It's here! It's finally here! Pokemon X and Y is out this week for the 3DS and it's pretty much going to be the only thing anyone talks about leading up to the next-gen consoles. Oh, Beyond: Two Souls is also out this week. ...
The 3DS had a chance to shine with a recommendations article and now it's the Vita's turn. With the release of Killzone Mercenary and a tidal wave of indie ports on the way, the Vita has quite a few titles under its belt.
What once was a system begging for games now has quite a sizable offering if you include legacy content, and you know what -- the device itself is pretty amazing.
This is the game I wanted a PlayStation Vita for. I have a long documented fondness for the Killzone series, and while Killzone: Liberation on the PlayStation Portable was enjoyable enough, I truly longed for a genuine first-person shooter production in the handheld space. This is what the Vita promised.
Unfortunately, that promise looked less and less savory as Killzone: Mercenary took its time and two criminal abortions -- Resistance: Burning Skies and Call of Duty: Black Ops Declassified -- stepped in to make FPS experiences on the Vita look like an utter joke. While I still held out hope for Mercenary, the path leading towards its release was paved in feces.
If only Mercenary had released first, it would have shown its two-bit predecessors exactly how it's done.
Announced in Japan at a Sony press conference this morning, the new PCH-2000 Vita model comes in six colors -- Black, White, Green/White, Light blue/White, Pink/Black, and Khaki/Black. The sleek new design is 20 percent thinner and 15 percent lighter. A New LCD improves on the quality they've been able to obtain with the tech prior, but it's not that sexy OLED screen from the first Vita.
A 1GB memory card is built in. Battery life has been expanded to go up to six hours of play now, and it can be charged via micro USB.
Sony says that this new Vita was developed to be more casual and friendly than its predecessor. It has been trimmed down and rounded for ease of holding. There are new power and notification indicators, too.
This new Vita will be priced at 18,980 yen, set to launch on October 10 in Japan.
We'll get a better look at this model next week at Tokyo Game Show 2013.
In related news, a new Vita memory card was also announced. It's a 64GB card, and will cost about $100.
New Sony product PS Vita TV lets you play Vita games on your television.
Andrew House took the stage at a pre-TGS press conference this morning in Japan to show off this new pocket-sized system. This 6cm x 10cm device will allow your TV to access Hulu and other like services, watch PS Store videos/movies, tweet, email, and much more.
And as the name suggests, the PS Vita TV will let you play Vita games on your television, as well as downloadable PSP and PSOne games. There's even multiplayer support for Vita games. Just keep in mind that Vita games that need touchscreen action won't work with this system.
Amazingly, it's also a companion device for the PS4. Via remote play it will allow you to play PS4 games from another room, for example.
In Japan it will be released for 9,480 yen (about $95) this November 15. A bundle with an 8GB memory card and Dual Shock 3 controller will also be released, priced at about $150.
Rayman Origins was an undeniable treasure when it was released in 2011. A masterclass in platform game design, wrapped in a beautiful artistic style and incredible soundtrack, Origins was proof that the mascot platformer can not only still work, but can boast all the showmanship of a big-budget, Hollywood-flavored, graphically intensive shooter. That, and it was simply adorable.
Rayman Legends, originally a Wii U exclusive, has suffered a slight dent in its reputation thanks to Ubisoft's decision to delay the game in the name of a multiplatform release. Even so, the pedigree of its predecessor and a brilliant demo has been enough to assure all but the most insecure that Legends is serious business.
And rest assured, my friends, for Legends is absolutely that.
Once again it seems Sony won another conference with their reveals at gamescom 2013 today. The PlayStation 4's release date was officially announced, plus the PlayStation Vita is getting a major price drop.
Plus, the games. So many games. So many indie games, no less. Here's everything that happened today at Sony's press conference:
Dragon's Crown can be a pretty tough game. On top of some devilishly difficult boss fights, you need to fulfill your role, as well as practice good party synergy to really best some of the hardest encounters.
Odds are if you have a technical question about Dragon's Crown, I answered it in this article here in the comment section. But for everything gameplay related, you'll find it here.
Dragon's Crown has had an ... interesting development cycle over the past few years, to say the least. After controversy sparked due to the art style Vanillaware has been employing for over a decade now, many people began to wonder if there was actually a game under the distinct, polarizing art style.
But you won't find any controversy here. At long last, Dragon's Crown is finally out, and we can judge it on its own merits -- as a videogame.
All things considered, Dragon's Crown is one of my most anticipated games of the year, if not the most. As many of you know, I'm a massive fan of action games as well as brawlers, old-school games, and of course, Vanillaware.
Everything about Dragon's Crown looked great, but as we know, there's nothing quite like actually playing something to really judge whether or not what sounds good on paper holds up in practice.
If the first 10 hours are any indication, I don't think I have anything to worry about.
E3 may be over but some of us can't stop talking about all the cool things we got to see and play at this year's show. There was just so much good stuff on display, both for current-gen and next-generation consoles.
We already announced what Destructoid's official game of the show was plus all our other top picks, but we also wanted to share with you our personal picks for E3 2013. These are the games that will be on our minds everyday until they're finally released and in our hands.
RPG Site spoke with Final Fantasy X & X-2 HD producer Yoshinoro Kitase, who directed Final Fantasy X and other Square Enix staples, about the process behind remastering the well-loved title and the decision to include Final Fantasy X-2, which was apparently made "from day one," despite the recent revelation.
What I'm more interested in, however, is Kitase's response on remasters going forward: "We'll have to wait and see if these remasters are going to be successful, first," he explained. "If they do well, I think this will pave the way for more of the previous games to remade in an HD sort of quality. I mean, if we had to single out one of the vast number of Final Fantasy titles which we could make in HD, it would have to be Final Fantasy XII."
I've been banking on the success and completion of Final Fantasy X HD to yield a remaster of what is quite possibly my favorite game in the series, Final Fantasy XII, so I'm ecstatic to see it's first in line, in Kitase's mind. I'll do my part and buy five copies of Final Fantasy X HD. Is there a game in the franchise you'd (wrongly) rather see remastered first?
This review recap is brought to you by Daft Punk's Alive 2007, which fueled the incessant copying and pasting efforts needed to put one of these together. I don't feel like I've blinked since I started working on this, but it's worth it!
April was notable in that most of what we covered was smaller-scale and released through digital channels rather than at retail. We had Dead Island Riptide, sure, but there was also the likes of Don't Starveand Far Cry 3: Blood Dragon. Speaking of which, did you notice that video reviews are back? There's going to be plenty more of those on the way.
Which games released in April, if any, decimated your free time?
The Dragon's Crown "thing" shows no sign of stopping, with vehement and sometimes venomous opinions flying this way and that. To bring you up to speed, Vanillaware's upcoming brawler features a big-boobed Sorceress, the design of which is causing a ruckus.
Now an artist from a completely different studio is in the mix, Gearbox environmental artist Shaylyn Hamm. To say she's not impressed by George Kamitani's mammary magician is putting it lightly.
"I want to see more women getting interested in games and game development, but stuff like this only serves to further cement the idea that you're stepping into a male hobby rather than something that is more inclusive," she wrote on The Escapist's forums.
"Also, this is the first time I've seen that character and holy shit, ahahahahahaha. That's actually something that made its way into a basically finished video game, fucking lol! Some juvenile delinquent kid in my 5th grade class used to draw girls that looked like that (only without the creepy blank, featureless samefaces and wizard hats), and I think he was actually better at it. I also think he's in jail now. This is amazing."