steven Hansen

The Giants have won and lost back to back one-run ballgames to open the 2015 baseball season. They lost a starting pitcher and right fielder to the DL, scratched a first baseman and another starter with injury, called up a rookie to eventually take the series.

At nearly 42, Bartolo Colon, whose belly jiggles like flan in an earthquake and whose helmet routinely flies off while he is batting, was the opening day starter for the Mets. Half of the Arizona Diamondbacks look like Earthworm Jim. Mat Latos has a 94.50 ERA. Did you see Puig throw from foul right to third? Cubs fans have been pissing in beer cups (called "making Coors Light") at Wrigley Field because the bathroom lines are too long.

Baseball, sport, humanity. These things are interesting because they are our stories. The same stories we've always had, with different details, made newly interesting. The problem with MLB 15 The Show as a routinely well-made baseball simulation is that routine dulls. We want to see the dropped routine fly ball, the overthrown routine intentional walk. Not a fucking properly modeled Nike® Air Max MVP Elite 2 Speed +4 cleat buyable for 600 Stubs.

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Won't somebody think of the children? photo
Won't somebody think of the children?
by Nic Rowen

When I was a little boy, Mortal Kombat was a tough sell around my home. Like most pre-adolescents of the era, I was darkly attracted to the idea of ninjas and movie stars decapitating each other in bouts of gladiatorial combat. After years of family-friendly games, MK's edgy aggressiveness seemed like tantalizing forbidden fruit and I ate it up. I played it in the arcades every chance and I couldn't wait for a home version where I could practice fatalities in the privacy of our den.

Unfortunately for me and my desire to rip the beating heart from my opponent's rib cage, my mom watched the evening news. Night after night, MK was described by reporters and senators as a murder simulator; a malicious product designed by sick men for the express purpose of desensitizing and warping young minds. It all seems hilarious and idiotic in hindsight, but at the time the concern was real. These were respected authority figures after all, why wouldn't she believe them? Soon I was banned from playing MK at the arcade, and the notion of getting a home copy was dismissed out of hand. There was a dark period of time when it looked like I'd be doomed to never enjoy the simple pleasure of hurling another Kombatant to the spiked bottom of the the Pit ever again. Tragic.

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What is your favorite Souls series boss? photo
What is your favorite Souls series boss?
by Chris Carter

Yesterday, we talked about From Software Director Hidetaka Miyazaki's favorite boss fight from the Souls series. Interestingly enough it was the Old Monk from Demon's Souls, an encounter that blurred the line between a solo and multiplayer event. He had to fight to get it included in the game, and I'm glad he succeeded, as it's still one of the most unique boss fights to date.

Even having played Dark Souls II and Bloodborne after writing this particular Memory Card, I think I'm still going to have to go with Ornstein & Smough from the first Dark Souls. Take a look at the choices of some of our staff and sound off with your own!

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The Last of Us multiplayer DLC is not okay photo
The Last of Us multiplayer DLC is not okay
by Darren Nakamura

[An earlier version of this piece had an inaccurate statistical description of one of the downloadable weapons. The offending paragraph has been updated for factual accuracy.]

I know, I'm late to the party. Despite being interested in 2013's The Last of Us on PlayStation 3, I kept putting off getting it. When the current-generation remaster showed up as a pack-in for the PlayStation 4 late last year, I finally took the plunge.

Even then, I played through the entire single player campaign before touching the multiplayer. I only recently got into the online Factions mode, but it has become my latest obsession. Taking the stealth/action/crafting/cover-based shooter gameplay and pitting players against one another is fantastic, and I anticipate it will keep me busy for months.

There is one small problem: the relatively recent multiplayer downloadable content contains some of the worst elements of free-to-play multiplayer -- exacerbated by the fact that The Last of Us is not actually a free-to-play game.

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Review: Call of Duty: Advanced Warfare: Ascendance photo
Review: Call of Duty: Advanced Warfare: Ascendance
by Chris Carter

I've come to really enjoy Call of Duty: Advanced Warfare's multiplayer months down the line. It's withstood the test of time, and although I was skeptical of Sledgehammer Games' first Duty outing, it has done a decent job at differentiating itself from Treyarch and Infinity Ward, and in most ways, it has already surpassed the latter.

The latest pack is Ascendance, which brings in a few extras outside of the typical four-map, one-zombie level delivery system. It's a better effort than Havoc thanks to the injection of some grappling hooks, but for $15, not every piece of the puzzle carries its load.

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Review: Borderlands: The Pre-Sequel: Claptastic Voyage photo
Review: Borderlands: The Pre-Sequel: Claptastic Voyage
by Darren Nakamura

With Borderlands: The Pre-Sequel, I like and dislike different parts of it in almost equal measure. The combat is exciting and the characters are likable. On the other hand, the environments are a little dull and it suffers from a host of obnoxious bugs.

Claptastic Voyage, the first and only "big" piece of downloadable content had the opportunity to fix a lot of what was broken with the base game. For the most part it succeeds in that endeavor, but it still seems like 2K Australia has a bit to learn about making the loot-shooter truly great.

