Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts


Dishwasher: Vampire Smile photo
Dishwasher: Vampire Smile

The Dishwasher: VS finally ported to PC, just not legally

'This is restoration of justice'
Jun 05
// Brett Makedonski
Ska Studios has a pretty well-documented allegiance to publishing its games through the Xbox Live Arcade platform. The company's 2011 hit The Dishwasher: Vampire Smile has been an exclusive to the Microsoft service until...
SimCity photo

Will Wright: SimCity's server issues were 'inexcusable'

'I kind of did predict there'd be a big backlash about the DRM stuff.'
May 07
// Hamza CTZ Aziz
Game Industry International caught up with legendary designer Will Wright who shared his thoughts on the train wreck of a launch SimCity suffered with all of the server issues players experienced when trying to play the game....
You suck! photo
You suck!

Ultima creator thinks other designers 'really just suck'

Can't tell if hubris or fair criticism
Mar 20
// Steven Hansen
Richard Garriott, known for creating the venerable Ultima series and sometimes known as Lord British, had some harsh truth bombs to rain down on his contemporaries. Speaking with PC Gamer, Garriott said, "I’ve met virtu...
SimCity photo

EA's free games for SimCity players includes SimCity 4

Plus Dead Space 3, Battlefield 3, Mass Effect 3 and more
Mar 18
// Hamza CTZ Aziz
Electronic Arts is trying to make good for all their disastrous launch issues with SimCity by offering select PC games free to players. Starting today, players that have activated their copy of SimCity should receive an email...

The DTOID Show: Bros Before Hos, PS4, & Dishonored DLC!

Now starring Max "I'm Wearing a Shirt" Scoville
Mar 12
// Tara Long
Greetings! If you're watching today's show and wondering why Max happens to look so much like Adam Sessler, it's because he recently got a full-body makeover to look like Adam Sessler. Don't act like you wouldn't either, if ...

Jimquisition: SimShitty

Jimquisition happens every Monday!
Mar 11
// Jim Sterling
DRM is back again, and it's here to stay! Games are a service, so we're told, but who do they really serve? SimCity's failure to launch thanks to ludicrous DRM restrictions has been the hot topic of the week, and naturally there's a Jimquisition afoot to skewer Electronic Arts right in its Electronic Nads. Time to put a bit of stick about, wouldn't you say?
SimCity  photo

EA will be adding more SimCity servers over next two days

'Non-critical' features disabled in the mean time
Mar 07
// Hamza CTZ Aziz
The SimCity launch has been pretty disastrous to say the least. My Twitter feed has been a constant stream of players experiencing connection issues, servers that won't save their cities, long queue times to get into a server...
SimCity server issues photo
SimCity server issues

SimCity players experience long waits to play

Single-player game ruined by online logins
Mar 05
// Joshua Derocher
SimCity was released today, and due to the controversial need to always be connected to EA's server in order to play people have been experiencing long waits just trying to get in. In order to play SimCity you have ...

Developer: Gearbox lied to SEGA, 2K over Colonial Marines

Feb 19 // Jim Sterling
"Gearbox was taking people off the project to put them on Borderlands 1," he says of his time on the job. "This was before the big art style change happened on Borderlands. Our team was getting smaller by the month, making it very difficult to get the game made. Ironically several of the team members were ex-3D Realms people who were saying [paraphrasing] 'Finally, we're going to Gearbox to make Aliens, and we're going to ship a fucking game!' Hah." According to our man with the inside track, it was later learned that SEGA actually canceled Colonial Marines, deciding to cut its losses after such a long development cycle.  "At some point in 2008, SEGA temporarily pulled the plug on the game," he said. "They caught wind of Gearbox shifting resources (despite still collecting milestone checks as if the team were full size) and lying to SEGA AND 2K about the number of people working on each project. This led to the round of layoffs at Gearbox in late 2008." The developer confirms he later spoke with people attached to the project at the beginning of 2012, and learned they actually didn't expect the game to ship in February, given its current state. It would appear staff on the game knew the thing was a bust, and were prepared for a fresh delay. Obviously, that never happened, and now we're here. Naturally, and like so much about this situation, information was provided on the hush-hush and cannot be taken as factual evidence of any wrongdoing on anybody's part. It is, however, yet another perplexing piece of the puzzle, one reflective of other things we've been hearing over the past week. Meanwhile, as SEGA and Gearbox both maintain a poker face, these whispered words are really all we have to go on.
Gearbox lied photo
Anonymous Aliens whistle blower blows whistle anonymously
It's fair to say the Aliens: Colonial Marines story has been a fascinating one. From the years of hype, to the negative reviews, to the later confusion over who actually developed the game, there's a lot of mystery and contro...


