Lara Croft and the Guardian of Light was pretty fun for what it was: a new take on the beloved character where you're running and gunning with a friend through all sorts of dangers.
Now, Lara Croft and the Temple of Osiris is bringing that same formula over to the Xbox One, PlayStation 4, and PC, with the major addition being four-player co-op. Quadruple the fun!
I've had a chance to check out quite a few games on Oculus Rift. From Japanese indie projects at BitSummit to the latest build of EVE Valkyrie, I've gotten a good look at the progress of developing virtual reality games from both large and tiny teams. Having seen the evolution of the technology, it's easy to recognize that it's getting significantly better, and, it's all happening very quickly.
Meeting with Oculus VR at E3, I had the opportunity to demo three titles I hadn't seen yet -- Superhot, Lucky's Tale, and Alien: Isolation. All were vastly different from one another, but each was damn impressive.
We got our hands on the newly announced Rainbow Six: Siege last night at E3, letting us play the exact same 5v5 SWAT team house siege that we saw in the Ubisoft E3 briefing demo. If you've seen it, you know how it plays out. But after playing both sides -- SWAT team and hostage takers -- I appreciate what they're doing even more.
Since its reveal at last year's VGX show, information on Tales from the Borderlands has been trickling out. With a launch planned for this fall, the Telltale adventure game set in Gearbox's kooky shooter universe is finally ready to show. At E3, Telltale is doing hands-off demonstrations of the first episode, focusing on one of the two protagonists, Rhys.
In the first episode, we begin to learn a bit about Rhys, including his motivations for embarking on adventure, how his control of a Hyperion Loader Bot comes into play, and what the deal is with his heterochromia iridum. Spoiler: it's probably not genetic.
This marks the second E3 we've seen Tom Clancy's The Division, an ambitious online open-world RPG that sees a players dealing with a disaster after society has fallen. This is also the second year in a row that we could not get our hands-on with the game.
Instead, Ubisoft played through a build for us. First they showed us what you all got to see during Ubisoft's press conference (video above). Then we got to see the same area, but during a nighttime setting.
At the reveal event for Alien: Isolation, we were shown a lengthy demo that got right to the heart of the conflict at-hand: Amanda Ripley trying to navigate a space station as a very aggressive Xenomorph hunted her. In our first look at the game, those were the only two entities present. We were told at the time that there'd be some human survivors, but the developers were fairly tight-lipped as to what their roles would be.
Now that we've had a second chance at Alien: Isolation with a new build developed specifically for a pre-E3 event, the picture's significantly clearer as to how these interactions will go. This demo, which was about as long as the first one we saw, did more to highlight what some of the game's shortcomings might be. That said, it also reinforced our initial impression that Isolation is poised to be a tense, heart-pounding affair.
Ubisoft took a bold step in opting to release Assassin's Creed Unity exclusively on PC, PS4, and Xbox One. With a fragmented userbase on consoles, publishers are mostly taking the predictable approach of launching games on last- and this-gen systems, obviously to maximize sales. Maybe the business-savvy (or at least conventional) logic backs this decision, but that's not what Ubisoft's doing with Assassin's Creed Unity.
By dedicating itself to developing solely on the most powerful platforms available, Ubisoft has opened the door to make the most involved and detailed Assassin's Creed title yet. That's a good thing because if our hands-off demo is any indication, Paris during the French Revolution has many stories to tell.
I was pretty excited to be able to be the first to tell you about Battlefield Hardline, the new team up cops-and-robbers title from Visceral (Dead Space) and DICE. But trailer leaks, detail leaks, and even gameplay video leaks ruined the fun. I played the game several weeks ago and did my job to keep the secret! Too bad no one else did.
So you probably already know the idea behind Hardline: a sandbox that takes the mayhem of a Battlefield game but puts a crime revenge twist to it. It's a multiplayer cops and robbers game, two factions going at each other like a playable heist movie. It's as cool as it sounds.
Hotline Miami 2: Wrong Number will have a level editor on the PC! Fans can create their own demented levels, decorate it however they want to. And yes, you'll be able to share these custom created levels with other players.
When Batman: Arkham Knight was announced back in March, they said we could expect it this year. You know how that goes. Now it's coming in 2015.
Rocksteady showed off Arkham Knight at a pre-E3 event a few weeks back. They opened their presentation with the news that they want to extend the development time of their game to ensure that they are "delivering the awesome level of quality that Batman fans and gamers expect."
So you'll have a bit more of a wait for the conclusion of this trilogy.
We gave you our impressions from the very first look at Batman: Arkham Knight back in March, but now we're back with a twist. That Batmobile we talked so much about? Yeah, it's great. Cruisin' around Gotham and blowing up sh*t is never going to be anything but great. But they were holding out on us:
Narcissus, or so the myth goes, was the son of the river god Cephissus and the nymph Liriope. Renowned for his beauty, but also for being somewhat of an ass, he was lured to a pool of water by goddess of divine retribution Nemesis, where he became fixated with his own reflection. (And then died.) The inspiration for Alex Johansson’s Narcissus is truthfully less dramatic, evoked by watching his little brother jump between stepping stones on a river near his home, reflection in tow.
The game was part of the Leftfield Collection at the EGX Rezzed Expo in March and I happened to run into the developer in the closing minutes of the expo. I was met with a unique take on a runner game complete with beautiful pixel art and an 8-bit soundtrack intent on replicating a lost experience.
Max hung out with Dave and Daniel of Spry Fox Games to check out their upcoming title, The Road Not Taken. From the makers of Triple Town, this puzzle roguelike puts the player in an adorable world, with dark undercurrents. It's up to you to save the village's children from perilous evils using sheer wit, and the ability to throw things around. Coming this year to Playstation 4, Playstation Vita, PC and Mac (via Steam).
If there's one thing that the folks at Double Fine aren't known for, it's being pigeon-holed into making the same game. In fact, almost all of its titles are wildly different from one another. From the likes of Brütal Legend to Stacking to Broken Age, nothing the studio does is derivative of its past works.
It's not exactly a flag that Double Fine waves proudly, but it maybe kind of is, in a way. That's why when I sat down with publishing manager Greg Rice last month to talk about Costume Quest 2, he almost sheepishly started off with "Well, it's the first sequel we've ever done," (apart from the add-on to Double Fine Happy Action Theater, which hardly counts).
The statement struck me as unusual as I mentally ran down the company's list of titles. "Has Double Fine really gone this long without iterating on any of its other games?" I pondered. Apparently so, and Costume Quest 2 will be the game that finally breaks the streak.
And, that's okay, because more Costume Quest is never a bad thing.
As a result of THQ's fire sale at the beginning of 2013, several IPs were ushered off to new homes, just waiting for someone to advance their stories while being published under a new banner. One such example is Homefront, which was met with a relatively poor reception upon release in 2011. Now, Crytek has scooped up the rights and plans to reinvent the property with a sequel.
Homefront: The Revolution sees a continuation of the world that Homefront introduced us to, but from a different angle. It's now four years after the initial invasion by North Korean forces, and the United States is completely occupied. The North Koreans have opted to establish their base in Philadelphia, which is the setting for the game.