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9:30 PM on 05.28.2014

Watch Dogs PR stunt brings the bomb squad out

Between sending brass knuckles for the Godfather II release, sending out $300 checks to represent greed for Dante's Inferno, and sending copies of Mass Effect 3 into space, you have to wonder how fun the world of games PR can...

Abel Girmay


8:00 PM on 09.17.2013

Here's one good and one sad GTA V related story

First the good news by way of Breakfast Television: Two teen brothers helped attempt to save the life of an elderly man trapped in his home due to a fire. 17-year-old Colten and 16-year-old Luke were on their way back home af...

Hamza CTZ Aziz

5:00 AM on 08.07.2013

Volition weren't fans of THQ's porn star marketing push

Volition's associate producer Kate Nelson spoke with Edge Online about all things Saints Row, and specifically brought up how the team weren't fans of THQ's marketing push using porn stars. “I did not always love how mu...

Hamza CTZ Aziz



Gearbox artist slams Dragon's Crown character design photo
Gearbox artist slams Dragon's Crown character design
by Jim Sterling

The Dragon's Crown "thing" shows no sign of stopping, with vehement and sometimes venomous opinions flying this way and that. To bring you up to speed, Vanillaware's upcoming brawler features a big-boobed Sorceress, the design of which is causing a ruckus. 

Now an artist from a completely different studio is in the mix, Gearbox environmental artist Shaylyn Hamm. To say she's not impressed by George Kamitani's mammary magician is putting it lightly. 

"I want to see more women getting interested in games and game development, but stuff like this only serves to further cement the idea that you're stepping into a male hobby rather than something that is more inclusive," she wrote on The Escapist's forums

"Also, this is the first time I've seen that character and holy shit, ahahahahahaha. That's actually something that made its way into a basically finished video game, fucking lol! Some juvenile delinquent kid in my 5th grade class used to draw girls that looked like that (only without the creepy blank, featureless samefaces and wizard hats), and I think he was actually better at it. I also think he's in jail now. This is amazing."

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9:00 AM on 04.09.2013

The Last of Us focus test had to be made to include women

Naughty Dog has revealed it had to force the hand of its focus testers in order to get them to acknowledge a female perspective. Originally, The Last of Us was exclusively using male gamers to gauge audience interest, until t...

Jim Sterling



God of War: Bros Before Hos  photo
God of War: Bros Before Hos
by Jim Sterling

In what may be considered a storm in a teacup, not quite gaining the same traction as other controversies, God of War: Ascension has caused a bit of a stir with a "misogynistic" Trophy, an award you get as part of the main campaign. 

The basic story is that Kratos, ever a beacon of sensitivity and consideration, beats the everloving crap out of a woman (a beatdown suffering from no shortage of upskirt camera angles) before impaling her on a spike. In fairness, the woman is evil, laughs off most of the violence, and appears unharmed afterward, but the real issue is the fact that, after the battle and a brief exchange with a male ally, players get a Trophy called "Bros Before Hos." 

The whole scenario was enough to disgust reviewer Adam Sessler, who called it a "gut-punch of misogyny" and confessed it colored the entire experience for him. Naturally, others have heard the clarion call to defend the game from any accusation of potential sexism, and there's been quite a scuffle over the whole thing. 

So what's the deal? Is it sexist? Is it a problem? In some ways yes, and in other ways, no. One thing I think it really does is expose a major issue with the way games are presented these days, and how developers should be careful in absolutely every element of a production. 

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Developer: Gearbox lied to SEGA, 2K over Colonial Marines photo
Developer: Gearbox lied to SEGA, 2K over Colonial Marines
by Jim Sterling

It's fair to say the Aliens: Colonial Marines story has been a fascinating one. From the years of hype, to the negative reviews, to the later confusion over who actually developed the game, there's a lot of mystery and controversy afoot. Here's Destructoid to add a little more.

We've recently been chatting with a developer who -- as you might have guessed -- wishes to remain anonymous. Under this condition, he agreed to let us publish the things he's witnessed personally and learned from fellow project members in the time he spent working on Colonial Marines

Our man was involved with the game only briefly, between 2007 and 2008, but in just that short time he had some interesting reading for us. If his words are indeed to be believed, they further fuel the suggestion that Colonial Marines was increasingly sidelined for more "important" projects. 

