One of the first games I ever played on PlayStation was Oddworld: Abe's Oddysee. I remember opening up the jewel case, adorned by a creepy looking creature with his mouth sewn shut, with no idea of what to expect. Over the course of the next few weeks I became acquainted with that creature called Abe, and slowly made my way through the difficult puzzle platformer at a slow, but steady pace.
2014's New N' Tasty is basically a recreation of that same experience from 1997, for better and for worse.
The last time we left off in our assessment of Final Fantasy XIV's patch 2.3, I had experienced most of the tertiary level content, ready to face off against the big boss Ramuh himself in his true form, alongside of playing more Frontlines PVP and of course, more hunting.
Over the past week and a half I've tried just about everything there is to try, and I found that overall, it's getting people to do a diverse array of content -- as opposed to 2.2 which generally funneled people into a few venues. It's not the most balanced patch, but it adds a ton of stuff to do other than grind out end-game tokens, and I'm sure that makes a lot of former subscribers happy.
A chasm in stealth games tends to be player skill and the supposed skills of super sleuth avatars. You're often eased into the situation, your lack of skill assumed, or you just fumble your way through -- especially with the recent trend of stealth-optional games -- feeling like Mr. Magoo. Or you're good at stealth games. It's one of the reason's they can hold up to replays. Coming back with mechanical knowledge and slinking through areas like the pro you're meant to be is exhilarating.
Invisible, Inc. is meant to be replayed, but that familiarity and advance knowledge is not where you get your sense of empowerment, as everything is procedurally generated and, thus, different each time.
Klei's founder Jamie Cheng sat down with me and showed me how "active stealth, by moving and doing rather than waiting," is a great fit for a turn-based system.
For those of you who haven't played Final Fantasy XIV, a new patch just arrived that implemented a major mechanic into the game -- worldwide monster hunting. The concept is simple enough. Across the world in each zone, various rare monsters randomly spawn throughout, granting those who kill them extra bonuses and rewards.
These encounters are not instanced -- or -- they do not take place in separate locations for each party. They are on the same world as every other player, leading to conflicts, jolly cooperation, and everything in-between.
They're also one of the most fun things I've ever played in a game.
MMOs are constantly evolving beasts. Particularly in the subscription realm, developers are always searching for ways to keep players hooked, usually in the form of major updates -- big content patches that help ease the wait between even bigger expansions. The latest MMO to get an overhaul is Final Fantasy XIV: A Realm Reborn, which is seeing its "Defenders of Eorzea" patch this week, bringing up the current version of the game to 2.3.
The Wolf Among Us has been one hell of a ride. Although Tellltale's The Walking Dead managed to craft a grimdark world worth seeing time and time again, Wolf has a more nuanced take, with larger-than-life fairy tale characters who have decidedly human problems.
All of it comes to an end here with Cry Wolf, the last episode of the series. While I'll refrain from spoiling anything in particular, I will say that is indeed a satisfying conclusion.
Battleborn is the next big game from Gearbox Software, and, much like the developer's Borderlands series, it's looking to put a unique spin on the first-person shooter.
Billed a "hero-shooter" by Gearbox boss Randy Pitchford, the title infuses MOBA elements into its narrative-driven co-op and competitive multiplayer in place of Borderlands' hallmark loot-heavy RPG flare. The story, penned by former Destructoid editor Aaron Linde, is set in the distant future in a "science fantasy" universe on the brink of destruction.
Battleborn is slated to release sometime during Take-Two Interactive’s upcoming fiscal year ending March 31, 2016 for PlayStation 4, Xbox One, and PC.
As we all know, MMOs can drastically change not only over the course of months of updates, but even from level to level. We have already given you an early look at the first 20 hours or so of the game, but as I climb the ladder of leveling more and more starts to open up.
It seems like only yesterday that Keiji Inafune announced the Kickstarter campaign form Mighty Number 9 at PAX East. It was an exciting day for Mega Man fans. Just looking at the commemorative t-shirt from that event still puts a smile on my face.
Since then, the game has raised nearly $4 million in funding. That's a lot of money to generate based off some promotional art, a little test footage and the goodwill of emotionally invested fans. That's why its both surprising and perfectly logical for Comcept to re-open the the game to crowdfunding support. It worked pretty well for them the first time, so why not try it again?