Gearbox 'looking at' an explanation for Colonial Marines

Pitchford claims there are 'stakeholders' to think of first
Feb 19
// Jim Sterling
After breaking his radio silence this morning to respond to lots of praise for Aliens: Colonial Marines, Gearbox CEO Randy Pitchford went on a bit of a blocking spree, cold-shouldering yours truly and a number of other people...
Bungie on PC shooters photo
Are mouse & keyboards, control over saves, and health packs a thing of the past?
A lot of news on Bungie's new shooter Destiny has come out this morning, and while it looks like an interesting game, there hasn't been a PC version announced by the Halo developer. Something said by the studio...

So ... who the hell DID make Aliens: Colonial Marines?

Feb 14 // Jim Sterling
Anonymous Allegations from Gearbox developer In 2012, an anonymous writer claiming to be a former Gearbox worker posted on message board to reveal the Colonial Marines campaign had been outsourced to TimeGate. According to the early allegation, dug up recently by Superannuation, Gearbox had refocused itself toward multiplayer a long time ago. Hate to say it, but I wouldn't get your hopes up too high for Colonial Marines. I used to work at Gearbox, and the development of that game has been a total train wreck, going on what, 6 years now? Gearbox isn't even making the game, except for the multiplayer. Primary development was outsourced to TimeGate Studios, which has a less than stellar past.I hope it proves me wrong, as I still have alot of friends still working at Gearbox, but I am expecting it to be average at best. While the comment went unnoticed at the time, its resurfacing seemed to explain a lot.  SEGA denies Colonial Marines was outsourced Dark Side of Gaming ran a story in which a SEGA rep was quoted as denying the outsourcing of Colonial Marines. According to Matthew J. Powers, the other studios involved in production merely "helped" Gearbox as it worked on both the solo and multiplayer portions.  Absolutely not, the game has been developed by Gearbox Software. Other studios [like Timegate] helped Gearbox on the production of single and multiplayer. Of course, as the story developed, it became wholly likely that not even SEGA knows who did what.  Randy Pitchford tells IGN TimeGate made up to 25% of A:CM A recently published IGN interview with Randy Pitchford, put out just before the controversy began, had the Gearbox CEO claim TimeGate helped with maybe a quarter of Colonial Marines. He said the studio was just as much a collaborator on the project if you took all of Gearbox's preproduction work out of the equation.  Houston-based TimeGate Studios, meanwhile, worked on “probably about 20 or 25 percent of the total time,” with Pitchford noting that “if you take preproduction out of it, their effort’s probably equivalent to ours. Now, it’s not fair to take preproduction out of it, but that says a lot about how much horsepower those guys put into it.” The interview also broke down the contributions from other studios. According to Pitchford, Demiurge helped Gearbox with networking and multiplayer options, while Nerve designed the multiplayer maps. Pitchford presented all this as Gearbox wanting to give customers more for their money, packing in more content rather than selling it as DLC.  Colonial Marines has a DLC season pass costing $29.99. Anonymous 'ex-Gearbox' dev spills the beans on Reddit Things got really interesting once an alleged developer took to Reddit and revealed some shocking, if true, details about A:CM's development. It's a story that involves Gearbox dicking SEGA around, pushing off its campaign to TimeGate, favoring Borderlands 2 over Aliens, and rushing at the last minute to fix an utterly broken, serviceable game. It's juicy stuff. First off, due to me breaking NDA, I can't provide any proof that I'm not just talking out of my ass. But I figure you'd be interested in hearing what I have to say regardless. I've been on the project for around a year and a half, so some of the following are things I've heard from more senior guys. Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul. SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan. Somehow the schedules for Pecan and Borderlands 2 managed to line up and GBX realized that there was no fucking way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan's Beta deadline got closer and closer. In April or May (can't remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 mos extension. About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85% of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time. Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get. Beyond gameplay, the story has been raised as an issue several times. I can't really comment without feeling bad beyond saying that the script was approved by 20th Century FOX, and that the rush to throw a playable product together came at the cost of the story. Campaign does a pretty bad job of explaining a lot of the questions raised at the start of the game, and so hopefully there will be DLC to flesh that out a bit better. I'll answer some questions, but I have to run soon, so it may take a while for responses. Alleged TimeGate developer throws Gearbox under the bus The original Reddit poster would later be responded to by a different anonymous user, this one claiming to be in the employ of TimeGate. Defending his studio against implications of laziness, the poster said Colonial Marines' campaign turned out so badly thanks to terrible supervision from Gearbox.  Just to clarify, Everything Timegate did was under clear and explicit direction from Gearbox. Gearbox had creative control of everything that occurred at TG. In addition, Gearbox was responsible for firing some of the most talented people (and internationally recognized as such) TG had employed, all of which were snatched up immediately by competitors. It was Gearbox's shitty oversight of the project that led to the product you all now have before you. I wouldn't expect you to understand, considering you're probably some QA who has no idea what goes on outside of his department. But TG had absolutely no control of what was produced, they did exactly what they were asked to. You should be furious with Gearbox for assigning such shit quality creative directors to the project. According to another anonymous poster, the game's ever-changing story didn't help TimeGate either.  The script was rewritten too many times. Demiurge working on Wii U version, now rumored to be indefinitely delayed The final chapter in the story so far places Demiurge as the studio behind the Wii U version of the game, with Kotaku alleging an indefinite delay on the upcoming release. Writer Jason Schierer made the claim, though notes it's not confirmed.  We heard from a tipster about a month ago that the Wii U version had been "postponed indefinitely." We reached out to Sega, and they denied it. I'll let you guys fill in the blanks there. :) And that's us up to speed on the Aliens: Colonial Marines story so far. Personal feelings on the game aside, it's one hell of a story, and I think that, when/if the truth finally outs, it'll make for some fascinating reading. It's already quite engrossing with just what we have!
Colonial Marines madness! photo
A rundown of all the known (and not-so-known) events so far
Aliens: Colonial Marines has turned out to be more than just a bad game. It's a confusing story of allegations, outsourcing, and potential deception on a considerable level. The biggest mystery to come out of this debacle is ...


EVE corporation disputes ISK confiscated by developers

EVE's security team called into question by corporation
Feb 13
// Joshua Derocher
An unnamed player was banned recently from EVE Online by CCP's security team for being suspected of running a bot on the marketplace. The practice of market botting involves running a script that can create buy and ...

Borderlands 2's Tiny Tina viewed as racist? [Update]

'Verbal Blackface'
Feb 04
// Jim Sterling
[Update: Mike Sacco no longer works with Cryptozoic Entertainment, seemingly as a result of his discussion over Borderlands 2. At first, Sacco stated, "I'm gonna confirm two things: That people tried to pressure Cryptozoic in...
Splinter Cell torture photo
Splinter Cell torture

Ubisoft was right to nix Splinter Cell: Blacklist torture

If it's worth doing, it's worth doing right
Feb 01
// Joseph Leray
This week, a Splinter Cell: Blacklist producer confirmed that the game’s controversial torture scene, used as part of Ubisoft’s E3 presentation last year, has been removed from the game. “Definitely we are n...

