Closing out the incredibly tense Capcom Cup, Capcom producer Yoshinori Ono surprised the audience with a live demo of Street Fighter V. With the audience giving them their full attention, Mike Ross and Combofiend, both legendary players within the fighting game community, took the stage to compete in the world's first public match in Street Fighter V.
Adam Orth is a recognizable figure in the videogame industry, but not necessarily for the reasons he should be. He played a creative role in several renowned triple-A titles -- God of War, Medal of Honor, and Twisted Metal are some examples of franchises he worked on -- and that's what he should be known for. Instead, in 2013, Orth found himself the videogame industry's Villain of the Week after his now infamous "deal with it" tweet regarding Xbox One's always online requirement.
It was a tough time for Orth. "I couldn't really talk to anyone. I felt like I let my friends and family down," he said. But, his creative spirit endured. After a week's time went by, Orth got back to doing what he knew best: making videogames. Holed up in his office, he started designing a game about space -- or, more fittingly, a game about an unbelievably desperate situation and being completely alone.
There is a big PlayStation event happening this weekend, and as is customary for big events in this industry, we have been granted a nice pre-event leak to chew on. Unlike the big Smash Bros. leak from earlier this year, this one seems to have come from the publisher itself. Capcom posted this teaser trailer on its YouTube page a few hours ago, and has since taken it down. Oops! I'm guessing it will be putting it back up again in the next 72 hours or so, hopefully with a little more info on what Street Fighter V will have to offer.
It doesn't look like Street Fighter V will be that different from its predecessor, at least where graphics are concerned. Ryu and Chun Li look a lot like they did inStreet Fighter IVbut with less exaggerated features and a little more detail in their character models. With diminished visual wow-factor, its status as a PS4 and PC exclusive, and "Street Fighter IV update fatigue" plaguing less competitive fans of the series, I'm already a little worried that the game may not drum up as much excitement as Street Fighter IV did all those years ago.
Then again, EVO is bigger than ever, and the PS4 and PC are the easiest consoles to stream from. Maybe Street Fighter V will surpass Street Fighter IV's popularity through those means. I sure hope so. After Street Fighter III: 3rd Strike, the series went into hibernation for almost ten years. Those were sad times. Hopefully Street Fighter V will prevent them from returning.
Capcom has just sent word over that Resident Evil remake will be available on January 20, 2015, for $19.99. It'll hit the PS3, PS4, PC, Xbox 360, and the Xbox One "all-in-one games and entertainment system from Microsoft" (bwahaha they still have to do this with their PR).
For those of you who don't remember, this is a digital-only release, and will sport 1080p for current-gen consoles and 720p for past-generation systems. You'll also be able to flip between the 4:3 ratio or 16:9 widescreen options.
I'm loving how much easier it is to bring indie games to consoles this generation. With tons of nasty hold-ups like WiiWare sales thresholds, lengthy and expensive certification and patching processes, and a general negative attitude towards indies by big publishers, every console manufacturer has made strides in that department.
In the case of Secret Ponchos, Sony actively helped developer Switchblade Monkeys bring their game to the PS4, by offering up development kits and additional assistance. That partnership paid off as Ponchos has just launched by way of the PlayStation Plus program.
It turns out that it was an endeavor worth pursuing, but I'm hoping there's more meat on its bones down the line.
"Hopefully, nobody has any questions about Hunt," Turtle Rock co-founder Chris Ashton said, his eyes darting around a cloistered room flush with press. "We've been talking about that forever!"
Over the past several months, the humble, long-bearded design director has ceaselessly detailed this one fragment of the experience, holding his tongue about just about every other facet of the asymmetric game of pursuit. In that moment you could see it on his face, a shy glimmer of excitement to, at long last, reveal something new.
The Assassin's Creed franchise goes through a little routine each spring where someone leaks information about the next installment in the series before Ubisoft can properly make the announcement. Tradition's true to form again this time 'round, but it's taking place a bit earlier than usual -- mere weeks after the most recent games were released.
According to Kotaku, it's obtained information and seen footage of the new Assassin's Creed title, which is set in Victorian London. It's either called or simply code-named Victory, and will only appear on PC, PS4, and Xbox One, just like this year's Unity. However, it's said that there's no accompanying game in the works such as Rogue to placate last-gen users.
The primary studio working on Victory is Ubisoft Quebec -- a departure from the Montreal team that usually heads Assassin's Creed titles. Of course, given that this is Ubisoft, it's a certainty that almost every one of its offices across the globe will have some hand in this effort.
Ubisoft recently notified the press that it wasn't going to send out early copies of The Crew. Instead, critics would have to experience everything at launch and beyond, meaning there would be no reviews for the game at release. That's a bummer for anyone who pre-ordered and has no idea of what to expect.
But fear not, as Brittany Vincent and I have obtained copies of The Crew, and while she's hard at work giving you the full rundown in the future, I'm here to give a few quick thoughts for all of you who haven't picked up your pre-orders yet.
