Quantcast

DestructoidJapanatorTomopopFlixist



    New     trending       featured       controversial       weirdest       by author       freebies       |       following



1:30 PM on 04.17.2014

I died an embarrassing amount in Hotline Miami 2

Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the ga...

Brett Makedonski


Advertisement:

Xbox Live Gold 55% Off at Paypal's Spring Gaming Sale

The 5th week of PayPal's Spring Gaming Sale is here! :

Get a 55% discount on a 12-month Xbox Live subscription, 85% discount on Call of Duty: Black Ops 2, and 75% off on Worms Ultimate Mayhem! Cyberpunk lovers can buy Deus Ex: Human Revolution for €1.99, fans of long range combat can try their skill in Sniper: Ghost Warrior for €1.99. Gamers can also kindly support Save the Children charity event and get Rogue Legacy for donations over $3.5.
Shop Now






Hyper Light Drifter's co-op mode will have you dying over and over photo
Hyper Light Drifter's co-op mode will have you dying over and over
by Brett Makedonski

Hyper Light Drifter is on the top of a lot of people's lists of most anticipated games. For good reason, too. The quick-paced, action-RPG with a retro aesthetic looks like it's going to be an absolute pleasure to play. If you're not familiar with it, Alessandro wrote a preview of the build we saw at GDC.

Heart Machine has a new experience to show off for PAX East. Hyper Light Drifter has a cooperative mode that we hadn't gotten to try before. It's basically a horde mode with endlessly spawning enemies. However, unlike most co-op endeavors, your partner could very well be more trouble than he's worth.

view full story + comments




To Leave is one of the neatest games I played during GDC photo
To Leave is one of the neatest games I played during GDC
by Steven Hansen

GDC is full of neat games. There are sentai management sims. Body building cats. Hyper Light Drifter. But one of the neatest games I played during GDC is To Leave, which creative director Estefano Palacios says is the first indie game out of Ecuador. It's definitely the first one coming to PS4 and Vita. (Incidentally, check out the promoted cblog from last year, Gaming in Latin America).

Sony discovered the 12 person team's game as part of its Latin America, Incubation Program and has been "instrumental" in getting it exposure, flying Palacios out to GDC to rep the game, and technology, giving the team dev kits.

Palacios discovered me, hustling to take advantage of his good fortune, while I shambled, eyes glazed over, trying to remember where I was going and where I had been. I'm glad he did, because chatting with him and playing To Leave perked me right up.

view full story + comments




Preview: Aban Hawkins & the 1001 Spikes photo
Preview: Aban Hawkins & the 1001 Spikes
by Chris Carter

Aban Hawkins & the 1000 Spikes was a great concept. It launched way back in 2011 on the Xbox Live Indie store for a whole dollar, and remains one of the best games on the marketplace to this day. But the folks over at Nicalis knew that it was meant for something greater -- enter 1001 Spikes.

This confusingly named follow-up is set to rock on the Wii U, 3DS, Vita, and PS4 sometime this year, and if what I've played of an updated version is any indication, it's worth the wait.

view full story + comments




Impressions: Rainbow Moon (Vita) photo
Impressions: Rainbow Moon (Vita)
by Ian Bonds

Strategy RPGs seem to thrive on handheld systems. While many are released on console, it often takes a port to a portable build for gamers to take notice. With a sequel already in the works, EastAsiaSoft has seen fit to port last year's Rainbow Moon from PS3 to Vita, and the experience remains mostly intact from the console version.

This is both to its credit and its detriment.

view full story + comments




Hands-on with the new PS Vita, remote play PS4 test photo
Hands-on with the new PS Vita, remote play PS4 test
by Dale North

Forget about that short time I had with a retail demo unit last week. This week at Tokyo Game Show I've played with the new Vita multiple times with several different games. I've put it through its paces as best as I could here. I've even tested PS4-to-Vita remote play.