Gamer crafts slave-era tropical plantation in The Sims 3

The Sims: Colonial Capers
Jan 26
// Jim Sterling
The work of a bored -- but seemingly quite dedicated -- Sims 3 player has been gaining a lot of attention this week, ever since the fruits of his labor were posted to Reddit. While user-created content in games invariably lea...

South Park Studios fighting THQ for IP rights

Legal stuff
Jan 22
// Hamza CTZ Aziz
South Park Studios has filed an objection in court to prevent the sale of South Park: The Stick of Truth in THQ's bankruptcy asset sale taking place later today unless certain conditions are met. South Park Studios wants the ...
Dead Island statue photo
Company apologizes after fan backlash
Dead Island has turned heads since its very inception, but Deep Silver bit off more than it could chew today with its latest promotion for the series. The publisher received a torrent of negative feedback upon unveiling ...


Star Wars: The Old Republic and its new 'Gay Planet'

Peril of the Pink Planet
Jan 14
// Jim Sterling
BioWare wants to take you to a gay bar. Or rather, a gay planet. Star Wars: The Old Republic is being updated to include a rather inelegant solution to its lack of gay characters -- a planet called Makeb where all the homosex...

The War Z producer apologizes for 'arrogant' behavior

Titov says sorry in wake of controversy
Jan 02
// Jim Sterling
During the holidays, The War Z developer Hammerpoint was sufficiently humbled by the controversy surrounding its game to where producer Sergey Titov finally issued an apology. Admitting his churlish behavior was arrogant, Tit...

