At the reveal event for Alien: Isolation, we were shown a lengthy demo that got right to the heart of the conflict at-hand: Amanda Ripley trying to navigate a space station as a very aggressive Xenomorph hunted her. In our first look at the game, those were the only two entities present. We were told at the time that there'd be some human survivors, but the developers were fairly tight-lipped as to what their roles would be.
Now that we've had a second chance at Alien: Isolation with a new build developed specifically for a pre-E3 event, the picture's significantly clearer as to how these interactions will go. This demo, which was about as long as the first one we saw, did more to highlight what some of the game's shortcomings might be. That said, it also reinforced our initial impression that Isolation is poised to be a tense, heart-pounding affair.
The folks at Bungie gave Destructoid full access to the Destiny Alpha just before E3. You may remember that I wasn't all that excited for the game the last time I saw it, but having full freedom to do whatever and being able to discover things on my own has really changed my opinion.
I'm way more excited for Destiny again now, and you can see why as Max Scoville and I play nearly an hour's worth of the open world aspect known as Patrols. Plus we went and checked out the social space hub called The Tower at the very end of our playthrough.
For more on Destiny, check out Chris Carter's full hands-on breakdown, and we'll have some videos of the multiplayer PvP stuff later today.
After months of hype it's nice to be able to sit down and actually play a game for yourself. It's crazy to think that Bungie sent over members of the press to an event without even giving them a chance to play Destiny, but here we are these many months later, and the technical alpha has started for PlayStation 4 owners.
I've been playing it for quite a while, and I'm glad to say that it was worth the wait -- even if it doesn't blow me away quite yet.
I was pretty excited to be able to be the first to tell you about Battlefield Hardline, the new team up cops-and-robbers title from Visceral (Dead Space) and DICE. But trailer leaks, detail leaks, and even gameplay video leaks ruined the fun. I played the game several weeks ago and did my job to keep the secret! Too bad no one else did.
So you probably already know the idea behind Hardline: a sandbox that takes the mayhem of a Battlefield game but puts a crime revenge twist to it. It's a multiplayer cops and robbers game, two factions going at each other like a playable heist movie. It's as cool as it sounds.
Hotline Miami 2: Wrong Number will have a level editor on the PC! Fans can create their own demented levels, decorate it however they want to. And yes, you'll be able to share these custom created levels with other players.
If there's one thing that the folks at Double Fine aren't known for, it's being pigeon-holed into making the same game. In fact, almost all of its titles are wildly different from one another. From the likes of Brütal Legend to Stacking to Broken Age, nothing the studio does is derivative of its past works.
It's not exactly a flag that Double Fine waves proudly, but it maybe kind of is, in a way. That's why when I sat down with publishing manager Greg Rice last month to talk about Costume Quest 2, he almost sheepishly started off with "Well, it's the first sequel we've ever done," (apart from the add-on to Double Fine Happy Action Theater, which hardly counts).
The statement struck me as unusual as I mentally ran down the company's list of titles. "Has Double Fine really gone this long without iterating on any of its other games?" I pondered. Apparently so, and Costume Quest 2 will be the game that finally breaks the streak.
And, that's okay, because more Costume Quest is never a bad thing.
All too often, survival horror titles perform poorly in some areas, but it's somehow acceptable because that's the trade-off for being survival horror. If the experience is tense and scary, it seems like everything else is forgivable. That's a very important "if" however, because if it doesn't deliver on the horror front, you're suddenly left with a game that just performs poorly.
After having almost two hours of hands-on time with The Evil Within, it's perilously close to falling into this category.
As a disclaimer of sorts, I was thrust into two levels at varying points of the story. Chapter 4 and Chapter 8 were the two sections shown, and both were ineffective at providing any scares, any true adrenaline-pumping moments, or really anything even noteworthy. For what it's worth, maybe I was missing the context of the previous parts of the game that might give others an overarching sense of fear. As isolated incidents, they were just dull.
I had absolutely no expectations for Middle-Earth: Shadow of Mordor. I’ve never played any of the franchise games, and I knew very little about the upcoming title. But my first hands on was a very pleasant surprise. A mere 45 minutes of play of its sandbox game got its hooks in me and now I'm totally sold.