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12:15 PM on 02.19.2013

Gearbox 'looking at' an explanation for Colonial Marines

After breaking his radio silence this morning to respond to lots of praise for Aliens: Colonial Marines, Gearbox CEO Randy Pitchford went on a bit of a blocking spree, cold-shouldering yours truly and a number of other people...

Jim Sterling



Bungie says 'nobody plays shooters the way they used to' photo
Bungie says 'nobody plays shooters the way they used to'
by Joshua Derocher

A lot of news on Bungie's new shooter Destiny has come out this morning, and while it looks like an interesting game, there hasn't been a PC version announced by the Halo developer. Something said by the studio's co-founder, Jason Jones may bring some light as to why there might not be a PC version of Destiny.

"We did a bunch of ambitious things on Halo deliberately to reach out to people," Jones told us. "We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game -- almost heretical things to first-person shooters at the time. We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo 'cause nobody wants to."

I don't know about you, but I play shooters with a mouse and keyboard, and it's because I want to. I have a 360 controller for my PC, but I rarely use it. I have tried playing some shooters on my girlfriend's PlayStation 3, and I can't stand it. I know I am not alone here, and that there are thousands if not millions of gamers who prefer using a mouse and keyboard.

I also liked old-school shooters that had health packs and the choice to quick save when I wanted to. There are still shooters that don't follow the Halo formula, like Max Payne 3, that are very successful. Halo is a great game, but it's a bold statement to say that we don't want to play shooters the way we used to.

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So ... who the hell DID make Aliens: Colonial Marines? photo
So ... who the hell DID make Aliens: Colonial Marines?
by Jim Sterling

Aliens: Colonial Marines has turned out to be more than just a bad game. It's a confusing story of allegations, outsourcing, and potential deception on a considerable level. The biggest mystery to come out of this debacle is the question of who actually made the game. Nobody's entirely sure.

It was rumored Gearbox outsourced development of at least the campaign to TimeGate Studios, a claim SEGA itself denied. However, with TimeGate, Demiurge, and Nerve Software all credited as having a hand in the project, this situation is as clear as a cracked window covered in black paint. 

Then there's a Reddit post by an anonymous writer who claims to be an ex-Gearbox developer, and a followup post from a self-titled TimeGate employee. These two posts really throw a wrench in the works. 

Here's a rundown of everything that's happened so far!

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11:00 AM on 02.12.2013

Rayman Legends developers want their game out now!

Continuing to prove it has no love for Ubisoft's decision to delay Rayman Legends, the dev team behind the former Wii U exclusive is campaigning for a swifter release date. Developers have situated themselves outside Ubisoft ...

Jim Sterling





8:30 AM on 02.08.2013

Anonymous Rayman Legends dev angry about delay (Update)

[Update: Anonymous no more! It appears that this comment comes from Xavier Piox, the Ubisoft managing director who recently said that "gaming is no longer just for geeks." Errr... guess not. It's just a random dev who left th...

Jim Sterling

6:15 PM on 02.07.2013

Ubisoft tries to explain Rayman Legends delay

So, Rayman Legends has been pushed back to September, and news of the delay just so happened to coincide with its multiplatform announcement. As many disappointed fans suspected, the two are entirely linked, with Ubisoft hold...

Jim Sterling

8:13 PM on 02.04.2013

Borderlands 2's Tiny Tina viewed as racist? [Update]

[Update: Mike Sacco no longer works with Cryptozoic Entertainment, seemingly as a result of his discussion over Borderlands 2. At first, Sacco stated, "I'm gonna confirm two things: That people tried to pressure Cryptozoic in...

Jim Sterling

4:45 PM on 02.01.2013

Ubisoft was right to nix Splinter Cell: Blacklist torture

This week, a Splinter Cell: Blacklist producer confirmed that the game’s controversial torture scene, used as part of Ubisoft’s E3 presentation last year, has been removed from the game. “Definitely we are n...

Joseph Leray

3:15 PM on 01.25.2013

Ni no Kuni Wizard's Edition orders issues abound [update]

[Update: As you can see from our comments section below, this has been a messy issue. It got nasty when word got out that one buyer got over 200 copies and is now selling them on eBay. Disgusting. Thanks to our readers for in...

Dale North