The biggest videogame controversies of 2012

Dec 20 // Jim Sterling
Retake Mass Effect In the eyes of some, Mass Effect is to videogames what Star Wars is to film. Such a comparison holds water when you take a look at the fanbase, especially its reaction to Mass Effect 3. This was the big finale, the culmination of a trilogy in which millions of gamers had invested their time, their interest and, yes, even their emotion. In many ways, its ending was guaranteed to piss people off, as nobody can put so much personal stock in a story and not feel disappointed by the way it concludes. However BioWare ended it, it'd never be exactly what individual fans envisioned.  Nevertheless, nobody was quite prepared for the backlash. Aside from the usual Metacritic mauling, petitions were erected to have BioWare change the ending. Business authorities were notified as fans accused BioWare and Electronic Arts of lying. Cupcakes were sent to the studio's office in protest. The biggest sticking point lay in how commercials promised fans that every choice they'd made in the series mattered, when in reality the ending all came down to one of three "choose your ending" options, like any other videogame.  The anger became focused into the "Retake Mass Effect" campaign, which eventually got big enough to where BioWare released new downloadable content in order to "contextualize" the ending. For some, this was the olive branch they wanted. For others, it fixed nothing. Even now, months after the game's release, the debate as to whether or not fans were ultimately cheated by BioWare rages on.  Are you right there, Phil Fish? There is a reason public relations is such a big sector of the game industry, and it's because game developers seem to have a habit of really putting their feet in their mouths. Phil Fish, already a controversial figure in the indie development scene, demonstrated just how badly things can go when you utter the wrong thing, after he said to a Japanese developer, "Your games just suck." Of course, he went and said this right before his project of many years, FEZ, was slated to launch on Xbox Live Arcade. Years and years of promotion and hype, undone by a single sentence. Pretty soon, whenever FEZ was mentioned, talk emerged on whether or not the creator was a racist. There were gamers who refused to buy the game, due to concerns over supporting a bigot, while others were simply angry that he'd so bluntly write off an entire sector of game development.  Chances are pretty good that Fish, for all his faults, is not a racist. His dismissal of an entire nation's games, however, was undoubtedly ignorant, and it's not hard to see why so many were offended. Nevertheless, FEZ performed quite well and enjoyed huge critical acclaim. Just a shame about that patch.  The diabolical disaster of Error 37 Diablo III was one of the most anticipated games of the year, and after making six million sales in a week, it was easily among the biggest successes. Nevertheless, the game's always-online requirements remained a sticking point, especially when the glorified DRM measure meant users couldn't get into the game on launch day.  Many gamers trying to log in were hit with "Error 37" messages, Diablo III's servers unable to handle the masses of would-be heroes frantically attempting to enjoy the game they just paid for. The whole mess illustrated the major problem with PC gaming at the moment, as paying consumers feel less like customers and more like lodgers, enjoying temporary stays in a game's world at the mercy of corporate landlords. Nobody owns the games they pay for, and handing over your $60 doesn't guarantee you the ability to play what you bought -- and that's kind of not cool. Street Fighter X Tekken X Disc-Locked Content On-disc DLC is not a new concept, but gamers are growing increasingly tired of having to buy "extra" content that was already surreptitiously sold to them. This weariness came to head with Street Fighter X Tekken, featuring as it did a full roster of playable characters hidden on the disc, waiting to be unlocked via later purchases of "downloadable" content.  Despite the usual load of excuses (separate budgets, multiplayer integration, etc.), Capcom's behavior in this instance was largely considered a case of going way too far. Full character models, along with prologue and ending movies, were all sat there like sleeper agents, and it came off as more than a little insulting.  Capcom, for its part, would go on to say that it'd be "re-evaluating" its DLC policies in the future, though admitted Dragon's Dogma would still ship with disc-locked content. It remains to be seen whether or not Capcom can continue to resist this tacky business practice, or if it'll go back to old habits once it thinks the heat is off.  Bayonetta 2 ... U MAD? Perhaps one of the more ridiculous outrages this year concerned Bayonetta 2, a game that simply would not have existed without Nintendo's support. That didn't stop "fans" being utterly disgusted that the sequel would be a Wii U exclusive, seemingly preferring to have no game at all rather than one bound to Nintendo's newest home console.  Within moments of the game's announcement, folk were flinging shit around their cages in furious protest, sending such vile messages to Hideki Kamiya as, "I better see an Xbox release in future or I'll kill you," "FU*K you and fu*k YOU Platinum Games. Not buying games from you again. No respect for loyal gamers," and "Platinum studio is dead for me. Considering to cancel my MGRising pre-order too." The term "entitled gamer" is overused and often utilized in the wrong situation, but for this particular debacle, its certainly a term that seems to fit. Bayonetta's fans painted a truly despicable picture of themselves that day.  