Turtle Rock is best known for creating the Left 4 Dead franchise. The series was a big hit for Valve, and after a lot of tribulation over the years -- everything from getting acquired, shut down, reformed, and losing their l...
World of Speed is a racing MMO that sets to accomplish a goal that no other racer has been truly successful with so far: making racers cooperate with each other. Slightly Mad Studios has 10 years in the racing game business under their belts, with games like the Need for Speed: Shift titles, Project CARS, and GTR2, but they say they're looking at other game genres for inspiration, including online first-person shooters.
Paradox Interactive is best known for their hardcore grand strategy titles on the PC market. Makers of such hits as Crusader Kings, Europa Universalis, Magicka, and many more games, the Sweden-based company celebrated 10 years of independence since splitting off from Paradox Entertainment last month in Miami, Florida.
Made up of seven people in 2004, Paradox now has 120 people working across four different studios, with an additional 150 other people on contract making games externally. The company has blossomed, with continued revenue growth year after year, yet with all that success Paradox has managed to keep their indie spirit and continues to put their fans first when developing games.
I sat down with Paradox Interactive CEO Fredrik Wester at their recent annual showcase to see how Paradox has found success in such a niche market, and where he sees the gaming industry heading towards.
Bigby the Wolf has the weight of the world on his shoulders. He's just stumbled upon two murders, everyone is judging him based on his past, and all of it is starting to take its toll. In the second episode of Wolf Among Us, Telltale does an amazing job of unloading some of that burden off to the player.
Whereas Faith showed us Bigby from afar, we've now become him in Smoke and Mirrors. This is going to be one wild ride that even Toad might not be able to handle.
January has come and gone, but that doesn't mean there weren't some great games to play. Just look at all the amazing "indie" games that hit the PC this month.
We had the fruition of two KickStarter campaigns finally see the light of day -- The Banner Saga and the first act of Double Fine's Broken Age -- the quirky Octodad, and the totally rad OlliOlii on PS Vita.
There was definitely some great stuff to keep us busy this month, and February is looking just as smooth. I can't even tell you how much I can't wait to get my thumbs on Bravely Default on the 3DS. Well... I guess I just did.
An interesting exercise in game design is to identify assumptions about the genre or medium in general, then question those assumptions. One such assumption that most make is that control should feel natural and unobtrusive as the player's interface with the game. Octodad: Dadliest Catch challenges that idea, making awkward control central to the gameplay.
While the tasks in Octodad would be mundane in almost any other setting with a typical control scheme, they can be challenging or thought-provoking to an octopus dressed up as a human. By requiring a certain amount of care and effort, things like mowing the lawn or visiting the grocery store are made fun, though they can dip into the realm of frustration at times.
As one of the most celebrated and admired games of the last generation, the Souls series from the developers at From Software has many admirers and critics. Many swear by its uncompromising and hardcore gameplay systems and design, while others view it as unfair and unnecessarily difficult. Regardless, it's safe to say that the series, particularly Dark Souls, has garnered a lot of attention for the once niche developer.
With the next entry only a little more than a month away, many of its devotees are itching for their next chance to venture into the world of Dark Souls. During Namco Bandai's media event held earlier this week, Destructoid got the chance to try out an hour of the game and experience what From Software has in store for the curious and hardcore alike.
Call of Duty: Ghosts is one of the most disappointing games in the series' history. Although I didn't dislike it as much as Jim did, there's certainly something missing that made past games in the franchise appealing, and it's not just because the formula is getting stale.
The campaign was a bore, multiplayer didn't really bring much to the table, and worst of all, the highly anticipated "Extinction" mode was grossly underutilized. While the new map pack doesn't fundamentally fix the core problems of Ghosts, it does make it a little more interesting as a whole.
Yes, it's a cinematic, but it's one hell of an impressive cinematic. Fan or not, you can't help but get excited for The Elder Scrolls Online after watching this eight minute long movie. Makes you really wish for an actual Elder Scrolls animated movie like this. At the very least, we may be getting more short movies like this based on how this one ends.
The Elder Scrolls Online will be out on April 4 for Windows and OS X, and in June for the Xbox One and PlayStation 4.
