Daylight? More like Darklight. Because it's so fu*king dark in here and I can't god damn see and there are fu*king ghosts everywhere god damn it Hamza why did you make me preview this game.
This is what I remembered a few min...
Sensory deprivation can be relaxing. It can also be terrifying in extreme measures, like the sound proof acoustic chamber that causes its guests to hallucinate. Wearing an Oculus Rift is a little bit like that. Especially in a first-person game like the upcoming PC and PS4 spook tale Daylight.
I put the Rift goggles over my eyes and I could see, but I couldn’t see. It didn’t dawn on my at first, because I was ostensibly looking at something, through Daylight’s first-person surrogate. Then a big pair of headphones was draped over my head and the chipper daytime noise and electronic pop music from the other room was drowned out by sounds pulling me into this ghost tale.
If you've ever wanted to tear across a fantasy realm with a roving band of criminal misfits, you might be able to live out your dream in Daedalic's tactical role-playing game, Blackguards. You might recall that I wasn't particularly sold on what Daedalic considers villainous, as the first few character profiles the developer released seemed pretty tame.
After sitting through a hands-off demonstration in London earlier this month, I'm more convinced, seeing quite a bit of lechery, greed, drug abuse, and being promised a whole lot more. Daedalic assures me that you can do far worse, and it's not about choosing to be good or bad, but rather deciding quite how terrible you'll be.
Most of what I saw during my hour with the game was combat. It combines traditional role-playing systems and turn-based combat amid a field of hexes with environments riddled with interactive potential. Each conflict I viewed exploited the battlefield differently, reminding me more of tabletop role-playing games than traditional tactics games like Heroes of Might and Magic.
4X (Explore, Expand, Exploit, Exterminate) space strategy games have been all over the place, and recently we've had Sins of a Solar Empire to tackle the real-time side of the genre. It's been awhile since we've had a good turn-based galactic empire builder, and Horizon is hoping to scratch that itch for you.
Earth has made first contact with aliens, and it's time to expand and become a part of the galactic community. Meet your neighbors, colonize planets, and wage war for total domination. It has a bit of a classic '90s PC game vibe, with chunky 2D graphics during gameplay and low-quality 3D cutscenes, but fans of 4X space games should feel right at home with that.
Please to be enjoying this short preview of Audiosurf 2 as available in Early Access on Steam. Due for final release later this year, the music-driven game has added a fair bit of complexity to its newest official mode. Maybe a little too much, even.
If you haven’t played the eXcellent XCOM: Enemy Unknown, you should. However, now there is a caveat to that. You should play it, but you should probably wait until November 12 to do so because that’s when the Enemy Within eXpansion comes out
Those who own Enemy Unknown on PC or Mac will need to plunk $30 down on the expansion and start a new XCOM campaign to eXperience the content. Console owners can nab a bundle of Enemy Unknown, all its DLC, and Enemy Within for $40, which is a particularly lovely deal if you haven’t picked the game up yet.
I recently got to play a solid few hours of Assassin's Creed IV: Black Flag and was able to do whatever I wanted, outside of the select core missions Ubisoft wanted to specifically show off. There was a lot to do, but I wanted to focus specifically the open ocean world and how you'll be interacting with it here.
Why? Because it was easily my favorite new feature for the Assassin's Creed series due to it being something fresh and different. Plus I liked ramming my big ship into tiny little ships because I'm the best pirate ever.
When I first saw the adorable Castle Story at PAX East earlier this year, it immediately grabbed my attention. Its simplistic brick stacking and mining are very enjoyable and addicting, and the animations are a joy to watch.
The game is out now on Steam Early Access, and I have had a chance to dive into it some more to check out the survival and sandbox modes. There is multiplayer available in this build, but I haven't had a chance to play around with it yet since it requires you to manually connect to another user's IP at this point. It's still a little rough around the edges, but the core gameplay is good enough to have me hooked.