I don't know about you, but I really like Ubisoft's recent output of games utilizing the UbiArts Framework engine. I'm quite a fan of games that use 2D visuals to tell a story, and even with the recent release of Child of Light, the publisher has got another UbiArts title in the pipeline. Revealed last year along with the 2D RPG, Valiant Hearts: The Great War plans to try something a bit different with the engine by setting an adventure game in one of the most brutal conflicts in modern history.
After getting the chance to play the title at a recent Ubisoft preview event, I came away quite intrigued with what it has to offer. With its release next month, the developers at Ubisoft Montpellier plan to take a different approach to a war game, by bringing the focus on people looking for glory, love, and the will to survive.
It's been over a year since Bungie first released details on Destiny, its next big project after handing off the Halo series to Microsoft. While the studio was done telling the tale of the Master Chief and his journey, Bungie was far from ready to leave behind the sci-fi space genre.
It has been extremely secretive with Destiny, letting bits and pieces of info flow onto the Internet here and there. That was until earlier this month when Bungie had Destructoid up to its offices in Seattle and actually gave us some real hands-on time with the game.
While I have a much better sense of how the combat and controls feels now, Bungie still held back on revealing much about the game. And it's because of that on-going secrecy that I've lost some of my excitement towards Destiny.
The developers at Toys For Bob are back in the saddle with Skylanders Trap Team, the next entry in their hit toys-meet-videogame franchise. This time the hook involves you capturing villains and enslaving brainwashing reforming them to work for you. Same overall formula where you use Skylanders both old and new, but now you have the aid of all the bad guys.
This means a new Portal of Power, plus a whole new set of toys specifically designed for capturing the villains.
The delay of Ubisoft Montreal's new open world IP, Watch Dogs, surprised many. With only a month away from launch, and a rather bold marketing push for the holiday season, Ubisoft appeared ready, but then we found it wasn't. At all. It's not too often you see publishers holding back a game's release to further development, and it's certainly admirable of them to be so honest.
"The game wasn't finished," said lead game designer Danny Belanger rather bluntly. "You see all the content we have, there was a lot of different parts of it that were not at the level we wanted -- so it was hard, there was a lot of others reasons too, but at the end of the day, we didn't want to release the game in state we weren't happy with."
With its May release approaching, Ubisoft is ready to unveil its upcoming open world action title, and the publisher invited the press to get plenty of hands-on time with the game. As you can tell with title, I came away pretty pleased, though I have some reservations still.
We knew Tales of Xillia 2 would be coming to the Americas before the first Tales of Xillia came out, but now we have a date, along with a bulky collector's edition. You can get your hands on the PS3 RPG on August 19 in North and South America.
You can also drop $130 on the collector's edition, which includes a figure of one of the new main characters, Ludger Kresnik, a replica pocket watch (it doesn't run), a cat key chain, a CD of selected tracks, an art book, and alternative costume DLC of characters from past Tales games.
I finally got to play Ranko Tsukigime's Longest Day last week. The lovechild of Suda 51, Tokyo Jungle director Yohei Kataoka, Silent Hill sound director Akira Yamaoka, and a bunch of other Japanese development talent, I've followed Ranko Tsukigime closely.
So I was excited to finally get to play it. But I couldn't talk about it until today. Despite the fact that it decided to up and release in Europe last week. Even though it doesn't have a firm North American release date.
Whatever. I'm going to go see Short Peace in theatres this Thursday at least.
Hot on the heels of last year's GRID 2, Codemasters is coming back with GRID Autosport, a "celebration of pure, unadulterated motorsport." This is going to be less of an arcade racer than GRID 2 ended up being, but without drifting too far into stodgy simulation either.
We'll see if the middle ground pleases anyone on June 24. It did please me, though, despite the insurmountable damage I did to all of the cars. I am a much better driver in real life.
Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the game as loved as it was. With regard to a sequel, any deviation from this formula would result in something that just wasn’t Hotline Miami.
So, Dennaton Games isn’t going to.
Judging by the build of Hotline Miami 2: Wrong Number that was at PAX East, the pieces are in place to give fans of the original more of what they want. The two stages on display showed off the exact style that many have come to know and love, but also expressed how Dennaton is ready to offer something a little new.