The new funding will strictly go towards additional content not promised in the original crowd funding campaign. The first goal is full English voice acting, which will cost... $100,000? That's either asking way too much or a sign that the game will have a whole lot of talking in it. Either way, that's not necessarily good news. Comcept also announced plans to partner with Digital Frontier on a Mighty Number 9 animated series (trailer below), which like the game, sports some nice 2D promotional and some less than impressive polygon-based animation.
This whole thing speaks to a strange mix of raw enthusiasm and overconfidence that is, at the very least, interesting to watch unfold. Comcept is acting like Mighty Number 9 is already a beloved time-tested franchise, when in reality, it just looks like one. Time will tell if the game ends up warranting all the faith and financing that's already been put into it.
High Moon Studios set a decent bar with its Activision-published Transformers games in terms of quasi film tie-ins (though the crown still goes to X-Men Origins: Wolverine, in my book). None of them were mind-blowingly good, but they succeeded in setting their own tone while staying inline with the film series, and delivered a mostly enjoyable action romp with a fun horde mode before it was featured in every game ever.
Here on the advent of the worst-reviewed Transformers film yet is by far the worst game so far in the franchise -- it's a shame High Moon couldn't have had a crack at it.
Yup, you read that headline correctly. Platinum Games, the maker of such fine titles as Mad World, Bayonetta, Metal Gear Rising, The Wonderful 101, and more, is creating a game based on The Legend of Korra series. It's being published by Activision as a download-only title for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.
We all saw the reveal teaser yesterday, but now it's time I told you how the game plays. Platinum is aiming to ship this one out in the fall of this year, and based on what I got to play of the alpha build, the game is shaping up to be a pretty solid action brawler.
Good things come to those who wait. And boy, have we been waiting for Shovel Knight.
Even though they only just completed their Kickstarter last April, it feels like we've been twiddling our thumbs for eons for Yacht Club Games' debut release. With delay after delay prohibiting us from getting our hands on this love-letter to retro platformers, at one point it felt like it was never going to see the light of day.
Well, it's here now -- and it's everything we hoped it would be.
Our friends at Perfect World have hooked us up with 5,000 keys for the closed beta of their new martial arts MMO Swordsman! And in addition to the closed beta, these codes also unlock a Dtoid and E3-exclusive fluffy little lamb that you can hold in your hand and also speaks to you. You know, just what you always think about when you think about Destructoid.
The closed beta ends later this week, so get on it! Thankfully, the unlockables will still be there for you once the game goes into open beta, so you won't be without your fluffy little lamb for long.
You don't see a lot of games taking place in World War I outside of the strategy genre. Beyond that, you don't see a lot of representations of World War I in general in any form of media, because the "Second Great War" tends to take up that spotlight.
But Ubisoft Montpellier decided to take on the first worldwide conflict in the form of Valiant Hearts: The Great War, meshing a beautiful cartoon veneer with very serious (and historically accurate) source material.
As a result, you might learn a thing or two while you're solving a well designed pulley puzzle.
What can be done freshen up the zombie genre at this point? Videogames, television shows, movies, comics -- virtually every pop culture medium's been infested by the craze, long ago hitting a saturation (and then oversaturation) point. So, how does a developer like Techland, who's most well-known recently for its zombie games, take the concept and still manage to make it its own?
Techland's creating a game about zombies, that isn't really about zombies. Counter-intuitive as it may seem, that's what it's doing with Dying Light. And who knows -- maybe that's the take on the undead genre that'll liven it up a bit.
Last week, we asked you to weigh in on your favorite games of E3 2014. And weigh in you did! There were approximately eleventy bajillion votes cast and hand-counted by yours truly, making this one of the most popular E3 awards we've ever held. Thanks to all who voted!
Now, before we unveil the winner, I'd like to congratulate this year's entire massive list of E3 standouts. There were more great games on display this year than I could ever hope to play, ensuring everybody has something to look forward to in 2014 and beyond!
And now, without further adieu, the winner of Destructoid's E3 2014 Community Choice Award is...