Garages are passé now, it seems. Where once indie game developers would steal precious space from cars, lawnmowers, and bikes, they can now be found living up in a tree or, in the case of Danish developer BetaDwarf, squatting in a classroom.
"Fuck it, we're going to skip [our] apartments and literally live at university," Steffen Kabbelgaard and his team decided during development of their colorful co-op arena game, Forced. Risk, sacrifice, and no small amount of good fortune characterize the story of Forced's birth, a story that's nearing its end as the team gears up for an October 24 launch.
Assassin's Creed IV: Black Flag will of course bring back the ever growing multiplayer versus mode, and like always, we can expect plenty of new content. New maps and characters are a given, but the biggest surprise with this iteration is Game Lab, a feature that lets you create your own modes.
You're able to take any of the six existing game modes and make it your own. There's up to 200 parameters you can change, everything from a match's time limit, turning off stuns, enforcing melee kills only, etc. From here players can share these custom modes with others, and if a mode gains a lot of popularity then Ubisoft will add it to the public playlist for all to enjoy.
There's a ton of different things that players can alter, even going as far as making the versus mode near identical to Assassin's Creed: Brotherhood's multiplayer mode that fans are still playing to this day.
Gravity Ghost was on display at the recent Arizona Indie Game Showcase at the Phoenix Art Museum, and I spent a bit of time hopping between planets, collecting space flowers, and manipulating physics in an effort to achieve perfect orbit.
That description of Scale may invoke thoughts of Portal or Quantum Conundrum, and those comparisons wouldn't be completely off base, but after some time with the game, I couldn't shake the feeling that it is more like Super Mario 64 than anything else. At least, it's like Super Mario 64, except you have a gun that can grow and shrink objects in the environment at will.
Yeah, you read that headline right. Trust me, I was having a hard time wrapping my head around it too, but sure enough, a Japanese-style role-playing game from Ubisoft. Even stranger, Child of Light is by writer Jeffrey Yohalem and creative director Pat Plourde, two of the main people behind Far Cry 3.
Child of Light is a 2D action JRPG made on the UbiArt Framework engine, the same engine that's made that last two wonderful-looking Rayman games. The team is looking to make a love letter for JRPG fans, those that fondly remember the golden age of Squaresoft, with influences from Final Fantasy to Grandia.
That's right! The Vita darling is going all HD for the Xbox 360, PlayStation 3, and PC early 2014. Development started shortly after the Vita release thanks to how the fan base reacted so positively to it after the E3 reveal...
Are you a good person? I like to think I am, but I guess I don't really know. "Good" is a relative term, and the line can become muddled pretty quickly. Everything's circumstantial, and it doesn't take long for self-preservation to kick in when the going gets tough. Maybe I'm not as good of a person as I thought. Maybe sometimes I'm a monster.
Vagabond Dog's first title, Always Sometimes Monsters, aims to analyze this concept in great depth. The role-playing game eschews standard RPG tropes in favor of a position that anyone can sympathize with -- real life. It might not be a situation that everyone's personally experienced, but it's one that's within the realm of reason. As a downtrodden writer on the brink of eviction, you find out that the love of your life is ready to marry someone else, and you set out to do everything in your power to put a stop to it. Damn anyone that gets in your way. Sometimes, you're a monster.
It's obvious that relationships play a large part in Always Sometimes Monsters, and Vagabond Dog gives players the freedom to explore. More interesting than your love interest is the way in which others will react to you and your partner. Straight, white couples might have an easy time; interracial gay couples won't be treated with the same kindness by everyone. Sometimes, they're monsters.
Many of my staff members wander off in the other direction after hearing things like "free-to-play first-person shooter." I get it. But I wanted to see Extraction's debut at PAX this past weekend because Splash Damage were behind it. The folks behind games like Wolfenstein: Enemy Territory and Brink definitely know their stuff, so I worked it out so that seeing Extraction was my very first appointment of the show.