Read on for our impressions of the new PS Vita model.

view full story + comments




Giving the PS Vita TV the full rundown photo
Giving the PS Vita TV the full rundown
by Dale North

Seeing the little white Sony box that came out of nowhere last week was a top priority for us a Tokyo Game Show this week. I put the PS Vita TV through its paces today at the show, trying everything from PSP to streaming PS4 play out on it.

It does so many things, but does it do them all well?

 

view full story + comments


2:30 AM on 09.10.2013

Assassin's Creed Liberation HD coming to PSN, XBLA, PC

That's right! The Vita darling is going all HD for the Xbox 360, PlayStation 3, and PC early 2014. Development started shortly after the Vita release thanks to how the fan base reacted so positively to it after the E3 reveal...

Hamza CTZ Aziz



Galak-Z explores the nooks and crannies of space photo
Galak-Z explores the nooks and crannies of space
by Brett Makedonski

"It's the perfect game for fans of 80's anime," 17-Bit's Raj Joshi told me about Galak-Z before I was given a chance to play it. Admittedly, it seemed like a weird statement at the time. At first glance, the Asteroids-esque space shooter looks relatively run-of-the-mill. Upon a bit of inspection, it's easy to tell where Galak-Z draws inspiration from.

As a character named A-Tak, you control a lone, small spaceship in an attempt to escape the alien territory that you're trapped in. A-Tak looks and speaks very much like a typical anime protagonist, but I think you need not worry if that's not your cup of tea; it's hard to imagine that he'll be around too much. Galak-Z seems as if it'll put a fleeting emphasis on narrative, and focus mostly on the action.

The gameplay has a definite learning curve to it, one that probably can't be perfected during a demo. Your ship comes equipped with a thruster, a booster, lasers, and a limited supply of missiles. While the boosters move you forward, there's a separate button that moves the ship in reverse, which can be used in conjunction with the boosters. There's also a juke button that very briefly pops the ship outside of the 2D plane of the world, providing much-needed sanctuary from the attacks of the enemies. 

view full story + comments




Samurai Gunn might be my favorite game at PAX photo
Samurai Gunn might be my favorite game at PAX
by Brett Makedonski

I didn't really know what Samurai Gunn was before today. It has one of those sort of cliché names that's easy to pass over if you don't have a particular reason to care. After playing it on the PAX show floor, I might not be able to stop thinking about it.

Samurai Gunn is a two-to-four player brawler that's stupidly easy to learn. The only moves in your arsenal are running, jumping, a melee attack, and fireballs to shoot. The objective is to place a well-timed one-hit kill on one of your several opponents before they can get to you. Easier said than done.

The relatively small battle arenas quickly and inevitably fill up with a flurry of players that are probably either on a kill streak or have just respawned. That's kind of par for the course with Samurai Gunn -- you feel like you're doing really well until someone swiftly and unceremoniously rips you off your pedestal. 

view full story + comments




Murasaki Baby is strange and wonderful photo
Murasaki Baby is strange and wonderful
by Dale North

PlayStation Vita title Murasaki Baby looked to be pretty dark and twisted in its debut trailer at Sony's gamescom press conference earlier this week. Now that I've played it, I'd say that it isn't quite as dark as it first came off to be. There's actually a cute side to it.

Kind of.

The cuteness starts with the premise: the player uses the Vita's touchscreen to hold the hand of a baby carrying a balloon. You're to guide her on her journey to bring this balloon to her mother, as she is lost. This baby is kind of cute in an upside down head with huge eyes kind of way. Scary cute, if you will.

view full story + comments








Killzone: Mercenary is the gold standard of portable FPS photo
Killzone: Mercenary is the gold standard of portable FPS
by Kyle MacGregor

There's a common thread running throughout Killzone: Mercenary. From the single-player campaign to the online multiplayer, the entire experience is seamlessly tied together by one thing: Money. It's all about the next paycheck.

Reaping the spoils of war is the order of the day. Whether you're completing story missions or testing your mettle on PSN, Killzone: Mercenary turns on investing in yourself. Cash can be earned and shared throughout the first-person shooter's various gameplay modes, allowing players the opportunity to purchase new weapons and equipment from arms dealers. 

