Disney Infinity was quite the ambitious project, but it fell flat in a few key areas. This was mostly due to a lack of even game worlds, with a few of the universes overshadowing others that felt more rushed. The other a...
Celebrate the launch of the Terra Battle Download Starter campaign by following them on Twitter to receive 5 Energy to get a jumpstart once the game launches. Developed by the legendary Final Fantasy creator, Hironobu Sakaguchi, Terra Battle launches in October..
It's official: Microsoft bought Mojang, creator of Minecraft by Chris Carter
[Update: Microsoft's Phil Spencer and Notch have chimed in with their own statements. Spencer is obviously excited (and confirms that Minecon still exists), and Notch gives us a look at his mindset over the past few years, as well as were he's headed.]
The rumors are real -- Mojang has confirmed that they are being bought by Microsoft for a "smooth 2.5 BILLION dollars."
In a post to fans, representatives of the company noted that "Minecraft has grown from a simple game to a project of monumental significance. Though we’re massively proud of what Minecraft has become, it was never Notch’s intention for it to get this big. As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance. Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He’ll continue to do cool stuff though. Don’t worry about that."
According to the post, the development and support of Minecraft on the PC, PS3, PS4, Vita, iOS, and Android platforms will continue. Minecraft will also "continue to evolve," and it is predicted that the "majority" of Mojang's staff will continue to work there. Notch, Carl, and Jakob, the founders, are leaving. The fate of their other game, Scrolls, is still up in the air -- my guess is if it's doing poorly Microsoft will can it and focus more on Minecraft.
Well, that's interesting. We'll see how this goes, and it's a real testament of how powerful AAA publishers are -- Minecraft was one of the prime examples of how sustainable independent development was in the industry.
When I entered BioWare's offices and had a chance to speak to the game's Executive Producer and Studio GM, I had one goal in mind -- to find out how Dragon Age: Inquisitionwas going to be more like Origins, and less like Dragon Age II.
You'd expect a lot of Molyneuxian backpedaling when confronted with the idea that the last game was a letdown in many eyes, but the responses I received were genuine, with a real concern for learning from past mistakes, and a confident assurance of the game Inquisition could really become.
[Update: Rockstar has confirmed these details alongside of a November 18 release date for PS4 and Xbox One, and a January 27, 2015 date for PC. You'll get $1,000,000 in-game bonus cash if you pre-order, new vehicles are in, and GTA Online will have an increased player count (up to 30).]
According to a leak from an attendee of the GameStop Manager's Conference in Anaheim California, the current-gen rework of Grand Theft Auto V is going to be massive. After seeing 30 minutes of gameplay, the attendee gave us a few details, such as "completely reworked foliage," "insane" draw distance increases including traffic flow and lights that aren't pre-rendered from a distance (like they are on Xbox 360 and PS3), and a completely redone water system.
Animal counts and texture work is reworked, and Rockstar allegedly stated that they wanted to improve animal interaction a la Red Dead Redemption. For all these improvements to really take shape, development was supposedly started before GTA V's release.
New content was briefly mentioned such as a new set of songs and more radio stations -- this was already confirmed previously by an in-game DJ voiceactor who stated that she was going back to the studio to record more voicework.
No release date was given other than "soon." Of course, a lot of this could be pure hype, but it's nice to hear about details like real-time traffic and light effects.
When Epic first announced Fortnite, I was on board based on the premise of defending player-made forts from monsters. But that was a couple of years ago. Things change.
My interest had been waning up until recently, when I got to spend two hours with the "action building" game during PAX Prime. Mechanically, it's like a mix of the third-person shooting and trap-laying defense of Orcs Must Die! with the scavenging and construction of Minecraft.
Remember the first "western RPG" that really made an impression on you? Maybe it was Baldur's Gate, maybe it was Planescape: Torment, or maybe it was Dragon Age: Origins. Regardless, you love that game. It might have flaws, it might not appeal to everyone, but you freaking love it.
Divinity: Original Sin will be that game for many people. This will be the RPG that sticks with them forever. 20 years down the road they'll turn to their friend and say "Remember Divinity? Man, they just don't make RPGs like that anymore!" The game fits in very well with what we consider to be the classics, and if you do have those fond memories, Original Sin is bound to imprint some more.
