Sonic the Hedgehog turned twenty years old this week, and there was much rejoicing. Well ... there was a bit of rejoicing. There was something, at least.
To keep everybody in the Sonic spirit, I have consulted the greatest professors in the history of the Sonic franchise (I haven't) to create the most competent and least refutable list of the ten greatest Sonic games ever made.
The Legend of Zelda: Ocarina of Time is a powerful game. It's a game that, once it sinks its claws into a gamer, never lets go. Equal parts innocent and morbid, charming and disturbing, silly and melancholic, Ocarina of Time is an enduring classic for a reason -- few games dream of being so iconic.
Ocarina of Time is comprised entirely of things so unforgettable that the mere mention of them instantly throws up recollected experiences that have been seared into one's brain. The haunting face of the Happy Mask Shop owner. Escorting the princess through Jabu Jabu's belly. Stepping into a future Hyrule market for the first time and witnessing the devastation of Ganondorf's influence. Ocarina of Time is a game of memories.
To carry those memories in one's pocket is, to me, far more important than enhanced graphics and refined gameplay elements. That Ocarina of Time 3D provides those things too? That's just icing on a very wonderful, very delicious cake.
The Wii U was revealed. It's a new console that looks to be more powerful than the current HD consoles, and it has a lot of Wii- and 3DS-style functions in the controller. The controller is really weird and I hate the placement of the two joysticks.
What's your take on it? Here's all the new games that were revealed for the Wii U and 3DS.
[Update: Just spotted an image of Mimiga Viliiage in polygon form on Nicalis's Twitter and added it to the gallery.]
Cave Story 3D is one of my most hotly anticipated titles at the moment. The promise of new content, designed by Cave Story's creator, is enough to deserve my hard earned dollars. Beyond that though, I'm just curious to see how the game's visuals translate from 2D pixels to 3D polygons. If this exclusive sneak peak of the game's first area is an indication, the translation is a strange, yet wholly familiar success. The game's signature "home made" look is still in effect. It's just being expressed in a different language.
NIS America is having an event tomorrow to show off Disgaea 4 and Cave Story 3D, so if you want to see more of the game, you won't have to wait long. I also just got word that I'll be getting some time with the game at E3 next month, so stay posted.
Two weeks ago from yesterday, the 3DS launched in the USA. So far, the console has sold well, but not quite as well as Nintendo projected. The company expected to move 4 million 3DS units worldwide in the first month of release. From the loose numbers reported thus far, they didn't make that number. In fact, last week, the PSP actually outsold the 3DS in Japan. We're definitely not looking at a disaster for Nintendo here, but I think it's fair to say that both Nintendo and the gaming press may have over estimated the current demand for the 3DS.
That's part of why I'm guessing that you, dear reader, have not yet bought a 3DS. I'm also guessing that there is a good chance that you will buy one in the future. A day hasn't gone by since the system launched that I haven't had the urge to fire up my 3DS. It's such an awesomely gratifying console to interact with, that it's hard to imagine that you'll be able to resist buying one of these forever. For me, the question is: How long will you be able to hold out?
I'm sure that answer is different for everyone, but I'm going to try to address as many of you as I can. Here's why I think you didn't buy a 3DS, and when you're likely to buy one.
It has come to my attention that I've not touched my 3DS since I reviewedRidge Racer 3D, and this makes me very unhappy. The Streetpass function is useless here, the collection of Play Coins feels like a waste of time, and Nintendo released the system two months too soon to keep its investors happy.
Meanwhile, I'm worried that I've gotten over the 3DS before the truly great games have even arrived. Way to deflate any and all hype that these games could have had.
While I still want to love the 3DS and I have no doubt that more hot games are coming, I feel like my excitement has been totally punctured by a release that was far too early and I've gone back to playing iOS games. What about you lot, though? Are you still finding it compelling to collect Miis and are you yet to be bored by the launch lineup?
We're curious as to whether anybody else has gotten over the system and have similar concerns that by the time more support arrives, they just won't care. Maybe you're still enraptured with it and run no risk of your hype dying down anytime soon. What camp are you in?
I had the pleasure of playing Fezat PAX East, the upcoming perspective-bending 2D exploration platformer for XBLA. I also had the opportunity to chat with Mr. Phil Fish, the game's co-creator. While talking about the ideas that went into building Fez, Mr. Fish kept dropping references to classic Nintendo titles. His plan was to infuse Fez with the non-linear exploration of the original Zelda, the subtle atmosphere-building environmental details of Super Metroid, and a touch of Ocarina of Time's highly populated, emotionally evocative world, amongst other things.
You'd think that with all those classic Nintendo influences, the game might have some chance of coming to a Nintendo console someday. As for now, that's not looking too likely, unless "F*ck off" secretly means "All aboard!"
Hit the jump for Mr. Fish's full statements on Fez's potential release on PC, PSN, WiiWare and the 3DS.
The 3DS released in North America just yesterday and reactions have certainly been mixed. Most of us seem to love the system as a concept, and revel in the potential it holds, while remaining unsatisfied with the current launch lineup and a number of questionable design choices.
It's clear that the 3DS has room to improve, and can improve, so with that in mind we took a look at the realistic short-term things it could do in order to provide a better experience.
Bear it in mind when we say realistic and short-term -- ideally this is stuff that software updates or business decisions could rectify. We're not talking about brand new hardware iterations (so no second analog nubs) or things that are never going to change (so we can't abolish friend codes).
Read on for a list of reasonable, achievable goals that we feel the 3DS should meet as soon as possible.
When Nintendo of America's President and COO, Reggie Fils-Aime, says that the company's latest handheld, the Nintendo 3DS, is in a "category of one," he's not kidding.
