"I can't believe I'm actually flying!" These are some of the first words that Nintendo's, once forgotten hero, Pit utters in disbelief during the opening moments of Kid Icarus: Uprising -- his long awaited return to the foref...
This entire week, we have covered our most anticipated 2012 games for the 360, PS3, Wii, and PC. Now it's time for Tony Ponce and I to enter the hardcore, baby-making world of portables. With the Nintendo DS going out with a bang and the 3DS just starting to find its footing, 2012 is going to be an exciting year for Nintendo handhelds!
As much as we love our Nintendo DSes, we are really looking forward to what 3DS games will be releasing in the future. After a slow start in 2011, the 3DS is picking up some major steam going into the new year. Like the DS before it, once the system builds up some critical and commercial momentum, the classic games from first and third parties alike will start piling up. Exciting stuff!
But what specific DS and 3DS games in 2012 are we the most excited about?
The more a game has the word "new" printed on the back of its game case, the better the chances are that the game inside will feel older than time itself. Mario Kart 7 has the word "new" printed on the back of its game case no less than four times, and true to the theory, its contents are less fresh than the contents of Joan Crawford's underwear.
At this point, it's customary with a Nintendo game to mention how that's not a bad thing, to highlight how nothing was broken and didn't need fixing. In Mario Kart 7, however, I don't think that's appropriate. For once, sticking to tradition has not worked in Nintendo's favor.
Always bet on Mario. It's a given that Nintendo rarely fails when dealing with its mustachioed mascot, and there's no denying that when a Nintendo system is in trouble, everybody's favorite plumber can bail it out.
The 3DS is in need of some competitive games with Christmas around the corner, and once again Nintendo has gone to its pipe-delving hero, cap in hand, looking for help. That help has arrived in the form of Super Mario 3D Land, an all-new platforming adventure that shows off the 3DS's capabilities and provides a game with real name value, just in time for the holiday season.
Cave Story is a modern classic. Sadly, many people still haven't ever played it, even though it's been released on WiiWare, DSiWare, and the iTunes App store. That's probably partly due to its retro look. It's hard to generate hype for a new (to retail) IP that, at first glance, looks like a game from the '80s or '90s.
Enter Cave Story 3D, a re-imagining of the original title, made specifically for Nintendo's newest portable console, utilizing the "newest"-looking graphics available on handhelds today. Supervised by Cave Story's Daisuke "Pixel" Amaya, the spirit of the original title remains fully intact in this enhanced port. In many ways, this is the version of the game that Amaya-san always wanted to make.
Any questions relating to Cave Story's quality have been answered several times here at Destructoid. The questions remaining to be answered in this review are: Is there enough new stuff here to warrant a re-purchase for those who already have the game? And out of all the available versions of Cave Story on the market, is this the best one to recommend to new players?
Growing up in the nineties, I gained a certain affinity for contrived plastic gimmicks designed to be collected by compulsive children. The likes of Mini Boglins, Monster in My Pocket, and GoGo's Crazy Bones made up a huge part of my childhood, so it took little effort at all for me to care about Skylanders: Spyro's Adventure.
Skylanders is a game that evokes fond memories of those childhood frivolities, based as it is around the continued acquisition of little plastic monsters. It has its eyes set on being the next big hit among children this year, and having played with it for a number of days, I have a confession to make...
Videogames owe a lot to Aliens. The movie classic gave us the archetypal space marine, then pitted them against a nest full of drooling Xenomorphs, the titular Aliens that have served as a blueprint for so many videogame enemies.
It seems poetic, then, that Aliens has finally reclaimed the gameplay it inspired. Both Contra and Metroid have liberally stolen from 20 Century Fox's franchise over the years, and I can think of few things more fitting than to see the developer of Contra 4 producing an Aliens game with a retro Metroid flavor.
Aliens: Infestation is the game I've wanted for years. I am not disappointed by the result.
Kirby's Epic Yarn was a triumph, but there's no denying that Kirby's true home is on a handheld platform. It's where he debuted and it's where he's had his biggest adventures. Kirby Mass Attack brings Kirby home, both in terms of platform and visual style, but that's not to say it's without its fresh quirks.
With an all-touch approach to platform gaming and a whole ten puffballs to play with, Kirby Mass Attack is a game that is both alien and familiar. Above all, however, it's thoroughly delightful.
Mum was the word from Nintendo on the growing nightmare known as Nubageddon at their 3DS press event today. But those observant folks over at Andriasang noted an update to Big N's hardware site containing juicy info on the peripheral.
The "Slide Pad" will require a single "AAA" battery to function and will only work with compatible games. Titles currently confirmed to be compatible with the Slide Pad include Monster Hunter 3G, Resident Evil Revelations, Metal Gear Solid Snake Eater 3D, Ace Combat 3D Cross Rumble, Dynasty Warriors VS and Kingdom Hearts 3D. The peripheral is listed at a price of 1,500¥ (roughly $20 US), which sounds pretty reasonable considering I don't expect more than two dozen games will use it without a hardware revision to the 3DS to force the issue.