A very specific connotation pops into your mind when you think about spaceship fighters. Your brain's flooded with thoughts of dogfighting ships zooming around, barrel rolling, and flipping end-over-end to fire unceasing space lasers at equally nimble opponents. That's not what Dreadnought is; not even close, in fact.
Dreadnought -- which is currently only slated for PC -- is a thinker's game, a title for those more adept at thinking two steps ahead rather than those that rely on their twitchy fingers. It's a chess match in space -- a chess match that trades in kings and queens for lumbering, massive ships that actually feel like they have weight to them.
If Upper One Games’ Never Alone sticks out to you as one of the best examples of storytelling in recent memory, don’t be surprised. It sort of has an unfair advantage. You see, the tale it tells has only been passed down throughout several generations’ time. But, while its roots are in the past, the way it’s being told is unique and wholly original.
Never Alone is a puzzle platformer that’s about an old folktale of the Inupiat people -- one of seven major indigenous groups in Alaska. The project actually came about because the Inupiat’s tribal council wanted a way to pass their heritage down to the youths, who had become more enamored by the likes of Facebook, Twitter, and of course videogames than they were with their own history. They reached out to E-Line Media to see if the educational game company would be interested in helping develop a game that would share a bit about them. The result was the creation of Upper One Games.
No, the next game from The Behemoth isn't a sequel to Castle Crashers. I mean, yeah, that'd be nice to have one day, but I'm loving how the studio is continuing to try new things. And its next project, the to-be-properly-named "Game 4," is most certainly a New Thing for the team.
It's a turn-based strategy role-playing game with the style and humor we've come to expect from The Behemoth. So, pretty freaking great. Will Stamper even returns from BattleBlock Theaterto narrate again. What begins as a typical fantasy adventure with swords and shields quickly morphs into a tale of robots, vampires, and anthropomorphic cupcakes. Knights getting extracted via space shuttle? Yeah, something's not quite right here.
As shown in the teaser trailer, a space bear has crash landed into a planet -- your planet -- and the universe hasn't been the same ever since. Just chaos, left and right. I was fortunate enough to spend well over an hour with Game 4 at PAX Prime and in that time, far more questions were raised than answered. I laughed more than a few times, though, and really dug the combat.
This year, Blizzard embarked upon an interesting experiment. Instead of just charging people for card expansions, it bundled together an add-on called the Curse of Naxxramas, and released a different "wing" each week. To earn your cards you had to defeat the various denizens of the temple, which in turn unlocked more modes of play and new bosses to fight.
After completing the last wing, I can say that the experiment was definitely worthwhile, an hope Blizzard does it again -- just with a little more flair next time.
Mighty No. 9 is probably one of the most anticipated games of 2015. After a massive Kickstarter, creator Inafune and developers Comcept and Inti Creates have kicked off a long line of products to hype it up, including Mighty Gunvolt and a potential cartoon.
After all that hype though we finally have a chance to play the game. I have to say, it has the feel of a Mega Man game, but a few aspects definitely took some getting used to.
We've heard little from Massive Chalice in the year and change since its successful crowdfunding campaign that took in over a million dollars following Double Fine's even more successful campaign for Broken Age.
Just like that, though (imagine I snapped my fingers), it exists. It is at PAX and playable if you're there. If you're not, the video below features Brad Muir walking you through the PAX demo. Third option: I played the dang thing myself last week and will tell you all about it. It is good.
There have been rumors of a multiplayer component in Dragon Age: Inquisition for quite a while. BioWare has been keeping things under wraps for months after a small hint of its inclusion, and speculation was rampant as to what exactly it might entail.
After a recent visit to BioWare's offices I had a chance to sit down with the multiplayer extensively, and I found myself slowly becoming addicted as the afternoon went on. In fact, I liked it far more than Mass Effect 3's co-op mode -- so I have high hopes for Inquisition.
I really enjoyed watching Clementine's tale unfold over the course of The Walking Dead Season 2. It managed to establish a different tone than the first season, which makes them rather hard to compare bit by bit.
But in terms of delivering a suspenseful, emotional finale, I think Lee's final outing takes the cake. Season 2's No Going Back is the last time we'll see Clementine for a while, but for the most part the episode deals with many of the same themes we've seen in her adventures so far.
Not that it's a bad thing, mind you -- just don't go in expecting it to blow your mind.