Doritosgate An image of Geoff Keighley sat, dead-eyed, next to a bag of Doritos and a load of Mountain Dew. It started as a generally humorous image, shared on social networks and used to poke fun at game journalism's increasing proximity to advertising agencies. Things took a more serious tone, however, when Eurogamer columnist Robert "Rab" Florence penned an article severely criticizing the way in which games media seem to hop gleefully in bed with industry PR. In particular, he picked at the British Games Media Awards, a ceremony in which game marketers essentially reward their favorite writers. Even worse, this year they had those same writers Tweeting advertising hashtags to try and win a PS3.  Things took a turn when Rab focused on one particular writer, Lauren Wainwright, who defended the hashtag contest. He noted how her defense of the practice led him not to trust her opinion, as someone who justified games media's complicity with product placement. Lauren would go on to accuse Eurogamer of libel, and her employer MCV got involved. Eventually, Eurogamer edited Rab's article to remove Lauren's name, and Florence quit his post at the publication in response.  This chain of events sent shockwaves throughout the gaming community, forums such as NeoGAF began shining a spotlight on a number of dodgy practices, and the media felt the heat. Some outlets wrote up new ethics codes, others promised to cut out publisher-paid preview trips. Many writers took hard, long looks at themselves. Then again, others wrote off the entire thing as unimportant whining, and didn't take the introspective opportunity. Whatever one's opinion, this was easily among the most tumultuous issues of the year, and something I personally haven't forgotten. The War Z and the war on telling the truth about things 2012 was so packed with kerfuffles that some studios had to wait until the last few weeks of the year to get their turn. Hammerpoint sung out twelve months of controversy with impressive gusto, releasing The War Z under a banner of lies. The game hit Steam with a list of features that weren't even in the game, promising multiple maps, skills, and up to 100 players per server. None of those were available at launch. Not only that, but customers weren't told they were playing a glorified alpha build that, frankly, was a mess.  The game itself was a huge disappointment. It was less zombie-survival MMO and more all-versus-all deathmatches with snipers talking out unarmed newcomers -- newcomers who'd survive for a few seconds and then have to wait four hours to respawn (unless they made a brand new character or paid Hammerpoint extra cash for an instant revival). As customers got pissed, Hammerpoint spent its time silencing dissent on message boards and attempting to portray complaints as the work of disingenuous fanboys. Valve, however, saw things differently, and actually pulled the game from Steam before offering refunds.  At the time of writing, more information continues to appear concerning the lazy and sketchy development of The War Z. This is a story that could carry us comfortably into the new year. 2012: The Year of Sexism The videogame industry is no stranger to social pressure, beset as it is by critics and pundits who wish to blame interactive entertainment for every ill in the world. This year, however, the heaviest of the pressure came from within. 2012 was undoubtedly the year gaming got serious about gender issues, which can be a good or bad thing, and the sheer volume of events that happened is staggering.  There really are too many things that happened to name individually, but a few of the biggest include Hitman: Absolution and a trailer depicting Agent 47 bashing the crap out of fetishized nuns, the attacks on BioWare writer Jennifer Hepler, a women threatened with rape after seeking funds for a video series on videogame gender tropes, and the PR missteps of the Tomb Raider reboot.   Tomb Raider was arguably the most high-profile issue, a seemingly genuine attempt by Crystal Dynamics to craft a strong female character that managed to offend by beating the crap out of her and promising murky implications of attempted rape. While the game looks on track to be quite good, the big mouths of executives and developers dug themselves into deeper and deeper holes, as they attempted to backtrack on earlier statements and go so far as to deny the word "rape" even exists in their minds. It all got a bit David Brent, to be honest.  Of course, while some gamers enjoyed having provocative debates over the problem of sexism in the game industry, others pushed back, angry that their escapism was being dragged into such heated discussion. Whatever your opinion, though, I think we can all agree it's at least a testament to the growth and continued influence of videogames that we can even have these discussions nowadays, where once any issues would be roundly ignored.  I mean, you can just ignore any controversy that doesn't interest you, right?  Oh right ... Internet. 
Biggest controversies photo
Twelve months of outrage
Another year, another round of videogame controversies! 2012 was perhaps one of the biggest years ever for scandal and strife, filled with sexism, lies, and ... Doritos?  We've compiled the most outrageous outrages of th...


