The delay of Ubisoft Montreal's new open world IP, Watch Dogs, surprised many. With only a month away from launch, and a rather bold marketing push for the holiday season, Ubisoft appeared ready, but then we found it wasn't. ...
Get a 55% discount on a 12-month Xbox Live subscription, 85%
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and get Rogue Legacy for donations over $3.5.
Tripwire Interactive has given the heads up that its multiplayer World War II shooter Red Orchestra 2: Heroes of Stalingrad will be free to download -- and keep forever! -- as part of a 24-hour deal on Steam, starting tomorrow. Help spread the word, if you would.
I look at this as a clever way to get grow the community with people who would in all likelihood otherwise never play the game. I only wish more developers were willing to try promotions like this.
The newer Rising Storm, which brings Red Orchestra 2 to the Pacific, will get a promo of its own soon. Be on the lookout for a free weekend and a discount to own the game permanently.
So far, the Batman Arkham Origins Season Pass has been a steaming pile of poop. Buyers have received some extremely underwhelming skin packs, and a piss-poor series of challenge maps for their cash, with the promise of another "story" addition down the line.
When I heard that said story DLC would feature Mr. Freeze however, I couldn't help but at least get marginally excited. As one of my favorite villains in all of Batman lore, it would be really hard to screw up a narrative involving the iconic frozen doctor.
Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers behind bringing the strategy series into space.
Lead Designers David McDonough and Will Miller were present for the interview along with Systems Gameplay Designer Anton Strenger. The designers discussed the inspiration behind Beyond Earth, some of the world building systems, and the possibility for crossover with other Firaxis science fiction properties. Read it below!
"Reviews in Review" is a new show that releases every week where I will go over the reviews published this week on Destructoid, as well as give a score to the week in general. This week I talked about the reviews for Steins;Gate, Half Minute Hero 2, and Putty Squad.
Otherwise, check out the recap of all the reviews that ran this past week on Destructoid below. Make sure to stay until the end of the video too for a DESTRUCTOID EXCLUSIVE interview.
[Update: The beta weekend has been extended until Monday!]
Our friends at NCSoft and Carbine Studios have hooked us up with 5,000 beta keys for their hot new MMO WildStar!
The beta weekend starts tomorrow at 7am and ends on Sunday Monday at 11:59pm Pacific. To snag your code, just head on over to your code redemption page and click the button! Once you've got your key, go sign up for an NCSoft account if you don't already have one, then click the "Apply A Code" button at the top of a page. If you like what you see, head on over to the WildStar pre-order page and secure yourself early access to the full game in late May.
Have fun! And don't forget, fans who play the beta can earn free items for launch! For each day players log into the game between now and launch (during pre-order weekends as well as Open Beta), accounts will receive 3 Boom Boxes at launch. These boxes can be used once per day to receive a random assortment of possible goodies, including XP buffs, unique runes, weapons, housing items, unique costumes, mounts, and more!
The fact is, A Realm Reborn has had many updates since launch, including the massive 2.2 patch that was implemented recently and a PS4 port. In an effort to step up our MMO coverage, we'll be taking a look at the whole picture in regards to Final Fantasy XIV both at present and going forward.
It doesn't even feel like work, either -- I'm enjoying myself far too much.
Hot off its huge Kickstarter success, Darkest Dungeon is already in a playable-enough state to have a demo at PAX East 2014. Although the demo was only a short snippet of what's to come, it was easy to get a sense of the themes Red Hook is shooting for with this roguelike RPG.
It looks great, it plays like a strategy-RPG, and its structure was likened to XCOM: Enemy Unknown. This game is brilliant.
There's nothing quite like Trials and, after several games in the popular racing/platforming series, fans know what to expect from developer RedLynx: more of the same.
Yes, there will be a stupid, amazing theme song you'll hate yourself for letting get stuck in your head. There will also be moments of immense frustration made bearable by the eventual satisfaction of clearing that one particularly devious obstacle. And there will be bitter leaderboard rivalries as you fight to shave milliseconds off your best times.
Trials Fusion represents all of these things, and more -- occasionally to its detriment.
Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the game as loved as it was. With regard to a sequel, any deviation from this formula would result in something that just wasn’t Hotline Miami.
So, Dennaton Games isn’t going to.
Judging by the build of Hotline Miami 2: Wrong Number that was at PAX East, the pieces are in place to give fans of the original more of what they want. The two stages on display showed off the exact style that many have come to know and love, but also expressed how Dennaton is ready to offer something a little new.
Time travel is infinitely more interesting once you leave the trappings of the TARDIS or any one of those familiar (some would say hackneyed) science fiction mainstays behind. Steins;Gate, the visual novel that inspired a 24-episode anime series, film, and several other spinoffs, has woven a masterful tale that explores the trope in a manner not unlike the popular deconstruction of magical girl series, Puella Magi Madoka Magica.
We're all familiar with the philosophy that altering even the smallest detail from a past event could alter the future drastically, but how much damage could a text message do? Could it destroy the hopes and dreams of everyone you love? How far could you go to make things right again?
The original Half-Minute Hero was a very special and intriguing game. It boiled down an entire genre to its barest essentials, reducing the interminably long JRPG to just thirty seconds of gameplay.
Both a heartfelt tribute and pointed critique, the bite-sized adventure brimmed with self-referential humor. It trot out just about every trope in the book, firing on all cylinders with a lengthy series of inside jokes and clever witticisms. Smart, familiar, and charming; it appealed to both fans of the genre and detractors alike in a way that so few games do.
Humor often has diminishing returns though. Even the funniest quip can lose some of its luster the second time around. And in that regard, Half-Minute Hero: The Second Coming isn't quite as remarkable as its predecessor. Luckily, the deconstructionist RPG has upped its game in other arenas.
Ever since Below was teased at Microsoft's E3 press briefing last year, it's been one of the titles that I've been most intrigued by. The art style and the fact that Capy Games was the developer were the two main reasons for my interest. Okay, those were the only reasons, because pretty much nothing else about Below has been revealed.
Capy's finally showing Below off at PAX East, and it is nothing like I expected it to be. That aside, my excitement remains completely intact.
When I see an artistic indie title, I subconsciously assume that it's an inviting game. It might not necessarily be easy, but something that anyone can eventually get the hang of. Below doesn't look to be like that, as it's a procedurally-generated rogue-like that's meant to appeal to the hardcore demographic.
If you haven't heard of Hyper Light Drifter then you better pay attention because you're in for a treat. If you have heard of the gorgeous Kickstarter success story you also better sit down -- we're about to blow your mind.
Attendees at PAX East will be treated to one of the first ever public showings of the game, but I'm not going to PAX East. What does that mean to you, Destructoid faithful? Well it means that we've worked a little magic and we're going to be streaming the entirety of the public build. This is the longest that the game has ever been shown on Twitch.tv and that's kind of blowing my mind.
Don't get up yet, because I'm not done yet: We're also having the developers on the show to answer any and all questions you may have. It'll be just like going to PAX but a little lonlier and probably a little more sober. It all goes down today at 2:00PM PDT on Dtoid.tv. This is going to be a show to remember.
Borderlands: The Pre-Sequel is official. The latest entry in Gearbox's shooter looter takes place between the original Borderlands and Borderlands 2, hence the Pre-Sequel moniker. The new game is based on the Borderlands 2 engine as well, and will be sticking to the Xbox 360, PlayStation 3, and PC.
You'll be able to play as one of four new -- yet familiar -- characters as you work for Handsome Jack during his rise to power. Oh, and a majority of the game takes place on Pandora's moon. And you get jet packs. And laser guns. And ice weapons. Oh my.
In some ways, Telltale's Wolf Among Us has topped its already stellar Walking Dead franchise. Although it doesn't feature a true post-apocalyptic setting, it still manages to feel bleak and hopeless in its own way. It also helps that almost every character is memorable, and the situations, harrowing.
The last time we saw Bigby Wolf he had just made a break in the case, and was hot on the trail of the murderer that had been plaguing Fabletown. While the follow-up isn't really as exciting as its predecessor, it still features the same likable and intriguing world -- and at this point, it's clear that the final episodes are going to be one hell of a ride.