How weird was it seeing that reveal trailer forPlant vs Zombies: Garden Warfare at last year's E3? Plants vs Zombies was known for its focus on strategy and quirky humor, so it was a pretty surprising move for the developers at PopCap Games to bring such an interesting twist to their hugely popular franchise. As a fan of the series, I was mostly curious to see how it would translate from a tower defense style game to an online focused shooter.
But strangely enough, the transition worked out surprisingly well. And then some. Using the Frostbite 3 engine, PopCap Games took a chance and made its first foray into 3D, bringing along many of its characters from the series. EA invited some the press out to try a new build of the class-based shooter Garden Warfare and it turns out it's still just as strategic as ever.
Hey everyone! There’s a Platinum Games game out on PC! WHAT ARE YOU WAITING FOR?! Well, I guess since this is their first foray into the world of PC ports, it’s probably a good idea to check and see how well they’ve done.
Other companies haven’t done so well in their PC debut, largely due to a complete misunderstanding of the market and lack of continued support. Luckily, Konami and Platinum Games know the value in patches, and have addressed some of the issues in Metal Gear Rising.
When Liberation was released on the PlayStation Vita, I heartily enjoyed the opportunity to play Assassin's Creed on the go. Aveline was a great addition to the franchise, and it showed that Ubisoft could actually handle a heroine with grace.
It wasn't a flawless experience however, as it had a number of frame-rate issues among a few other technical hiccups, mostly due to the fact that it was crammed onto a portable. Here we are over a year later with the HD port, and although some of the problems confusingly remain, the overall package is a much stronger effort.
In other words, you could say the original has become...liberated.
In a blog post, SimCity single-player mode lead engineer Simon Fox has written about the lengthy process required to properly move away from multiplayer. "By the time we're finished we will have spent over six and a half months working to write and rewrite core parts of the game to get this to work," he explained. "Even things that seem trivial, like the way that cities are saved and loaded, had to be completely reworked in order to make this feature function correctly.
"I wish it were as simple as flipping a switch and telling the game to communicate with a dummy client rather than our server, but it's more than that. Entire calculations had to be rewritten in order to make the game function correctly." The full post, linked below, covers more specifics.
Not that Maxis will get much sympathy for something many players feel should have been there in the first place, but, interesting to know. Offline play is "in the final stages of testing" before it'll be available through Update 10 for SimCity. I'm still apathetic about the whole situation to the point where I may never play the game, online or off. It's sure looking that way.
Nidhogg has always been a mysterious turbo-indie game that only the cool kids could play at secret underground events in the 13th hour (NO, I WASN’T JEALOUS). Anyway, we plebeians finally have a chance to own and play the game whenever we want! Even online!
It’s easy to see why Nidhogg has always been regarded as a game that you simply must play if given the chance, but that isn’t to say that it’s official release isn’t without some rough edges.
An animal is most dangerous when backed into a corner. Given little choice, and with everything on the line, the imperiled can go to great lengths just to continue drawing breath. Desperation is a terrifyingly powerful thing.
The Banner Saga, perhaps above all else, evokes such feelings of extreme vulnerability. The tale follows a caravan of refugee vikings. Driven from their lands by a horde of demonic marauders, the survivors are forced to wander from one devastated village to the next. Threatened by the elements, dwindling supplies, and even other men; they're faced with a seemingly endless string of dire circumstances in a world that's quickly going to hell.
So every time you download and install a game from Steam it downloads a DirectX redistributable package. Once your game is installed, that redistributable file just sits on your hard drive useless, taking up space. A hundred megabyte file may not be much, but if you're a heavy Steam user these files will add up over time.
Enter TikiOne Steam cleaner, a handy tool that will list every redistributable package stored on your Steam directory that you can then easily remove. Boom, freed up memory for more games. Or porn. In the case you need to reinstall a game or there's an update to one, Steam will detect you're missing the file and redownload as needed.
Some of you may already be well aware about this, good for you! But I had no clue until this reddit thread so I wanted to share in case there's a ton of you out there that were as clueless as I was.