This is a game about sellswords, after all. The life of a professional killer is a balancing act with steep consequences. In order to stay alive for the next big payday, you'll need the right tools for the job.

view full story + comments




The first 10 hours of Dragon's Crown are action packed photo
The first 10 hours of Dragon's Crown are action packed
by Chris Carter

All things considered, Dragon's Crown is one of my most anticipated games of the year, if not the most. As many of you know, I'm a massive fan of action games as well as brawlers, old-school games, and of course, Vanillaware.

Everything about Dragon's Crown looked great, but as we know, there's nothing quite like actually playing something to really judge whether or not what sounds good on paper holds up in practice.

If the first 10 hours are any indication, I don't think I have anything to worry about.

view full story + comments




Wii U delay brought way more content to Rayman Legends photo
Wii U delay brought way more content to Rayman Legends
by Steven Hansen

Rayman Legends is finally almost here. The delay of the Wii U version after the announcement of PS3, 360, and Vita ports seems worlds away, but I'm finally about to embark on the evolution of the gorgeous, 2D platforming goodness I fell in love with in Rayman Origins. Better still, this past half year of extra development time has brought about a lot of additions to the game that we wouldn't otherwise have seen.

Series creator Michel Ancel called Legends "the biggest Rayman game ever," as well as the most polished. There was trepidation even at Ubisoft Montpellier when the game got pushed back because, Ancel noted, the team "didn't hear about how [they] would be able to use that time." Turns out, they were able to cram quite a few more things into Legends, along with churning out several excellent ports.

In addition to the addictive Kung Foot minigame I posted about earlier, Legends has gained "Invasion" levels, an antagonistic appearance by Dark Rayman, new 3D bosses, and complete remasters of the team's favorite levels from Rayman Origins.

view full story + comments




I'm down with Dragon's Crown photo
I'm down with Dragon's Crown
by Jayson Napolitano

Dragon's Crown is easily one of my favorite games of E3. It's been on my radar for years, back when it was being published by UTV Ignition, but I've kept my distance lately with the visual style controversy. I had the opportunity to really dig in here at E3, and I like where it's headed.

There's a lot more to this game than its polarizing visual style, so let's check it out.

view full story + comments




I lost track of time with the laid-back Hohokum photo
I lost track of time with the laid-back Hohokum
by Jordan Devore

Hohokum is one of the games at E3 that might just convince me to buy a PlayStation Vita already, even if it is also coming to PS3 and PS4 next year. Playing it on Vita with a nice pair of headphones seems like the only way to go. In describing Hohokum to others, I felt like a raving lunatic. I'm excited by this unusual game in which you are a snake thing that flies around imaginative worlds -- that much is clear. But communicating what exactly it's about is no easy task. The art style and characters look like something out of Katamari Damacy, which will hopefully attract attention; this one deserves all of the attention it gets.

The first world I played was filled with floating pockets of water that surged in and out, occasionally overlapping with one another. By coming into contact with schools of fish, they began to follow me, so I took them across the stage, one water bubble at a time. I led them to what looked like garbage, which the fish ate for some reason, turning them into poisonous fish? I'm not entirely sure. At any rate, I brought the now-infected fish to this monstrous octopus that sucked them up, causing it to turn into a barnacle. At least, I think that's all true. I can't be too sure. You're thrown into Hohokum and aren't told what to do; more games should do this.

A second level involved flying over stars to create shapes in the sky, while the third had me finding little people and taking them to pinecone-looking objects that eventually turned into kites. The more people I set up with kites, the more elements were added to the soothing music which played a large role in helping me lose track of time. Most relaxing game of the show? Almost certainly. Hohokum is in the same vein of other calming PlayStation Network titles, though I must say, the gameplay itself -- flying around, solving puzzles you don't even know are puzzles -- is a step above. One of my favorite titles here at E3, no question.

view full story + comments