When it ships on March 27, Nintendo's handheld will be the only gaming device on the market that provides glasses-free 3D. Along with upgraded hardware and software that builds on the strengths of its previous blockbuster handhelds, Nintendo is confident that it has a "game changer" on its hands.
We have it in our hands: I've personally been playing with a North American Nintendo 3DS, along with a handful of launch titles, for about a week now. Dale North picked up his 3DS back in February when the system launched in Japan.
Settle in -- we're about to tell you what we think, and we've got a lot to say.
Fellow Destructoid editor Tony Ponce and I are in love with recent Nintendo DS game Ghost Trick. Like, obsessed. It is easily one of our favorite games of the year.
The other day, we were talking about how great the game is over a rather enthusiastic e-mail thread. We both shared our favorite moments; we both laughed about how great all the characters are. And then, as two guys sometimes do, we completely bonded over how much we adore one character in particular: a Pomeranian named Missile.
For people that have played the game, I can only assume you are excitedly nodding your head in agreement. And for those of you who have not yet played Ghost Trick ... MY GOD GRAB A COPY RIGHT NOW SO YOU CAN EXPERIENCE THE MAJESTY THAT IS MISSILE! Seriously. He will change your life.
Since we figured sharing such unbridled enthusiasm is never a bad thing, hit the jump to view our e-mail correspondence. Two dudes talking about how much they love a cute videogame puppy. It doesn’t get any manlier than this.
It's worth noting that these bundles are likely not official Nintendo deals, but something GameStop threw together. So yeah, don't go calling Shigeru Miyamoto in the middle of the night to order one, you silly bastards!
It's up for preorder with a ship date of March 27 and carries an original MSRP of $304.97. PROFIT!
Every new Nintendo handheld gets a new Pokémon game. That's the way it's been for the past 15 years. The OG Game Boy got Pokémon Red/Blue, the Game Boy Color got Pokémon Silver/Gold, and so forth.
That has been true until Pokémon Black/White. This is the first time a Nintendo handheld has seen a second new iteration of the Pokémon series within its life cycle. This is the first Pokémon game that can't rely on the power of a new console as a selling point. For that reason, Pokémon Black/White needs to be good enough to compensate for the fact that it's on "old" hardware, which is a particularly tall order considering that the shadow of the 3DS is looming over all of gaming right now, not just Nintendo portables.
Thankfully, Nintendo and Game Freak rose to that challenge. Pokémon Black/White is the most impressive main-series Pokémon game to date, and is more than worth the purchase, old hardware or not.
The 3DS is set for launch on March 27 in the United States, and the games that are arriving along with it have just been announced. It's a diverse list of 18 games, and Nintendo is promising that at least 12 more titles will be released before "early June". There is a little something for everyone here, but not a whole lot in the way of killer apps.
The thing is, the 3DS doesn't really need killer apps, at least, not at launch. The thing would sell like crazy even if it had zero games at point of release. That's why I think it makes sense for Nintendo and 3rd parties to hold off for a little bit before they drop their big guns. They just don't need them yet.
That's not to say that titles like Nintendogs + Cats, Super Street Figther IV 3D, LEGO Star Wars III, and Super Monkey Ball3D aren't going to sell in the millions. The whole launch line up is sure to do well, if not for the fact that early adopters are going want to buy anything that helps them to show off their flashy new console.
Come to think of it, are there any games here that you think wont sell well?
I recently went on a tear about how I'd like for more women in video games to throw off the shackles of gender concepts in favor of just being as interesting and genuine as possible. The female protagonists from WayForward are a perfect example of what I mean. Their female leads sometimes cute, sometimes beautiful, but always distinctly feminine, but without being defined solely by their gender.
Their next game, Mighty Milky Way is no different. It's planet hopping, gravity-based puzzle platformer about a little green alien girl who exudes confidence, charm, sex appeal, but most importantly, she clearly does things her own way. She hangs out with a T-Rex, beats up said T-Rex, and isn't afraid to spin some records after the fight.
Speaking of that T-Rex, the "pre-production artwork" you see above is evidence of how that character was designed. The little check mark on the right says it all. WayForward is the studio that's willing to give a hastily drawn picture of a cyborg dinosaur scribbled onto some lined paper the green light for an appearance in an up and coming videogame. That's my idea of a studio who knows how to have fun with the process of game development.
Read on for a better look at the intentions, concepts, ideas, and awesome doodles that went into the creation of Mighty Milky Way, courtesy of WayForward's Sean Velasco.
Wait just a minute. NIS America is publishing (and Nicalis is developing) a remake of Cave Story, and it's going to have 3D graphics presented on a 2D plane with the 3DS' depth-of-field wizardry in mind? That sounds like too incredible a thing to happen. But let me assure you, it most certainly is on the way.
GamesRadar has the news, and an interview with Cave Story creator Daisuke "Pixel" Amaya and producer/music director Tyrone Rodriguez. There are two major quotes I want to point out.
The first, from Rodriguez: "We've added a couple of things that Daisuke and I have gone over, as far as some secrets and some Easter eggs that are going to make some of the original fans really happy, and it'll also add some longevity for the game for anybody who's playing it, and sees these grand new areas that we're adding, as well."
And, here's the one we've all been waiting for. "It's now been 10 years since the original Cave Story came out, so I'm now thinking that maybe it's time to start thinking about a sequel for Cave Story," says Pixel. "There's a very, very good chance we'll see a sequel."
If there's one thing that annoys about piracy, it's the excuses. If you're into piracy, whatever, but don't try to dress it up as something it's not. The flawed logic and the sense of entitlement is the thing that really annoys me, and that's the subject of this week's video.