The War Z devs silence dissent, alter Steam store page

More microtransactions patched in, they went back in time and killed Jesus, etc.
Dec 19
// Jim Sterling
Following accusations of lying about its game, The War Z developer Hammerpoint has compounded its guilt by silencing dissent any way it can. On both their official forums and the Steam board, anybody criticizing the game...

The War Z launches on Steam amid accusations of fraud

Dec 18 // Jim Sterling
Although the game suggests you'll be staying alive against zombies, the undead are apparently of no threat whatsoever, while other players provide the actual challenge. Reddit breaks down some of the other alleged falsehoods, including claims of a "huge and persistent world" when there's only one map measuring 72 square km. Private servers are boasted of, but don't exist. It's claimed you can spend experience points on skills, but there's currently no skill system. Customers are told the servers support up to 100 players, but they only support 50. The game's apparently in a beta phase at best, but that's not mentioned at all on the storefront.  These all seem to be features the developer intends to put in at some point, but with the game still in development beyond the point of sale, it's not exactly fair to present them as already being in the product. Generally, games with upcoming features list them as, y'know, upcoming features, rather than let the paying user believe they're available right at launch.  Another criticism is the fact that it's set up like a free-to-play game, with credits that must be purchased, despite charging users an initial $14.99. Developer Hammerpoint has also been accused of getting users to buy the game directly from its site rather than Steam, by claiming it'd be raising the Steam price. However, after it launched on Steam, Hammerpoint went and lowered the price. As you might expect, folk aren't too happy about that little stunt.  As you might expect, the Steam forums are alight with criticism and outrage, with such topics as, "I feel like a sucker," "Report this game to Steam as a Scam/fraud and request it be removed," and, "This game literally gave me cancer." Some users are reporting having their posts removed and abilities to post banned after lodging complaints.  Naturally, there are users defending The War Z from complaints. One player says it is the critics who are lying, claiming they're little more than "raging" Day Z fanboys. However, even the defender admits the title is in beta. Others have also claimed that, while Hammerpoint made a 50-player deathmatch game rather than the promised zombie survival MMO, it's still pretty fun.  Whether it's still fun or not, it seems many paying customers feel cheated and lied to, and that's not exactly a healthy message accompanying the launch of the game. Even those sticking up for it seem hard pressed to demonstrate that what Hammerpoint promises in its sales pitch is the actual product folk are buying, so the only thing you can do at the moment is be careful before you consider forking over any cash.  Of course, seeing as it's currently Steam's top seller ... that warning might be coming a little late.
War Z accused of fraud photo
Hammerpoint said to be lying about game's key features
The launch of a survival-based zombie MMO should be a joyous occasion, with children singing songs of gratitude and greatness. With The War Z's arrival on Steam, however, the only songs being sung are those of deceit and...


Hitman: Absolution's death threat stunt goes very wrong

Latest marketing campaign terminated after two hours
Dec 04
// Jim Sterling
It seems controversy and Hitman: Absolution are destined are go hand-in-hand. Square Enix drew fire earlier this year for a trailer in which Agent 47 beat the crap out of fetishized nuns, and was criticized incredibly harshly...

Croteam dev hates Windows 8, calls it a 'walled garden'

Suggests certification processes should be abolished
Nov 06
// Jim Sterling
A number of game developers have already shared their less-than-positive views on Windows 8, slamming Microsoft's new interest in ruling the PC gaming market through proprietary services. Croteam's chief technical offer ...

Dishonored region-locked in Russia, just like Borderlands

Bethesda acts without honor
Oct 12
// Jim Sterling
Eastern European gamers are being diddled again, this time by Bethesda. Hot off the heels of Borderlands 2's controversial Russian-version region lock, it's become apparent that Dishonored is also using a locked version in Ea...

Windows 8 will bar 'adult' content from its store

Big Brother is watching you while you buy games elsewhere
Oct 11
// Jim Sterling
Tech blogger and programmer Casey Muratori has been talking about the level of God-like control Microsoft intends to wield over Windows 8, including the fact that it intends to block the sale of adult-rated games on the ...

Modern Warfare 2 map removed after Muslim complaints

Allah's not longer in the toilet
Oct 08
// Jim Sterling
Call of Duty: Modern Warfare 2 has removed a map from its servers after Muslim gamers complained (in fairness, quite politely) of offense. The problem lies in two paintings hung in a bathroom in the Favela map, containing the...

Russian Borderlands 2 problems officially resolved

Russia and its neighbors get international version
Sep 20
// Jim Sterling
Borderlands 2 caused a commotion in the East when it was revealed that Russia and surrounding territories would be forced to buy a locked-down, Russian-only version of the game, despite not being warned before purchase. After...

Russia forced to get unwanted region-locked Borderlands 2

Russian gamers unable to play worldwide
Sep 18
// Jim Sterling
Gamers in Russia and Ukraine are unhappy with their purchase of Borderlands 2 at the moment, because they got a version of the game they never expected or asked for. Any version bought in the Commonwealth of Independent State...

Auto-loading more stories ... un momento, corazón ...