Bungie is releasing its next shooter, Destiny, on September 9, 2014 for Xbox 360, Xbox One, PS3, and PS4. Is that far enough removed from Titanfall's debut in March? Not that we can't have and enjoy both games, which will pro...
There's a racing simulation showdown taking place on gaming consoles this holiday season between PS3 racer Gran Turismo 6 and Xbox One launch title Forza Motorsport 5. If you ask me, I think you should buy both if you can. Both games are great.
But I've dared to compare the two as a long-time fan of both franchises. Read on to see if you agree with me.
Have you ever hopped into your car just to drive? Driving to enjoy being behind the wheel, I mean. I'm talking no destination, no time constraints -- just being in a car to connect with a machine and the road it's on.
Racing games are great for going fast, and you can certainly do that in a Gran Turismo game. But Gran Turismo 6 is also a driving game. Sometimes it's less about the race and more about the thrill of the automotive experience. Sometimes it's less about being first and more about being in the zone.
If you're the type of person that enjoys driving around, you'll understand what I'm saying.
Shortly after the PS4's launch, Pornhub announced that it was the first porn site to fully support the PS4. Destructoid reached out to Pornhub following the announcement and got a load of interesting facts and breakdowns of console porn viewership.
According to Pornhub Vice President Corey Price, "Pornhub is targeting consoles for website support because that is where some of our users today prefer to access our site and our aim is to offer a great user experience across all platforms."
At least percentage wise, this intersection of porn and consoles rings true. The PS3, PS4, Wii, and Xbox 360 users who visit the site have a lower bounce rate than average traffic -- they're more likely to visit more pages rather than split after coming to the site. All four consoles also have a longer visit duration than average traffic, though that could come from those consoles being less efficient than PC visitation. It's hard enough typing on the Xbox 360, but with one hand?
The lion's share of console porn viewing comes from the PS3, which accounts for 55% of console traffic to the Xbox's 39% and the Wii's limp 6%.
What really sticks out, however, is what kind of porn each console indulges in.
Couch co-op is sadly rare these days. Although I grew up playing games locally throughout my entire childhood, more often than not, split- or same-screen play is axed in favor of packing in more online features. Whether it's by way of "conserving resources" or pure laziness, it's becoming increasingly difficult to entertain a room full of people with videogames.
Thankfully, Spearhead Games' Tiny Brains opts for the best of both worlds, with both local and online play capabilities. Oh, and it's also a ton of fun -- with or without friends.
After last week's PlayStation 4 review domination, Microsoft finally got it's chance to strut its stuff with the Xbox One. Forza Motorsports 5, Dead Rising 3, Killer Instinct, Crimson Dragon, Ryse, and a handful of other exclusive titles flooded our pages this week. But regardless of all the Xbox One hype, their games were far from the biggest titles of the week.
Two titles, fin fact, garnered our coveted 10 out of 10 score. Nintendo's Super Mario 3D World and from Little Big Planer creators, Media Molecule, Tearaway. If you've been holding out on either the Wii U or PS Vita, you may have just found your first two must have system-selling titles of the year.
The Playstation 4 dominated this weeks review schedule and rightfully so. Killzone: Shadow Fall, Knack, Resogun, and Contrast dominated our postings -- and as of last night my Facebook wall (please turn off your notifications friends) -- but they were not the only games worth talking about this week.
All in all it was a pretty exciting weeks for games. This year is quickly coming to an end, but we still have the Xbox One's looming release and one of the Destructoid's staff's most anticipated titles Super Mario 3D Worldright around the corner.
The Metal Gear series has a rich history on the PlayStation platform, and because of that Konami is including a special throwback mission in Metal Gear Solid V: Ground Zeroes. The PlayStation-exclusive is called the "Deja Vu Mission," and it will let you play as Classic Snake in all his polygon ugliness in both the PlayStation 3 and PlayStation 4 version of the game.
So, uh, great. Nothing like showing off your brand new shiny Fox Engine on a next generation console than including the ugly PlayStation 1 era model of Solid Snake.
The tail-end of console generations always feel a tad bittersweet. In our haste to eagerly welcome a new, shiny machine to the ever-growing stack of boxes underneath our televisions, we begin to neglect the systems we're currently graced with -- the ones that have kept us entertained for the better part of a decade. It's an easy enough trap to fall into; everyone shrugs off the ol' housecat in favor of the spritely, young kitten. But, truth be told, that housecat was a damn fine companion for a long time.