Earlier this week, Nintendo revealed to the world its plans to release a peripheral for the 3DS that adds a second analog nub to the handheld. The reactions to this news were generally mixed; the pervading opinions seemed to range from "It looks ugly but it might be cool" to "LOL 3DS Nintendo is doomed." Nubageddon 2011 was officially a thing, spawning multiple animated GIFs and angry Internet videos.
It seemed to me that this doom-and-gloom reaction may be in part due to the insular nature of videogame culture. Generally speaking, gamers only talk to other gamers about videogames, and as such, the level of variation of opinions available to them is rather narrow. The idea that Nintendo is doomed has been growing in the gaming community for years now. It seemed to me that the Nubageddon phenomenon may be a direct result of that. I figured it might be interesting to approach someone who looked like a woman to ask them what they think about the situation, to get a potentially different take on the subject.
It was so much fun that I'm hoping to turn this into a series. Read on for more about the Nubageddon phenomenon, why it happened, and what Nintendo could do about it.
The N64 is my least favorite console of all time, but I still feel the need to own one, mostly for Star Fox 64. It's easily one of my favorite games on the console, way ahead of Super Mario 64 and Ocarina of Time. That's partly because those two titles were 3D adaptations (and in some ways, deformations) of already near-perfect 2D experiences I'd grown to love on the SNES.
As a huge fan of Mario and Link's SNES titles, seeing characters that I'd grown to love as colorful, detailed 2D sprites transformed into chunky, low-texture polygon models felt like a huge downgrade. Star Fox on the SNES was already as chunky and low poly as it gets, so by comparison, Star Fox 64 looked amazing. The game fully embraced the technical limitations of the N64 by crafting a world where it made sense for everything to be made from basic geometric shapes.
There was no attempt at realism, or recreation of sprite-based characters; just N64 graphics doing what they do best. Like with the Katamari Damacy games, and now Minecraft, Star Fox 64 presented a world that was built from the ground up to be made from simple shapes. That's just the start of why I love the game.
Now Star Fox 64 is back on the 3DS, and once again, the game adapts to the strengths and limitations of its destination console, and make them work in its favor.
[Update: It's legit. That's your first look at the 3DS's new second analog nub cradle, set for release alongside Monster Hunter (Tri) 3G. Via @miladesn.]
In the past hour, not one, not two, but three major gaming news outlets have posted stories reportedly gleaned from the latest issue of Famitsu (though no scans have popped up yet for confirmation). First up is word that a new Monster Hunter title is coming to the 3DS this year in Japan. Called Monster Hunter (Tri) 3G, this adaptation of Monster Hunter Tri will reportedly feature 12 weapon classes, underwater battles, local multiplayer, potential online components, a new "cover monster" named Blakidos, and compatibility with the 3DS's new second circle pad attachment.
It's this nub that already has fans, still watching and waiting for confirmation of this rumor, ready to freak out. The attachment is rumored to also include a trigger, and will sit next to the 3DS's X, Y, A, and B buttons. If this rumor is true, it would make those other rumors of a dual-analog 3DS redesign all the more plausable.
Are you enraged over the prospect of a second circle pad? If so, will you please record a video of yourself angrily discussing the matter, spouting the word "nub" as frequently as possible, and leave it in the comments? Let's revel in the fact that the videogame industry is the only place where nubs can cause deep feelings of hatred!
SEGA's booth was fairly lavish this year, with huge signs, flashy lights, ladies dressed like Colonial Marines, and ... one fairly quiet man, wandering around with a DS. He was completely nondescript, fairly easy to miss, and could in fact have looked like a regular PAX attendee.
What he held in his hands, however, was Aliens: Infestation.
I'm rather angry that the game was so hard to find, to the point where I'd have totally missed it had Max Scoville not excitedly called me over while miming a "second mouth" with his hand. Aliens: Infestation is Metroid with Xenomorphs, and it's fantastic.
Renegade Kid's Destineer-published Nintendo DS title, ATV Wild Ride, hit the market at an odd time earlier this year. With the Nintendo 3DS just ready to launch and promising more everything than the current handheld, the solid racer got overlooked.
Now, with 3DS hardware in the hands of consumers and Renegade Kid ready to dive into the next-generation, the developer is readying a follow-up with ATV Wild Ride 3D.
Nintendo has announced that they will be changing the manufacturer suggested retail price for their Nintendo 3DS handheld worldwide. The gaming system which launched less than five months ago at $249 will be available for a mere $169.99 come August 12. Similar cuts are occurring in Japan, Europe and Australia.
Did you catch that? It's an $80 price cut. That's almost 30% off of the original asking price for a product that fans and loyalists bought on the promise that great things were coming when nothing has come. And now this in less than six months. But don't worry. Nintendo has a plan for those of us who feel a bit chafed.
Sonic the Hedgehog turned twenty years old this week, and there was much rejoicing. Well ... there was a bit of rejoicing. There was something, at least.
To keep everybody in the Sonic spirit, I have consulted the greatest professors in the history of the Sonic franchise (I haven't) to create the most competent and least refutable list of the ten greatest Sonic games ever made.