I can be your hero, baby Roll7 has received much adulation distilling skateboarding into pixel-based 2D fun with OlliOlli so it's not surprising that the team has been able to do the same with cover-based shooting. But OlliOlli's pixels belie the pol... read feature
More Vita goodness Whenever the Vita's library expands, I always get unreasonably excited. Double excited if there's a new IP to add to the fold, because I'm seeing a lot of sequels these days. That's why I was ecstatic to hear that Toybox Game... read feature
Compile Heart didn't develop this Over the years, I've developed a cautionary approach to Compile Heart projects. As a fan of Eastern games in general I'm always receptive to the idea of them, but as a development studio, they don't always follow through as w... read feature
Yep This morning I was typing up a few Vita related stories, and surprise, they were both ports. It reminded me of when I started to realize that the system was in dire straits -- at one point after the portable's launch I looked... read feature
Horror-ible controls Survival horror has always been one of my favorite genres, with Silent Hill being the absolute king. When I heard about a game inspired by and with voice actors from Silent Hill 2, arguably the best in the series, I was ... read feature
The difficulty sure ain't phony I had been lulled into a false sense of security. I finished the tutorial and the first level of Cosmophony with a perfect rating in about 15 minutes. "Four more levels of this?" I thought. "Child's play."
Cut to an hour and ... read feature
Cartoon violence Animaniacs was all trios and duos (and one solo sexy rat thing) playing off each other for comedy and I couldn't help but think of the Buttons and Mindy skits while playing MonsterBag. Mindy would toddle off into harm's way, ... read feature
Progression spoilers You've seen the teasers for Kratos' reveal for the PSN version of Shovel Knight -- no surprises there.
But how you actually unlock him is another beast entirely, so beware of spoilers ahead for a rather cryptic meth... read feature
Damn if it doesn't feel good to beat up Naruto as Goku It doesn't take an otaku to see the appeal of J-Stars Victory Vs+. It features a host of famous anime characters, from Kenshin to Goku to Naruto. It's like the Marvel vs. Capcom of Shōnen Jump properties, a mag... read feature
In the shadow of Shadow of the Colossus I've always clamored for the all-boss-fights game. Shadow of the Colossus, an inescapable inspiration here, did it right and others have done it wrong, like Prince of Persia (2008), but I love the idea of removing fluff encou... read feature
Born on third thinking it hit a triple The Giants have won and lost back to back one-run ballgames to open the 2015 baseball season. They lost a starting pitcher and right fielder to the DL, scratched a first baseman and another starter with injury, called up a ro... read feature
Verging on greatness It seems like a foregone conclusion when looking at Axiom Verge that comparisons are going to be made to Metroid. It is, without doubt, similar in more ways than it differs from Nintendo's iconic franchise.
The differences matter, though, and Axiom Verge merges classic environment design with new mechanical twists, producing a game that feels both familiar and fresh at the same time. read feature
New ports of spiritual successor TxK 'will now never see the light of day' Atari thought it was "absolutely rubbish," the Jaguar designer told developer Jeff Minter in 1993. The man felt compelled to pull Minter aside at the console's launch party and let him know how little Atari thought of Minter'... read feature
If she did, her game would probably look a lot like Axiom Verge
Dan Adelman worked for Nintendo for many years, and was one of their unsung heroes for much of that time. While he has consistently voiced affection and respect for the company, he did end up resigning last year, in part bec... read feature
Like Stella, Samus wants her groove back
When we last checked in with Samus, she was trying to score an interview with Tim Rogers, co-creator of Videoball. Despite the fact that she's been appearing in videogames for over 25 years, he still didn't know who she was.... read feature
Sicky sicky gnar, bro bro! OlliOlli was a pleasant surprise. A year ago, the minimalist skateboarding game materialized out of nowhere, deconstructing the genre and distilling its essence down the barest essentials. It stripped away any traces of exces... read feature
More of the old ultraviolence For some, Hotline Miami was an existential look at the current macro-state of videogames. You were told to commit random acts of murder seemingly without remorse, and at the end, you get a bit of interesting commentary on the... read feature
From the creator of Thomas Was Alone Volume is a fitting name for a polygonal, Metal Gear Solid VR Missions-looking stealth game with enough rectangles to feed a geometry class for the entire year. In the case of Mike Bithell's Thomas Was Alone follow-up, howeve... read feature
Generations of phwoar Like many games of its type, Oreshika: Tainted Bloodlines features a tiny graphic in its text boxes to remind players they can press a button to advance to the next line. Usually the graphic is of an X or O button pressi... read feature
In the grim darkness of the near future... Mankind has expanded throughout the galaxy, having come together under one government, a "managed" democracy. From the Super Earth homeworld, humanity spreads its message of liberation and freedom to every planet they land upon; the liberation of their natural resources and freedom from human opposition, that is.
And if you don't like it, expect them to spread a whole lot of ordinance instead. read feature
In space, no one can hear you giggle There certainly have been a lot of creative 2D platform games releasing over the last couple of months, enough that there seems to be some genuine competition in the genre. If you're finding yourself in a position where it has become difficult to choose, allow me to make it easier.
Get Blackhole. Problem solved. read feature
Merry go-round For its first game, developer No Goblin seemingly subscribed to the K.I.S.S. school of thought: "Keep it simple, stupid." But, perhaps the studio misunderstood the acronym to mean "keep it simple and stupid." That'd explain h... read feature
Oh Dear, Diary No, that isn't an encoding error up there in the headline: "htoL#NiQ" is indeed this PS Vita game's title, and is essentially a very stylish way to type "The Firefly Diary" in Japanese.
Whatever personal peculiarities led the... read feature
Infinite nest Pix is a mix of the two most saccharine basic emoticons, :3 and ^_^, a face for the forgotten mascot age. Just too cute, and not in a way that ever betrays the fiendish score-chaser underneath. Sincere cuteness. A real testam... read feature
What's old is new again Antiques possess a magnetic quality, an appeal to our imaginations, a false nostalgia for a time most of us are too young to remember. There's a comforting allure to these relics. They offer a window into the past, a living h... read feature
The puzzle-platformer for Nihilists There's a nugget of a solid game here in Nihilumbra. Unlike many of the PlayStation Vita's offerings, it uses the touchscreen in a novel way that doesn't feel tacked on or forced. And the puzzle-platforming is supported well by an ethereal art style, score, and sound design.
You just have to wade through a jumble of pseudo-philosophy to get to it. read feature
Sans Jill Sandwich Capcom has been on quite a roll lately. With the announcement of Street Fighter V, new releases in the Devil May Cry series coming, and the recent success of its HD Remaster for Resident Evil, it seems like the once trou... read feature
Spooky scary skeletons send shivers down my spine Grim Fandango didn't need a remaster as much as it needed a re-release. Many, myself included, have found it difficult to track down a copy to play. We've had an entire digital catalog--GOG.com--devoted to getting good, old g... read feature
Bound to earth The Fifth Element came on TV the other day, and it really got me thinking about mise-en-scène versus characterization. It’s one of my absolute favorite movies, and is an exemplar of sci-fi in cinema without being... read feature
The final part of our interview series with Nude Maker [Art by Mariel "Kinuko" Cartwright]
We're closing out our Project Scissors: NightCry pre-release interview series with director Hifume Kono by bringing the focus back on the historic pairing between developer K... read feature