As we get set to usher in a new era with the PlayStation 4, it's a fine time to remember all that the PS3 had to offer. Just like when the Wii U was set to launch, we'd like to take a moment to look back at the experiences that personally defined this generation of games for us. These were the Destructoid Staff's favorite PlayStation 3 titles:
For whatever reason, the Ratchet & Clank series never really grabbed me during the PlayStation 2 era. Maybe I was spending too much time playing Jak and Daxter (or perhaps I was adverse to games with ampersands in their titles) and the million other mascot platformers at the time, but it took me quite a while to get into it.
Once I did however, I found out I was missing quite a bit. Over the years I've seen the Ratchet series acquire more and more outstanding titles, and Into the Nexus is no exception.
BioShock Infinite was one of the most polarizing releases in recent memory among the gaming community. While a number of critics lauded it as an apex for Irrational, many fans were left feeling underwhelmed by certain facets of the design, some of which felt like a regression for the franchise.
I really enjoyed Infinite myself, but I'm also fully willing to admit that there were a number of design flaws that detracted from the experience. Some of those issues are directly addressed in Burial at Sea, but in the process, others are created. Uh oh!
Star Wars, Indiana Jones, Batman (later the entirety of DC), Pirates of the Caribbean, Harry Potter, and The Lord of the Rings -- arguably a majority of the world's largest entertainment properties -- have all been brought to life in videogames after being passed through the adorable LEGO filter by Traveller's Tales. And, well, they've handled each franchise masterfully and created some truly great games with each of them over the years. What could possibly be next?
I can't be the only one who's been dreaming since LEGO Star Wars that we would one day see LEGO Marvel make its videogame debut, but, seeing as Traveller's Tales is a subsidy of Warner Bros., it was seemingly never going to happen. However, by some remarkable turn of events (due to the magic of licensing), here we are with LEGO Marvel Super Heroes.
It's nothing short of a miracle this game was even made, but it's something we can only be happy about.
While Call of Duty is often regarded as the epitome of the annualized, cynically produced, lazily constructed videogame franchise, I've always maintained that both Infinity Ward and Treyarch expended much more effort than they were ever given credit for.
Whether it's the underestimated storytelling prowess of Modern Warfare or the noble efforts to revitalize the COD formula with Black Ops, the overwhelmingly popular series is far more cognizant of its own criticisms than many like to believe.
My defense of the consistent quality of Call of Duty has certainly caught criticism of its own. Indeed, I am lauded as a hypocrite for daring to suggest that Modern Warfare 3 was not objectively, factually, a mediocre game. I still believe that, and I still have respect for Call of Duty as a series. However, I've always been mindful that the gravy train cannot last forever, and as "military shooters" are in 2013 what World War II shooters were in 2008, it's high time Call of Duty underwent another dramatic transformation, the likes of which gave us the original Modern Warfare.
Black Ops II was a step forward in this regard, an earnest attempt to inject fresh life into a flagging idea. By comparison, Ghosts is not only a failure to capitalize on the goodwill Black Ops II earned, it's a disappointing step backward.
In case you haven't heard, Metal Gear Solid V will be broken up into two games -- Ground Zeroes, and Phantom Pain. The latter will be the "meat and potatoes" of the package, but with the former (which will take place before Phantom Pain), we now have a ton of new info.
According to Konami, Metal Gear Solid V: Ground Zeroes will be launching in spring 2014 on the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The pricing model is interesting, as Konami is charging $29.99 for a retail version, and $19.99 for a current-gen (PS3, 360) download. The PS4 and Xbox One versions however will yield a $29.99 download price.
[Editor's Note: Before you immediately scroll down to the bottom and wonder where the score is, know that this is a scoreless review.]
When approaching a game like Final Fantasy XIV: A Realm Reborn, you really need to ask yourself what you want from an MMO in 2013. If you want to ride the free-to-play wave, head elsewhere since ARR has a monthly subscription fee. If you want an MMO that breaks the mold and revolutionizes the genre, you won't find it here either.
What you will find, however, is one of the most polished, satisfying, welcoming, and beautiful MMOs out there.
Ubisoft hasn't shown any signs of slowing down on annual releases for the series, despite handily finishing its main story arc. Correctly identifying the best innovation of Assassin's Creed III as its naval combat, this latest title incorporates it as the defining feature and centers the narrative around pirate adventure in the early 18th century.