Earlier this morning, several users on NeoGAF noticed that Steam, PlayStation Network, and other online stores had removed all pages for the Assassin's Creed Unity Season Pass, with German games site GamersGlobal claiming that Ubisoft plans to redo its entire post-launch plans for the troubled game. But now, the company has announced it is in fact discontinuing sales of the Season Pass and hopes to remedy the situation.
In a post on the official Unity blog, Ubisoft Montreal & Toronto CEO Yannis Mallat discussed the state of things and how the company plans to regain consumer trust. In addition to the ceased sales of the Season Pass, holders can expect to receive free content.
"To show our appreciation for your continued support, we're making the upcoming Assassin's Creed Unity Dead Kings DLC free for everyone," he said. "For Season Pass holders, we will also offer the choice of one additional game from a selection of Ubisoft titles for free." Those are: The Crew, Far Cry 4, Watch Dogs, Assassin's Creed Black Flag, Rayman Legends, and Just Dance 2015.
Geometry Wars games have always been, in a sense, one-dimensional. They present the player with the seemingly simple task of "shoot everything in sight," and that's the sole objective apart from staying alive. The onslaught of flying colors and booming music molds the experience, but the core remains uncomplicated. For many, that's enough to be held in the highest regard when discussing twin-stick shooters.
In 2008, the heralded Geometry Wars: Retro Evolved 2 vastly and competently iterated upon its predecessor. It added a handful of new modes, each one legitimately fun and addictive in its own right. But more importantly, it fueled sincere and passionate competition across online leaderboards -- a social dynamic that few games since have been able to recapture. In many ways, it was the perfect game.
All hyperbole aside, Geometry Wars 3: Dimensions makes Retro Evolved 2's efforts look puny by comparison. It adds depth in so many more ways than just literally, but never strays from the formula that makes Geometry Wars incredibly lovable. It's certainly the most ambitious and fully realized title in the series to date, and it's difficult to imagine a different take that would improve it. In many ways, it is the perfect game.
We were lucky enough to have Ron Gilbert (Maniac Mansion,Monkey Island) on Sup Holmes a few weeks back. Looking back, it looks like Ron may have been utilizing the show for a little pre-kickstarter promotion. Explains why he did the whole show in pixel-face. Fine by me. I'd have his pixel-faced puss on the show every week if I could.
Ron hinted that he may be working with original Maniac Mansion artist Gary Winnick again soon, but I didn't think it would be this soon. But here we are, looking at a new SCUMM-style game from the creators of the term "cut scene" and the fathers of an entire genre. As a longtime fan of Maniac Mansion, Zak McKracken, and the first two Monkey Island games, I'm feeling like this all over again.
It's a murder mystery that contain hundreds of locations and puzzles, all centered around Thumbleweed Park, a town that "...once boasted an opulent hotel, a vibrant business district and the state’s largest pillow factory, but now teeters on the edge of oblivion and continues to exist for no real reason." Sounds like a cross between Twin Peaks and Waiting for Guffman. Outside of Ron getting the rights to make a new Monkey Island game, this is about as close to perfect as it gets for fans of classic Lucasfilm Games.
A cursory glance at Upper One Games' Never Alone, while sure to impress, won't do it justice. Its appeal is obvious, but its intention is buried shallow under a light dusting of snow. But, it's that intention that transcends Never Alone from another gorgeous 2D platformer to a game of great importance.
Never Alone is the rare example of a title that aims to bring culture to its audience without forcing it upon them. It skirts the oft-annoying "edutainment" category by being a game first and foremost, but is nevertheless adept at instilling a sense of curiosity about history and beliefs of the people on the screen. The execution is undeniably flawed at times, but not enough so as to undo what it strives for -- to teach, and to make that process enjoyable.
It feels like only a few weeks since Five Nights at Freddy's managed to completely ruin my childhood memories of family restaurants and dancing animatronics. The creepy horror/resource management game put you in the shoes of a night security guard at the world's worst Chuck E. Cheese's knock-off and made sure you'd never look at those restaurants the same way again after viewing them through the distorted lens of static-ridden security cameras.
Now, just after I've managed to sweep up the jagged psychic debris of that disaster, they want me to spend another fun-filled week at Freddy Fazbear's Pizza.
Far Cry 3 was one of my favorite games of 2012. It didn't stray too far from the normal sandbox conventions set before it, but gallivanting around beautiful island vistas and flying about with wingsuits was pretty damn fun.
For some that wasn't enough, though, and for those folks, Far Cry 4 won't be enough either. But for me, it's still pretty damn fun.
Ever since its 2007 debut, the Assassin's Creed franchise has been presented as a one-sided affair. Chronicling the persistent struggle between the Assassins and the Templars, Ubisoft has always framed the story casting the former in a positive light. Assassin's Creed Rogue has a new take on that formula, which, in some ways, makes it the most refreshing, thought-provoking, and introspective installment in the series to date.