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Review: Game of Thrones: A Telltale Game Series: The Sword in the Darkness photo
Review: Game of Thrones: A Telltale Game Series: The Sword in the Darkness
by Darren Nakamura

Telltale seems to be getting into the swing of things with Game of Thrones, in more ways than one. For starters, it only took seven weeks since the last episode for this one to come out. If Telltale can keep up that pace, the season should conclude this August.

More importantly, this is the first episode to really capture the essence of A Song of Ice and Fire. Where Iron From Ice was mostly setup and The Lost Lords felt a little like filler, The Sword in the Darkness finally starts to get the members of House Forrester moving toward something that feels like progress. The situation is still dismal, but faint flickers of light at the end are just now coming into focus.

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Review: Life is Strange: Out of Time photo
Review: Life is Strange: Out of Time
by Brett Makedonski

I just finished episode two of Life is Strange, and I've spiraled down a playlist of Ben Folds songs. Out of Time is Kate Marsh's story, but "Kate" is too cheerful; this tale isn't about daisies, dandelions, and butterflies. The weighty subject material is more in line with the hopelessness that defines "Carrying Cathy," but alas, that's a different name, although not far off.

That being said, Out of Time does what episode one couldn't: it makes the audience care about character arcs other than main protagonist Max's. After a Max-centric first chapter, it's the other citizens of Arcadia Bay who get a share of the spotlight. We're given some quiet moments with Chloe to begin to understand her struggle. We're introduced to Chloe's mother, who may be the most reasonable and believable character in Life is Strange. Andof course, we grieve with Kate as her entire world turns against her.

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Metal Gear creator Hideo Kojima expected to split with Konami after The Phantom Pain photo
Metal Gear creator Hideo Kojima expected to split with Konami after The Phantom Pain
by Jordan Devore

"After we finish [Metal Gear Solid V: The Phantom Pain], Mr. Kojima and upper management will leave Konami," a source within Kojima Productions told GameSpot today amidst speculation that some real crazy shit is happening at the publisher. "They said their contract ends in December."

There have reportedly been a "fallout" and "power struggles" between Kojima Productions and Konami, which have led to some senior Metal Gear staff, including series creator Hideo Kojima, to be designated "essentially [as] contractors, not permanent employees," according to the source.

Staggering. Just staggering. And there's more: Kojima is no longer listed as an executive of Konami. Kojima Productions Los Angeles is now named "Konami Los Angeles Studios," and its @Kojima_Pro_Live Twitter account has "moved" to @metalgear_en. Lastly, online marketing materials for The Phantom Pain have excised the standard "A Hideo Kojima game" descriptor.

In a statement to press, Konami said it is "shifting [its] production structure to a headquarters-controlled system..." and added that "Konami Digital Entertainment (including Mr. Kojima) will continue to develop and support Metal Gear products."

Welp, I'm worried about Silent Hills.

Kojima Expected to Leave Konami After MGS5, Inside Source Confirms [GameSpot]

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Review: Bladestorm: Nightmare photo
Review: Bladestorm: Nightmare
by Josh Tolentino

Bladestorm: Nightmare is not a Dynasty Warriors game.

That bit of information might be good or bad news, depending which side of the fence one falls on with regard to Tecmo Koei's long-running brawler series.

At the same time, though, the game does manage to capture just enough of the essence of Dynasty Warriors to drive away those who dislike it, while disappointing those who come in hoping for a more conventional entry into the franchise. 

Which is a shame, as despite being an almost eight-year-old design, Bladestorm still has a few tricks its more popular cousins could stand to crib.

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Jackbox Games talks You Donít Know Jack, Twitch, and the future photo
Jackbox Games talks You Donít Know Jack, Twitch, and the future
by Chris Carter

Jackbox Games has been busy. In addition to reviving the You Don't Know Jack franchise for modern consoles, it's also built an intriguing online infrastructure from the ground up. As an innovative way to solve the "controller problem" for fairly new platforms, Xbox One and PS4 owners can use their mobile devices (or anything that has internet access) to tap in and play with seven other people.

It's a really cool concept, and now Jackbox is poised to integrate it with Twitch for a full-on virtual party. Since the company is launching a Kickstarter for a brand new game that uses the same tech, I decided to reach out and pick CEO Mike Bilder's brain a bit.

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Resident Evil Revelations 2's extra episodes are fun, but non-essential photo
Resident Evil Revelations 2's extra episodes are fun, but non-essential
by Chris Carter

As you might be aware, Capcom is taking a really weird approach to Resident Evil: Revelations 2. In addition to bringing in an episodic format, they've also hitched two secretive "extra episodes" to the package, exclusive to either the Season Pass or the disc-based version. For a full rundown that makes sense of everything, click here.

Now that the final episode is out, I can talk about what the extra episodes actually are. While they probably aren't worth going crazy over, I have to say they're both a nice little extra that sweeten the deal.

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Review: Resident Evil Revelations 2: Episode 4 photo
Review: Resident Evil Revelations 2: Episode 4
by Chris Carter

That's it, folks. Resident Evil: Revelations 2 is finally done with its odd episodic format, delivering small chunks every week for the past month or so. The final package is out in all of its glory, including the disc version that should be hitting stores this week.

It's been quite an amazing ride, due in part to the best take on the Mercenaries and Raid Mode formula yet, and a nice callback to some of my favorite games in the series.

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